The issue with this is, for XBone owners, that really limits their current game options to pretty much only Dead Rising 3.
There is a marketplace coming soon, and its very possible that their tuning of the payouts in game was mispreportioned to their desired curve of credit gathering.
As it stands now my driveatar is making me around 130k a week for me doing nothing. As a newcomer to the series and Sims, I have around 800k banked by doing very poorly on most career events. If I go try and get gold in the four career series I've done, I'd imagine I'd be at 1.3 or so million credits. At the lowest of the low career modes too. I haven't dabbled in the rivals, but that seems like the money maker for grinding.
I wouldn't just rely on the driveatar to make you money. To unlock all the cars it's going to cost you 104,501,000 CR.
So while 130k a week for nothing sounds good, it'd take you 803 weeks to save up that much. That's over 15 years.
reviewers from the UK seem to have reacted more harshly to this than US based reviewers.Did this game really not get torn apart in reviews over this?
Its a racing game......we expect this when buying it. Dont get how ppl complain about this in a racer. Do you expect 50000 tracks or something? The real test is setting the best time on a track, thats the fun.
reviewers from the UK seem to have reacted more harshly to this than US based reviewers.
Not surprising after how we saw the 360 turned out.This is Next Gen for Microsoft.
I wouldn't just rely on the driveatar to make you money. To unlock all the cars it's going to cost you 104,501,000 CR.
So while 130k a week for nothing sounds good, it'd take you 803 weeks to save up that much. That's over 15 years.
To unlock all the cars it's going to cost you 104,501,000 CR.
I'm not defending their practices but here again I think there is an over estimation that could be unduly fair to the actual game dynamics. The drivatar shouldn't just earn money in the background so that, from day one, unlocking the game is a matter of just waiting and not playing the game.
I'm not defending their practices but here again I think there is an over estimation that could be unduly fair to the actual game dynamics. The drivatar shouldn't just earn money in the background so that, from day one, unlocking the game is a matter of just waiting and not playing the game. That seems as bad as letting people pay to unlock everything. The drivatar does earn more credits as one advances with the game, right? The drivatar gets better as you get more stuff and better tuned? Its only one means to earn credits and its a passive system and this time frame sits well with the projected life of the console.
If hunting whales is now a thing, a sort of serious game, then sharpen your harpoons and turn up that side-sweeping sonar because this motherfuckering microtransaction abuse is going to need to get beached, and then there impaled by the masses. Talking about how long someone has to [not] play does not seem a valid criticism, to me.
I wouldn't just rely on the driveatar to make you money. To unlock all the cars it's going to cost you 104,501,000 CR.
So while 130k a week for nothing sounds good, it'd take you 803 weeks to save up that much. That's over 15 years.
And that's end of the life cicle of Xbone and then Forza 6 comes out and rinse and repeat again!
I wouldn't just rely on the driveatar to make you money. To unlock all the cars it's going to cost you 104,501,000 CR.
So while 130k a week for nothing sounds good, it'd take you 803 weeks to save up that much. That's over 15 years.
no, I've gotten around 100K a day playing a couple hours a night. You can get 5-7K for a gold medal, easy. so about 800 days (not weeks) if you want them all for free. Which gives the game about a 2.5 year life. That's about right.
While the microtransactions are bad let‘s be reasonable...unlocking all cars isn‘t even a thing.
It sure used to be.While the microtransactions are bad lets be reasonable...unlocking all cars isnt even a thing.
Didn't you have to grind like crazy to get that final car in GT prologue or something like that?It sure used to be.
I'm just curious but who here actually unlocks every single car in these types of games?
Traditionally it probably hasn't since Gran Turismo 2 at least. Doesn't feel like that much of an issue when there's 600+ cars. But it taking ages to get access to all the cars has always been a stupid thing with these games. Imagine the original intent is to make cars representative of how rare and unobtainable they are in real life, with the goal of making them feel like proper rewards for the work you've put in. But these are videogames. You should be encouraging players to have fun, not work.While the microtransactions are bad lets be reasonable...unlocking all cars isnt even a thing.
I remember unlocking pretty much everything in FM1 and PGR3. It happens if you like the game and if it happens as part of the career mode.
It was a grind, but it wasn't too crazy IIRC. A few hours perhaps.Didn't you have to grind like crazy to get that final car in GT prologue or something like that?
Car enthusiasts and achievement hunters mostly, I'd imagine.I'm just curious but who here actually unlocks every single car in these types of games?
