Tony Redgrave
Member
Why Square-Enix? Why?
Looks like a Left 4 Dead with a low budget.
Where did this impression come from?
Doesn't even come close to L4D in, either, the gameplay, business model, engine, or visual style.
Heh, you're telling me. I remember when I saw the game for the first time and yeah, I was pretty skeptical too but it is very fun to play (...but then again, you'll be thinking I would say that anyway).
What I can tell you is that we're being very respectful to the pre-established lore and that Nosgoth is set in a previously unexplored era in the LoK timeline. It takes place during Raziel's fall down the Abyss/Lake of The Dead. When he enters the Abyss, Kain;s Empire is in full swing. When he re-emergfes, it's inm ruins and its clear Kain has been absent for quite some time (as evidenced by his lack of devolution following Nupratros cuerse as evinced by his Lieutenants.
Nosgoth shows you what happened inbetween, not least what happened to the Razielim.
If this is about the three fingered Vampires versus five fingered Vampires. then I can answer that. The Vampires in Nosgoth are still fledglings, albeit powerful ones¸ and thus dont exhibit the advanced three-finger evinced by Kain and his Lieutenants. Equally, they have yet to mutate and devolve into the more beastly forms seen in Legacy of Kain: Soul Reaver as the effects of Nupraptors curse have yet to become so pronounced in this period (although the effects are most clearly visible amongst the Razielim, the oldest of all the Clans).
This is why the Vampires (aside from Vorador, but incvluding Kain) have five fingers in Blood Omen and Blod Omen 2.
Its not so much that the Razielim are still alive as that they have not been comprehensively wiped out yet. On Raziels supposed execution, the other Clans fell upon the now leaderless Razielim in power-grab for their territories and influence. This infighting, which took place over a few hundred years, entertained and distracted Kains precocious Lieutenants scant time for an immortal Vampire, but more than enough time for and allowed enough distraction for Humanity to recoup and redevelop into a credible opposing force. Realising that air support would be needed to recapture the lands now lost to Human forces, the remaining Razielim were themselves forcibly recruited by the other Clans so as to help them prevent the Humans advancement. The ultimate state and fate of the Razielim has yet to be revealed.
Raziel isn't around in this era, he's falling down the Abyss.
Okay, page 1 done. Onto page 2.
Sans the whole "This isn't really what Legacy of Kain is about." thing, I think it looks like it could be pretty fun.
We don't have many fast paced deathmatch games anymore.
Was it ever concluded whether this (or rather the game this was supposed to be the multiplayer for) was the $16M write-down S-E took in Q1?
Why associate the LoK IP with it though? It's not like the people who love hat franchise will look at this and get all excited.
You should have allowed crystal dynamics to make that single player sequel, because looking at games like DmC and Shadowrun that disrespect the core franchises it would be a failure. unless you manage to fool people with vague marketing like Activision did with Diablo 3 and Bethesda with Dishonored. either way it would be a good idea to cancel this project and put Crystal Dynamics on a LoK sequel.
Sans the whole "This isn't really what Legacy of Kain is about." thing, I think it looks like it could be pretty fun.
We don't have many fast paced deathmatch games anymore.
I think it's the circumstance of how it came to be due to Dead Sun.
You will notice they removed "Legacy of Kain" from the official title though, as I think they realized that.
You should have allowed crystal dynamics to make that single player sequel, because looking at games like DmC and Shadowrun that disrespect the core franchises it would be a failure. unless you manage to fool people with vague marketing like Activision did with Diablo 3 and Bethesda with Dishonored. either way it would be a good idea to cancel this project and put Crystal Dynamics on a LoK sequel.
I think it probably is, but I don't think that's what they spent on it.
So Legacy of Kain: Dead Sun was a game in development at Climax for 3 years, and Psyonix was contracted to make a disconnected multiplayer mode for it.
Dead Sun was canceled, and Psyonix's game got a major boost in development time and budget, because Square Enix liked what they were doing.
However, since it was at one point the same project, they seem to have wrote off all the money they spent on the singleplayer (Dead Sun), as none of that is ever shipping.
I think it's the circumstance of how it came to be due to Dead Sun.
