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Gran Turismo 6 - Bathurst trailer

bud

Member
I should have mentioned this earlier but there were very noticeable framerate drops coming out of turn 3 and heading up the top of the mountain. It should be noted there were only 7 AI drivers, so considering (I couldn't be bothered looking up but I'm pretty sure..) the full release will support 16 vehicles at once, the performance was pretty poor. It's highly likely it was limited to 8 for balancing issues but there were still quite noticeable drops in frames. I didn't notice any tearing, though.
http://www.gtplanet.net/forum/showthread.php?p=8862640#post8862640

sounds very familiar to the gt academy demo performance.

i'm not sure why they increased the resolution in the first place.
 

Dead Man

Member
Only in 1080p. 720p is pretty much a locked 60fps. And they increased the resolution because it's a 2013 released game on a next gen console.

Current gen. They should never have gone above 720 given the PS3 hardware. The tearing they seem to find acceptable drives me bonkers. I don't mind the framerate stuttering itself, it is the tearing that drives me mad.
 

gogogow

Member
Just stick to 720p and things should be fine. That resolution in the demo was basically locked at 60fps. It's the 1080p resolution that causes it to struggle.
Yeah, with SIX cars on screen. So we STILL don't know if it will be a smooth experience with 16 cars on screen and/or on more demanding tracks.

Only in 1080p. 720p is pretty much a locked 60fps. And they increased the resolution because it's a 2013 released game on a next gen console.

What's the point of "1080p" then? Should've kept the "1080p" resolution of GT5 and optimize it. Not sure why they went higher than 1280x1080p when they had enough performance problems in GT5 as it is. They also knew they had to improve shadows and smoke (alpha effects), tearing, dithering, framerate problems etc. It seems they improved the alpha effects of the smoke already, which is good. Shadows are just reduced to almost invisible (in the cockpit), hope they will come back in a later build. They should only increase the resolution if all these things are taken care of, but they put the priority of the small resolution bump in spite of all these problems. At least we can choose 720p, but again, it´s still not guaranteed to be a locked 60fps with 16 cars. Their priority should be the game's performance, not a negligible resolution bump.

And next gen console? What?!
 
Yeah, with SIX cars on screen. So we STILL don't know if it will be a smooth experience with 16 cars on screen and/or on more demanding tracks.

What's the point of "1080p" then? Should've kept the "1080p" resolution of GT5 and optimize it. Not sure why they went higher than 1280x1080p when they had enough performance problems in GT5 as it is. They also knew they had to improve shadows and smoke (alpha effects), tearing, dithering, framerate problems etc. It seems they improved the alpha effects of the smoke already, which is good. Shadows are just reduced to almost invisible (in the cockpit), hope they will come back in a later build. They should only increase the resolution if all these things are taken care of, but they put the priority of the small resolution bump in spite of all these problems. At least we can choose 720p, but again, it´s still not guaranteed to be a locked 60fps with 16 cars. Their priority should be the game's performance, not a negligible resolution bump.

And next gen console? What?!

You're assuming the final version is gonna perform the same way as a WIP version will
 
I don't know much about this game in regards to performance and everyone's expectations, I am just giving you guys a report on what I saw.
also, I don't know how old the build is or anything like that.

the frame rate drops were evident even when there were no other cars on screen, it was all over the place and being a racing game makes it VERY noticeable, you really want a solid frame rate and preferably 60fps, if they had that at 720p then it's a BIG mistake trying for 1080p because like I said it's all over the place.

I recorded some footage but can't upload until tuesday as my adsl is shaped 'till then :(
 

mrklaw

MrArseFace
Yeah, with SIX cars on screen. So we STILL don't know if it will be a smooth experience with 16 cars on screen and/or on more demanding tracks.



What's the point of "1080p" then? Should've kept the "1080p" resolution of GT5 and optimize it. Not sure why they went higher than 1280x1080p when they had enough performance problems in GT5 as it is. They also knew they had to improve shadows and smoke (alpha effects), tearing, dithering, framerate problems etc. It seems they improved the alpha effects of the smoke already, which is good. Shadows are just reduced to almost invisible (in the cockpit), hope they will come back in a later build. They should only increase the resolution if all these things are taken care of, but they put the priority of the small resolution bump in spite of all these problems. At least we can choose 720p, but again, it´s still not guaranteed to be a locked 60fps with 16 cars. Their priority should be the game's performance, not a negligible resolution bump.

And next gen console? What?!



We can't even easily 'choose' 720p without resetting the system level resolution. If I could have my XMB set to 1080p and the game let me choose 720p that'd be ok, but you can't.
 
My PS3 is always set to 720p. Not a problem for me.

