• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 42, 2013 (Oct 14 - Oct 20)

hongcha

Member
Launching a new console mid-generation, post Wii U, would be just asking for another disaster. They pretty much need to hold onto the Wii U for a few years now if they plan to stay in the console market.

They need to put out a cheaper redesign next year. Something more appealing, more refined, more distinct, and in more colours (they seem to be reaping the profits from all the different 3DS colour variations they have put out on the market). That, along with a steadier flow of quality software, should keep them afloat for the short-term.
 

watershed

Banned
Launching a new console mid-generation, post Wii U, would be just asking for another disaster. They pretty much need to hold onto the Wii U for a few years now if they plan to stay in the console market.

Define "mid-generation" though. I agree pulling support and launching a new console (if they do that) prematurely would hurt Nintendo but say this gen is another 6 to 8 years, I don't see the Wii U staying on the market that long.

I like the idea of a cheaper redesign but software support isn't just going to appear out of thin air and Nintendo is almost going it alone on games these days (lack of third party releases). And I don't know how much cheaper they can make a Wii U with the gamepad costs figured in.
 

hongcha

Member
And I don't know how much cheaper they can make a Wii U with the gamepad costs figured in.

Good point, but I think if they scaled down the Gamepad a bit, maybe with a slightly smaller screen, they could pull it off. Also, they could keep the console white or black, but introduce Gamepads in a variety of colours, much like their 3DS XL colour variations. There are a lot of different things they could play with, stylistically.
 
10/24 - Pawapuro Baseball 2013, Samurai Warriors 2 + Extreme Legends HD, Samurai Warriors 2 Empires HD
10/31 - Neptunia Rebirth, Gundam Breaker, Gundam Breaker Bundle
11/7 - Akiba's Trip 2, Extetra
11/14 - God Eater 2, God Eater Bundle, Vita TV
11/21 - Shin Atelier Rorona
11/28 - Dynasty Warriors 8 Extreme Legends, Criminal Girls Invitation
12/5 - Tearaway, Batman Blackgate
12/19 - Shin Gundam Musou, Madoka Magika Battle Pentagram
12/26 - Final Fantasy X HD, Final Fantasy X-2 HD , FFX|X-2 Bundle

Seems like a pretty solid Vita game release schedule for the rest of the year (as far as Japanese tastes are concerned). Early December could be rough (nothing on the 12th and Tearaway & Batman probably won't do well in Japan), but otherwise it ought to be able to maintain decent sales for the rest of the year.
 

Ty4on

Member
Define "mid-generation" though. I agree pulling support and launching a new console (if they do that) prematurely would hurt Nintendo but say this gen is another 6 to 8 years, I don't see the Wii U staying on the market that long.

I like the idea of a cheaper redesign but software support isn't just going to appear out of thin air and Nintendo is almost going it alone on games these days (lack of third party releases). And I don't know how much cheaper they can make a Wii U with the gamepad costs figured in.

The Gamepad is cheap. Seriously, it's a low res screen and a bunch of cheap sensors found in any phone. You can buy a tablet with a better screen and battery for less than 100$. What is costing them seems to be the custom CPU, GPU and (possibly) EDRAM.

The Android game systems and Vita TV are so cheap because they use cheap CPUs and GPUs produced in bucket loads. The Intel Bay Trail chips (used in tablets to compete with Android) are more expensive than the competition at 32 bucks.
 

watershed

Banned
The Gamepad is cheap. Seriously, it's a low res screen and a bunch of cheap sensors found in any phone. You can buy a tablet with a better screen and battery for less than 100$. What is costing them seems to be the custom CPU, GPU and (possibly) EDRAM.

The Android game systems and Vita TV are so cheap because they use cheap CPUs and GPUs produced in bucket loads. The Intel Bay Trail chips (used in tablets to compete with Android) are more expensive than the competition at 32 bucks.

Well, Nintendo has talked about the cost of the gamepad being not-insignificant in Iwata Asks before so I am assuming they know what they are talking about.

I'm thinking that gamepad costs will figure into how low Nintendo will be willing to price a potential Wii U redesign. Plus, I think they are still currently selling the Wii U at a loss.
 

