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The Wonderful 101 |OT| Diplomacy has failed

Shaanyboi

Banned
It'll end up getting third party support next year. Publishers are going to be losing a great deal of money through their PS4 and One support (it happens every generation) and will be foolish to ignore a console with a far superior installed userbase. You won't see the PS4 and One selling more than 2m each this year, and publishers shouldn't expect much more than a 5% adoption rate of software. Any sales over 200K between launch day and the end of the year will probably be first party exclusives, although I guess FIFA and CoD may come close.

If Wii U hardware sales go the way I'm thinking before the end of the year and last generation's launch sales are anything to go by we're going to see over 8m Wii Us in homes and less than 2m PS4s and Ones, with Nintendo having Mario Kart 8 launching in April next year to drive sales further.

If my Wii U sales prediction is wrong I won't be more than 2m out at the very worst...and I think my PS4 and One sales are correct considering that the PS3 did around 1.7m and the 360 did around 1.5m during their launch periods (unless I've got those figures wrong, those figures seem to be bandied about but I will stand to be corrected!).

As for ZombiU2 going multiplatform I can't see that happening tbh, using laggy Smartglass and Vita as a substitute for the GamePad won't work too well. Using the DS3 for the Murfy part of the PS3 Rayman Legends demo proves that games designed for the GamePad don't translate well to 'regular' controllers imo.
Why would lower hardware sales of PS4 and XOne (which is already a bit of a misled assumption) lead to "vastly superior" WiiU numbers? Nintendo is bound to have a better holiday in relativity to their performance throughout a major chunk of this year, but they've barely crossed the 4 million mark in hardware in the entire year they've had to themselves. I don't see how this is a figure that will be so damning to the prospects of Microsoft and Sony's third party support. The majority of their third party support appears to the be cross-gen, so even if their next-gen versions aren't blowout successes, publishers seem to have enough of a buffer zone to hold them over until this transition period is over.

With that said, I don't see how Watch_Dogs, Assassin's Creed 4, CoD: Ghosts, and Battlefield 4, all coming on ATLEAST 5 platforms each, will fail to return their publishers' investments.

The WiiU is bound to get a bump from Mario, Donkey Kong, and next year's Mario Kart 8 (and maybe one less exclusively due to Wind Waker since that's also coinciding with the price drop). But it comes off like you're suggesting that all the publishers that have more or less rejected or feinly acknowledge the WiiU are somehow going to be desperately wishing they hadn't done so, despite third-party games doing abysmally on the system. If anything, the majority of third parties' plans for releases on WiiU next year have more-than-likely been canned entirely.


In regards to ZombiU, I don't know why you feel the tablet is so necessary to that experience for a sequel. It kinda isn't. Last of Us more or less does a similar thing with its inventory by simply having it appear translucent over the on-screen action. All a game more or less has to do to replicate that experience is not pause the action when going into your inventory or when entering keycodes etc.
 

Ninjimbo

Member

Seik

Banned
anyone use a wii u pro controller?

the sticks being above the buttons looks awkward as hell. but I'm trying to get multiplayer in this game going and I don't have enough remotes so I'm considering it

I'd like to know this too, since a GAFer just sold me a Wii U Pro Controller that probably will reach my mailbox tomorrow, I'm curious to know if anybody plays exclusively with it/if it's comfortable for this specific game.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
In regards to ZombiU, I don't know why you feel the tablet is so necessary to that experience for a sequel. It kinda isn't. Last of Us more or less does a similar thing with its inventory by simply having it appear translucent over the on-screen action. All a game more or less has to do to replicate that experience is not pause the action when going into your inventory or when entering keycodes etc.

It isn't necessary, and I say this as someone who prefers how they designed it with the GamePad, feel something would be lost by not having that second screen in your hands, and would prefer a sequel that explored a dual screen design. But they absolutely could do it on a single screen and retain much of was still tremendously enjoyable about the game.

ZombiU 2 exclusively / build for the ground up Wii U is dead as far as I'm concerned, unless either the system absolutely explodes and games like ZombiU start having huge attachment ratios, or Nintendo specifically contracts Ubisoft to make the game.
 

Salih

Member
so i unlocked the hardest difficulty.

