CadetMahoney
Member
It's an 8 hour movie and it'll be in the bargain bin in 6 months. Simply not worth $60.
There just isn't enough meat to validate the price tag on games like this.
this.
It's an 8 hour movie and it'll be in the bargain bin in 6 months. Simply not worth $60.
There just isn't enough meat to validate the price tag on games like this.
I didn't buy it because David cage can't even write a coherent paragraph let alone a whole game.
I can't think of a single worse writer I could name.
Dude makes call of duty look like Shakespeare.
Heavy rain is the worst game I've ever played. Atrocious writing, horrific voice acting, constant crashes/control bugs, ugly as fuck, a shitty mcguffin, I could go on for an hour. Why would I pay money for the developers next game.
Why didn't you buy it?
Heavy rain is the worst game I've ever played. Atrocious writing, horrific voice acting, constant crashes/control bugs, ugly as fuck, a shitty mcguffin, I could go on for an hour.
People who ended up 'crying' for this game, do you watch TV, films or read books? I just cannot see how any of it was THAT emotionally invested if you watch or read any of the other mediums. The Waterboy had more emotional scenes than this, the god damn Waterboy!
He never said that. He wants to offer a different kind of gameplay. He is still experimenting with it, but scenes like the opening in Indigo Prophecy or the finger scene in Heavy Rain are absolutely brilliant in terms of interaction. I agree as a movie both Heavy Rain or Beyond would suck. Yet I adored those as games. How can this be? Because I loved walking around the world and interacting with it in various ways. I love shit like this and a movie could never give me the joy I felt during that scene: http://youtu.be/nZC9HKVnPWo?t=27m21sYeah, games usually have garbage stories compared to movies (let's not even talk about books).
But there's a good reason for that: games focus on making you play the story, rather than telling it plainly to you. But not Cage. Cage explicitly always tells he wants to do exactly that: reducing gameplay to "improve" storytelling.
You find it unfair to compare Cage games with movies? But that's exactly what he wants, what he strives for. And in which he completely fails, because in games that concentrate exclusively on story, this gap between movies and games becomes painfully apparent. Especially if you tell your story in such an awfull way as in Beyond.
Games like The Witcher (1), Nier or Alpha Protocol, to cite only a few, manage to be story driven without forgetting they are games. And their storytelling is much better, the story's impact is much greater on the player, even though their stories are average at best (actually, funny enough, same goes for their action gameplay). Because they focus on what games offer: immersion threw actions.
I'm not sure you can call someone a hack when you don't even know what "betrayal" means.Playing through the game was hilarious, especially with friends. When, my room exploded into laughter. David Cage is a hack.Willem betrayed you
People who ended up 'crying' for this game, do you watch TV, films or read books? I just cannot see how any of it was THAT emotionally invested if you watch or read any of the other mediums. The Waterboy had more emotional scenes than this, the god damn Waterboy!
I understand people's criticisms of the game. But even taken as a movie it's better than most of what's come out in theaters this year. It joins Heavy Rain as one of the few games to make me cry.
Not so sure here. Heavy Rain had far more interesting and ultimately consequential choices.Bottom line if you got anything out of Heavy Rain you'll probably enjoy this too.
Not so sure here. Heavy Rain had far more interesting and ultimately consequential choices.
I absolutely loved Heavy Rain, and its one of the highlights of last gen for me, but Beyond just left me completely cold. Felt like I was just pushing forward the whole way through.
Part of the joy of Heavy Rain for me was not only the in-game scenarios, but also all the conversations afterwards where you compared how things played out with your friends. What does Beyond have to talk about really? What truly interesting scenarios were there? What interesting choices? What consequences that you could feel throughout?
Why didn't you buy it?
Because David Cage
The writing was so bad when I played it that I returned it one day after. I then just watched BFP play the game.
Do you mean the dialogue, or just the general idea of the story as a whole? How was it bad? How far did you get?
I'm just curious, because comments like these just don't even seem real. I have no clue what you people are talking about.
Tha's the scary thing.
I do, actually I read far more books and watch movies than I play games. Unfortunately I lost interest in shootbang a while ago. Of course I cry at movies and books. Actually I cry pretty fast when something truly affects me and I'm a sucker for some common things like dogs. But it never happened with a game before, so I don't cry THAT easily. The first time I teared up at a game was 2012 during TWD and I played pretty much all "major" games that came out since GTA 3. The Last of Us came close and the ending actually made me shed a tear. Nothing in those games came close to Beyond for me. I flat out lost it like a baby during a certain scene. Since Heavy Rain didn't move me in the slightest (except that it was pretty intense) there was something different about Beyond.People who ended up 'crying' for this game, do you watch TV, films or read books? I just cannot see how any of it was THAT emotionally invested if you watch or read any of the other mediums. The Waterboy had more emotional scenes than this, the god damn Waterboy!