Road

Member
All Famitsu:

{2005-04-07} [PS2] Saint Seiya: The Sanctuary (Bandai) - 80,748 / 127,509
{2007-02-01} [PS2] Saint Seiya: The Hades (Bandai Namco) - 20,745 / 36,811
{2011-11-23} [PS3] Saint Seiya: Sanctuary Battle (Bandai Namco) - 55,515 / 86,141
{2012-11-29} [PSP] Saint Seiya Omega: Ultimate Cosmo (Bandai Namco) - 6,281 / 11,618
{2013-10-17} [PS3] Saint Seiya: Brave Soldiers (Bandai Namco) - 22,225 / NEW


{2011-10-22} [PS3] FIFA 12 (Electronic Arts) - 22,470 / 51,344
{2011-10-22} [PSP] FIFA 12 (Electronic Arts) - - / 7,927
{2011-10-22} [360] FIFA 12 (Electronic Arts) - 2,489 / 4,121
{2012-03-15} [PSV] FIFA Soccer (Electronic Arts) - 5,090 / 14,545
{2012-10-18} [PS3] FIFA 13 (Electronic Arts) - 34,721 / 55,004
{2012-10-18} [PSV] FIFA 13 (Electronic Arts) - 3,317 / 9,879
{2012-10-18} [PSP] FIFA 13 (Electronic Arts) - - / 8,534
{2012-10-18} [360] FIFA 13 (Electronic Arts) - 2,960 / 4,407
{2012-12-08} [WIU] FIFA 13 (Electronic Arts) - - / 4,601
{2013-10-17} [PS3] FIFA 14 (Electronic Arts) - 27,488 / NEW
{2013-10-17} [PSV] FIFA 14 (Electronic Arts) - 2,494 / NEW

{2013-10-17} [PSP] FIFA 14 (Electronic Arts) - - / -
{2013-10-17} [360] FIFA 14 (Electronic Arts) - - / -



{1996-02-23} [SAT] J.League Let's Make a Soccer Team! (SEGA) - 104,850 / 228,394
{1997-11-20} [SAT] J.League Let's Make a Soccer Team! 2 (SEGA) - 173,310 / 432,572
{1999-09-30} [SDC] J.League Let's Make a Soccer Team! (SEGA) - 159,725 / 305,336
{2000-12-21} [SDC] SakaTsuku Tokudaigou: J.League Let's Make a Soccer Team (SEGA) - 85,991 / 171,919
{2001-12-13} [SDC] SakaTsuku Tokudaigou 2: J.League Let's Make a Soccer Team (SEGA) - 31,436 / 61,187
{2002-03-07} [PS2] SakaTsuku 2002 J.League Let's Make a Soccer Team! (SEGA) - 216,416 / 532,060
{2002-09-05} [GBA] J.League Let's Make a Soccer Team! Advance (SEGA) - 9,509 / 19,160
{2003-06-05} [PS2] J.League Let's Make a Soccer Team! 3 (SEGA) - 258,309 / 507,873
{2004-06-24} [PS2] J.League Let's Make a Soccer Team! '04 (SEGA) - 194,275 / 351,488
{2006-03-29} [PS2] Let's Make a Soccer Team! (SEGA) - 153,906 / 247,931
{2007-02-01} [PS2] J.League Let's Make a Soccer Team! 5 (SEGA) - 108,334 / 174,906
{2009-11-12} [PSP] J.League Let's Make a Soccer Team! 6: Pride of J (SEGA) - 90,250 / 167,349
{2011-08-04} [PSP] J.League Let's Make a Soccer Team! 7: Euro Plus (SEGA) - 93,940 / 168,263
{2013-10-10} [PS3] SakaTsuku Let's Make a Soccer Team! (SEGA) - 70,616 / 84,929
{2013-10-10} [PSV] SakaTsuku Let's Make a Soccer Team! (SEGA) - 31,654 / 37,790
{2013-10-17} [PSP] J.League Let's Make a Soccer Team! 8 Euro Plus (SEGA) - 6,657 / NEW


{2010-02-18} [PS3] Heavy Rain (SCE) - 26,058 / 39,551
{2013-10-17} [PS3] Beyond: Two Souls (SCE) - 22,911 / NEW


{2012-07-05} [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-tachi kara Nigekire! (Bandai Namco) - 30,054 / 521,627
{2013-10-17} [3DS] Battle for Money Sentouchu: Densetsu no Shinobi to Survival Battle! (Bandai Namco) - 43,143 / NEW




Looks like GTAV could likely outsell Yakuza 5. Pretty great showing.

