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Valve announces Steam Controller

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Alien Bob

taken advantage of my ass
I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.

The Meat Boy guy played Spelunky using the right trackpad as 4 buttons.
But as he said, it could perhaps do with some little embossed region so your thumb easily finds the traditional button areas.
 
I'm really curious as to how many of the people in this thread are pure console players, pure PC players, and PC/console-hybrid gamers. Far as I know, this controller is never designed with the consoles in mind, but rather with Steam OS which runs purely Steam games which are strictly for PC. Hence why the design doesn't have the "traditional" look. PC games have never considered a traditional controller as its optimal/primary input.
 
turbotouch360.jpg


This thing scarred me for life.
 
I'm not sure "click an area to push a button" is an option. The wording in their description makes it seem like the entire trackpad is just one button and can't be configured to act as multiple.

You can, however, get the two to act together as was mentioned. That is, you can put your finger on the touchpad for "left" but not get it to act until you've put some pressure down on it.
 

e3m88

Banned
How much do you think it will cost? 120?

I'm willing to pay 120 USD max if this things works for adventure games and third person shooters.

Not sure if you can control the camera and press buttons using the current standard layout present on the 360/180 and ps3/4.
 

SparkTR

Member
I think these announcements were mishandled.

If they did this at an event with some press or someone there that could do some on hands impressions then the controller may have been better received with those who are skeptical of it.

People are right to be skeptical. Input devices should have some standardization if you expect them to be widely adopted.

Valve doesn't do those events, they tend to start small and low-key before building up, as opposed to the big three where they start with their guns blazing from the start.

This controller comes from a different place than the others, tons of PC games can't work with 'standard' controllers, and the Steambox is a PC OS.

This thing scarred me for life.

I guess you won't be trying out VR this gen because the Virtual Boy sucked.
 

Enkidu

Member
If you want to use trackball style camera rather than joystick style camera I think I'd want it to be more flexible than only being able to start from the centre. But if you can lift off and then click on the correct section without your thumb drifting it can still support your picture.
Then again I don't know how this is set up, I'm assuming that touch anywhere with no motion=no mouse movement but it might not be that simple.
I was thinking joystick style camera control here. I imagine a setup like this to be necessary for games where you are primarily using the face buttons but want occasional camera control. In these situations joystick style camera controls should be adequate. For games where you would want more precision (trackball style camera) I think the existing physical buttons would be preferable.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
How about you try it before passing any judgement? This same shit happened to the PS3 boomerang controller.

How are people going to try this before they buy?

It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.

95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.
 

Somnid

Member
I'm really curious as to how many of the people in this thread are pure console players, pure PC players, and PC/console-hybrid gamers. Far as I know, this controller is never designed with the consoles in mind, but rather with Steam OS which runs purely Steam games which are strictly for PC. Hence why the design doesn't have the "traditional" look. PC games have never considered a traditional controller as its optimal/primary input.

It's interesting because even more than Steam I think one of the things that made PC gaming more viable was the 360 controller standardizing PC interfaces. A bunch of platformers and other console-like games were suddenly playable but had interfaces design for the one controller. Had that not happened we'd probably still be stuck in the FPS/RTS/MMO ghetto.
 

Elfteiroh

Member
But that's what the design of this controller is trying to prevent. Placing more used buttons in more optimal positions and turning secondary buttons into more natural actions. People seem to be hung up on a,b,x,y. Valve should just call them something else and that'll end a lot of confusion right there.

Came here to say that their biggest mistake was to call the "face" buttons the classic A/B/X/Y.
People will have a hard time becoming accustomed to other buttons being the "main" ones.

But with all these "high resolution" pads and high tech haptics, I'm REALLY curious to know the price... o_O
 

Coreda

Member
How are people going to try this before they buy?

It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.

95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.

Actually that's something I hadn't considered. Are there plans for the Steambox to be available internationally in stores? If not where will people be able to try these?
 

Tobor

Member
I cannot wait to try this thing. I play PC games exclusively on the TV. While I do have a mouse and a little side table for games with no controller support like Civ 5, it's annoying, and I hate having to use a mouse for games after 8 hours at work using a mouse.

