Currently listening to the recent Game Informer Show podcast. It's funny how nonchalant they are about the Forza monetization issue... as if it's nothing to be upset over.
Prior to that I listened to the latest Doddcast where they mention journalists with agendas. Its like they were prepping me for GI shenanigans.
I don't care about it. But this is my first Forza game. I don't need 100% of the cars. I'll get what I can afford with credits, and have fun.
Exactly, it's shameless. I know some people are saying "Hey, I'm loving Forza 5. That token stuff doesn't affect my experience. I won't buy them". That's great, and for some people I'm sure it is about the journey rather than the destination, and they genuinely aren't fussed about unlocking everything.
But the game most likely has been designed with them in mind. They're hoping to catch a whale, one that keeps playing and playing, until they reach a point, maybe 100 hours in, 150 hours in, maybe 200 hours in, whenever, where they still haven't unlocked all the cars. And they look over at the token price and think, "Hmm, I've spent so much time on this game now. I want to finish it, but it's just going to take me too long to get enough credits by racing." And they pull the trigger and buy the rest of the cars. Big money for the pub / dev.
Now they've got a pretty clear motive to tweak certain parameters during the creation of the game to maximise the likelihood of that above scenario happening. Increasing the price of vehicles, reducing the number of credits earned per race, etc. You end up with a different game, one where it's not possible to unlock everything in a reasonable amount of time. And it's insidious, because it preys on the compulsive 'completionist' mindset, and there are plenty with that mindset in gaming. It's the exact reason why f2p took off, and now they've somehow found a way to make people buy f2p games. Astonishing.
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
According to this (courtesy of EEDAR and Kotaku), whales spend most of their time gaming on consoles.
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
People -- stop supporting games that use microtransactions. It's that fucking simple. Don't buy them.
So buy it secondhand.I kinda want to play Forza 5 though so...
That's like supporting a friend who beats up his wife because he makes good nachos and can't beat you up.
If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
Did this game really not get torn apart in reviews over this?
Gametrailers actually mentioned it, kindof. Not the crazy insane token prices, but all the other ways that the game nags you to buy car packs.It was getting rave reviews and no one really mentioned it.
The funny thing about this thread is that most of you complaining don't even own the game or have even played it. That is clear by many of the nonsensical comments being put forth. I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
The funny thing about this thread is that most of you complaining don't even own the game or have even played it. That is clear by many of the nonsensical comments being put forth. I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
I disagree. Microtransactions like this cost nothing. There is no product they are pouring man hours into. You buying the game tells them you are okay with whatever they do in that game. Even if only 10% of users ever buy into the microtransactions, that is still 100% profit they wouldn't have made otherwise. Why would they care if the other 90% only gave them the initial $60?
The funny thing about this thread is that most of you complaining don't even own the game or have even played it. That is clear by many of the nonsensical comments being put forth. I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
i cant wait for the expansion packs. give me more tracks. take my money.
i cant wait for the expansion packs. give me more tracks. take my money.
Let's see how you feel when you're 100 hours deep and only have half the cars unlocked and have already raced every track 1,000 times over.
I believe bad publicity and little to no purchasing via microtransactions will be an incentive for publishers not to continue with his trend. It's all about economics.
Its a racing game......we expect this when buying it. Dont get how ppl complain about this in a racer. Do you expect 50000 tracks or something? The real test is setting the best time on a track, thats the fun.
The funny thing about this thread is that most of you complaining don't even own the game or have even played it. That is clear by many of the nonsensical comments being put forth. I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
The funny thing about this thread is that most of you complaining don't even own the game or have even played it. That is clear by many of the nonsensical comments being put forth. I agree that micro transactions are not a good thing, but this game is fantastic despite that. If you all want to take a stand against microtransactions, then don't buy them. You need not boycott the game, that is not the problem. I recall a similar situation with online passes that eventually went away due to a lack of consumers supporting/purchasing them. Bottom line, if sales are poor on microtransactions then they will go away.
As repugnant as it is, I honestly wouldn't mind the fact that developers and publishers are actively going after addicts and taking advantage of them... So long as the base game is free to play. But when they're asking for $60+, and they do this shit, it's absolutely unacceptable.The word is getting out. Seeing this thread referred to in several articles, forums and blogs, reddit, etc now.
I wonder if any of this attention is influencing discussions around the soon to come maps like the Nurburgring, or if all of that has already been laid out far in advance and set in stone.
MS has to at least know they've pissed off some of their core audience big time. When TeamVVV calls the game out, you'd imagine MS would take notice.
Edit: And this might help explain why we're seeing more mobiel free-to-play elements in console games:
According to this (courtesy of EEDAR and Kotaku), whales spend most of their time gaming on consoles.
Now, how many whales do you think MS needs to justify these monetization practices? If they're willing and able to spend thousands...
Surely you can see that buying the game, but not buying any tokens, is the ONLY way to 100% ensure that all future games follow this model. It's the best possible scenario from Microsoft's point of view. If the microtransactions don't prevent any game sales, then any profit on microtransactions at all nets them more money.
You know, I hate to beat a dead horse but....
In addition, Forza Motorsport 5 Limited Edition owners will receive a custom Steelbook™ case, a decal sheet featuring “Forza Motorsport 5”, “Xbox One”, and Audi window decals, and 1,250 car tokens (a $9.99 value) that will allow Limited Edition owners instant access to any car in the game. The Forza Motorsport 5 Limited Edition will be available for an estimated retail price of $79.99 at launch and is now available for pre-order at participating retailers.
Last paragraph of that page. I don't know if that was brought up before in this topic.
Why wouldn't they? That'd seem to be a very simple solution to that particular problem.It's false advertising. It's even written on the back of the LCE. People are complaining on the official forums. I expect Microsoft to sit this one out though. They won't gift people 10.000 tokens.
However it shouldn't be a problem to return the game and get the money back.