According to Media Create, yes:

cumulativesales-ps3ontylt5.png


Yakuza 5 was last seen with 561k (in January)


Famitsu:

cumulativesales-ps3onrgyy2.png


Dragon's Dogma stopped at 470k.

Whether Take Two will achieve their goal, depends on which tracker is telling the truth.
 

Takao

Banned
{1996-02-23} [SAT] J.League Let's Make a Soccer Team! (SEGA) - 104,850 / 228,394
{1997-11-20} [SAT] J.League Let's Make a Soccer Team! 2 (SEGA) - 173,310 / 432,572
{1999-09-30} [SDC] J.League Let's Make a Soccer Team! (SEGA) - 159,725 / 305,336
{2000-12-21} [SDC] SakaTsuku Tokudaigou: J.League Let's Make a Soccer Team (SEGA) - 85,991 / 171,919
{2001-12-13} [SDC] SakaTsuku Tokudaigou 2: J.League Let's Make a Soccer Team (SEGA) - 31,436 / 61,187
{2002-03-07} [PS2] SakaTsuku 2002 J.League Let's Make a Soccer Team! (SEGA) - 216,416 / 532,060
{2002-09-05} [GBA] J.League Let's Make a Soccer Team! Advance (SEGA) - 9,509 / 19,160
{2003-06-05} [PS2] J.League Let's Make a Soccer Team! 3 (SEGA) - 258,309 / 507,873
{2004-06-24} [PS2] J.League Let's Make a Soccer Team! '04 (SEGA) - 194,275 / 351,488
{2006-03-29} [PS2] Let's Make a Soccer Team! (SEGA) - 153,906 / 247,931
{2007-02-01} [PS2] J.League Let's Make a Soccer Team! 5 (SEGA) - 108,334 / 174,906
{2009-11-12} [PSP] J.League Let's Make a Soccer Team! 6: Pride of J (SEGA) - 90,250 / 167,349
{2011-08-04} [PSP] J.League Let's Make a Soccer Team! 7: Euro Plus (SEGA) - 93,940 / 168,263
{2013-10-10} [PS3] SakaTsuku Let's Make a Soccer Team! (SEGA) - 70,616 / 84,929
{2013-10-10} [PSV] SakaTsuku Let's Make a Soccer Team! (SEGA) - 31,654 / 37,790
{2013-10-17} [PSP] J.League Let's Make a Soccer Team! 8 Euro Plus (SEGA) - 6,657 / NEW

Yikes

Hopefully with Saint Seiya bombing Dimps will go back to Dragon Ball.
 

pixelbox

Member
Eh, PSP had more momentum at the end of it's life than the DS did. It was even handily kicking the ass of the 3DS during most of it's first year. So PsP having no momentum is completely false. The reason why the Vita had no momentum from the psp was simply due to Sony and they're significant screw ups. No physical backwards compatibility (which is pretty much what the vast majority of Japan dealt with) so they essentially competed against, hidden costs when obtaining the device, no MH whatsoever despite the fact it singlehanded saved the psp in Japan and the list goes on.

I never said anything about momentum. Point blank, the PSP was not the dominate handheld, period. The PSP was a successful port machine and that's what saved it. And you are right with the screw-ups, it did hurt the Vita greatly but now we see Sony creating their own games for it and building an arsenal. As for MH, it wouldn't have been shit without the PSP, there were mutual gains there so let's not downplay that either. You had CC, GE, MGS and other games to sustain the PSP other than MH.
 

zroid

Banned
Do you even know who Chris1964 is? You've got some balls telling him to grow up, he certainly has a lot more clout here than you do.

Really no reason to get so defensive, dude. Chris joked about a meme, and someone told him to "grow up". There's not much more to it than that.
 

Kid Ying

Member
USA:

Wind Waker HD (North American eShop) (as of September 26th): 66,000
Wind Waker HD (USA retail, standalone + hardware bundle) (as of October 5th): 123,000 (good majority is hardware bundles)


Projecting the same optimistic eShop ratio onto Japanese sales:

Wind Waker HD (eShop): ~20,000
Wind Waker HD (Retail): ~41,102 (Japan) (As of October 13th)

In reality though, Japanese eShop sales are probably lower than that figure, because digital and retail versions were released on the same day, unlike the digital bonus that North America enjoyed.

