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Hey, how come Sony didn't invest in any big 3rd party exclusives?

I guess when you get down to it, yes, this thread is about Titanfall. It's irritating to me that Sony allowed Microsoft to swoop in and snatch up the biggest new IP for next gen. I'd rather not buy an XB1, but Titanfall will probably end up being the reason I do.

For the past few years I'd been wondering what Respawn was working on. I just knew whatever it was, it was going to be a big deal. So it's irritating to me on some level that Sony got outsmarted and 1up'd so badly on this. I would love to know if Sony even had talks with EA/Respawn, because if they didn't they're idiots.

If only Sony could have gotten the exact same deal instead of Microsoft, this generation might truly be over before it even started.

That EA deal probably cost MS a nine figure sum at least to sign. I'd much rather Sony spend that amount of money on developing another shit load of first party titles and/or expanding their first party studio stable than wasting it on stalling the release of a new IP that has no guarantees of massive success on a single rival platform.

Titanfall will land on PS4 at some point anyway after all, and when it does, Sony won't have had to spend hundreds of millions for it.
 
I guess when you get down to it, yes, this thread is about Titanfall. It's irritating to me that Sony allowed Microsoft to swoop in and snatch up the biggest new IP for next gen. I'd rather not buy an XB1, but Titanfall will probably end up being the reason I do.

For the past few years I'd been wondering what Respawn was working on. I just knew whatever it was, it was going to be a big deal. So it's irritating to me on some level that Sony got outsmarted and 1up'd so badly on this. I would love to know if Sony even had talks with EA/Respawn, because if they didn't they're idiots.

If only Sony could have gotten the exact same deal instead of Microsoft, this generation might truly be over before it even started.
I suspect one their studios was working on something very similar to it.. possibly SSM.
 

mrklaw

MrArseFace
I guess when you get down to it, yes, this thread is about Titanfall. It's irritating to me that Sony allowed Microsoft to swoop in and snatch up the biggest new IP for next gen. I'd rather not buy an XB1, but Titanfall will probably end up being the reason I do.

For the past few years I'd been wondering what Respawn was working on. I just knew whatever it was, it was going to be a big deal. So it's irritating to me on some level that Sony got outsmarted and 1up'd so badly on this. I would love to know if Sony even had talks with EA/Respawn, because if they didn't they're idiots.

If only Sony could have gotten the exact same deal instead of Microsoft, this generation might truly be over before it even started.

how many games are there coming out next gen? Can you honestly not buy on PC or wait 6-12 months? If Titanfall is a huge success it'll inevitably become a tentpole franchise, so future releases are more likely to be released together.

But if you are the kind of person to buy a $500 console for one game, then fine. TBH if that is the case then any of the MS first party exclusives has the potential to be that trigger.
 

Majukun

Member
because thay actually have a good first and second party "roster" under their belt,so they don't need to go buy exclusive like microsoft does at the begining of the gen to acquire as many customers as possible.
the problem is,after a while they will stop doing that and whoever bought an xBone will have the usual 3/4 annual franchise and not much more from an "exclusive" perspective
 

TheKayle

Banned
I rather want Sony to put money in their own 1st party exclusives instead of moneyhating other publishers/developers to prevent a game coming to more platforms.

this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models
 

Coiote

Member
I see Verendus is riding the hype train here yet again. I would gadly enter it, but there is no point in doing that now, because the real reveal is so far away from us. How soon will these games be revealed anyway?

I just hope we get more from Sony flagship Studios at TGS or VGAs. I am really curious about Sony Bend, Guerrilla RPG, Santa Monica and Naughty Dog.
 
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

When was the last time Sony bought an entire studio and its pre-existing IP? The only one I can think of is Psygnosis. I guess they acquired Super Stardust as a standalone IP? Most studio acquisitions they've done have been with long-term partners anyway, like Naughty Dog, Sucker Punch and Evolution. Others like Guerrilla (formerly Lost Boys Games) and Media Molecule were basically working with Sony since their inception and quite quickly became part of WWS.
 

Drek

Member
I guess when you get down to it, yes, this thread is about Titanfall. It's irritating to me that Sony allowed Microsoft to swoop in and snatch up the biggest new IP for next gen. I'd rather not buy an XB1, but Titanfall will probably end up being the reason I do.