I think that when you finish the last event in the 'career' mode, all remaining cars should unlock. It's content that you paid for, you should be able to access it in a reasonable manner. Maybe hold one car back for 'All Gold Medals!' or something like that.I haven't got the game yet (should be delivered today), but has there been any info on how VIP gift cars will work this time around? In Forza 3 the VIP gifts were great and I ended up getting a ton of good cars from it, but Forza 4 was less so if I recall.
On the concerns about how long it would take to buy every car in the game, I don't really think that is a fair metric. Yes, some people will want to own every car in the game but in sim racing games with hundreds of cars I don't think it is reasonable to expect to be able to own them all without grinding for a long period of time. That being said, the token prices seem really out of whack this time around.
I think that when you finish the last event in the 'career' mode, all remaining cars should unlock. It's content that you paid for, you should be able to access it in a reasonable manner. Maybe hold one car back for 'All Gold Medals!' or something like that.
I'm not saying this isn't a good idea, and this is pretty much how the PGR games worked, but I just don't see the Forza/GT type games going down this path for better or for worse.I think that when you finish the last event in the 'career' mode, all remaining cars should unlock. It's content that you paid for, you should be able to access it in a reasonable manner. Maybe hold one car back for 'All Gold Medals!' or something like that.
Didn't you have to grind like crazy to get that final car in GT prologue or something like that?
I think that when you finish the last event in the 'career' mode, all remaining cars should unlock. It's content that you paid for, you should be able to access it in a reasonable manner. Maybe hold one car back for 'All Gold Medals!' or something like that.
My point was, while 130k a week for doing nothing may sound good, it's such a drop in the ocean that it might as well not be there.
Again, this is like something from a f2p model. Provide a system where you get a free bag of gold/cash/smurfberries/etc every day and people will feel like they're getting free stuff in the game.
Then set prices so high that the only way to unlock stuff in a reasonable time is to pay real money. The free daily in-game currency is just a hook to keep people playing.
Didn't you have to grind like crazy to get that final car in GT prologue or something like that?
Forza Motorsport 5 is a great game, but it comes with some quite significant problems. It has fewer tracks and cars than its predecessor, prices have been hitched up several notches on its in-game cars and the excellent, ever-building, system of rewards has disappeared. Multiplayer is a little anaemic and Free Play mode has been pared back too.
What’s Bad:
The career structure feels barely good enough.
No more prize cars or rewards.
Lots of content cut, lots of content for sale.
No auction house for livery, tuning setups or cars.
The music is a bit weird – all choirs and orchestras.
Yeah, playing. I was talking about letting the drivatar earn money. Did you read my post?
And sure, you're going to play this game for a couple of hours every day - EVERY DAY - for the next two and a half years. Of course.
Autumn turns to Winter turns to Spring. Day in, day out, you'll still putting in those two hours every single day, driving round the same 14 tracks. And two and a half years later, you'll finally be able to play all the cars from the game (and the ones you paid extra for) in Free Mode. And it won't cost you a penny.
Like I said, I played Halo 3 for 3 years straight, probably 3-4 hours a night.
If you don't, you don't. And if you don't, you didn't care anyway. You're complaining about wanting to drive cars. You can drive cars. If you don't want to play the game, then it's moot anyway. It's circular.
Plus, you were never going to JUST have the Drivatar play.
fair enough. we'll just agree to disagree.
Yeah, the Ferrari F2007 and it cost the maximum amount of credits. It wasn't a matter of months to get, though. Please don't hold me to this, but I vaguely remember only spending a few days working toward it. 10-15 hours at maximum is what I'll say. If anyone has a better recollection please correct me, but I personally can't recall there ever being any level of frustration in working toward it.Didn't you have to grind like crazy to get that final car in GT prologue or something like that?
My God that's an insanely loooong time.For "just play the game" people, if you add up the total CR cost of all the cars in the game (from here), it comes to 104,501,000CR.
Both Grassy and transformer on this page give a rate of 230k CR/hour. That works out at 454 hours.
So let me ask you guys this. Is it possible to play the game, and unlock most of the cars without paying micro-transactions? Or is the majority of the cars SO expensive (even in game), that you can only have them via real money?
I guess I just want to know how significant it is. I despise micro-transactions, but for me, it's when they actually impeded on the game design itself that I won't pay for it. Can you play this game, and enjoy it and be able to unlock most things, or is it really THAT bad?