He makes his point as if everyone is ragging on a singular title, which is not the case.
It's still baffling that a lot of these people with outlets to a big audience still don't understand the nature of the furor.
It's this quote of his that gets me:
"I still want a game to look interesting more than I want it looking better than ANY game I have ever played"
No Sess, people aren't being critical because Ghosts on the One isn't the best looking game ever; the Xbox version of Ghosts isn't in a vacuum. The furor comes from the fact that there is another version that provides a better experience for a cheaper cost. Yes, I believe graphics (and technical superiority) will differentiate the experience between multiplat titles.
He talks about AI and aesthetics (lighting, coloring, textures all factor into this I'd imagine) as if they aren't related at all to the power under the hood. None of this relates to titles specifically made to be on a smaller scale, but rather games who will attempt to push the scope of what wasn't possible last gen (and multiplats will be a part of this).
The controversy doesn't start and end here, but rather what this means for the future given what we know about both systems now. Why can't they get that?