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Capcom reinvesting MH4 profits into new 4 billion yen internal Japanese mobile studio

SparkTR

Member
Yeah fuck this noise. I don't even like Capcom's IP's particularly but this is some bullshit. Mobile is such a cancer on our hobby :( It's ruining everything.

Sounds similar to how PC gamers felt about consoles in 2003-2006 when franchises like Thief and Elder Scrolls started making the switch. Shouldn't be long before people start calling console gamers elitists.
 
So? How does that make the 3DS as the currently most successful dedicated gaming device in Japan not relevant to this discussion?

Dedicated or not dedicated, there´s plenty of money in putting games on smart devices, which Japanese publishers have been publishing on in droves. If there was no money in it, Japanese publishers would not be exodusing to smart devices, but the reality shows the opposite. Yeah, the 3DS is not relevant to this discussion. What´s relevant is that Capcom is looking for its own finances, and thinks that the smart devices can make them a lot of money, like plenty of other Japanese publishers, and developers. Besides it´s not about that with the guy. He´s only about Nintendo exclusivity and that´s it.
 

txag2005

Banned
I just don't see how mobile is the future long term. Tens of thousands of games on iOS/Android. Hundreds of new apps released daily. It's largely luck when a game like Puzzle and Dragon or Candy Crush strikes it big and for every Candy Crush you have thousands of apps that are either making no money at all or barely scrapping by even. It's only going to get worse as more and more games dilute the overall platform.

This smells like another attempt at chasing Blizzard's WoW money or Activision's CoD money. It just doesn't work out that way and you always seem to get a bunch of devs and publishers crash and burn in the process.

With all of this said, why can't more publishers look at the AA market? Atlus/NIS/Xseed seem to be doing fine.
 

GuardianE

Santa May Claus
Sounds similar to how PC gamers felt about consoles in 2003-2006 when franchises like Thief and Elder Scrolls started making the switch. Shouldn't be long before people start calling console gamers elitists.

You can still play optimized versions of Thief and Elder Scrolls games on PC.

It's not really the same scenario. Consoles have become more and more like PCs as time has gone on. Unless mobile devices become more and more like PCs/Consoles, I don't think we're going to see an analogous situation. And that won't happen in the foreseeable future because it undermines the very purpose of a mobile device.
 

txag2005

Banned
Why'd it have to mobile that took over Japan? Handheld domination was fine but this GREE/Mobage,Microtransaction, freemium bullshit is cancer.

What really is frustrating is that freemium's sucess is really predicated on that tiny percent of f2p people who have a complete lack of self control and drop hundreds or thousands on games like Candy Crush.
 

Nirolak

Mrgrgr
How much are they making from MH4?

Well, if we assume a margin structure similar to the West, that they sold in all their copies at full price, and that they also got a licensing break from Nintendo for being an exclusive:

5990 * 3,300,000 * 0.60 = 11.8 billion yen minus whatever they spent on marketing.

I think if we assume they're investing between 35-45% of their Monster Hunter 4 profits so far into this new studio we're not going to be too far off.
 

Pistolero

Member
EcL9ojJ.gif
 
Dedicated or not dedicated, there´s plenty of money in putting games on smart devices, which Japanese publishers have been publishing on in droves. If there was no money in it, Japanese publishers would not be exodusing to smart devices, but the reality shows the opposite.

Who is denying this?

Yeah, the 3DS is not relevant to this discussion. What´s relevant is that Capcom is looking for its own finances, and thinks that the smart devices can make them a lot of money, like plenty of other Japanese publishers, and developers.

Capcom is investing money earned from a very profitable 3DS game into mobile development instead of 3DS development, showing that despite their success on the 3DS they are expanding other venues. How is it not relevant? Knowing you, this should please you.
 

Rat Salad

Banned
Well then I guess this punches a hole in the face to all those who always troll mobile eh? karma. I've had a ball with tablet and phone games this year,so here's to looking forward to their new studio making games for them then.
 
I don't think people should take much from the fact that its MH4 profits going into this considering how the rest of Capcom's lineup bombed anyway. My hope is that once market becomes more flooded the quality put into these games will go up. People expecting mobile gaming to go away are in for a long next couple of decades.
 

mjontrix

Member
Let us have an ode to the great Capcom franchises we can kiss goodbye:



Thank you for all the memories. I guess we're gonna be stuck with Resident Evil, Street Fighter, & Monster Hunter sequel after sequel.

