I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.
I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.
I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.
I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.
I think these announcements were mishandled.
If they did this at an event with some press or someone there that could do some on hands impressions then the controller may have been better received with those who are skeptical of it.
People are right to be skeptical. Input devices should have some standardization if you expect them to be widely adopted.
This thing scarred me for life.
I was thinking joystick style camera control here. I imagine a setup like this to be necessary for games where you are primarily using the face buttons but want occasional camera control. In these situations joystick style camera controls should be adequate. For games where you would want more precision (trackball style camera) I think the existing physical buttons would be preferable.If you want to use trackball style camera rather than joystick style camera I think I'd want it to be more flexible than only being able to start from the centre. But if you can lift off and then click on the correct section without your thumb drifting it can still support your picture.
Then again I don't know how this is set up, I'm assuming that touch anywhere with no motion=no mouse movement but it might not be that simple.
How about you try it before passing any judgement? This same shit happened to the PS3 boomerang controller.
I'm really curious as to how many of the people in this thread are pure console players, pure PC players, and PC/console-hybrid gamers. Far as I know, this controller is never designed with the consoles in mind, but rather with Steam OS which runs purely Steam games which are strictly for PC. Hence why the design doesn't have the "traditional" look. PC games have never considered a traditional controller as its optimal/primary input.
But that's what the design of this controller is trying to prevent. Placing more used buttons in more optimal positions and turning secondary buttons into more natural actions. People seem to be hung up on a,b,x,y. Valve should just call them something else and that'll end a lot of confusion right there.
How are people going to try this before they buy?
It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.
95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.
This thing scarred me for life.
Then at least wait for that rather than just looking at the picture and scoffing at it/completely writing it off.How are people going to try this before they buy?
It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.
95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.
I was thinking the same. How do you play a fighting game with this?
I thought we've already gone over this? This is an entirely different approach to the concept and now the updated feedback from other developers shows that there is promise to the tech.
Haptic feedback people... HAPTIC feedback!
Then at least wait for that rather than just looking at the picture and scoffing at it/completely writing it off.
That's not my point >_>People are allowed to share their thoughts/opinions based upon the information they have at hand, it's a discussion forum, discussions/debate happens, it's the whole point of the medium.
Not all of those opinions are going to be aligned with your own, better to accept that than to complain that others are sharing their opinion.
How are people going to try this before they buy?
It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.
95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.
That's not my point >_>
Way to twist my words.
Big electonic store here at least have everything on dispaly for the customers to try or get at least feel for it. They want to sell that stuff after all if they stock it. I don't really see a problem here. Maybe you just go to the wrong stores?
Big electonic store here at least have everything on dispaly for the customers to try or get at least feel for it. They want to sell that stuff after all if they stock it. I don't really see a problem here. Maybe you just go to the wrong stores?
Yep. Best Buy and Gamestop will carry the controller at least. Bet on it.
This controller could be really gamechanging.
On PC it could bring genres to couch gaming that were not possible before. Not only games, browsing with this thing will be thousand times better than with any thumbstick controller.
On console this could bring whole genres to console that never have been possible before
And the haptic feedback shows how you could boost smartphone/tablet gaming.
I wouldn't really praise *any* gamepad for fighting games, fight sticks are the way to go.I was thinking the same. How do you play a fighting game with this?
The "here at least" bit is the sticking point, I live in a large-ish city in the UK (Leicester) and the number of large electronic stores here that would carry this is approximately zero.
Plenty of large electrical stores mind, just none that carry PC gaming hardware anymore.
This thing scarred me for life.
Dpads are to fighters what dual analog is to FPS. A hack solution to the problem of home consoles not having inputs on the default controller well suited to the genre. People have been playing Street Fighter with dpads so long they forget that the only reason dpads are used with fighters is that it's not economically feasible to pack an arcade stick in with every SNES/Genesis/PSX.I wouldn't really praise *any* gamepad for fighting games, fight sticks are the way to go.
That said, frankly, after what I've read about developers' feedback, I would guess this could actually work better than most gamepads around these days.
In fact, I can imagine that touch pad working pretty great with Street fighter-style combos.
Of course, maybe I'm terribly wrong.
I'm really curious as to how many of the people in this thread are pure console players, pure PC players, and PC/console-hybrid gamers. Far as I know, this controller is never designed with the consoles in mind, but rather with Steam OS which runs purely Steam games which are strictly for PC. Hence why the design doesn't have the "traditional" look. PC games have never considered a traditional controller as its optimal/primary input.
It's not even that, the Turbo Touch 360 is literally a d-pad with a plastic sheet pulled over it, it was a shitty stop-gap between the d-pad and the analogue stick, nothing to do with trackpads.
It has as much to do with this tech as the Virtual Boy does with the Oculus Rift.
it's a weird thing that it seems like console gamers are the most hostile to the device, when they're the ones who have the most to gain from it.
Valve doesn't do those events, they tend to start small and low-key before building up, as opposed to the big three where they start with their guns blazing from the start.
This controller comes from a different place than the others, tons of PC games can't work with 'standard' controllers, and the Steambox is a PC OS.
I guess you won't be trying out VR this gen because the Virtual Boy sucked.
I was thinking the same. How do you play a fighting game with this?
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.
I don't think console gamers have the most to gain from it, but PC gamers who want to improve the "comfy couch" aspect of PC gaming without handicapping mouse/keyboard heavy games.
I can see that aspect being quite exciting, if a bit niche.
DotA = no
RTS = no
TPS = no
FPS = no
Fighting = no
What kind of games I would be able to play as good or better than with current controllers or mouse / keyword?