- you lose double the health when you get hit compared to hard
- no stopping time while drawing

i see a consolation prize run incoming :)
 

Dartastic

Member
Kuchera's bullshit is not banned on the site, is it?
Just read this and laugh.
http://penny-arcade.com/report/arti...crutable-systems-non-existent-tutorials-and-a

I mean, seriously.
You have a 'game reviewer' saying essentially 'who has time to learn how to play videogames properly'
At least he sorta compared this game to Radiohead? That's a good comparison. Saying that this game is "designed for children" is idiotic as hell though. I don't even want to waste time breaking down his article. At least that Zeboyd games article is good.

It IS unwelcoming though, and it does need better tutorials. Not necessarily everywhere, but I definitely think that the basic mechanics aren't explained as well as they should be at times.
 
Kuchera's bullshit is not banned on the site, is it?
Just read this and laugh.
http://penny-arcade.com/report/arti...crutable-systems-non-existent-tutorials-and-a

I mean, seriously.
You have a 'game reviewer' saying essentially 'who has time to learn how to play videogames properly'

Honestly, I'm not seeing what's so wrong about this article.

You have to understand, this is a VERY niche game. It's the most inaccessible game to come out of Platinum/Clover since God Hand(which in case you forgot, had an inexplicable demon pop up 10 minutes into the first level and kill 99% of first-time players while they're still getting a hang of the controls). Like the article said, it plays like nothing you've ever played before; it's chaotic as hell with tiny characters that can easily get lost with an isometric camera that not always your best friend, with a LOT of mechanics that it apparently does a pretty piss-poor job explaining. Hell, for the longest time, I had no idea what to make of this game, and I'm the kind of guy who can look for the pitch of Fire Leo's voice to know whether it's a high or low attack coming.

The demo probably did more harm than good. Most people played it, couldn't get the hang of it, were turned off and they'll probably never coming back. And the people who did pick it up and stick with it...well, they aint too many of 'em. First week Metal Gear Rising came out, we had S-Rank on Revengeance Mode videos, Gold Medal strategies for this damnable VR Missions, a lot of people really understanding and digging into the game. Bayonetta, same thing, I saw Non-Stop Infinite Climax and Lost Chapter videos from Japan less than 10 days from release. This game's been out 3 weeks in everywhere that's not North America, and Saur aside, YouTube is still a wasteland of shitty easy mode LPs. I STILL aint seen a Hard mode playthough, much less a 101% Hard mode attempt, a Platinum run, nothing. This game is so niche and so unpopular it makes BAYONETTA look like a blockbuster franchise(a series so unpopular it had to have its sequel saved from the abyss by nothing short of a miracle).

Again, like the article said, this is gonna connect with a very small cult audience of people. The vast, vast, VAST majority of potential consumers aren't gonna give it the time of day, and ya know what? I get it. There's a reason so many people keep bringing up the Saur videos, because 1) he's the only good player on YouTube after 3 weeks and 2) he does a better job explaining the game than the actual damn game does. It's a confusing, chaotic, inaccessible oddity wrapped up in a kid-friendly exterior on a dead console; it's gonna bomb so hard its gonna give Anarchy Reigns a run for its money.

I'm probably gonna love it, but again, I'm the kind of guy who name himself after a relatively obscure Japanese action game. I am the 1%.

so i unlocked the hardest difficulty.

you lose double the health when you get hit compared to hard
- no stopping time while drawing

i see a consolation prize run incoming :)

So wait...I was right?

HOLD DAT SHIT RETRO_
 

marc^o^

Nintendo's Pro Bono PR Firm
It's a confusing, chaotic, inaccessible oddity wrapped up in a kid-friendly exterior on a dead console.
That's a big issue, Wii U owners seems to only buy familiar experiences, and the LOL Wii U sentiment is strong, to say the least.

The other issue is a small Platinum mistake that had a big negative effect: the 1st run difficulty setting should have been imposed on super easy.

You see, I don't consider myself the 1%. I'm a pretty average gamer in terms of skills, and I'm doing just fine in this game in super easy. Reading comment about inaccessibility feels weird, because in super easy you have both the time to learn control with no frustration, and still enjoy a hell of a ride.

