"Actually, it was running closer to 50+fps on average according to Blim himself who took most of the footage. Ryse also suffers drops and tearing but you conveniently omit to mention these."
Blim didnt record MP footage, what are You talking about? And we have direct feed from conference that does not run even close to 50.
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Character models - E3 demo was playable and was running on dev-kits, its confirmed by multiple sources that confirmed, with some Gaffers too that was messing around Xbone menu while playing the game ,and it had 50+ characters on screen.
http://www.youtube.com/watch?feature=player_detailpage&v=dTWOU9qOG34#t=114
Count them if You really need to.
And 'photoshopped in' lol, thats next level of fanboyism.
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"I completely disagree. Add to that, Ryse's shadowing in places is actually pretty poorly implemented. As others have mentioned, currently it is far too high contrast with some areas that are simply too strong and jet black where they shouldn't be, even from a minor or more distant object."
Rendering Shadows do not have anything how black they in cooperation with GI, and judging contrast from off-sceren footage is not very smart.
The fact is that shadows are rendered on everything, even on high distance and have smooth LoD transition, where in both Infamous and KZ they are rendered on dynamic object only for 10 meters and static geometry has very harsh lod transitions.
"No. The animations without the blending are very good to poor. Some look realistic, whilst others look janky and lack the realistic weight and look/feel of the others. There's also very poor animation blending with animations sometimes stitched together in a very awkward and hap hazard way."
And all of that has nothing to do with rendering performance, which was point here.
"SF has considerably more going on with the background. Fact that you're trying to argue this by again simply going back to paper spec numbers is pretty amusing."
It can have even elephants flying around, but it doesnt change the fact thats mostly an art and have nothing to do with performance. Geometry is poor in the distance, thats a fact.
"Based on what? The small amount of cloth physics we've seen from SF look on par if not better."
Its very fast and has the smoothest rig from all they've seen. Plus there is several cloths and armor pieces per character model that move independently.
"Of course you'd dismiss the things that SF clearly has an advantage in, but not afford the latter the same luxury. Classic."
What advantage? Have You seen amount smoke in Ryse E3 demo? Why do You think those particles are worse? Also in comparison to C3, which tech worked on current gen consoles to be precised, particles in Infamous and KZ:SF do not react to explosions from other sources.
"It can be tessellated or fully dynamic for all I care, it still looks awful. Gloopy, overly large rippling, weird physics consistency etc."
Crysis 3 water looks awful, thanks for the info.
"Yes it is. It is clearly technically inferior. Shadow Fall is pushing 44% more pixels and DOUBLE the frame rate."
I have not seen those double the framerates yet.