But 20,000 Japanese eShop sales would probably be the maximum threshold for Wind Waker's success. So if I were to peg Wind Waker's total Japanese sales, it would be somewhere <61K.
I know its a very optimistic projection, but i have to say this would be very hard to see. The game is the lowest nintendo published game in the all time rankings (besides w101 and rayman). That would mean any game higher on that list would have to sell better. Eshop would be a very prolific place if that was true.

I think ww sales are between 5 to 10k, which is also the same place where i put game and wario and lego. Monster hunter, Pikmin, Mario u.... Those are the ones i think may have something like 20k sales or better.

Usually Nintendo is opening up more their eshop rankings with the best sales of the week, maybe they will start to show more details and show some numbers some time.
 
I know its a very optimistic projection, but i have to say this would be very hard to see. The game is the lowest nintendo published game in the all time rankings (besides w101 and rayman). That would mean any game higher on that list would have to sell better. Eshop would be a very prolific place if that was true.

I think ww sales are between 5 to 10k, which is also the same place where i put game and wario and lego. Monster hunter, Pikmin, Mario u.... Those are the ones i think may have something like 20k sales or better.

Usually Nintendo is opening up more their eshop rankings with the best sales of the week, maybe they will start to show more details and show some numbers some time.

That eShop number for North America I gave was fact, not conjecture, but I do agree that Japanese WW eShop sales are around the 10K mark.
 
Why? I mean, like a lot of franchises Sakatsuku declined after the PS2 era, but the combined Vita+PS3 total seems be close to the PSP games so far (they had decent legs) and I believe the PSP game is just a "legacy edition" style minor update to the previous one,
 
I never said anything about momentum. Point blank, the PSP was not the dominate handheld, period. The PSP was a successful port machine and that's what saved it. And you are right with the screw-ups, it did hurt the Vita greatly but now we see Sony creating their own games for it and building an arsenal. As for MH, it wouldn't have been shit without the PSP, there were mutual gains there so let's not downplay that either. You had CC, GE, MGS and other games to sustain the PSP other than MH.
For their home consoles, not the Vita.
 

extralite

Member
And I won't say anything about Vita TV, but as a device it's much more designed for the west because outside of the pricepoint what appeal does it actually have in Japan?

You repeatedly argued in the past that PS3 and Wii U especially are at the right price because if you lower the price further the U would be the same price as the 3DS LL.

Another thing argued here a lot is that portables are more popular than consoles in Japan, that consoles are on their way out even. If that were to be true, why should the Wii U be more expensive than the 3DS LL? Since handhelds are more popular why are people expected to pay more for the console? Because the console costs more to build? That doesn't matter to the consumer at all.

PS Vita is an experiment because it dares to sell a console with comparable power to both another console and the current portable, but at a lower price than both.

Historically handhelds came to a market that was already buying consoles. The gameboy was successful as a supplement system for people who also wanted to play on the go and for people who couldn't afford a console. That'd be children or parents who bought it for their children not just because of the price but also because their kids wouldn't hog the TV with a portable.

But with the later Gameboy models that had graphics comparable to earlier console gens and neat design features like the clamshell of the SP, portables started to rival consoles. They also became more expensive.

With the PSP, Sony went after an older market, Nintendo with the DS did too. Prices reached new heights as well.

Now if you are already spending almost as much on your handheld as you did on a console in the past, not to mention you keep rebuying the handheld for the revisions, it becomes increasingly difficult to justify buying both a handheld and a console. Especially since console average prices went up too.

DS and PSP were already popular when Wii and PS3 arrived. The latter two had problems, Wii wasn't a hit with core gamers in the long run, PS3 failed to capture the casual audience. The portables were just the better choices because they had much better libraries and were less expensive and had nice enough graphics that you could enjoy both on the go and at home.

Why buy a console if you already have a handheld in Japan?

This is why the lower price point is such an asset for the Vita TV. It is cheap enough to buy on impulse, it can be the secondary device to the prefered main system, i.e. a portable and you can even play many of the same games that you already bought for that portable.

