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Dragon Quest 1-8 coming to smartphones.

Aeana

Member
People are just worried that this could mean DQ11 will be an iOS-exclusive. It's certainly becoming a strong possibility.

It's not a strong possibility. I'll quote myself from earlier in the thread:

Aeana said:
To those wondering about what this means about the future of Dragon Quest, I would like to bring you all back to this thread.

One thing I can say," he said, "looking across the series from DQ8 onward, is that the business model of creating a retail package and releasing it exclusively on a single platform has become difficult to execute. Gamers' play styles and tastes are getting segmented, and we can't settle on a single platform. We're also in an era where trying to make back development costs on a title good enough to be part of the main story is getting more difficult with the traditional business model. We have to build a new business model, one that doesn't end with a retail package being purchased.

The main thing we can take from this is that the days of platform exclusivity for Dragon Quest are most likely coming to an end, at the very least.
 

canedaddy

Member
SKn76Z3.jpg
Virtual stick, ugh. I'll stick with PS2 version of DQ8 until it comes to a gaming handheld.
 

Serandur

Member
I haven't paid much attention to DQ since X was announced as an MMO. Is there any chance we'll see another game like DQ VIII? Singleplayer with good story and visual quality on modern gaming hardware (PC/home console)?
 

luca1980

Banned
The only negative is touch screen controls. But with iOS7 having native controller support and throwing your iPhone into one of these, how is it any different from playing on a dedicated handheld?

logitechioscontroller.jpg

this would make me replay fft on iphone asap alongside making this whole dq collection worth indeed.
the problem is that maybe square-enix isn't even considering the possibility of this pad
 
Virtual stick, ugh. I'll stick with PS2 version of DQ8 until it comes to a gaming handheld.
It's not too bad in Chrono Trigger and the myriad of other games that use it well like Sonic CD. But still a lot worse than a real controller.

I hope that an Nvidia Shield 2 or something like that comes out. Where Nvidia makes the device more attractive and removes the unattractive original XBOX Controller look, makes the device smaller while retaining batter life, reduces weight, and improves button location(the start button on the Shield is in the wrong place, for instance).

Because playing Dragon Quest VIII or other Dragon Quest games like that on a nice Android handheld does sound like an attractive idea.

I also wouldn't mind buying a tablet plus buttons. I like the idea behind the JXD S7800, but JXD aren't a company I trust to buy a product from. I don't trust the build quality from an unknown company like them, I also hear that their products are loaded down with Chinese bloatware. If someone like Samsung or ASUS created something like the JXD S7800, though, I'd buy it immediately.

Because of games like Dragon Quest reaching "mobile", I really hope that more handheld-mobile fusion devices start surfacing like the Nvidia Shield and the JXD devices. And hopefully better than those, because, while I like both of those devices in concept, I don't want either of those particular devices right now.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I already played the fuck out of DQ1 on my dumb phone before. Will probably buy DQ5 on smartphone. Good game to play on the train.

It does in fact:

mogapro_02-610x405.jpg

God, that looks dumb as hell. I wouldn't be caught dead on a train with that thing. I'm not a huge smartphone gamer, but everything I play I want to be in TATE with one thumb interface. I'm not saying all games should be, but I'm naturally attracted to ones I can play without turning the screen.
 
this would make me replay fft on iphone asap alongside making this whole dq collection worth indeed.
the problem is that maybe square-enix isn't even considering the possibility of this pad

I don't know of any SE mobile games that have controller support currently

If that changes I might just be on board

DQ8 looks pretty damn gimped up though... Would rather have something of higher quality released on the Vita
 

Road

Member
It's Dragon Quest. Possibility of a loss ? Also, different price too. I doubt that Dragon Quest VIII on iOS/Android will make as much as more than 1 million unit sold at a 40€ price.

"DQ on handhelds brings in less money than DQ on home consoles. Didn't stop them from transitioning."

You can't take in account only how much it'll bring in, but how much it cost in the first place too.
 

Alboreo

Member
I have zero interest in mobile gaming, but honestly, if these were localized and released on Android I would probably buy them just to show Square Enix that there is a desire for Dragon Quest in the west.

I just really want my 3DS games.
 
That looks ugly
I don't think it looks that great. Though, it does look comfortable enough.

I also think it doesn't look as bad as that MOGA device that was posted.
That also doesn't look very good.

To be honest, the best looking Android or mobile gamepad device I've seen is the JXD S7800. And it's from a no-name company I don't trust. And reported to have problems like being loaded down with Chinese bloatware.

If a company I trusted like ASUS made something like it, though, I'd buy one in a heartbeat.
 

Branson

Member
It's always weird how they put stuff like this smartphones and not other handhelds. Does it cost a lot more to publish for the vita and 3ds? Also why wouldn't they use a better aspect ratio? You know, like turning the fucking phone on its side. I wish the iOS controllers were released already.
 

twelver

Member
I haven't paid much attention to DQ since X was announced as an MMO. Is there any chance we'll see another game like DQ VIII? Singleplayer with good story and visual quality on modern gaming hardware (PC/home console)?

