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Super Mario 3D World | Review Thread

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Air

Banned
While I loved sunshine (I think I still have it), it definitely was the low point of mario games. Say what you want about NSMB, but atleast the levels are interesting.
 

andymcc

Banned
I think the best evidence Sunshine wasn't finished was the hotel level.

That, the awful theme park level (with the camera that gets stuck EVERYWHERE) and the underside of Pianta Village indicate that the game was sorta half-baked.

Yeah with the exception of Noki bay i must admit that both the environments and the design for the second half of the game isn't very good compared to first half imo.

The challenge stages in the second half were better but, overall, i agree with you.
 

Javier

Member
I'd say the best evidence that Sunshine wasn't finished was the Pachinko level. Physics all over the place in that bitch.
 

Village

Member
I think Sunshine has its fair share of charm, but I think the setting lacks diversity in the levels
I find the entire world to be a diverse level, and something that has yet to be replicated in the mario series so I disagree.

, and it's clear that it's not a finished game. This is evidenced by the reliance on the blue coins and repetitive tasks
I agree
("find the red coins again!", "catch Shadow Mario again!"). All in all, I think F.L.U.D.D. afforded some neat platforming possibilities, and the secret levels were good fun, but aside from that very little stands out about it.
I found having to use fludd quite fun, but I feel like regular Mario should have mixed in more with out it being a hindrance. Just a game play change up. Like every time you got fludd taken away it was always bad. I felt like their should have been platforming you couldn't do with fludd.


Aside from that, I hated the Pianta,
I thought they were fun. They keep foreign prisons, with out reasonable trial, but fun.

and I hated Bowser Jr.
How dare you, we must do battle.

And the island setting didn't deserve an entire game. But having said that, I still like Sunshine a fair amount.
I think more games should be all tropical island centric. So sunshine was amazing~
 
super-mario-sunshine-pinna-park-episode-5.jpg2.PNG


the electric enemies aren't nearly as annoying as the camera. That was the hardest boss in the game. About 10x as hard as "HOW DARE YOU RUIN MY FAMILY VACATION" joke end boss
 

oatmeal

Banned
Ya'll are crazy saying Sunshine is a BAD game.

It's not as good as Mario 64, but it's still a very solid game with INCREDIBLE controls.

Its issues are:

1. Too few areas
2. Too many objectives per area
3. Blue Coins

Other than that, it was pretty fantastic.
 
The variations of the tropical setting would have made for a great addition. But as a replacement for the usual themes? Not a good trade-off.

FLUDD is too good not to be revisited though.
 

goldenpp72

Member
This game is actually making me reconsider buying a Playstation 4. It was so fun when I played it earlier in the year that it had me hooked. Ugh, I have about a week to decide thanks to the AUS two week delay of the Playstation. Had tropical Freeze not been delayed this would probably be a much more clear cut decision.

Nothing on the PS4 or Xbox One will compare to this game this year, or likely next year, it's the reason I have decided to hold off on the new consoles actually. Seeing all the 'Killzone is pretty good for a rushed launch game!!!' kinds of post in regards to seemingly every game has helped prove that point.
 

Toad.T

Banned
Nintendo did make a bad Mario game though

It was called New Super Mario Bros 2

Fixed.

Even if the game was timed better (3 months between this and U.), the main draw of the game is just unappealing, even without the lackluster reward. Combined with the drawbacks of the NSMB series in general and you got yourself something forgettable.

The level design was alright, though.
 

guek

Banned
I don't think sunshine is a bad game but I think the fact that I found the FLUDD-less levels the most enjoyable parts of the game to be very telling
 
WIndwaker and Sunshine are horrible games now?

What the hell is in the water?
They're not bad games, but they are disappointing. Neither one is quite up to series standards. When they're good they're great, but the more refined elements end up underscoring some very noticeable shortcomings. Both are clearly bereft of a good chunk of content that would have rounded them out, and both use tedious filler in place of substantive additions to pad the experience. The entire structure of each game suffers as a result, and neither title ever manages to deliver on the promise implicit in its initial set up, or as the generational iteration of the franchise it belongs to. True, they still beat the pants off most games in their respective genres, because Nintendo has insanely talented developers, but that doesn't make the shortcuts they took any less noticeable. Instead they're good games with great moments that never manage to quite capitalize on their own potential.
 

mstevens

Member
Fixed.