I don't think people in Japan really have a preference per se for portables over consoles. For example DQX9 didn't sell more on DS because it was on a portable. It sold better because of multiplayer and DLC which prolonged its life. DQ always does great on a platform that does well, DS just happened to be that platform.

Playing on the big screen has its appeal. It's just not worth paying a premium when you can already play on your portable. So the other appeal the Vita TV has besides price is playing on the big screen.

And you're a fool if you really think Japanese gamers prefer playing on a small screen. They don't. They just don't mind. Until they can choose. I saw posts on Miiverse saying that playing DQX on the gamepad is kind of underwhelming compared to playing it on the TV.

That may be anecdotal but we really only know that portables sell more than consoles, not why they do. Price could still be one of the crucial reasons to consider.

PS3 made consoles expensive. Even Nintendo followed down that path with the Wii U. Now Sony is trying to fix the image of consoles by making them less expensive.
 

hongcha

Member
For their home consoles, not the Vita.

Incorrect. Sony is making a bunch of games for the Vita. Freedom Wars, Ore no Shikabane o Koete Yuku 2, Soul Sacrifice Delta, Soul Sacrifice 2, Gravity Daze 2, etc. Killzone Mercenary just came out too.

You can't keep beating the "Sony isn't supporting the Vita" drum.
 

L Thammy

Member
I never said anything about momentum. Point blank, the PSP was not the dominate handheld, period. The PSP was a successful port machine and that's what saved it. And you are right with the screw-ups, it did hurt the Vita greatly but now we see Sony creating their own games for it and building an arsenal. As for MH, it wouldn't have been shit without the PSP, there were mutual gains there so let's not downplay that either. You had CC, GE, MGS and other games to sustain the PSP other than MH.

It was?

Code:
1 	PSP 	2010-12-01 	4628 	Monster Hunter Portable 3rd 	Capcom 	5800 	4,502,446
2 	PSP 	2008-03-27 	2838 	Monster Hunter Portable 2nd G 	Capcom 	4800 	2,452,111
3 	PSP 	2007-02-22 	412 	Monster Hunter Portable 2nd 	Capcom 	5229 	1,720,397
4 	PSP 	2008-10-30 	3256 	Monster Hunter Portable 2nd G (BCapcom 	3140 	1,110,614
5 	PSP 	2008-12-18 	3318 	Dissidia: Final Fantasy 	Square E6090 	902,398
6 	PSP 	2007-09-13 	351 	Crisis Core: Final Fantasy VII 	Square E6090 	809,825
7 	PSP 	2010-04-29 	3966 	Metal Gear Solid: Peace Walker 	Konami 	5229 	790,053
8 	PSP 	2010-01-09 	3831 	Kingdom Hearts: Birth by Sleep 	Square E6090 	733,248
9 	PSP 	2011-10-27 	5293 	Final Fantasy Type-0 		Square E7700 	696,428
10 	PSP 	2005-12-01 	411 	Monster Hunter Portable 	Capcom 	5040 	668,964
11 	PSP 	2008-07-31 	3058 	Phantasy Star Portable 		Sega 	5040 	633,954
12 	PSP 	2010-02-04 	3854 	God Eater 			Namco Ba5229 	617,828
13 	PSP 	2009-12-24 	3830 	Monster Hunter Portable 2nd G (BCapcom 	3140 	592,747
14 	PSP 	2009-12-03 	3804 	Phantasy Star Portable 2 	Sega 	5040 	590,527
15 	PSP 	2010-08-26 	4506 	Monster Hunter Diary: Poka Poka Capcom 	3990 	548,968
16 	PSP 	2011-03-03 	4722 	Dissidia: 012 (Duodecim) Final FSquare E6090 	461,086
17 	PSP 	2010-10-28 	4581 	GOD EATER BURST 		Namco Ba5229 	436,158
18 	PSP 	2008-11-20 	3283 	Mobile Suit Gundam: Gundam vs. GNamco Ba5040 	415,891
19 	PSP 	2010-12-23 	4653 	When you fall in love with idle Namco Ba5229 	410,673
20 	PSP 	2004-12-12 	383 	Hot Shots Golf: Open Tee 	SCEJ 	5040 	399,161

I guess there were Monster Hunter and Phantasy Star ports up there, but those don't seem to be the usual case because of their multiplayer focus. Rather, I think PSP's success was largely because they had a lot of developers on board making original games. The Vita's still got support from a lot of them, but the larger ones seem to have mostly left.

