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EuroGamer: More details on the BALANCE of XB1

Zen

Banned

Shrug agree to disagree, you can see the higher detail everywhere on those models. The neck chain at the start of the trailer etc.

There is just difference of matured engines and its features. For example C3 on current gen consoles have full HDR pipeline and physically based lighting, per-pixel motion blur and bokeh, where Killzone 3 didnt have HDR [just LDR], it was physically based, it was scrapped from per-pixel motion blur and didnt have bokeh. Sure it ran better and had better resolution, but there are more differences, because CryEngine 3 had very optimized features. Just for example Bioshock had Bokeh that half Your framerate, same goes for Metro 2033, where Crytek implemented Bokeh on current-gen console and it was almost free in low quality on PC.
Good algorithms can free up You much more performance than difference between PS4 and Xbone.

You're still talking about platform agnostic technology. I mean if you're saying that Cryengine 3 is better than any other engine currently and that's why Ryse is able to do what it does which is from and engine standpoint better than what we're seeing from PS4 titles, ok, but I'd like to see Ryse running at a comparable resolution/framerate to some of those titles first.

Why? You could stream everything in, tons of levels worked like that in Crysis 3. And being inside house just allow to You to cull out everything from outside.

Because there's a big difference only having to render/manage the LOD of ten trees or 1000 even if your LOD system means that trees past X distance are using your lowest LOD and don't have physics based animations to them. Less objects/ smaller area still means being able to devote greater amounts of your budget/system specs to it if you aren't planning on having it go all open world outside that room. This goes for any engine, even Cryengine 3.
 

onQ123

Member
If you love what you are seeing right now on the PS4, you will love what you see on the Xbox One because in time Xbox One will surpass what is being done right now on PS4.


But PS4 will also progress so everything that we are seeing right now will look like the Xbox 360 & PS3 launch games look to us now.
 
i love SenjutsuSage dedication,seriously

memorizing every beyond3d post is an obsession, not dedication.

senjutsu always says ps4 is more powerful, but he goes on to minimize whatever clear advantage ps4 has over the xbone by talking about move engines or some other things.

ps4 is more powerful, and it has a clear advantage in hardware. no amount of move engine or shape or 6% upclock is going to make xbone close to parity with the ps4.
 

HelloMeow

Member
They don't wanna admit that their console is very flawed for gaming.

I don't see how that's the case. All I'm saying is that the PS4 has a significant advantage and that people shouldn't ignore or rationalize it.

It's fine if you want a console for other reasons, but you're just not doing yourself (or others) a favor if you keep ignoring or rationalizing these differences. You might end up disappointed .
At the very least, you will be incredibly annoying when partaking in important internet arguments, like this one.
 

mrklaw

MrArseFace
Also where i said that Ryse has LoD0 characters in every distance? No game can do that.

You specifically quoted Ryse polygon counts, reeling off verbatim from the crytek tech slides, emphasising 150k for the main character.

Yet soon after you were tearing Killzone to pieces, pointing out how it has (shock) multiple LoD for the characters - even though you handily ignore that for Ryse.

Personally I doubt you'll see the Ryse LoD0 model except in cut scenes, but hey that 150k number is bigger than other games so that's what counts right?
 
It doesn't look any different than the PS360 build either.

What does it mean

We+must+go+deeper+_e5a4d148dc75cfc8a6d6ac46823f0875.jpg
 
Xbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.

I wouldn't really say the PS4 was designed for multimedia second - just because it doesn't come with HDMI pass-through and a cable TV guide doesn't mean it's worse on anything else.

Cable subscriptions are dropping rapidly and it's clear streaming media is the future.
 

Biker19

Banned
I don't see how that's the case. All I'm saying is that the PS4 has a significant advantage and that people shouldn't ignore or rationalize it.

It's fine if you want a console for other reasons, but just you're not doing yourself (or others) a favor if you keep ignoring or rationalizing these differences. You might end up disappointed.
At the very least, you will be incredibly annoying when partaking in important internet arguments, like this one.