This controller solves every problem I have left with PC gaming input. Before, I thought the answer was requiring controller support for every steam game. Valve went the other direction, designing a controller that just works with every PC game. Fucking brilliant.
 

Hieberrr

Member
How are people going to try this before they buy?

It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.

95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.
Then at least wait for that rather than just looking at the picture and scoffing at it/completely writing it off.
 

SparkTR

Member
I thought we've already gone over this? This is an entirely different approach to the concept and now the updated feedback from other developers shows that there is promise to the tech.

Haptic feedback people... HAPTIC feedback!

It's not even that, the Turbo Touch 360 is literally a d-pad with a plastic sheet pulled over it, it was a shitty stop-gap between the d-pad and the analogue stick, nothing to do with trackpads.

It has as much to do with this tech as the Virtual Boy does with the Oculus Rift.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Then at least wait for that rather than just looking at the picture and scoffing at it/completely writing it off.

People are allowed to share their thoughts/opinions based upon the information they have at hand, it's a discussion forum, discussions/debate happens, it's the whole point of the medium.

Not all of those opinions are going to be aligned with your own, better to accept that than to complain that others are sharing their opinion.
 

Hieberrr

Member
People are allowed to share their thoughts/opinions based upon the information they have at hand, it's a discussion forum, discussions/debate happens, it's the whole point of the medium.

Not all of those opinions are going to be aligned with your own, better to accept that than to complain that others are sharing their opinion.
That's not my point >_>
Way to twist my words.
 

Won

Member
How are people going to try this before they buy?

It's not like a console controller where there will be demo stations or multiple friends owning one to try, My local PC store doesn't even sell joysticks/wheels anymore, let alone niche controllers.

95%+ of the people buying one of these are going to be buying it blind based on 3rd party impressions.

Big electonic store here at least have everything on dispaly for the customers to try or get at least feel for it. They want to sell that stuff after all if they stock it. I don't really see a problem here. Maybe you just go to the wrong stores?
 

Tobor

Member
Big electonic store here at least have everything on dispaly for the customers to try or get at least feel for it. They want to sell that stuff after all if they stock it. I don't really see a problem here. Maybe you just go to the wrong stores?

Yep. Best Buy and Gamestop will carry the controller at least. Bet on it.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Big electonic store here at least have everything on dispaly for the customers to try or get at least feel for it. They want to sell that stuff after all if they stock it. I don't really see a problem here. Maybe you just go to the wrong stores?

The "here at least" bit is the sticking point, I live in a large-ish city in the UK (Leicester) and the number of large electronic stores here that would carry this is approximately zero.

Plenty of large electrical stores mind, just none that carry PC gaming hardware anymore.

Even PC World (The biggest in the UK previously for this type of hardware) has gone and reduced all it's PC hardware sections and is morphing into a home entertainment store. (They are all becoming more like Currys every day!)

Yep. Best Buy and Gamestop will carry the controller at least. Bet on it.

No Best Buy / GameStop in the UK. :(
 

MercuryLS

Banned
This controller could be really gamechanging.

On PC it could bring genres to couch gaming that were not possible before. Not only games, browsing with this thing will be thousand times better than with any thumbstick controller.

On console this could bring whole genres to console that never have been possible before

And the haptic feedback shows how you could boost smartphone/tablet gaming.

This controller is so exciting. I like the current gamepads but I've always felt that they've lagged the mouse in precision aiming. I always have a hard time in FPS and TPS, like I'm fighting the controls to aim properly. If they can really bring the precision of a mouse to a gamepad with great haptic feedback to make it feel "mechanical", it's an absolute gamechanger and will change the course of gamepad development in the future.

All of Valve's announcements have been amazing. SteamOS, Steam Machines and this. To someone like me who is primarily a console gamer but loves (and hates) many aspects of PC gaming, this is a bridge between the two. If I can get a high-end Steam Machine next year with this controller and SteamOS (with support for stuff like XBMC, Plex, Emulators) I might sell my PS4 and just stick with this. All of the benefits of PC gaming and console gaming in one box.

Fuck, I am excited.
 

Sentenza

Member
I was thinking the same. How do you play a fighting game with this?
I wouldn't really praise *any* gamepad for fighting games, fight sticks are the way to go.
That said, frankly, after what I've read about developers' feedback, I would guess this could actually work better than most gamepads around these days.
In fact, I can imagine that touch pad working pretty great with Street fighter-style combos.