Even if the game was timed better (3 months between this and U.), the main draw of the game is just unappealing, even without the lackluster reward. Combined with the drawbacks of the NSMB series in general and you got yourself something forgettable.

The level design was alright, though.

I agree. I LOVE NBMSU but I couldn't get into NSMB2 at all. One of the only first part Nintendo games I've been so "meh" about.
 

Sciz

Member
The original NSMB has a 90 Metacritic. Does anyone actually like that game, in hindsight? Were all those 9/10s justified by the quality of that game? Or was it the nostalgia/novelty factor of seeing a brand new 2d Mario after so many years?

It isn't a 9, but it actually did make some genuine attempts at changing up the formula, and the rest of the NSMBs owe a lot to it.
 
I think Sunshine has its fair share of charm, but I think the setting lacks diversity in the levels, and it's clear that it's not a finished game. This is evidenced by the reliance on the blue coins and repetitive tasks ("find the red coins again!", "catch Shadow Mario again!"). All in all, I think F.L.U.D.D. afforded some neat platforming possibilities, and the secret levels were good fun, but aside from that very little stands out about it.

Aside from that, I hated the Pianta, and I hated Bowser Jr. And the island setting didn't deserve an entire game. But having said that, I still like Sunshine a fair amount.

It did have it's problems and definitely had that unfinished feel. It's just...odd to see it labeled a terrible game rather than just the weakest 3D Super Mario game.
 
You must hate Super Mario 64.

I had almost no trouble with Mario 64's camera, just press Down C at the beginning of each level and the view was generally fine.

Sunshine's camera raised my blood pressure. It's as if Lakitu was drunk.

It did have it's problems and definitely had that unfinished feel. It's just...odd to see it labeled a terrible game rather than just the weakest 3D Super Mario game.

It probably is because the standard was so high (therefor it may not be fair), but I got almost no enjoyment out of that game. Just disappointment.
 

Subaru

Member
Sunshine is cool and I loved back then. But now I think is the worst 3D Mario and one of worst mario ever (I think only NSMB DS is worse).

For these reasons:

1 - Camera is REALLY bad, the stages are so dense and vertical, it's hard do find a spot to put the camera and actually see something;

2 - I missed some theme variation

3 - Unfinished stages as mentioned by other users

4 - Yoshi gameplay is BAD

5 - Blue coins =/


But I must say that, like Mario 64, it's fun just to explore the locations. It's fun to jump, use fludd and stuff. I loved to slide in the wet floor.

Also, this song is awesome:

http://www.youtube.com/watch?v=ad7IiUYSZIY
 

Roto13

Member
I had almost no trouble with Mario 64's camera, just press Down C at the beginning of each level and the view was generally fine.

Sunshine's camera raised my blood pressure. It was like Lakitu was drunk.

Super Mario 64's camera acted like it knew better than you. Half the time it wouldn't even respond to your attempts to reposition it. It'd be just like "Nnnnnno, you can't make me!" and twitch a little bit before settling back behind a wall or something.

I also love how we can't have a single fucking thread on this site about a game in a long running series that doesn't devolve into some shitty conversation about which entry is the worst.
 
Damn, I might need to replay Sunshine, I remember it a lot more fondly than you guys :/

Like I said, I don't think it's terrible by any stretch. But it's probably the last 3D Mario that I'd replay. I had some fun with it, but there's also a lot I didn't like. And unlike most 3D Mario titles, I was tired of it long before I got 120 stars.
 