For the past few years I'd been wondering what Respawn was working on. I just knew whatever it was, it was going to be a big deal. So it's irritating to me on some level that Sony got outsmarted and 1up'd so badly on this. I would love to know if Sony even had talks with EA/Respawn, because if they didn't they're idiots.

If only Sony could have gotten the exact same deal instead of Microsoft, this generation might truly be over before it even started.
The $500 price tag on the Xbox One would net you a PC likely better equipped to run Titanfall, FYI, with HDMI no less if comfy couch gaming is a requirement.

That or a 360 if you're ok with a little lesser graphical splendor (it's not a next gen graphical showpiece anyhow).
 
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

What. "force an ip lifeliving to be on one console"? Sony's forcing those IPs into slavery!
 

Endo Punk

Member
Sega? New alex kidd game incoming!

Sega have always been my favorite but if only they knew how to manage their IP's like Nintendo. Alex Kidd had the potential to be as big as Mario and would have easily transitioned over to 3D. Sonic could have stayed in 2D where his speed and level design isn't compromised and Sega would also have a better suited 3D platformer in Alex. It's not too late, would love the return of Alex.
 

Bundy

Banned
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models
SONY buying studios, because of their IP?
Please name the last acquisition, where they bought a studio mainly because of their IP.
Protip: Most of the time, they bought a studio, which made nothing but SONY owned IP's.
 
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

Once again you are speaking utter tripe. Please give examples of where Sony has bought entire studios and IP's. All the big Sony IP's were created when the studios were part of SCE os your statement is moot.
 
More teams just means weaker games. ND doesn't need more than 2 but Sucker punch could stand to gain one more.

That's simply not true. It's all about quality control. Hell, Santa Monica had its hands in many, many games last generation and all of them turned out well.
 

Endo Punk

Member
That's simply not true. It's all about quality control. Hell, Santa Monica had its hands in many, many games last generation and all of them turned out well.

But it is true. You have more teams you have have more heads to account for and then there's a lot of shuffling around and you get most that end up doing minor work. Just look at Capcom with RE6 and Ubisoft with AC. Those games are buggy, messy and highlight how massive teams are a bane rather then a blessing. Heck I recall a video from ND where they talk about the studio and how despite 2 teams they have an indie approach which is more about focus then head count.

And SSM? Great studio but they have a lot of misses too, I mean look at the recent Ascension game in terms of metacritic, gamer perception and sales.
 

Finalizer

Member
But it is true. You have more teams you have have more heads to account for and then there's a lot of shuffling around and you get most that end up doing minor work. Just look at Capcom with RE6 and Ubisoft with AC. Those games are buggy, messy and highlight how massive teams are a bane rather then a blessing. Heck I recall a video from ND where they talk about the studio and how despite 2 teams they have an indie approach which is more about focus then head count.

I think you're missing the point - if I'm understanding correctly, he's talking about forming more teams within Naughty Dog, SSM, or wherever. As in, they'd be working on their own projects while still working within the framework of those dev studios. The problems with AC3 and RE6 stem from a massively bloated dev team in general, not a studio having too many individual teams.
 
I think you're missing the point - if I'm understanding correctly, he's talking about forming more teams within Naughty Dog, SSM, or wherever. As in, they'd be working on their own projects while still working within the framework of those dev studios. The problems with AC3 and RE6 stem from a massively bloated dev team in general, not a studio having too many individual teams.

That's exactly what I'm talking about. Having several teams working on games at once would be a wonderful idea and I'm surprised no one has thought about it. Could you imagine a Naughty Dog game every year?
 

Endo Punk

Member
Look I get it ND are awesome but they are awesome precisely because they take time to make their games. The last time they made one within a set time, we got UC3 which is a disappointing follow up. ND even said they didn't give them-self room to breath with that game and it released 2 years after UC2. Having to manage 3-4 teams just seems too much for a studio that has more of a focused approach, it will realistically affect the quality of their work.
 

yon61

Member
Because they're strapped for cash. How do you think they allowed Monster Hunter 4 to become exclusive to 3DS?
 

prwxv3

Member
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

You have no isdea what you are talking about
 

Samyy

Member
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

Uhhh
As far as we know Sony never really does any kind of hostile take over, the dev studio agrees to be bought by Sony, so they are not forcing devs to do anything they didn't know they were getting into.

Your acting like Sony is some slave driver that forces devs to work for them and then enslaves their IP against the developers will. Lol.
 