Of course, maybe I'm terribly wrong.
 

The Cowboy

Member
The "here at least" bit is the sticking point, I live in a large-ish city in the UK (Leicester) and the number of large electronic stores here that would carry this is approximately zero.

Plenty of large electrical stores mind, just none that carry PC gaming hardware anymore.

The nearest for me would be at least a 5 hour round trip on a bus to test it, most places such as PC world here etc would never let you test anything. So unless demo pods are setup in places like Game/HMV (and lets be honest, in the UK these stores don't carry much PC hardware at all) then my only option would be to travel quite some distance to test one.

But traveling for 5 hours in the hope I like a controller?, not a chance.
 

MercuryLS

Banned
turbotouch360.jpg


This thing scarred me for life.

That's like say no thanks to the iPhone and iPad because of these:


Technology has progressed since that controller. The resolution and haptic feedback might make all the difference.

It's amazing how short-sided and pessimistic gamers are. Real innovation should be celebrated. I'm not saying this controller is guaranteed to be great, but people should hold off on rash judgement before actually trying the thing.
 

Draft

Member
I wouldn't really praise *any* gamepad for fighting games, fight sticks are the way to go.
That said, frankly, after what I've read about developers' feedback, I would guess this could actually work better than most gamepads around these days.
In fact, I can imagine that touch pad working pretty great with Street fighter-style combos.

Of course, maybe I'm terribly wrong.
Dpads are to fighters what dual analog is to FPS. A hack solution to the problem of home consoles not having inputs on the default controller well suited to the genre. People have been playing Street Fighter with dpads so long they forget that the only reason dpads are used with fighters is that it's not economically feasible to pack an arcade stick in with every SNES/Genesis/PSX.
 

ghst

thanks for the laugh
I'm really curious as to how many of the people in this thread are pure console players, pure PC players, and PC/console-hybrid gamers. Far as I know, this controller is never designed with the consoles in mind, but rather with Steam OS which runs purely Steam games which are strictly for PC. Hence why the design doesn't have the "traditional" look. PC games have never considered a traditional controller as its optimal/primary input.

it's a weird thing that it seems like console gamers are the most hostile to the device, when they're the ones who have the most to gain from it.
 

Atomski

Member
It's not even that, the Turbo Touch 360 is literally a d-pad with a plastic sheet pulled over it, it was a shitty stop-gap between the d-pad and the analogue stick, nothing to do with trackpads.

It has as much to do with this tech as the Virtual Boy does with the Oculus Rift.

I love when people compare old shitty tech to new tech that has clearly advanced in the past decade..

So many people compared OR to Virtual Boy it was comedic gold.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
it's a weird thing that it seems like console gamers are the most hostile to the device, when they're the ones who have the most to gain from it.

I don't think console gamers have the most to gain from it, but PC gamers who want to improve the "comfy couch" aspect of PC gaming without handicapping mouse/keyboard heavy games.

I can see that aspect being quite exciting, if a bit niche.
 

EGM1966

Member
Valve doesn't do those events, they tend to start small and low-key before building up, as opposed to the big three where they start with their guns blazing from the start.

This controller comes from a different place than the others, tons of PC games can't work with 'standard' controllers, and the Steambox is a PC OS.



I guess you won't be trying out VR this gen because the Virtual Boy sucked.

Good points. I'd add that I believe Valve are taking the approach - known in marketing and used when you know you have something different that's probably going to produce more of a backlash at first - where you just put out the basic facts first, ride the initial shit-storm of grumbling, then slowly reverse the trend with continued, and increasing, marketing/PR and trusted opinions to the point where the market is actually keen to try your new device/service/whatever.

I seem to remember, as an example, James Cameron noting in interviews they deliberately used this approach with Avatar knowing they'd initially get tons of "CGI characters look fake" and "3D doesn't work for fast paced action" complaints (which they did, film forums were pretty similar to this thread around Avatar as I remember). So they released some low key teasers and just put out the facts, then built on positive experiences and strong PR to turn these two weaknesses into the "must see for yourself" elements of the film.