I was agreeing with you, not against you.
 

ekim

Member
Me: As someone who is working on systems for both the PS4 and X1 there will be little to no difference on multiplatform titles. Both systems have similar features and work phenomenally well performance wise. Everyone should be super happy.

http://www.reddit.com/r/xboxone/comments/1mtkdn/answers_to_your_questions_from_major_nelson_920/

This what he says is doing:
I'm a software test engineer for SDKs. I don't technically make games, but test and fix the tools used to create them. I get to see in-production titles, to help fix errors or programming glitches in software toolsets.
I don't work for Microsoft, however. I am a contracted worker hired by multiple developers/publishers.
http://www.reddit.com/r/xboxone/com..._your_questions_from_major_nelson_920/ccci06n

He did the interview with Major Nelson.
 

Flatline

Banned
If it had been an article on whether you prefer red M&Ms to blue M&Ms, by page 15 it would have turned into PS4 V X1. It's in Gaf's DNA!


Ugh, that is ridiculous hyperbole. Anyway, blue is obviously the best color especially for electronics. For example PS4's blue box is far superior to Xbone's green one.
 

KKRT00

Member
I don't want to get in the middle of this but the info on Shadow Fall's DoF and motion blur info you quote is from the February demo and both were on the list of things to improve by launch. There seemed to be more motion blur present in the TGS footage, although the quality was impossible to tell from off screen and I don't know if it was per pixel. The bokeh effect in the Gamescom b-roll was significantly better than in the reveal or E3 footage.

To be clear, I don't think anyone will beat out Crytek when it comes to motion blur or DoF but I think it will at least be closer than comparing Killzone in February with Ryse from a few days ago.

I dont see object motion blur on TGS footage. MP B-roll direct feed and trailer didnt have it too. And last press shots and MP b-roll had still quarter res bokeh.

---
You specifically quoted Ryse polygon counts, reeling off verbatim from the crytek tech slides, emphasising 150k for the main character.

Yet soon after you were tearing Killzone to pieces, pointing out how it has (shock) multiple LoD for the characters - even though you handily ignore that for Ryse.

Personally I doubt you'll see the Ryse LoD0 model except in cut scenes, but hey that 150k number is bigger than other games so that's what counts right?

I've responded to post who said that npcs in the Ryse in the distance had 10k polys max, saying its normal and KZ:SF has even more aggressive scaling.
Marius LOD0 is visible all the time in gameplay, because he is close to camera. There is no LOD0 for cutscenes, everything is distance based, if Marius is far away, he'll get LOD1-3, if its close its LOD0, it goes for every other character in the game.
In MP footage first LOD transition is about 6-7 meters from camera.
 

viveks86

Member
May be I missed someone pointing out the issues with the 1080p vs 900p images in the article. They are not even the same frame! Especially the last 2 images. Lighting is different, the 1080p images have more motion blur. Can't they post better examples?! LOL.
 

IvorB

Member
I'm not saying comparison is off topic. Comparison of hardware is what this thread is all about! I'm saying comparison of exclusive games, such as Ryse vs Killzone means nothing in the context of this thread.

If we had footage of BF4 on both platforms and people made a case based on that, then it's a valid comparison. Unfortunately, we don't have that. Doesn't mean we start comparing apples and oranges. A valid comparison needs to have the same scene, frame by frame. Anything else is just "my favorite game looks better than yours".

I think probably we will need to wait for the DF face-offs to get to that. I hope they will get Richard to do them rather than some of the other staff they have on DF these days.
 

TheHater

Member
Ugh, that is ridiculous hyperbole. Anyway, blue is obviously the best color especially for electronics. For example PS4's blue box is far superior to Xbone's green one.
I thought the Xbox One comes in that sexy black box. Why did they changed it to ugly green?
 
Xbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.
EDRAM total memory:10MB
ESRAM total memory:32MB(3x more than 360)

EDRAM bandwidth: 32GB/s
ESRAM bandwidth: 109GB/s(3x more than 360)

OG Xbox total memory: 64 MB
360 Total memory: 512MB(8x more over the OGX)
X1 Total memory: 8GB(16x more over the 360)

OGX memory bandwidth: 6.4 GB/s
360 memory bandwidth: 22.4 GB/s(3x more over the OGX)
X1 memory bandwidth: 68.3 GB/s(3x more over the 360)

360 flops:0.24 TFLOPS
X1 flops: 1.31 TFLOPS

I think its a little disingenuous to say the X1 is any less of a gaming machine than the 360 was if we're basing it off specs.
 