You will notice they removed "Legacy of Kain" from the official title though, as I think they realized that.
I don't think Square Enix's community managers make high level business decisions.
It's like the XCOM FPS right?So me as a LoK fan should be excited about this? I don't think so. Loved Soul Reaver and the rest but looking at this was another IP of a franchise that a lot of people who grew up with it buried in F2P game that i am not looking forward to.
Okay, page 1 done. Onto page 2.
I think even Crystal Dynamics can't do a proper LoK anymore. Are the people who worked on Soul Reaver still at CD? Amy Henning, the person who is responsible for this series and who directed all isn't at CD any longer. You just falsely associate today's Crystal Dynamics with the team that made the series years ago.
Since you're answering questions - why did you chose to present the game with a map that has nothing in common with the previous LoK games? Why not use a (not even THE) cathedral, temple or some outlandish place that at least looks like LoK?
When you take the risk to alienate an entire fanbase with a title, one would guess that the first impression was rather important to you.
Forgive me since I'm very new to the series, is it a situation similar to Microsoft's Rare Studios?
To be honest I never expected to see something set in this universe at all again (though you could easily make the argument that it's just used as an excuse to pit vampires against humans).
So as far as I'm concerned, something is better than nothing. Give the team a chance.
snip.
No idea.
It's like the XCOM FPS right?
People who were big XCOM fans largely didn't want it, but a number of BioShock fans did.
Hello GAF, sorry I've kinda been busy with the whole site and social media channel launches today, Going to read through this thread now and answer however many questions as I can. Please bear with me.
Oh and don't forget that we'll be holding a Live Q&A on Monday 25th September via Twutch where you'll be able to ask us your questions directly - full details on the official blog here.
Right, gimme a mo' and I'll have a read of this thread.
I only have a single question. What is your honest answer as to why you folks disabled the like bar, and first had comments be approve only, and then entirely disabled?
It's like the XCOM FPS right?
People who were big XCOM fans largely didn't want it, but a number of BioShock fans did.
The decision to make any game is based on a number of factors the right idea, the right team, the right market conditions all need to be in place to make it happen. The Legacy of Kain franchise is one we are huge fans of and we would genuinely love to bring another narrative experience in that world if all the elements were in place.Hope for what? Even if Nosgoth is a success, then we'd probably get more of this gaudy crap. I'm letting the initial disappointment get the better of me ... yeah maybe it will turn out to be fun.
You're looking at a rebuilt Human settlement, rather than a Sarafan stronghold at the height of Humanity's grip on Nosgoth. The land of Nosgoth features a variety of architectural types, each of which have changed and shifted over the course of its long and storied timeline. Nosgoth is set in areas that are known to exist but are previously unexplored, which is why they may seem unfamiliar. Equally, Nosgoth is set during a period in which Humans have regained autonomy in certain parts of the land and pose a credible threat to the Vampires, and the architecture represents this cultural setting. Nevertheless, the land is still very much in a state of corruption, as evidenced by the ecological damage visible in each map.If there was something the series had, was beautiful gothic art direction:
Welcome to random ass wood constructions:
Oh gosh, that would be the coolest thing ever! Probably unlikely though, he's too big a deal to just be an announcer and Kain's not around during this era.I'll consider it if a Simon Templeman announcer pack is available.
Um... actually there were flamethrowers and hand cannons in Soul Reaver, found in Zephon's territory.Also in that video 'i really like the grenade launcher and flamethrower!'
Fuck that shit..
Actually it's just that with four social media channels on which to interact with the community plus several independent forums (like this one), there's only so many places one CM can be!lmfao - they just disabled comments on the youtube link in the past few minutes. Guess they weren't too keen on cherry picking "Yay" from the waves of "ugh, why this!?".
Funnily enough, we brought him in to the office recently for a hands-on with the game. I'll let him share his thoughts about Nosgoth in his own time.Mama Robotnik on suicide watch.