This would make way too many people happy unfortunately. Makes too much sense.
 

Minsc

Gold Member
vNxmHda.jpg


I was curious about how the portrait orientation compares to the 4:3 PS2 version, so there's an image comparing the two (PS2 version ghosted over this with identically sized main characters), you can see you lose a little bit of width, less than I think people would have thought, and gain a lot of vertical detail.
 

Raw64life

Member
Not sure why everyone's considering this a "bad thing". Mobile is a great fit for DQ games, assuming they:

- Adapt the interface for mobile
- Don't shit up the graphics horribly like they did with those FF games
- Don't follow a F2P model with obstrusive IAP
- Don't overprice the app (lol)

How about - Release them in English.
 

Ifrit

Member
I think this is a pretty good fit, any pics of the other games besides VIII? Interested in how 3 is going to look like
 
Why would anybody get mad? Let Square Enix have their fun while they can. Nobody outside of Japan will give a shit about paying £20 for a dated RPG on their phone. SE's chasing the biggest market but doing it in an atypical SE fashion.

It's funny because one advantage I always saw in portable game systems over smartphones for publishers is that their users weren't trained to be so stingy and expect every game to cost like $2. I bought all the DS DQs for full price and they never felt like ripoffs to me.
 

Pooya

Member
I think they probably couldn't port it to 3DS... it's one of the more technically demanding PS2 games coming from Level-5 and we've seen PS2->3DS ports don't go all that smoothly, like with MGS3. Maybe it was a lot of work, they did a lot of work for DQ7 remake and that still sold less than DS remakes, which were a lot less ambitious in scope.

other than 3DS, next viable platform in Japan is PS3, looks like they don't want DQ games on PS3 for whatever reason whether it's a demographic issue or whatever else, not even their expensive MMO which is stuck on soon to be dead consoles right now and they go out of their way to stream it on mobile. The next viable platform is of course mobile in Japan and they're converging all of their efforts there. So it makes sense somewhat.
 
Port everything until there is nothing left to port
Maybe after they port everything to iOS and Android, they can port everything to something else.

I want their games on Steam. Though I'd like it if I didn't ever have to log in to anything, ever, like with Final Fantasy VII.

I get the feeling that Windows phone and tablet devices might vicariously help with that.
 
I think they probably couldn't port it to 3DS... it's one of the more technically demanding PS2 games coming from Level-5 and we've seen PS2->3DS ports don't go all that smoothly, like with MGS3. Maybe it was a lot of work, they did a lot of work for DQ7 remake and that still sold less than DS remakes, which were a lot less ambitious in scope.
.

Snake Eater is much more demanding than DQ8, and Konami put out a half-assed port of it with middling results. The 3DS looks better in some ways, but runs worse overall. DQ8 should be doable on 3DS, if Square-Enix took their time with the port.

However, I don't see that happening, and if it works on mobile (i.e., remains faithful to the original), I'm OK with this.
 
They might as well. I won't buy them, but someone out there might. They're great games that deserve to be played and this might help them reach a wider audience.

As a DQ fan of course I feel annoyed that they haven't announced DQVII 3DS for North America, but I still hold out hope it will be.
 

Frillen

Member
I didn't know where to post this, but I had a dream last night that S-E announced a FFVI remake for the 3DS. Now I'm sad :(
 

Road

Member
???

...i thought dqix for ds did wonders sales-wise...

It did, it is the best selling DQ ever.

There's an argument being made against DQ on iOS: that it's being sold a lower price, therefore 3DS is better. It's the same argument that could be made for DQ on home consoles x handhelds.

If we look at the price:

DQVIII: 3.55 million units x 9,240 yen = 32.8 billion yen
DQIX: 4.15 million units x 5,980 yen = 24.8 billion yen

If SE is looking only at the price they're selling, why are they still making DQ for handhelds instead of home consoles?
 

Vorg

Banned
I don't get the touch control complaints. I could understand not wanting to play fast paced action games on touch screens but I don't see how it would matter in turn based RPGS tbh.
 

Aeana

Member
I don't get the touch control complaints. I could understand not wanting to play fast paced action games on touch screens but I don't see how it would matter in turn based RPGS tbh.

Have you tried playing a tile-based RPG with a virtual dpad? Final Fantasy Dimensions, for instance. At minimum, they'll have to make it support analog-style movement like FF5 iOS does for it to feel decent. And this is really only a problem for DQ1-3, since the others already have that in their remakes.
 
If SE can't figure out how to optimize these games for one handed, touch screen gameplay they should just pack it up. Controller attachment would be complete overkill on a dragon quest game.
 