VGX 2014 announcement:

Resident Evil 7, Street Fighter 5 Mobile Edition, and Monster Hunter 4: International Edition EXCLUSIVE on iOS!

That's the day Capcom truly truly dies. Heck, if they go ahead with that idea might as well rename themselves to Mobicom...

I don't think people should take much from the fact that its MH4 profits going into this considering how the rest of Capcom's lineup bombed anyway. My hope is that once market becomes more flooded the quality put into these games will go up. People expecting mobile gaming to go away are in for a long next couple of decades.

It's called Mobile Exhaustion and it's a serious deal. Samsung and the other smartphone producers are going to be the cause of it. And with more and more puzzle games coming out (on mobile) at a rapid pace it's only a matter of time before casuals get sick of it and reduce their purchasing periods and spending money on mobile. When Samsung sees reductions in smartphone sales in the Western World that's the first sign.
 

zhorkat

Member
You can still play optimized versions of Thief and Elder Scrolls games on PC.

It's not really the same scenario. Consoles have become more and more like PCs as time has gone on. Unless mobile devices become more and more like PCs/Consoles, I don't think we're going to see an analogous situation. And that won't happen in the foreseeable future because it undermines the very purpose of a mobile device.

I think I'm misunderstanding you, because I don't see how becoming more like a PC undermines the very purpose of a mobile device. I would think that the openness and versatility of smartphones, Android in particular, makes PCs already more similar to smartphones than they are to the locked down, single device platforms that are gaming consoles.
 

Aostia

El Capitan Todd

LOOOOL


I don't think people should take much from the fact that its MH4 profits going into this considering how the rest of Capcom's lineup bombed anyway. My hope is that once market becomes more flooded the quality put into these games will go up. People expecting mobile gaming to go away are in for a long next couple of decades.


I agree, except for the "will". I don't like to play on those mobiles, in any case :p
 

Opiate

Member
I don't have a problem with this. There are lots of good mobile games; perhaps this will add to the list. If you're a particularly console-centric gamer, then the future may present some problems. While just 6-8 years ago consoles seemed to be the future, now the avenues of growth in gaming are virtually everywhere except consoles. The result of the last generation of losses is now apparent: most new studios and projects being opened are for phones, or tablets, or Facebook, or general PC/indie, or anything except consoles. If this isn't what you want, I'm sorry.
 

GuardianE

Santa May Claus
I think I'm misunderstanding you, because I don't see how becoming more like a PC undermines the very purpose of a mobile device. I would think that the openness and versatility of smartphones, Android in particular, makes PCs already more similar to smartphones than they are to the closed down, single device platforms that are gaming consoles.

I was speaking more to the current restraints of portability, size, battery life, and overall multi-functional utility of the device, not the software compatibility. Until there are significant changes to the innate architecture of what a mobile device can do, there is no way that mobile gaming will be able to satisfactorily replace or replicate current hardcore gaming.

I'm not saying it won't happen eventually, but huge changes need to be made to the mobile front, including a degree of homogenization, closing the technological gap, and increasing the overall functionality/compatibility with other devices. I don't know if the average consumer actually cares about those things in their mobile devices enough to spur those changes.
 
Mobile gaming?

Playing street fighter on an iPhone or iPad is fucking stupid and everyday i see more and more known franchises on the app store.


Killing the business to the point where we actually talk of mario appearing on a fucking iPad.
 
this is why i decided to finally get a gaming labtop(no room in my room for a PC) next year
meh once VR becomes commonplace mobile will be curbstomped into the ground
mobile will never beat gaming when SAO becomes reality(whenever that is)
 

2+2=5

The Amiga Brotherhood
The monster hunter management is hilarious, first they leave the fanbase that made the series successful, they never made a monster hunter with real hd assets(like the chinese mmo) that everyone ask for and now they are using the money of the new fanbase to make mobile games lol.

I bet that capcom wonders why some people hate them or why they are not that financially successful.
 
The monster hunter management is hilarious, first they leave the fanbase that made the series successful, they never made a monster hunter with real hd assets(like the chinese mmo) that everyone ask for and now they are using the money of the new fanbase to make mobile games lol.

When have MH fans asked for HD assets? (serious question, I've seen people ask but they don't even play MH to begin with)
 
Ugh, I don't like the direction Japanese developers are heading. I wouldn't even mind something like this if it wasn't for the fact that mobile games have awful controls.