Currygan

at last, for christ's sake
They're not bad games, but they are disappointing. Neither one is quite up to series standards. When they're good they're great, but the more refined elements end up underscoring some very noticeable shortcomings. Both are clearly bereft of a good chunk of content that would have rounded them out, and both use tedious filler in place of substantive additions to pad the experience. The entire structure of each game suffers as a result, and neither title ever manages to deliver on the promise implicit in its initial set up, or as the generational iteration of the franchise it belongs to. True, they still beat the pants off most games in their respective genres, because Nintendo has insanely talented developers, but that doesn't make the shortcuts they took any less noticeable. Instead they're good games with great moments that never manage to quite capitalize on their own potential.

100% agree, great post
 
Super Mario 64's camera acted like it knew better than you. Half the time it wouldn't even respond to your attempts to reposition it. It'd be just like "Nnnnnno, you can't make me!" and twitch a little bit before settling back behind a wall or something.

I also love how we can't have a single fucking thread on this site about a game in a long running series that doesn't devolve into some shitty conversation about which entry is the worst.

That definitely happens time to time and is frustrating, but at least it wouldn't move on its own mid-hover, which ended up wasting a lot of my time. Either way, I'm glad the Galaxies and 3Ds seem to have greatly improved camera functionality.

Haha that does seem to happen a lot on here. I generally don't partake in those conversations...I just have a burning hatred for Sunshine.
 

andymcc

Banned
Super Mario 64's camera acted like it knew better than you. Half the time it wouldn't even respond to your attempts to reposition it. It'd be just like "Nnnnnno, you can't make me!" and twitch a little bit before settling back behind a wall or something.

I've played both in the last month and I'll have to disagree with you here.

Mario 64's camera definitely had its quirks however due to the simplistic (almost empty) fields of Mario 64, there weren't many objects for the camera to get hung up on. Sunshine, on the other hand, has the camera getting stuck behind virtually every wall/obstacle you encounter and it's almost impossible to get it unstuck without moving Mario. JC's photo is a good example, a better example is the entirety of that goddamn hotel.
 
You must hate Super Mario 64.
People always diss Super Mario 64's camera, and there are places where it gets "snaps" into an annoying angle here and there (which can largely be obviated by switching between Lakitu and behind Mario's back... not to mention changing distances), but overall I still prefer the camera system to the vaaaaast majority of 3D platformers, including Sunshine and Galaxy. Sacrilege, I know. Not only is it actually very functional 95% of the time, it's straight up miraculous for the era it came out of, and imo remains more versatile and functional than most 3rd person games today. Maybe not the most popular opinion, but there you have it. And no, I'm not basing this on some fuzzy half recollection bathed in the warm glow of youthful nostalgia. :p
 

Lijik

Member
You must hate Super Mario 64.

I really dont remember a single portion of Mario 64 that gave me as much trouble with the camera as that one tiny section in Sunshine, and Ive recently replayed the game.

JC aint wrong, that one section is harder than any boss fight in the game and its all because the camera is donkey balls
 
I'm getting my PS4 on the 2nd of December, but fuck this game is making me wish I had a WiiU.

Full disclosure, the last Mario game I played was Super Mario Bros 3 on the NES when it came out. And I really want to jump back in....
 

Currygan

at last, for christ's sake
I'm getting my PS4 on the 2nd of December, but fuck this game is making me wish I had a WiiU.

Full disclosure, the last Mario game I played was Super Mario Bros 3 on the NES when it came out. And I really want to jump back in....

embrace the astonishing. Buy this and the two Galaxys
 

Laieon

Member
I don't even know how it got a 92. That is just proof that western gaming journalists wouldn't know a good game if it ate their left arms off.

I don't think it's just western game journalists. Famitsu's had some questionable ratings in the past few years as well.
 

BlackJace

Member
Like I said, I don't think it's terrible by any stretch. But it's probably the last 3D Mario that I'd replay. I had some fun with it, but there's also a lot I didn't like. And unlike most 3D Mario titles, I was tired of it long before I got 120 stars.

I hear you, it left a lot to be desired. I guess that's just the youth in me speaking. I do remember kind of shaking my head during the hotel level, and the moment I hopped on the Yoshi, I felt something was off. It's certainly not the best 3D adventure, but I was down all the way through to the 120th star (the reward for it was bullshit).
 