Nosgoth is set during the reign of Kains Empire, a few hundred years after the opening cut-scene to Legacy of Kain: Soul Reaver and a few hundred years more before Raziel emerges from the Abyss (a massive whirlpool in the middle of the Lake of the Dead).Finally i get the answers how kain could be alive at the end of defiance! Hopefully we find a way to save raziel from his eternal prison or maybe even learn more about the hylden oh man i am sooo excited! The story coud go in soo many directions ....... oh ....online mulitplayer ..... ( ͡°_ʖ ͡°)
So to which other IP fans is this targeted, because I can't wrap my head about whis would appeal too.
The Bureau didn't turn out well did it? Hmm no.
forgive me, maybe I should be a little more descriptive. Is the modern crystal dynamics using the company name for brand recognition, despite the departure of the original development staff?
Come on man, you know why.
We honestly feel that the Legacy of Kain universe is rich and deep enough to support all kinds of gameplay experience, and we want to introduce it to a wider audience than just fans of single player games.Seems to me like the kind of thing were a suit says "We need a free to play multiplayer game! The DOTA2 is doing really well! What IPs do we have?"
As I mentioned earlier, hand cannons and flamethrowers were present in the first Soul Reaver.''Grenade launchers and flamethrowers''
I died a little.
What? It's the truth!We had a Square-Enix rep talk about this game in a Mama Robotnik thread:
http://www.neogaf.com/forum/showthread.php?t=594576&page=3&highlight=
Monkey plz...
The last LoK game was made a long time ago and the original development teams and talent have all since moved on (or, in Tony Jay's case, sadly passed away). As such there is no talent from those titles directly involved with Nosgoth. With Nosgoth were making a different kind of game and so we made sure our development partners were experts in that field, which is why we chose to work with Psyonix.I don't know what people expected of the title when the majority of the dev team gone, the lead writer gone and Tony Jay dead. I mean shit on SE all you like, but to expect LoK to come back as it once was is a pipedream.
Because I really believe in this game and I want it to succeed. I'd like for all of you to give it a chance before slamming it so hard. This isn't too dissimilar to the reaction Blood Omen fans had to the original Soul Reaver, IMHO.You won't come back after you did this.
Also, why are you even trying?
Seriously, that's what I thought at first too. But the first time you climb up the side of a building and execute a Savage Pounce with the Reaver before ripping your opponent's face to shreds with your claws, or the first time you immolate a Tyrant with the Alchemist's (totally lore-accurate) flamethrower, those concerns melt away.Monkey, I was cautiously optimistic about this before now.
After the trailer though... I mean, I know WHY it was done... but it doesn't help.
It does look fun but I don't know if I would be able to HAVE fun with it, ya know?
SEE? Somebody gets that comparison now!! You have no idea how happy you've just made me.I get the concept of the Unreal Championship comparison now. This is more like late 90's/early 2000's shooters, but in third person and with melee abilities.
Why Square-Enix? Why?
Yikes. It's like a parody of what out-of-touch companies do when they try to revive beloved franchises. Can't believe this garbage is real.
Hey Square Enix Guy, y'all should finally do Chrono 3, only it should be a Bejeweled clone.
I think even Crystal Dynamics can't do a proper LoK anymore. Are the people who worked on Soul Reaver still at CD? Amy Henning, the person who is responsible for this series and who directed all isn't at CD any longer. You just falsely associate today's Crystal Dynamics with the team that made the series years ago.
We honestly feel that the Legacy of Kain universe is rich and deep enough to support all kinds of gameplay experience, and we want to introduce it to a wider audience than just fans of single player games.
We honestly feel that the Legacy of Kain universe is rich and deep enough to support all kinds of gameplay experience, and we want to introduce it to a wider audience than just fans of single player games.
!
You have to remember that this game was originally developed alongside a single player LoK game that was subsequently canceled.
It's not like Mr. Square-Enix woke up at 2AM one night and said "We need to make a multiplayer shooter out of the LoK franchise!!".
You have to remember that this game was originally developed alongside a single player LoK game that was subsequently canceled.
It's not like Mr. Square-Enix woke up at 2AM one night and said "We need to make a multiplayer shooter out of the LoK franchise!!".
How does one introduce new players to a series in which all the old games of it's original genre, type, and tone, are not available on modern platforms (save for the GOG ports for PC) and that series is no longer being made? It's like saying that King of Fighters Maximum Impact is there to help introduce people to Fatal Fury or Art of Fighting.