They never had good team for mobile games (basically they outsourced everything).

Well, that explains why the Ace Attorney HD Trilogy is hot garbage.
 
I don't have a problem with this. There are lots of good mobile games; perhaps this will add to the list. If you're a particularly console-centric gamer, then the future may present some problems. While just 6-8 years ago consoles seemed to be the future, now the avenues of growth in gaming are virtually everywhere except consoles. The result of the last generation of losses is now apparent: most new studios and projects being opened are for phones, or tablets, or Facebook, or general PC/indie, or anything except consoles. If this isn't what you want, I'm sorry.

Truth hurts but it's still the truth. I wonder what will happen to the games that don't work on phones and tablets without additional controllers.
 

Morfeo

The Chuck Norris of Peace
Worst news Ive read all day. Why cant they just continue to make games for the 3DS and Vita - they are clearly profitable right? What a terrible future this industry seems to be getting :( At least we have their old releases.
 
The monster hunter management is hilarious, first they leave the fanbase that made the series successful, they never made a monster hunter with real hd assets(like the chinese mmo) that everyone ask for and now they are using the money of the new fanbase to make mobile games lol.

I bet that capcom wonders why some people hate them or why they are not that financially successful.

No they didn't. MH4 sales will approach PSP levels so it's clear the people were MH fans not Sony diehards. It's not the PSP base moved on to Vita anyway. I don't know who in Japan is asking for an HD MH either.
 

SparkTR

Member
Worst news Ive read all day. Why cant they just continue to make games for the 3DS and Vita - they are clearly profitable right? What a terrible future this industry seems to be getting :( At least we have their old releases.

Self-fulfilling prophecy. They think mobile is the future so they slow down developing handheld games, which causes more people to move over to mobile.

I think they just doubt there'll be much of a handheld market for them once the 3DS's successor comes out.
 

txag2005

Banned
Worst news Ive read all day. Why cant they just continue to make games for the 3DS and Vita - they are clearly profitable right? What a terrible future this industry seems to be getting :( At least we have their old releases.

I just got a Vita and there are more than enough PSP/PSOne RPG's on there to last me a very long time.

Thank god those options are available.
 

zhorkat

Member
I was speaking more to the portability, size, battery life, and overall expansive multi-functional utility of the device. Until there are significant changes to the innate architecture of what a mobile device can do, there is no way that mobile gaming will be able to satisfactorily replace or replicate current hardcore gaming.

I'm not saying it won't happen eventually, but huge changes need to be made to the mobile front, including a degree of homogenization, closing the technological gap, and increasing the overall functionality/compatibility with other devices. I don't know if the average consumer actually cares about those things in their mobile devices enough to spur those changes.

Smartphones are becoming more powerful all the time. You can pair a Dual Shock with an Android smartphone. You can play XCOM and The Walking Dead and soon Dragon Quest 8 on your iPhone. Sure, the fundamental nature of phones as portable devices means that you can't currently have the home console experience, but it probably won't be long until you can just sit in your living room, pair a controller to your phone, and stream a game from your phone to your TV, thus letting you play in a setting much like one would play a game on a home console. You can already use solutions like Airplay or Miracast to stream stuff to a box hooked up to your TV, and it's only a matter of time before those solutions reduce the lag to levels such that you can feasibly play real-time games with them. I think this stuff may be a lot closer than you think.
 

Toxi

Banned
When have MH fans asked for HD assets? (serious question, I've seen people ask but they don't even play MH to begin with)
As a rather new Monster Hunter fan, I haven't seen people wanting HD assets either. Most of the complaints I see are based on things like permanent charm tables and the very long introduction.
 
But parents do buy their kids cellphones. And they do buy their kids videogames on those cell phones. A new Mario on a cell phone?! Bought with a touch of a finger.

You see, all of this? This is what people like Jason Rubin (the guy behind the shit fest Nintendo comments as of late) wants. Capcom has valuable IPs. Why not share them with a huge base? Right? Right?

<fucking grumbles and walks away> =(

My coworker talks about how her toddler knows how to use an ipad, an ipad which is his own, from time to time. I mentioned that when I was young I saved up for a Nintendo, and she mentioned something to the effect that no kid would want one these days.