Sony's support of the Vita is commendable, but what they should do is fill in the gaps in their lineup. Try to get Vita out of the otaku ghetto. If Soul Sacrifice and Freedom Wars are meant as MH replacements, than God Eater and Toukiden do the job better. That is, Sony would be making a better use of their resources if they tried to make a Final Fantasy replacement.
 

Takao

Banned
Apparently they are working on a Final Fantasy replacement ... for PS4. I know that makes little sense given that platform has that franchise, but hey I'm not Shuhei Yoshida.*

*same guy behind I Can't Believe It's Not God Eater on Vita, and supposedly another spiritual successor to Demon's Souls on PS4.
 
Somehow the WiiU found a way to become more depressing than last week. It's such a good system,it deserves better than this. But I'm losing faith that it's going to get it.

On the other hand, the Vita is still selling alright, hopefully this keeps up and Sony successfully resurrect it, at least in Japan. Given how the PSP continues to hang on, there's got to he a pent up audience looking to upgrade. Hopefully it gets a broader range of software in the new year.
 

Bruno MB

Member
Sell-through percentage for some titles:

01./01. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 591.025 / 2.687.075 (-72%) <87,8%> (373.000 units in stock)
02./03. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990) - 97.336 / 2.915.273 (-12%) <97,2%> (84.000 units in stock)
03./02. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770) - 83.991 / 388.743 (-72%) <92,1%> (33.000 units in stock)
06./00. [PS3] Beyond: Two Souls <ADV> (Sony Computer Entertainment) {2013.10.17} (¥5.980) - 22.911 / NEW <47,8%> (25.000 units in stock)

Pokémon X / Y is not the only title with a big discrepancy between Famitsu and Media Create, there is also Grand Theft Auto V.

Media Create (sales to consumers) - 448.000
Famitsu (shipped number) - 422.000
 
Sony's support of the Vita is commendable, but what they should do is fill in the gaps in their lineup. Try to get Vita out of the otaku ghetto. If Soul Sacrifice and Freedom Wars are meant as MH replacements, than God Eater and Toukiden do the job better.

This so much, especially the part about the otaku ghetto.

*posted from my Vita*
 

RM8

Member
I can't believe how terrible WiiU is doing. A couple of years ago I didn't think we'd see something selling like Dreamcast again, especially not a system with Mario.

I think WiiU will keep existing only because Nintendo can afford it. Nintendo's 3DS focus won't stop anytime soon, 3DS has the job of making some money for Nintendo and providing money to throw at WiiU. I don't want to be a pessimist but I'm not seeing how WiiU can make a comeback. It doesn't have what it takes to compete against the beefier, mainstream gaming systems and the Wii Fit crowd is simply not here anymore. I'm hoping for overall GameCube numbers, but even that it's being optimistic right now, wow.

I haven't bought one, lol.
 

ZSaberLink

Media Create Maven
While I have no idea whether there will be any lasting impact of the price cut/bundle, do people really believe the interest in Pikmin 3 (22k sales that week) is greater than these 2 huge bundles?

Looking at the Vita price drops/model revisions, it looks like the consoles can dip pretty low before having some sort of temporary boost.

I personally think if Wii Us don't sell at least 20k the week of the bundles' release, then it's absolutely terrible and pretty much a failure. I also think sales the week of Mario 3D World's release will be greater than Pikmin 3's as well (over 22k). The question is whether it's significantly greater. Honestly the Wii U's 2 biggest games in Japan release on the same day (Taiko and Mario 3D World), so you would hope that would at least generate some temporary interest and hopefully a little momentum into the holidays. I guess we'll see.

tl;dr = I predict Mario 3D World + Taiko week > new bundle week > Pikmin 3 week (22k)
 

Enectic

Banned
The 3DS numbers are insane! I remember when this system was "dying" not too long ago. Oh what change a price drop and great titles make!
 

Dash Kappei

Not actually that important
Really no reason to get so defensive, dude. Chris joked about a meme, and someone told him to "grow up". There's not much more to it than that.

Seriously, all these *GAFusername* defense force at work are so fuckin' annoying, let the interested parties speak/let it go themselves.
 