PJV3

Member
Money spent on creating something new is much more valuable than spending it on something you were getting anyway.

I'd love to see the end of corporate shenanigans in gaming.
 

PureGone

Banned
this story start to be old....stop it...pls...developers choose where to go and from who accept the money...why you think sony buy entire studios and ips?...is just from prevent a game or some "ideas" from some good developer to go more platforms

i would add that i prefeer how ms do with their devs...freeing them to choose when and how end the collaboration (obv theres a contract to respect behind this "choice")...without owining their ip ..(i.e gears etc etc)...meanwhile sony buy studios and ip's...(that are clearly invented by peoples in studios that maybe one they will leave that studios)...and force an ip lifeliving to be on one console..

but as i said developer choose where to go and from who accept money.....

theres no better...are just two models

Sony has never done a hostile take over, people just want to work with them. Look at quantic dream, nothing is stopping them for making games for Wii U and Xbox but they dont.
 

nib95

Banned
I think The Kayle may actually be the most consistently misinformed poster on these forums. And no sorry the first language excuse doesn't cut it. It's the points being made and their content that are way off base.
 

PureGone

Banned
Look I get it ND are awesome but they are awesome precisely because they take time to make their games. The last time they made one within a set time, we got UC3 which is a disappointing follow up. ND even said they didn't give them-self room to breath with that game and it released 2 years after UC2. Having to manage 3-4 teams just seems too much for a studio that has more of a focused approach, it will realistically affect the quality of their work.

They are at 2 teams and Last of Us was their best game
 
Look I get it ND are awesome but they are awesome precisely because they take time to make their games. The last time they made one within a set time, we got UC3 which is a disappointing follow up. ND even said they didn't give them-self room to breath with that game and it released 2 years after UC2. Having to manage 3-4 teams just seems too much for a studio that has more of a focused approach, it will realistically affect the quality of their work.

It seems like that The Last of Us was made almost completely independent from Uncharted 3 and that is a surefire Game of the Year candidate. It's all about quality control. And game directors. That's it. If they had three studios, each studio could take three years to create a title and the titles would still alternate.
 

nib95

Banned
Sony has never done a hostile take over, people just want to work with them. Look at quantic dream, nothing is stopping them for making games for Wii U and Xbox but they dont.

Actually there is something stopping them from working with Microsoft, Microsoft. They wouldn't green light Heavy Rain because it involved child kidnapping. That's the difference right there.
 
With regards to TitanFall, lets not forget that EA basicly signed Respawn to create a COD killer, so if anything at all Microsoft is paying through their nose to keep it on Xbox platforms because that exclusivity hampers EA's goal of taking COD marketshare. How can TitanFall outsell COD when COD is available in most platforms, which is why i suspect the game could not be only Xbox console exclusive, it just does not make business sense.
Let us look at COD platforms, PS3, PS4, Xbox 360, Xbox One, PC, Steam, WiiU
In comparison to TitanFalls Xbox 360, Xbox One and PC [origin]
The sales outlook does not even remotely look like a COD killer one bit, especially considering its a new IP, every chance that EA waste pandering to Microsofts money is every minute Activision has to respond to a TitanFall rip off because the fact that PS4 players want TitanFall is creating a market waiting to be catered for already and given how BlackOps 2 was a futuristic COD, the registration of multiple COD domains indicating ''space warfare, future warfare'', i wont be suprised if Activision releases a TitanFall rip off.
That is a major reason why Respawn and EA wont outright come out and say the game is only tied to Microsofts consoles
 
That's exactly what I'm talking about. Having several teams working on games at once would be a wonderful idea and I'm surprised no one has thought about it. Could you imagine a Naughty Dog game every year?
I can, look at insomniac, they had multiple team, cycle between resistance and ratchet releasing game every year and I think the end product suffer a bit because of them.
 
Sony made the right move. Exclusivity is expensive. Create the best console (specs wise), sell it cheap & get indies and 1st party titles moving and the 3rd party games will come with the territory.
 
