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DayZ Early Access Thread - We dont go to Stary Sobor

Radio

Member
They should make it so you can handcuff people to things...like corpses. Then they'd have to drag around a corpse until they found an axe to cut the corpses hand off. THEN, they'd have a severed hand attached to them until they found handcuff keys. THEN, they'd have a pair of handcuffs so they could go handcuff a new player to a corpse.
 

Grief.exe

Member
They should make it so you can handcuff people to things...like corpses. Then they'd have to drag around a corpse until they found an axe to cut the corpses hand off. THEN, they'd have a severed hand attached to them until they found handcuff keys. THEN, they'd have a pair of handcuffs so they could go handcuff a new player to a corpse.

You can actually struggle out of handcuffs without keys, it just takes a long time.
 
Its an alpha? This falls in line with that pretty well.
Its a much more solid foundation for what's to come, and I'm having a blast with it.
I stopped playing DayZ mod when they first started talking about the standalone, so I'm sure that's affecting my opinion. But I'm having a ton of fun with it already.
It's good to be back.
I look forward to the frequent updates and feature additions.

P.S. Being able to handcuff people is the coolest thing.

I understand it's an alpha. I'm not even mad. He just answered a question in comparing the stand alone to the mod. It's not as good at the same release window that the mod was in. It's fun, but some very basic things that were in the DayZ mod from the get-go aren't in yet. I have full confidence that they'll be implemented but as it is now, we might as well call the game Day. There certainly aren't enough Zombies to worry about. Loot doesn't respawn, constant audio glitches.

In the mod it was fine as we all called it an alpha, but it's been an alpha for the better part of 2 years now, when's it growing up?




edit: completely agree with the handcuffs though. That shit is awesome.
 

Grief.exe

Member
I understand it's an alpha. I'm not even mad. He just answered a question in comparing the stand alone to the mod. It's not as good at the same release window that the mod was in. It's fun, but some very basic things that were in the DayZ mod from the get-go aren't in yet. I have full confidence that they'll be implemented but as it is now, we might as well call the game Day. There certainly aren't enough Zombies to worry about. Loot doesn't respawn, constant audio glitches.

In the mod it was fine as we all called it an alpha, but it's been an alpha for the better part of 2 years now, when's it growing up?

All of the glitches you just mentioned are on the table for fast fixes. Rocket made a post about it on the forums, all of them are slated to be fixed late 2013 or very early 2014, so next few weeks.
 

Wanny

Member
I noticed that servers with more zombies are very choppy. I don't know how he will put more players with more zombies, but it seems impossible to me.
 

Radio

Member
You can actually struggle out of handcuffs without keys, it just takes a long time.

That makes sense - they'd be way too powerful for trolls otherwise.

I would've preferred you to have to dislocate your thumb to free yourself, and then lose function in that hand for a while.
 

Oreoleo

Member
I noticed that servers with more zombies are very choppy. I don't know how he will put more players with more zombies, but it seems impossible to me.

The performance hit is part of what they are working on and the reason there aren't more zambies currently. I wouldn't be concerned about it to be honest. If the architecture wasn't able to handle a large number of zombies without a ton of work I don't think the alpha would be out right now.
 
This is a screen of what I was talking about in my post above:

dayz2013-12-2120-49-1acyq7.png

This isn't normal, or at least I hope it isn't.
 

Manus

Member
So I found a canteen, but couldn't keep it in my inventory. I'm assuming it's because I don't have a book bag? I could only carry it in my hands. I've noticed that with some other big items.
 

Hylian7

Member
So I found a canteen, but couldn't keep it in my inventory. I'm assuming it's because I don't have a book bag? I could only carry it in my hands. I've noticed that with some other big items.

It takes up two slots vertically. Your default pants should be able to fit it since you have 4 slots on them in a square.

On that note, I hope they bring in RE4 style rotating of items. For instance you can rotate your canteen sideways to store it without having to move nearly everything in your backpack to fit it.
 

The M.O.B

Member
I friend and I spent some time sneaking around and covering each others backs today and managed to get fairly tooled up. Hoping less people feel inclined to negatively engage us now.

If your geared up, i'm coming at you with a wrench if I have to. The more geared up people are, the more I am encouraged to stalk them and ambush them.
 
Just lost my 2 day old character at Balota airfield, not to another survivor but to a goddamn ladder, went to climb down and it shot me into a field and instantly killed me... Had a M4 with supressor and about 5 or 6 full mags, and all pristine Military gear, I was kind of upset when it happened but it is an Alpher so I know what I signed up for.
 
Finally killed my first 3 players. Gunned them down with my M4. Would have killed more but only had 30 rounds.

I kill on sight now, I've literally been betrayed so many times and killed countless times by people even when I am clearly a noob and have nothing worth taking. I'm sorry if I killed you but the playerbase brought it upon themselves.