Interestingly, when I put a Blu-Ray movie into my PS3, it automatically switches to 1080p. Despite me not even having the 1080p box ticked in the console settings.
 

gogogow

Member
You're assuming the final version is gonna perform the same way as a WIP version will

No, I did not, but somehow you like to think i'm talking negatively about GT6. Also the WIP/demo actually ran smooth in 720p, but only with 6 cars on that particular track. So the retail performing like that will be great, since GT5 had performance problems even in 720p

Maybe you would like to read my post again. I didn't say "fuck GT6, the retail game will run like crap because of the resolution bump".
I said "we STILL do not know whether it will be a smooth experience EVEN in 720p (let alone 1440x1080) with 16 cars on track and there are still so many things to fix". You really don't have to be so defensive I didn't say anything bad about the game. I just want it to be a beter GT than GT5, at least performance wise. GT series and GT5 is one of my fave series and game on the PS3. And THAT is why i'm concerned about it. If I hated the game, I couldn't care less if it ran like Skyrim.

And we can only base our opinion on what we have seen and played. Maybe now the game runs at 4K resolution at 120fps in PD's offices, but until we have seen it, we won't know, can we? And we will still base our impressions on the GT6 Academy demo.

We can't even easily 'choose' 720p without resetting the system level resolution. If I could have my XMB set to 1080p and the game let me choose 720p that'd be ok, but you can't.
You have to do that? I haven't played GT5 for a while, but I remember there being a resolution thingy in the options. I thought you could just select it from there....too bad.
 
I'm seeing a lot of the "wow, the lighting!" "amazing detail" comments.

I'm sure that's graphic related.

Well, the lighting doesn't actually change between "Bullshots" and gameplay. So that's not an issue.

Plus, people are excited because the lighting in the trailer changes. Meaning that it will have the option to change the time of day.
 

SuperSah

Banned
Well, the lighting doesn't actually change between "Bullshots" and gameplay. So that's not an issue.

Plus, people are excited because the lighting in the trailer changes. Meaning that it will have the option to change the time of day.

It'll look like that, minus the godly IQ. Everyone already knows this.

I'll eat crow if it does look that good.

I still think Forza 4 looked nicer. Don't shoot me on that guys. :p
 
I still think Forza 4 looked nicer. Don't shoot me on that guys. :p

It's okay. I was actually expecting you to say something like this.

And no. Forza 4 did not look nicer than either GT5 or 6. Crushed blacks and blown out whites do not make a game look good.
 

SuperSah

Banned
It's okay. I was actually expecting you to say something like this.

And no. Forza 4 did not look nicer than either GT5 or 6. Crushed blacks and blown out whites do name make a game look good.

I believe it looked nicer, maybe due to constant 60fps though.

I never played GT5, just heard it was "okay" with terrible engine sounds.
 
I saw it running tonight at EB expo in Sydney.

i'm not going to worry about gameplay and all that, i'm not the person to go into that.
but I can say the framerate is REALLY inconsistent, sometimes it's smooth enough but it often goes to shit, especially when you add a bit of tyre smoke into the equation... it's all over the place in general.

all i'm saying is don't get too excited after watching that snazzy trailer, it's stuttery, it's shimmery and there are no V8 supercars.

No V8 Supercars! Trust PD to fuck it up. It's the Top Gear track with Kombi vans all over again. Seriously, people need to get on twitter to Kaz and harass him about the boneheaded choices he makes.
 
I don't know what people outside of australia and NZ would think about it, but having no V8 supercars is indeed a bit strange... to me it's like PD have heard the calls for bathurst but didn't know to include the right toys as well.

maybe they will be in the retail build?
didn't see any at the EB expo however,
 
Well those NASCAR cars already exist, so there's that.

That doesn't make any sense. There are a bunch of V8 supercars that exist as well. It doesn't have to be the selection from the newest season.

Well I've sat with a friend who's played the game so I can tell how it looks.

I don't know if you're new to this, but we have a thread to compare racing games with each other and this is not the thread to do that. No one wants to hear how shitty his favorite franchise is, compared to some other franchise, especially not in some trailer or advertising thread, where we jerk off to new media and information and find excellent excuses for the shortcomings. So please take your impressions somewhere else.

e: Here's the link to the comparison thread. Have fun. Or not. http://www.neogaf.com/forum/showthread.php?t=687291
 

amar212

Member
Well I've sat with a friend who's played the game so I can tell how it looks.

Yeah, totally belieavable now, thank you for clarification. I thought you have no idea what you are talking about, I was clearly wrong. It is good to have people with such grounded opinions around, cool mate, looking forward to more of your expertized factualization.
 
Yeah, with SIX cars on screen. So we STILL don't know if it will be a smooth experience with 16 cars on screen and/or on more demanding tracks.

What's the point of "1080p" then? Should've kept the "1080p" resolution of GT5 and optimize it. Not sure why they went higher than 1280x1080p when they had enough performance problems in GT5 as it is. They also knew they had to improve shadows and smoke (alpha effects), tearing, dithering, framerate problems etc. It seems they improved the alpha effects of the smoke already, which is good. Shadows are just reduced to almost invisible (in the cockpit), hope they will come back in a later build. They should only increase the resolution if all these things are taken care of, but they put the priority of the small resolution bump in spite of all these problems. At least we can choose 720p, but again, it´s still not guaranteed to be a locked 60fps with 16 cars. Their priority should be the game's performance, not a negligible resolution bump.