StuBurns

Banned
It'll be interesting, between AC4, Watch Dogs, CoD, BF4 and Need for Speed, we'll have a decent chuck of 'high end' games to see how they perform, and to see potential advantages in game structure, i.e. open world streaming etc.
 

iceatcs

Junior Member
I think probably we will need to wait for the DF face-offs to get to that. I hope they will get Richard to do them rather than some of the other staff they have on DF these days.

Hope they'll improve this time.
Always only 2 or 3 screenshots and one video to compare which it is very lacking. I don't want the opinions, but rather want more evidences.

The main problem that they never played more than first 5 mins of each game title.
 

KKRT00

Member
Shrug agree to disagree, you can see the higher detail everywhere on those models. The neck chain at the start of the trailer etc.

http://images.gamersyde.com/image_ryse_son_of_rome-22646-2061_0002.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0001.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0003.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0004.jpg

You still think both arent close?

--
Because there's a big difference only having to render/manage the LOD of ten trees or 1000 even if your LOD system means that trees past X distance are using your lowest LOD and don't have physics based animations to them. Less objects/ smaller area still means being able to devote greater amounts of your budget/system specs to it if you aren't planning on having it go all open world outside that room. This goes for any engine, even Cryengine 3.

You stream them in, they are invisible from the distance so it doesnt matter. You dont have all geometry, even on smaller lod to be visible, You stream it on demand, so House can be totally empty from 1km away, but when You get close You can stream everything in.
 

RoboPlato

I'd be in the dick
May be I missed someone pointing out the issues with the 1080p vs 900p images in the article. They are not even the same frame! Especially the last 2 images. Lighting is different, the 1080p images have more motion blur. Can't they post better examples?! LOL.

I have no idea why they chose that spot for a comparison. You're riding on a speeding train at that part. Really difficult to get a good comparison compared to a quieter area. They should have used one of the big sections since the stuff farther away seems to show the resolution differences more.
 

viveks86

Member
I think probably we will need to wait for the DF face-offs to get to that. I hope they will get Richard to do them rather than some of the other staff they have on DF these days.

Never gonna happen. He will have to swallow his pride and admit everything he said so far was skewed and his so-called analyses were full of holes specifically written to downplay differences. Unless he plans to post images like the ones in the article, of course. Did you see the last 2 images? The motion blur is so overdone in the 1080p images that a lay person (read: people like me) would think the 900p version looks sharper! I thought he was a little more balanced with the article itself. But the comparison shots make me shake my head.
 

alan666

Banned
How does the X1's eSRAM stack up to the WiiU's eDRAM ?

Can the eDRAM make up for the lack of normal RAM if used correctly, i know eDRAM costs a lot but how much RAM can you get for the cost of eDRAM & eSRAM ?
 
Xbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.
This is an absurd statement.

The device wouldn't have nearly the power it does if it wasn't designed as a game machine first and foremost.

Maybe you're thinking of an Apple TV. Or a tablet. IDK.
 
If we had footage of BF4 on both platforms and people made a case based on that, then it's a valid comparison. Unfortunately, we don't have that. Doesn't mean we start comparing apples and oranges. A valid comparison needs to have the same scene, frame by frame. Anything else is just "my favorite game looks better than yours".

Regardless on either side some people will always make excuses. If launch multiplats end up similar you'll see plenty of "It's launch, no time for resources to put in ps4 version. EDGE and even Yoshida admitted there would forced parity by devs, wait a few years and see the first party discrepency, etc.."

Not saying everyone will be saying this, but it's console wars. It's not supposed to end.
 
Why's that Richard never do on PS4? Or he won't touch it?

Some of his sources are on the B3D forum, mainly the ones that hang out in the X1 tech thread.

You can see a clear bias when the 900p confirmation come up for Ryse, he made an article just to say, it's no big deal.
 
Thats art style though.
Btw to be fair Killzone:SF 40k polys is without guns, where Ryse number is with sword and shield.

Nope. That helmet alone on the second pic looks more detailed then whole of Marius. Maybe the KZ engine just optimizes polygon use better.