Launching a new console mid-generation, post Wii U, would be just asking for another disaster. They pretty much need to hold onto the Wii U for a few years now if they plan to stay in the console market.

Why?

Sure, it would be another disaster if the next console is another concept less system like the WiiU. But the WiiU sells aren't subpar but nonexistent, supporting such a console would only damage the Nintendo brand.

And it's not you would disappoint many WiiU owners now.
 
WTF @ people saying MH4 is tracking anywhere near MHP3? MHP3 was at 4 million on Media Create by this point. Yes, it will start tracking above it starting next week but the chasm between the two games is massive even with digital sales and the longer holiday.

Who said it was tracking near MHP3rd. I said it had a chance to do better which most people shrugged off. Do you really think the holidays will do nothing for the game? The fact you can ignore MHP3rd was launched during the busiest time of the year is kind of mind boggling. At worst at this point it's going to end up slightly short of MHP3rd's original LTD and I really don't see how that's not impressive when they did a complete platform holder switch and this is the 2nd game in the series on this platform when the PSP had a multitude of releases to get MHP3rd as big as it was.

The 3DS numbers are insane! I remember when this system was "dying" not too long ago. Oh what change a price drop and great titles make!

Yeah who would have thought having a great lineup and low price would lead to higher sales.
 

Bo130

Member
Is there any website or someone who can support me with the next months releases for Nintendo 3DS and Wii U? I'm using GameFAQs for it right now, but I don't know if something is missing from there.
 

L Thammy

Member
Why?

Sure, it would be another disaster if the next console is another concept less system like the WiiU. But the WiiU sells aren't subpar but nonexistent, supporting such a console would only damage the Nintendo brand.

And it's not you would disappoint many WiiU owners now.

It will be much easier for Nintendo to come up with a strong console concept, do the appropriate R&D, and roll it out in a competent if they rush it out as a replacement for the Wii U.

Someone mentioned this before, but the GameCube-esque short gen is much more plausible.

What's the story behind this? Never heard of it...

He's either talking about Soul Sacrifice or Freedom Wars.
 

pixelbox

Member
It was?

Code:
1 	PSP 	2010-12-01 	4628 	Monster Hunter Portable 3rd 	Capcom 	5800 	4,502,446
2 	PSP 	2008-03-27 	2838 	Monster Hunter Portable 2nd G 	Capcom 	4800 	2,452,111
3 	PSP 	2007-02-22 	412 	Monster Hunter Portable 2nd 	Capcom 	5229 	1,720,397
4 	PSP 	2008-10-30 	3256 	Monster Hunter Portable 2nd G (BCapcom 	3140 	1,110,614
5 	PSP 	2008-12-18 	3318 	Dissidia: Final Fantasy 	Square E6090 	902,398
6 	PSP 	2007-09-13 	351 	Crisis Core: Final Fantasy VII 	Square E6090 	809,825
7 	PSP 	2010-04-29 	3966 	Metal Gear Solid: Peace Walker 	Konami 	5229 	790,053
8 	PSP 	2010-01-09 	3831 	Kingdom Hearts: Birth by Sleep 	Square E6090 	733,248
9 	PSP 	2011-10-27 	5293 	Final Fantasy Type-0 		Square E7700 	696,428
10 	PSP 	2005-12-01 	411 	Monster Hunter Portable 	Capcom 	5040 	668,964
11 	PSP 	2008-07-31 	3058 	Phantasy Star Portable 		Sega 	5040 	633,954
12 	PSP 	2010-02-04 	3854 	God Eater 			Namco Ba5229 	617,828
13 	PSP 	2009-12-24 	3830 	Monster Hunter Portable 2nd G (BCapcom 	3140 	592,747
14 	PSP 	2009-12-03 	3804 	Phantasy Star Portable 2 	Sega 	5040 	590,527
15 	PSP 	2010-08-26 	4506 	Monster Hunter Diary: Poka Poka Capcom 	3990 	548,968
16 	PSP 	2011-03-03 	4722 	Dissidia: 012 (Duodecim) Final FSquare E6090 	461,086
17 	PSP 	2010-10-28 	4581 	GOD EATER BURST 		Namco Ba5229 	436,158
18 	PSP 	2008-11-20 	3283 	Mobile Suit Gundam: Gundam vs. GNamco Ba5040 	415,891
19 	PSP 	2010-12-23 	4653 	When you fall in love with idle Namco Ba5229 	410,673
20 	PSP 	2004-12-12 	383 	Hot Shots Golf: Open Tee 	SCEJ 	5040 	399,161

I guess there were Monster Hunter and Phantasy Star ports up there, but those don't seem to be the usual case because of their multiplayer focus. Rather, I think PSP's success was largely because they had a lot of developers on board making original games. The Vita's still got support from a lot of them, but the larger ones seem to have mostly left.