It seems the Mario 3D formula seems to work well in bite sized morsels. While Super Mario 64 and Sunshine (to some extent) had 3D playgrounds, eventually you run into the wall of trying to have diverse worlds without having to copy them, and if they weren't copies, were just limited in ideas, sort of like how Banjo-Kazooie and DK64 only had 8 "worlds" with things to do in them.

Mario Galaxy fixed that problem by chucking numerous and innovative ideas to the player in tiny bites. One planet is fire, another planet is ice, another grasslands, another one fire AND ice, and so forth. No galaxy rarely repeated itself twice (except for the Honeycomb galaxy), and even the haunted house galaxies in Galaxy 2 were different: one being in a house, and another one being a realm where floors disappeared, and another one where you had to use Yoshi to light the room up to find platforms.

The innovation of the 3D Mario formula is clear as day. With 3D World they took that aspect from Galaxy and 3D Land and meshed it together to bring (reportedly) a fresh new bite in every level so things never get stale. Sunshine's formula was compromised because they wanted to emphasize on water effects and draw distance technically, while sort of forgetting what made Super Mario 64 fun. Also the game was a mess in some spots, but still fun for what it is, it just wasn't "Mario".

If the talk about nostalgic Mario is overbearing, then I recommend that people replay SMB 3 and World specifically, as just about every level in that game introduced a new style of play (flying, moving platforms, underwater swimming, minidungeon crawling [SMB3] and so forth) that Nintendo has been doing ever since then. SMB3 is as bite size as it gets, but that's what make Mario games so replayable. The levels aren't long and drawn out, there's more than one way to traverse it, and they hold a lot of secrets and techniques that you'll most likely never notice until multiple playthroughs in. And from what I'm seeing, 3D World is essentially just that.
 
It might be childish, but man he had it coming for months. Even for people who were enthousiastic about the game (I was one of those, I've always trusted EAD Tokyo to deliver) he was always there to just absolutey shit on this game, most recently in his funny outburst in the Iwata Asks thread. Because it never could be a game that would beat out the Galaxy duo and even bad because of it's heavy "NSMB-fying of the 3D Mario series". And with his spin now being "hur dur I never said it would be bad, we'll see how the market reacts" is just plain sad.

Well sure, thisisneogaf and all that.

That kind of trolling should be ban-worthy. And what point does purposelly going into every single thread about a game you don't care about, and incessantly shitting on it over, and over, and over again - before the damn game is even released- does that become not ok? The guy crossed that line a long time ago, intentionally attempting to destroy and rational or positive discussion/enthusiasm/excitement, by injecting his own extreme hatred in such a self-righteous, vitriolic manner. If that wasn't enough, he now resort to blatant lying when he's been proven, predictably, to be utterly incorrect, pretending he had another position all along. So cowardly, trollish, and poisonous to any kind of reasonable discussion.

This game looks absolutely brilliant, both from the videos and now the reviews- basically a distillation of the joy that most people hope to get out of gaming- but even if it was complete shit, his behavior still wouldn't be acceptable.
 

Javier

Member
The only time I had legit issues with the camera in SM64 was in Big Boo's Haunt where you had to reach the mansion's roof and for some reason the camera will fix itself veeeeeery far away. The only other option was extreme close-up mode, and neither was very comfortable. No idea why they did that part like that.
 

andymcc

Banned
Famitsu is not really comparable, to be fair. They don't even pretend to be proper critics.

"Reviewer #1: Wow, this sure is a video game! It's interactive and I can manipulate the character by pressing "up" on the joystick! Good colors and sound! 9/10"

"Reviewer #2: This is certainly even better than the last outing... which was nearly perfect in the first place! There is replayability and a sense of wonder! 10/10"

"Reviewer #3: This "appreciation check" sure did buy me and my wife a great French dinner. What a romantic evening. Wait this is about a video game? Fuck it, 10/10"

"Reviewer #4: The mechanics are very sound. This studio produces top-notch games every time, this one is no exception. 9/10"
 
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