I think the whole OS, hardware & controller reveal tactic used is pretty clever and I'm fully expecting it to pay off as they slowly build the info and no doubt produce more and more positive news about their strategy.

Valve are making a long play here, one they've considered carefully and I'm definitely very interested to watch the reveals increases. As an aside I think the 300 beta testers angle is a stroke of genius - but we'll have to see how that plays out.
 

Jordoon

Member
I was thinking the same. How do you play a fighting game with this?

I have literally no experience with fighting games but I'll give this a shot.

The left trackpad can be used as a d-pad i guess, but it would be a "touch-screen" d-pad. The right trackpad could be used as your diamond-shaped "abxy" button layout but they too would be "touch-screen" buttons. Now, say a particular combo was a+a+y+x+b. You would tap the "a" location and then press down and hold the "a" location to do the double "a". Then, while still holding down on the a button, swipe to the "y" location, then swipe to the "x" location then swipe to the "b" location all without lifting your thumb.

You could compare it to certain touch-screen keyboard apps on phones that use swiping instead of pressing each individual key.

edit: I could be wrong, but I don't think many people who are hardcore fighting gamers would want to use this thing anyway. There are definitely better options for this genre.
 
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.
 
Gotta love knee-jerk gaf. Acting as if Valve would just release a pile of shit. That's an early design at most. They are doing everything right in this industry. Give them the credit and benefit of the doubt that they have earned.
 

e3m88

Banned
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.

I'm way more interesting in the freedom of steamOS, dropping DirectX, and unlocking the power of our rigs.
 

MercuryLS

Banned
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.

What about console gamers that like some aspects of Steam and PC gaming? Honestly, a lot of these moves are to get console gamers to look at PC gaming rather than getting existing PC gamers to move their setups to the TV. Valve has a lot more to gain from getting console gamers into Steam then to move existing Steam users from a desk to the living room.

When looked at from that perspective, I think they've done a great job with their announcements so far. Execution is what matters at the end of the day, so I'm curious to see what the pricing will be on the Steam Machines and how the user experience will be on SteamOS.
 

Atomski

Member
Valve grossly overestimates how many people are willing to buy into this "steambox". Only the PC master race holds them in esteem and the whole concept of a controller over m/k is the antithesis of what the master race heralds..This will not end well.

Isnt that term bannable?

Anyways I think Steam has been making PC gaming much more attractive to console gamers recently.. this is the next step in continuing that.

Sure it may not be huge right out the door.. but I wont be surprised if 5 years down the line we see many PC gamers and console gamers using Steam OS on their gaming PCs/steam machines.
 

ghst

thanks for the laugh
I don't think console gamers have the most to gain from it, but PC gamers who want to improve the "comfy couch" aspect of PC gaming without handicapping mouse/keyboard heavy games.

I can see that aspect being quite exciting, if a bit niche.

console gamers have so far been locked out of whole families of genres due to restrictions on input. that could all change if this takes off.
 

Zeth

Member
I think a future version might have replaceable pads - so a unique pad with ABXY "bumps" could be used on the right side for certain games like platformers. Very exciting. SMB impressions sounded good, even on an early 3d printed prototype.
 

Artex

Banned
I like that they have a solution for sitting on the couch and playing your PC comfortably, but I just don't see me playing Counterstrike with my thumbs and being better than with the control I have with a mouse.

I'll try it, for sure.
 

Auron

Member
So I've always been a console gamer and I am very curious about this controller and set of systems. There are lots of PC games that I have been interested in but I have not been willing to abandon the big screen and/or play with a mouse and keyboard.

If the machines that have PS4-level visuals are competively priced and the game selection is strong this will be seriously considered.
 

Beardz

Member
DotA = no
RTS = no
TPS = no
FPS = no
Fighting = no

What kind of games I would be able to play as good or better than with current controllers or mouse / keyword?
 

collige

Banned
DotA = no
RTS = no
TPS = no
FPS = no
Fighting = no

What kind of games I would be able to play as good or better than with current controllers or mouse / keyword?

No one is claiming that it's better than M+KB, just that it's better than a regular controller. So TPS, fighting, FPS and maaaybe RTSes that aren't Starcraft are a go.
 
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