You make some good points. I think most people only read some quotes and then hate Cage because of them. But there is a big difference between saying something because you are a douche or because you are passionate about the medium. Cage clearly falls into the latter category and I know a lot of people who grew to appreciate Cage after they attended one of his speeches and talked to him in person. He is pretty nice and humble actually. I also do think some things don't come across as he wants because of language issues. His French interviews are more enjoyable most of the time.I think people pile on David Cage due to his somewhat douchy/holier-than-thou behavior in interviews. Much criticism of Heavy Rain paints it as the worst shit ever, an example of what games should never be, and a directive for him to never make a game again. This is nonsense. Yes, it had a couple of BIG narrative flaws, but this was nothing inherent to the genre or type of game he made. I know someone can take these concepts and write a better story.
Do you mean the dialogue, or just the general idea of the story as a whole? How was it bad? How far did you get?
I'm just curious, because comments like these just don't even seem real. I have no clue what you people are talking about.
So stop complaining like a little girl David, get your shit together, accept the fact that you can't write a decent story (it's okay bro, you have other qualities), hire a good writer, and enjoy the success!
I wasn't that into the birthday scene, but I played the game with my girlfriend and she said that was her very favorite scene in the game, and the moment she started to really empathize with Jodie's struggles. She basically said that the scene almost perfectly summarized her experiences as a teenager.the entire birthday party scene
This was my favorite chapter in the game, easily. I thought the twist was awesome, and the whole level was awesome. I don't know what people think is bad about it. CIA/military sending a person in to do dirty work, and them later regretting it is a common story in countless movies and games. I don't see the issue at all.the big twist at the end of the middle east chapter,
I thought this was the biggest weakness in the writing. They skipped the time period that shows why Jodie fell for him. I rejected Ryan for the whole game, and was glad I had the option to do it. I did it because I liked the twist at the end of the military mission, and I held him responsible for what happened. Me holding on to the grudge was my way of honoring the memory of that mission, and not simply forgetting it.the fact that the game keeps trying to convince you to make up with Ryan even thought he is the worst kind of scumbag, etc.
Definitely. The strong rumours about sci-fi, semi open-world, online components and the job postings searching for AI programmers on their website are also very positive signs.I want to reiterate that this finally may be happening since their next game moves to a new writing format, with a team of writers TV-style. I remain optimistic that it finally may match his lofty ideals.
I agree with your point about Ryan. Worst part of the writing for sure.
the fact that Nathan's plan to merge the two worlds to get his family back makes no sense, etc
Nathan was clearly insane, so of course it doesn't make any sense. When you are insane a lot suddenly starts making sense.
You make some good points. I think most people only read some quotes and then hate Cage because of them. But there is a big difference between saying something because you are a douche or because you are passionate about the medium. Cage clearly falls into the latter category and I know a lot of people who grew to appreciate Cage after they attended one of his speeches and talked to him in person. He is pretty nice and humble actually. I also do think some things don't come across as he wants because of language issues. His French interviews are more enjoyable most of the time.
This just says you either have really poor taste in films (or you just choose bad films to watch) or that your opinion is so foreign for most people that it's a probably a poor metric to determine story quality.
BTW, am I weird or something? The thing is that I love games like Bayonetta, Super Meat Boy, Mirror's Edge, Trials Evolution, etc. which are basically pure gameplay (amazing gameplay, actually) but at the same time I love games like Beyond, Deadly Premonition, The Walking Dead, Heavy Rain, etc, which are basically interactive movies, When I read these threads I always end up feeling like I'm part of a weird minority of players that can somehow enjoy both ends of the spectrum (and everything in between) just fine. Heh.
My opinion is just that. I don't really care if other people think it's an objective metric of quality or not. I have enough voices here that have agreed with me that I don't feel like an anomaly. I'm just going to disagree with your opinion without insulting it, 'kay? Enough of that going around here...
I think Telltale games is better at giving you the freedom to decide where the plot goes. There were no choices in Beyond. It was only an illusion. No matter what you picked it always resulted in the same outcome.
It's only one scene really.
Beyond wasn't good at all, and I can see why the game flopped. The disconnected structure, the lack of gameplay, and the poor writing just makes it a bad game. It tries to be something it isn't, and the whole thing just falls flat on his face.