Once you get a grip on controls, the game is so packed with content - a second run feels so tempting and mission mode is pure arcade bliss - increasing difficulty at this point would have been the smartest thing to do.

Reviewers who struggle with this game should go from Normal (hard) to Super Easy (normal).
If they still find the game inaccessible in super easy, I assume part of them are in the LOL Wii U camp, and part of them are just change averse, which is sad: in an ideal world reviewers should entice gamers to try creative new experiences. The medium would be better for it.
 

marc^o^

Nintendo's Pro Bono PR Firm
Great little review below, full of references to other Platinum games:
http://www.crunchyroll.com/anime-feature/2013/09/12-1/feature-the-wonderful-101-review
Warts and all, The Wonderful 101 is Platinum at its very best, giving the Wii U a badly-needed must-own title, and more importantly, stepping out of the shadow of Bayonetta, Vanquish, and Metal Gear Rising: Revengeance to deliver an entirely new type of stylish action game with the same urgency and ferocious combat. During the Revengeance review, I talked about video games having a "holy shit" factor for me, and The Wonderful 101 more than delivered. A part of me hopes that Platinum just develops solely for Nintendo for now--at least Nintendo lets them do what they want, and when they do, it's glorious.

EDIT: just read the comments and the reviewer had the disclaimer of the week:

This may be the first review where someone listed the challenge as a POSITIVE. Good review. This game seems to have most reviewers on the TOO hard side
reviewer said:
That's because most reviewers are babies. [Disclaimer: My opinion does not represent the opinions of Crunchyroll or Crunchyroll News. But seriously, a lot of reviewers are freakin' babies with their "IT'S TOO HAAARD."]
 

Kouriozan

Member
This may be the first review where someone listed the challenge as a POSITIVE. Good review. This game seems to have most reviewers on the TOO hard side
Meanwhile for games like Dark Souls it's the opposite :lol
But every games must be like Dark Souls, they said.
 

The Boat

Member
I don't have the best eye in the world, but this is game is constant 60 fps right? Because a guy called me up on that saying it's almost always 30 fps and only occasionally 60 and that sounds like bull to me. WHat do you eagle eyed folks say?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I don't have the best eye in the world, but this is game is constant 60 fps right? Because a guy called me up on that saying it's almost always 30 fps and only occasionally 60 and that sounds like bull to me. WHat do you eagle eyed folks say?

Not a constant 60fps at all. Drops a bit in the more intense scenes, and significantly during
Vorken
fights.
 

marc^o^

Nintendo's Pro Bono PR Firm
I don't have the best eye in the world, but this is game is constant 60 fps right? Because a guy called me up on that saying it's almost always 30 fps and only occasionally 60 and that sounds like bull to me. WHat do you eagle eyed folks say?
I don't think it's a constant 60fps, the game seems more fluid during pre missions sections. Still, it looks amazing. Both on the TV and on the GamePad.
 

The Boat

Member
Not a constant 60fps at all. Drops a bit in the more intense scenes, and significantly during
Vorken
fights.

I don't think it's a constant 60fps game, the game seems more fluid during pre missions sections. Still, it looks amazing. Both on the TV and on the GamePad.

I really need to get my eyes checked then, I really didn't notice. Could it be that the digital version is more fluid?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I really need to get my eyes checked then, I really didn't notice. Could it be that the digital version is more fluid?

Nope. Digital would only make a difference to loading times, and shouldn't improve rendering performance.

To be fair, it's very smooth much of the time. As always, slight dips at high framerates are less noticeable than similar dips at low framerates. You can shave a few frames off 60 and not really notice. When it hits the lower frames, then you do.
 

marc^o^

Nintendo's Pro Bono PR Firm
I really need to get my eyes checked then, I really didn't notice. Could it be that the digital version is more fluid?
It's more than decent, so much things happen in so much colors and vibrancy, your eyes will thank you. A bit like when you get them to hawaï or french polynesia.
 

The Boat

Member
Nope. Digital would only make a difference to loading times, and shouldn't improve rendering performance.

To be fair, it's very smooth much of the time. As always, slight dips at high framerates are less noticeable than similar dips at low framerates. You can shave a few frames off 60 and not really notice. When it hits the lower frames, then you do.