Sony's support of the Vita is commendable, but what they should do is fill in the gaps in their lineup. Try to get Vita out of the otaku ghetto. If Soul Sacrifice and Freedom Wars are meant as MH replacements, than God Eater and Toukiden do the job better. That is, Sony would be making a better use of their resources if they tried to make a Final Fantasy replacement.
What i meant was engine ports and what you just listed proves my point. 80% of those games are existing franchises with existing engines so it was a low risk, high reward endeavor. Now what's funny is now people recognize the PSP as having one of the greatest libraries but back then it was a port machine...

Sony is already filling the blinks with their own titles, which they should have done back then. People refuse to see the new ips released and soon to be released on the Vita and that's ok. This is a marathon. Soon those titles will be synonymous with the portable and become expected successful titles available nowhere else.

Also that list really shows the success trajectories for those franchises, notably MH. I mean it really took off after the first and G versions. And then you have GE which did around the same numbers as MHP. At this rate and attach rate of the Vita it could do2 million.
 

Jonnyram

Member
Sony's support of the Vita is commendable, but what they should do is fill in the gaps in their lineup. Try to get Vita out of the otaku ghetto. If Soul Sacrifice and Freedom Wars are meant as MH replacements, than God Eater and Toukiden do the job better. That is, Sony would be making a better use of their resources if they tried to make a Final Fantasy replacement.
I think we'll see some interesting things coming out of Sony's ties with Playism, but I would like to see them put more investment in this area themselves. More games like Gravity Daze would certainly be welcome, and there are a few popular PS franchises they could do to revisit &#8212; My Summer Vacation, Patapon, Parappa the Rapper, Vib Ribbon (god how good would this be with music DLC), Ape Escape, etc. That said, it's not a sprint, and I think the Vita is gonna carve out a good userbase in the next few years.
 

Honey Bunny

Member
Meh, they're not even packing in a game that showcases the tablet anymore in the US.

"Some games may require the WIi U GamePad. GamePad sold separately."

I can see it. It's basically the Nintendo equivalent of the Vita TV situation. A hardware revision that drops the trademark functionality of the system to hit a lower pricepoint, sacrificing some of the system library's compatibility for the sake of a HW boost and sold alongside the original hardware configuration rather than as a replacement.
 
Who said it was tracking near MHP3rd. I said it had a chance to do better which most people shrugged off. Do you really think the holidays will do nothing for the game? The fact you can ignore MHP3rd was launched during the busiest time of the year is kind of mind boggling. At worst at this point it's going to end up slightly short of MHP3rd's original LTD and I really don't see how that's not impressive when they did a complete platform holder switch and this is the 2nd game in the series on this platform when the PSP had a multitude of releases to get MHP3rd as big as it was.



Yeah who would have thought having a great lineup and low price would lead to higher sales.

Even Pokemon X/Y will fall behind Portable 3rd when it comes to short legs. Portable 3rd sold 4m in 6 weeks, according to garaph Pokemon B/W is the only game that sold faster than that (4m in 4 weeks).

Beating Portable 3rd LTD is not an easy task too, according to Famitsu it's at 4.8m+ and to Dengeki top 50 it's already at 5m+ (it charted there just like 3/4 weeks ago actually). Only like 8 games sold more than 5m in entire history of Japan iirc.
 
D

Deleted member 125677

Unconfirmed Member
GE2 and Vita tv should bump Vita up over 100k for that week at least? I wonder if it will keep the momentum through the holidays
 
Even Pokemon X/Y will fall behind Portable 3rd when it comes to short legs. Portable 3rd sold 4m in 6 weeks, according to garaph Pokemon B/W is the only game that sold faster than that (4m in 4 weeks).

You can't compare a game that was launched in december with a game that was launched in october.
 
Top Bottom