Kaz just can't help himself. He's lives in the bigger is always better world. Doesn't matter if he can't get smooth performance at 1080p, he wants to be able to claim the highest resolution possible. Doesn't matter if the game has a completely inconsistent presentation, he's got to keep the standard cars in to keep the car count sky high.

You're assuming the final version is gonna perform the same way as a WIP version will

At this point I'm nearly certain the retail version is going to perform poorly at 1080p. Kaz just couldn't help himself and they had to up that resolution even further. Call me stupid or a hater all you want, I just don't see them improving the framerate that much in this final stretch, especially considering the framerate is having problems with no cars on the track, or very few. Imagine when you throw in more cars and weather.

But, I'll be the first person to sing the praises of Polyphony if this game ships being rock solid at 1080p. I will be very impressed, but I just don't see it happening.
 
That doesn't make any sense. There are a bunch of V8 supercars that exist as well. It doesn't have to be the selection from the newest season.
Smh... I meant PD already made the models.

Alright, I get it guys.

I'll be taking my leave then. Apologies if anyone was annoyed at all.

You didn't annoy anyone, it's just that, no one took you seriously. You come here with:

"Why are we all hyping over a bullshot trailer?

I'm willing to bet it won't look that good during actual gameplay."

Which by itself is already facepalm worthy, then you make claims about the lighting and details, which makes it even more ridiculous, because that's exactly what doesn't change from trailers to gameplay, then you throw in a Forza 4 looks better, and blame it on framerate, that you saw while sitting next to a friend, in a game where the framerate is 60fps 90% of the time, and it only really gets to you if you've actually been dedicated to playing the game alot.

I mean... come on son... Doom_Bringer was stealthier then that.
 
Smh... I meant PD already made the models.

It's not my fault that you can't express yourself properly. I still don't know what the hell you're talking about. What I was saying that it's insane that they model one car with a different skin for some redneck sport, but couldn't make some effort to model a car or two for some proper racing league. Insane, I tell ya.

The Steam Chat misses you <3
 
I've never seen PD mention this before and it's really not surprising considering how accurate the tracks are, but they do laser scanning for tracks

“For a single track, we take over 100,000 photos and laser scan the track surface, and we also use images captured from helicopters and satellites,” Mr. Yamauchi said. “The discrepancy of track accuracy is down to plus or minus one centimeter. We do the same for cars; we take several hundred photos for each car, laser scan the surface, the exterior, the interior, the instrument panels.”

http://wheels.blogs.nytimes.com/201...-games-can-influence-sports-car-design/?_r=1&

Credit to Dmarc_Atl from GTplanet.
 
I don't know much about this game in regards to performance and everyone's expectations, I am just giving you guys a report on what I saw.
also, I don't know how old the build is or anything like that.

the frame rate drops were evident even when there were no other cars on screen, it was all over the place and being a racing game makes it VERY noticeable, you really want a solid frame rate and preferably 60fps, if they had that at 720p then it's a BIG mistake trying for 1080p because like I said it's all over the place.

I recorded some footage but can't upload until tuesday as my adsl is shaped 'till then :(

This is why to me racing games like these need a steady frame rate with no screen tearing. Your eyes are so focused on the screen that any slight jarring takes away from the immersion. I also never understood why people still prefer behind the car view?

GT6 is vsynced. No more tearing.

Excellent news.
 
By the way, GT needs more Opel / Vauxhall:

Opel_Astra_OPC_2012_04.jpg



 

The Stealth Fox

Junior Member
I really do think the 1080p performance will carry over into the final version. The increase in resolution plus all the visual cleanup they're doing is gonna cost frames somewhere. Hopefully it won't go below 40.

Oh well, 16 cars, full weather, no garbage smoke effects and no jaggy shadows should be awesome, and overall, the game will be more visually consistent. They're also uprezzing the standards so they don't look like trash, so it's going to be a very consistent visual package. Not to mention improved UI and stuff.
 
Kaz just can't help himself. He's lives in the bigger is always better world. Doesn't matter if he can't get smooth performance at 1080p, he wants to be able to claim the highest resolution possible. Doesn't matter if the game has a completely inconsistent presentation, he's got to keep the standard cars in to keep the car count sky high.



At this point I'm nearly certain the retail version is going to perform poorly at 1080p. Kaz just couldn't help himself and they had to up that resolution even further. Call me stupid or a hater all you want, I just don't see them improving the framerate that much in this final stretch, especially considering the framerate is having problems with no cars on the track, or very few. Imagine when you throw in more cars and weather.

But, I'll be the first person to sing the praises of Polyphony if this game ships being rock solid at 1080p. I will be very impressed, but I just don't see it happening.

I never erally thought about it before and while I hate to admit it you're probably right.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
GT6 is vsynced. No more tearing.

So what happens if it drops below 60fps? Are we talking about just standard frame drops to 30fps or triple buffering? I would at least expect some soft v-sync, where they will let frames tear if they are in the overscan area.
 
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