I have always believed and (personally think it has been shown time and time again) that Sony's approach (fostering 1P studios) over MS's approach (buying timed exclusives) results in more games for the industry

I have serious doubts that uncharted 2 would've been made if ND didn't have the creative freedom to follow up on their work without having to worry about how many units ship and whether they'll meet some arbitrary revenue number

3rd Party devs make games that they think will sell the most due to current market sellers

Cue titanfall

Don't get me wrong Titanfall looks to be a great game for those interested in competitive online FPS's

But it is not very creative and imo does not add much to gaming

It is a re-envisioning of the best selling series at present for the sole purpose of taking customers away from COD

If I want to have the most varied access to games it seems only logical to own a PS4 and PC at least, followed probably by a 3DS, Wii U and/or maybe a PS3 tbh

Xbox brands seem to reiterate the same games without any real innovation

It saddens me a bit to see that
 

Krakn3Dfx

Member
I guess when you get down to it, yes, this thread is about Titanfall. It's irritating to me that Sony allowed Microsoft to swoop in and snatch up the biggest new IP for next gen. I'd rather not buy an XB1, but Titanfall will probably end up being the reason I do.

Xbox One - Titanfall Machine

Titanfall looks cool, curious to see what the 360 version ends up being, but if I get it, it'll be as part of the
50500_332561550002_3894078_n.jpg
.

Seems like it might be a system seller for MS tho for sure if the hype is to be believed.
 

I-hate-u

Member
Remember though guys, TitanFall is an EA partners game. Respawn owns the Ip. There is a big chance MS could come in and buy the studio and Ip if the game does well.
 

sleepykyo

Member
There was something in the works with FF15 but when the new CEO came in, apparently those talks dried up. Ironically Wada was for the partnership.

This is kind of funny. Spend the entire part of the generation claiming that the 360 was key to the west. Changes mind just as the door slams on his heel.

was it ever explained why?

That DOA2 port to the PS2 hurt bad. So bad he had to listen to Aerosmith and rewatch Armageddon to keep going.
 

PureGone

Banned
Actually there is something stopping them from working with Microsoft, Microsoft. They wouldn't green light Heavy Rain because it involved child kidnapping. That's the difference right there.

I'm pretty sure after how successful Heavy Rain was Microsoft wouldn't have complained with putting Beyond 2 Souls on the 360
 

salromano

Member
Verendus, get in here and confirm mah Persona 5.

List seems great, btw. Interested in those Sega and Namco Bandai exclusives. Hideo Baba has long said they're still making Tales games for PS3 and not PS4, but IIRC (and I might be wrong), he also denied Tales of Symphonia Chronicles when it was leaked in advance. The latest Tales announcements also aren't following its typical schedule this year, so that's something to consider. Or maybe I'm just being hopeful. We'll see! Either way, I like both companies and am looking forward to what they'll show. Level-5, too.

Granzella also needs to get on that Steambot Chronicles 2. I was a bit upset when Irem cancelled it on PlayStation 3.
 

Biker19

Banned
I rather want Sony to put money in their own 1st party exclusives instead of moneyhating other publishers/developers to prevent a game coming to more platforms.

I'd rather Sony spend money on devs like Naughty Dog to make amazing games like TLOU over spending money to moneyhat temp exclusives.

These. A smart company wouldn't be dumb enough to give 3rd party companies free money just for timed exclusives when they'll eventually get ported onto other consoles (especially when they may also get the better graphical version &/or extra content).

I'm talking about retail games, by the way.
 
like I said in the previous thread... this is my simple
(biased)
view
of the current 3rd party scenario
of course before Sony announces more of their own 3rd party exclusives....
Sony
150px-Bettys.png

Microsoft
Veronica.png
Even as Betty(Sony) tries to use some cash to up her game... she can't overspend Veronica (Microsoft).... Poor girl at least she is soo kind :p
 

LaNaranja

Member
And SSM? Great studio but they have a lot of misses too, I mean look at the recent Ascension game in terms of metacritic, gamer perception and sales.

Or start up a match online and see the dedicated community. It is a solid game with a multiplayer unlike anything currently on the market. And it is still getting regular DLC updates.

And even if someone did consider Ascension a miss, I don't think that equals a lot of misses from SSM.
 
like I said in the previous thread... this is my simple
(biased)
view
of the current 3rd party scenario
of course before Sony announces more of their own 3rd party exclusives....

Even as Betty(Sony) tries to use some cash to up her game... she can't overspend Veronica (Microsoft).... Poor girl at least she is soo kind :p
It's not really accurate seeing as Sony probably spends more in gaming than MS. Certainly was the case last gen.
 
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