Hmm thanks. It's good as far as my enjoyment goes that I didn't notice it, but I find it a little troubling because it affects my reviews. Sometimes I don't notice lack of AA either when people complain about it either, but that's just in a few cases.
 

Hypron

Member
The framerate is pretty much on par with bayonetta and MGR: fine most of the time, but it really goes to shit as soon as things get intense.
 

Hiltz

Member
I agree with ViewtifulJC about the 101. It just has limited appeal for such an unconventional game. It doesn't help that most reviewers are saying the controls are essentially broken when that isn't the case.
 

remz

Member
Meanwhile for games like Dark Souls it's the opposite :lol
But every games must be like Dark Souls, they said.

it's probably because dark souls, mechanics wise isn't really that deep, it just requires the player to learn from mistakes and be careful. Like it's hard the first time you do something, but there isn't all that many mechanics to get lost in. (upgrading spells/skills aside)

i would consider wonderful 101 much more in depth, if not also more challenging in terms of the execution demanded of the player. Which is good :D
 

marc^o^

Nintendo's Pro Bono PR Firm
8/10
With some of the most overwhelming, yet rewarding, gameplay I’ve ever experienced, I don’t think the Wonderful 101 just accept everyone, nor will everyone accept them. The game is built for players who intend to master it, no matter how much it wants to tear them down while they try. While its issues get in the way of sections of the game, for those with a strong stomach for punishment, joining the Wonderful 101 is quite a ride.
Infinitely replayable.
 
D

Deleted member 126221

Unconfirmed Member
So excited for this game... Sunday can't come soon enough.

So if I understand correctly from this thread, "Easy" should be the first difficulty I start with if I'm used to action games, but very far from being an expect? I played Bayonetta, MGR and DMC3 (had a lot of trouble with that one...) on Normal, but God Hand on Easy was already challenging enough to me.
 

Cosmozone

Member
Actually Normal wasn't too bad gameplay wise for me, just by the feel of it. It's just that I didn't get good ratings which may be a turn off for some.
 

marc^o^

Nintendo's Pro Bono PR Firm
So excited for this game... Sunday can't come soon enough.

So if I understand correctly from this thread, "Easy" should be the first difficulty I start with if I'm used to action games, but very far from being an expect? I played Bayonetta, MGR and DMC3 (had a lot of trouble with that one...) on Normal, but God Hand on Easy was already challenging enough to me.
Based on the chiasm between some reviews and my experience with the game, I suggest you to also start with the easiest mode.
 

kubus

Member
I think I'm nearing the end of the game. Anyone who could tell me if I could do the rest in one sitting or if it's best to cut it in half?

Spoilers just in case:
I'm about to head into
Operation 008-C. I believe there are 9 operations in total, but sometimes the final level of a game is just a boss... Is that the case or does OP-009 consist of 3 stages, again? (Or more, lol). I think I can't play much longer than 3 extra hours today. Is beating it do-able in that timespan?

This game is freaking huge... Didn't Kamiya say he was afraid it was too short? Lol crazy man...

(By the way I'M LOVING THIS GAME. SO MUCH.)
 
I think I'm nearing the end of the game. Anyone who could tell me if I could do the rest in one sitting or if it's best to cut it in half?

Spoilers just in case:
I'm about to head into
Operation 008-C. I believe there are 9 operations in total, but sometimes the final level of a game is just a boss... Is that the case or does OP-009 consist of 3 stages, again? (Or more, lol). I think I can't play much longer than 3 extra hours today. Is beating it do-able in that timespan?

This game is freaking huge... Didn't Kamiya say he was afraid it was too short? Lol crazy man...

(By the way I'M LOVING THIS GAME. SO MUCH.)
OP-009 consist of 3 stages, again. there is a rumor about a hidden OP
 

kubus

Member
OP-009 consist of 3 stages, again. there is a rumor about a hidden OP
Alright, thanks for the fast answer!

Fuck it, I'm gonna play some more. Can't get enough of this game right now!

Also read that Kuchera thing. Wow.

He must really love Skyward Sword and Mario & Luigi Dream Team.
 
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