: |
 

GuardianE

Santa May Claus
Smartphones are becoming more powerful all the time. You can pair a Dual Shock with an Android smartphone. You can play XCOM and The Walking Dead and soon Dragon Quest 8 on your iPhone. Sure, the fundamental nature of phones as portable devices means that you can't currently have the home console experience, but it probably won't be long until you can just sit in your living room, pair a controller to your phone, and stream a game from your phone to your TV, thus letting you play in a setting much like one would play a game on a home console. You can already use solutions like Airplay or Miracast to stream stuff to a box hooked up to your TV, and it's only a matter of time before those solutions reduce the lag to levels such that you can feasibly play real-time games with them. I think this stuff may be a lot closer than you think.

Well, I guess we'll see what the next few years brings, but I'm not expecting anything more than simple ports, visual novels, and cheap garbage for the better part of the next decade.
 

B-Genius

Unconfirmed Member
Please tell me it's a studio working on next-gen games, just sitting in a fucking truck hence 'mobile'?

For a moment there, my sad tears turned to happy tears.

... Still imagining a studio doing laps of Osaka on huge wheels.
 

txag2005

Banned
Well, I guess we'll see what the next few years brings, but I'm not expecting anything more than simple ports, visual novels, and cheap garbage for the better part of the next decade.

I just looked at the top grossing games on the App Store and about 90 of the top 100 are free to play games.

If anything, that just screams to devs that cheap reskinned f2p garbage is what sells on mobile and I fully expect Japanese publishers to follow suit.
 

2+2=5

The Amiga Brotherhood
When have MH fans asked for HD assets? (serious question, I've seen people ask but they don't even play MH to begin with)

No they didn't. MH4 sales will approach PSP levels so it's clear the people were MH fans not Sony diehards. It's not the PSP base moved on to Vita anyway. I don't know who in Japan is asking for an HD MH either.

A certain amount of sales on the psp and the same amount or even more on the 3ds doesn't absolutely mean that they are the same people.

When people asked for hd assets.. since ever? Just like a new megaman, a new onimusha and all the other fans' requests that capcom constantly ignores?
 

Coxy

Member
I don't have a problem with this. There are lots of good mobile games; perhaps this will add to the list. If you're a particularly console-centric gamer, then the future may present some problems. While just 6-8 years ago consoles seemed to be the future, now the avenues of growth in gaming are virtually everywhere except consoles. The result of the last generation of losses is now apparent: most new studios and projects being opened are for phones, or tablets, or Facebook, or general PC/indie, or anything except consoles. If this isn't what you want, I'm sorry.

Except none of that is true
http://www.gamesindustry.biz/articles/2013-09-24-game-devs-ditching-mobile-in-favor-of-pc-console
 

Porcile

Member
We all know how fickle the casual audience is and fans aren't going to keep buy crappy mobile games forever. Capcom is so shortsighted these days. It would be funny, if they didn't produce a lot of series I actually like.
 
After having played MH3U I wasn't going to be able to go back to MHFU's level of graphical detail with MH4 anyway, but this still hurts. ;_;

Gonna have to spend a lot of money on Atlus games this holiday season in the hopes that they don't start doing this stuff either.
 
Can't really blame them tbh.

This is the current reality for most Japanese developers that have failed to break into the western market in any significant way. Then again the way Capcom went about it was highly questionable -- let's see what other delights they have in store for us.
 

Opiate

Member

No, it's quite true. What you've provided are anecdotes -- it would be like me relying exclusively on examples of Capcom to "prove" that mobile is growing. The increasing revenue of mobile is not a secret and is extremely clear. Examples:

http://www.insidemobileapps.com/201...ly-earnings-for-android-ios-gaming-companies/

http://news.cnet.com/8301-13846_3-20006056-62.html

http://www.techinasia.com/mobile-gaming-revenue/

It's important not to get sucked in by anecdotes and the general notion that mobile isn't a panacea (which, of course, it isn't). I think the bigger takeaway from the article you posted is that making a game for iOS does not equate to instant huge profits. Which is true, of course. But we have to look at averages, and on average iOS/Android are growing steadily and significantly and at a much faster clip than consoles have (which have actually been shrinking recently).
 

Parakeetman

No one wants a throne you've been sitting on!
Can't really blame them tbh.

This is the current reality for most Japanese developers that have failed to break into the western market in any significant way. Then again the way Capcom went about it was highly questionable -- let's see what other delights they have in store for us.

They did it to themselves really by halfassing a lot of things.

Something tells me I dont want to stick around and watch the next act... lol
 
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