That's me joking on your previous CryEngine comment btw
 

viveks86

Member
I have no idea why they chose that spot for a comparison. You're riding on a speeding train at that part. Really difficult to get a good comparison compared to a quieter area. They should have used one of the big sections since the stuff farther away seems to show the resolution differences more.

Like the first image. But even there, the lighting and shadows are different. I also see some shrubbery under the (broken?) bridge missing in the 900p image.
 

viveks86

Member
Regardless on either side some people will always make excuses. If launch multiplats end up similar you'll see plenty of "It's launch, no time for resources to put in ps4 version. EDGE and even Yoshida admitted there would forced parity by devs, wait a few years and see the first party discrepency, etc.."

Agreed. But I'm sure at least a few multi-plats will show these differences. The NFS rivals team has already confirmed that one version would look better. I'm pretty sure devs like CDPR will not gimp any versions for the sake of parity. So I think the real differences will start trickling out soon enough.

Not saying everyone will be saying this, but it's console wars. It's not supposed to end.

Well said! :D
 

KKRT00

Member
Nope. That helmet alone on the second pic looks more detailed then whole of Marius. Maybe the KZ engine just optimizes polygon use better.

That's me joking on your previous CryEngine comment btw

It looks very nice, i love GG art style, but in terms of poly its probably 20k. In KZ 3 for main characters GG had additional 5-7k polys for details, in KZ:SF they probably has 10-15k.
 

iceatcs

Junior Member
Some of his sources are on the B3D forum, mainly the ones that hang out in the X1 tech thread.

You can see a clear bias when the 900p confirmation come up for Ryse, he made an article just to say, it's no big deal.

He can only write articles if he has inside sources.

He clearly has a lot more connections with Microsoft people.

Ah right, sound like his insider/source cannot be access to PS4. Otherwise we will have lot of deep information on PS4 hardware. Richard need to have a little patience.

Richard if you read me. Relax, let smoke this weed. Stoned for 2 months will feel lotta faster.
 

RoboPlato

I'd be in the dick
It looks very nice, i love GG art style, but in terms of poly its probably 20k. In KZ 3 for main characters GG had additional 5-7k polys for details, in KZ:SF they probably have 10-15k.

Quick question, do you know what the on screen character count is going to be for Ryse?
 

nib95

Banned
Will say one thing, poly counts are seemingly showing up diminishing returns if Ryse's main character Marius really is supposed to have more polys than character models in KZ and BF4, because I sure don't see the difference.

KillzoneSFBF4Rysecomparison.jpg~original
 

viveks86

Member
Ah right, sound like his insider/source cannot be access to PS4. Otherwise we will have lot of deep information on PS4 hardware. Richard need to have a little patience.

Richard if you read me, Relax, let smoke this weed.

Either that, or MS is his insider source. They might be using him as a PR channel. All other articles from DF seem quite balanced, except his. Don't know what that's all about.
 

RoboPlato

I'd be in the dick
Will say one thing, poly counts are seemingly showing up diminishing returns if Ryse really is supposed to have quantifiably more polys than character models in KZ and BF4, because I sure don't see the difference.

KillzoneSFBF4Rysecomparison.jpg~original

I think I remember reading that parts of Marius' armor are modeled separately from the character so that probably adds quite a bit to the poly count.
 

StuBurns

Banned
This might be a stupid point, but doesn't resolution limit the fidelity to which we can see the poly count, and therefore mean there's a hard limit at which additional triangles are basically invisible?
 

viveks86

Member
Will say one thing, poly counts are seemingly showing up diminishing returns if Ryse really is supposed to have quantifiably more polys than character models in KZ and BF4, because I sure don't see the difference.

KillzoneSFBF4Rysecomparison.jpg~original

Good job with the overlay, once again. Except you seem to have torn the bottom left portion of his kilt :p

But yeah, you are right. I think the same is going to apply for cars next gen. The focus would then move to weapons/accessories, environments and NPCs.
 

nib95

Banned
This might be a stupid point, but doesn't resolution limit the fidelity to which we can see the poly count, and therefore mean there's a hard limit at which additional triangles are basically invisible?

No you are right to a degree. The higher the resolution, the more minute intricacies you are able to more clearly see. However, it does also depend on your screen (sharpness, edge enhancement etc), anti aliasing, distance you sit from your TV etc.
 
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