I think they probably couldn't port it to 3DS... it's one of the more technically demanding PS2 games coming from Level-5 and we've seen PS2->3DS ports don't go all that smoothly, like with MGS3. Maybe it was a lot of work, they did a lot of work for DQ7 remake and that still sold less than DS remakes, which were a lot less ambitious in scope.

other than 3DS, next viable platform in Japan is PS3, looks like they don't want DQ games on PS3 for whatever reason whether it's a demographic issue or whatever else, not even their expensive MMO which is stuck on soon to be dead consoles right now and they go out of their way to stream it on mobile. The next viable platform is of course mobile in Japan and they're converging all of their efforts there. So it makes sense somewhat.
Actually, mobile is probably the most viable option of the ones you listed.
Last year in Japan, mobile gaming software only racked in more cash than software+hardware for consoles+handhelds.
 

Pooya

Member
Actually, mobile is probably the most viable option of the ones you listed.
Last year in Japan, mobile gaming software only racked in more cash than software+hardware for consoles+handhelds.

yeah, I know. I was just going through the current viable traditional console platforms and why mobile seems like the only choice. Use of 'next' was probably inappropriate, more like most.
 

clem84

Gold Member
I haven't paid much attention to DQ since X was announced as an MMO. Is there any chance we'll see another game like DQ VIII? Singleplayer with good story and visual quality on modern gaming hardware (PC/home console)?

That's what we all want but given the direction SE is taking right now, it doesn't look likely.
 

stolin

Member
Ugh? Seriously?

Can we at least get the 3DS version of Dragon Quest 7 and a port/remake of Dragon Quest 8 for 3DS over here first?
That 25th Anniversary Collection for Wii would be nice as well.

Smartphones, ick.

I really, really like Dragon Quest games. Just over 2 years ago, I was one of the first in NA to 100% the game @ 773 hours. I played finished the versions that were translated on my consoles & handhelds. So I think I've got my DQ credentials.

I dislike phone games, doesn't do anything for me.. I'm beyond the audience of "oh my phone can play games too.." since I've been carrying a handheld around since the GameBoy. Still to this day there's a 3DS in my pocket whenever I leave the house for gaming & StreetPass. I'm not willing to lower my expectations for my portable gameplay with a phone.

My biggest beef is that it feels like a waste of development resources. Development time & money is limited and the way I see it is that these mobile ports are taking away both development time & money away from making new DQ games.

There is no proof there's a DQ audience on mobile. So this seems like a cheap hail may pass out there to see if they can make a quick buck.

I do not believe the mobile audience of 2 min quick fixes will appreciate what DQ games represent with a long gameplay quest. Because of this I fear it will change the game formula. I would love to see stats of people progress on these titles once they are released. I would bet that very few would put significant gameplay time into them on mobile. Maybe we'll get to see this info one day...

I'd love to be playing DQ7 on 3DS now, and DQ8 also on 3DS and even more would like DQX or DQXI and perhaps the reason these titles are not coming is because of fragmenting dev resources.
 

eojoko

Member
DQ IV-VI DS definitive.

DW 1-3 GBC definitive.

DQ 7 :(

DQ 8 :( (goat held back by load times. . . and battle system)

DQ 10 :O
 

Olli128

Member
Might be alright on IOS when apple releases those controller attachment things for it.. Would be much better on VITA or 3DS though
 

emag

Member
It did, it is the best selling DQ ever.

There's an argument being made against DQ on iOS: that it's being sold a lower price, therefore 3DS is better. It's the same argument that could be made for DQ on home consoles x handhelds.

If we look at the price:

DQVIII: 3.55 million units x 9,240 yen = 32.8 billion yen
DQIX: 4.15 million units x 5,980 yen = 24.8 billion yen

If SE is looking only at the price they're selling, why are they still making DQ for handhelds instead of home consoles?

Note that less than 50% of the retail price of a console game actually makes it to the publisher after distribution costs, the retailer cut, and platform royalties. 70% of the price of an iOS/Android game makes it to the publisher (Apple/Google takes 30%).

That's not in and of itself enough to make up the difference between a $60 console game and a $20 mobile download, but it is a factor to consider.
 

Celine

Member
It did, it is the best selling DQ ever.

There's an argument being made against DQ on iOS: that it's being sold a lower price, therefore 3DS is better. It's the same argument that could be made for DQ on home consoles x handhelds.

If we look at the price:

DQVIII: 3.55 million units x 9,240 yen = 32.8 billion yen
DQIX: 4.15 million units x 5,980 yen = 24.8 billion yen

If SE is looking only at the price they're selling, why are they still making DQ for handhelds instead of home consoles?
What home console?
The one that's dead or the one that struggles to break 10M? :p

But yeah if they think they could earn more profits on mobile then they will do it.
The problem for me in that case is that they more than likely will try to leverage other revenue streams potentially damaging the game flow.

Not that SE care anything other than getting more money as possible.
 
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