It's a survival game and I learned that other players weren't helping my survival so instead of trying the same thing over and over again I figured it's time to kill.
 

Varna

Member
I do wish it wasn't so hard to come back from being seriously injured. Do you heal while you are not logged in? Assuming you are well fed.
 
Man just had some of the most amazing moments with Baldwin, BUSTA, and synthetic lol

We just had some crazy shit happen, I don't know how I'm still alive.

Basically, server went down, we logged back in, and there were some server hoppers joining in with us, in the same area.

So our group of 5 are inside this small ass building, and a group of at least 3, maybe more, landed with us.

We're all pointing guns at each other saying "WHO IS THAT", "PUT YOUR GUN DOWN", "WHO HAS THE ORANGE BACKPACK" etc...

They didn't know who was who, we didn't know who was who.

Not a single shot fired, with at least 4-5 m4's pointed at each other.
 

SynthetiCTS

Neo Member
We just had some crazy shit happen, I don't know how I'm still alive.

Basically, server went down, we logged back in, and there were some server hoppers joining in with us, in the same area.

So our group of 5 are inside this small ass building, and a group of at least 3, maybe more, landed with us.

We're all pointing guns at each other saying "WHO IS THAT", "PUT YOUR GUN DOWN", "WHO HAS THE ORANGE BACKPACK" etc...

They didn't know who was who, we didn't know who was who.

Not a single shot fired, with at least 4-5 m4's pointed at each other.

Holy shit it was intense. A true mexican standoff, which resulted in them combat logging. The highlight though was when three of our group were looting Kozlovka while the other two scouted in the tree lines for incoming players. One poor soul wandered into camp, dehydrated and near death. The three looting held him up, asked what he needed, he traded some stray bullets for a soda. BeEatNU handed him the soda and the guy just passed out. Since we had just actually formed the group, none of us had a saline bag or anything to revive him. Felt sorry for the poor lad while I watched and heard this whole encounter from around 100m away.

The last 4-5 hours have easily justified buying this game for sure. Look forward to pushing this expedition further north.
 
Yeah there was definitely some great moments tonight! Real fun and real intense stuff. That whole part with the lone guy dying from dehydration was awesome lol. Next time, those handcuffs and rope gotta be put to use!! ha ha ha

Didn't know you could revive people with the saline bag, that's nice! I totally had a saline bag and a medkit on me lol! But yeah, everything happened so fast really, and then he died right on the spot of dehydration and then quit the server the moment he fell down!!
 

Gruso

Member
Finally killed my first 3 players. Gunned them down with my M4. Would have killed more but only had 30 rounds.

I kill on sight now, I've literally been betrayed so many times and killed countless times by people even when I am clearly a noob and have nothing worth taking. I'm sorry if I killed you but the playerbase brought it upon themselves.

It's a survival game and I learned that other players weren't helping my survival so instead of trying the same thing over and over again I figured it's time to kill.
I find this attitude lazy. I played the mod for 16 months and yes, killing on sight was already rife when I started. But turning to it yourself is not the only option available - it's just the easiest one. You can evade people. You can explore and loot the entire map, staying unseen and observing others. You can stalk and kill selected targets who deserve it (rooftop snipers, fresh spawn killers etc). You can also interact with people while ensuring you maintain the upper hand if it goes wrong. For me, the KoS epidemic made it a much more intense and fun survival game, and it makes the occasional good interactions all the more rewarding.

You're not killing on sight because the community made you do it. You're doing it because you want to shoot people.
 
Its an alpha? This falls in line with that pretty well.
Its a much more solid foundation for what's to come, and I'm having a blast with it.
I stopped playing DayZ mod when they first started talking about the standalone, so I'm sure that's affecting my opinion. But I'm having a ton of fun with it already.
It's good to be back.
I look forward to the frequent updates and feature additions.

P.S. Being able to handcuff people is the coolest thing.

So was the mod.

The thing that made DayZ "DayZ" was the personal journey that every player embarked on with nothing but a gun and some beans against a hoard of AI characters with or against other players.

The alpha for the mod was janky as hell, but it had a limited amount of equipment for players to scavenge, with anything that made you survivable being pretty rare, a NECESSARY foil in the infected/Zs whatever you want to call them, vehicles to try to repair. The mod got progressively worse as time went by and Rocket kept fiddling with it, and the culmination is what you see with Standalone.
 

KissVibes

Banned
Do any of you happen to know how I may be able to pull soundfiles out of DayZ? Specifically the gun sounds? I need them for a project I'm working on. Thanks!
 

jediyoshi

Member
The thing that made DayZ "DayZ" was the personal journey that every player embarked on with nothing but a gun and some beans against a hoard of AI characters with or against other players.

So in summation the net difference is that you start with a flashlight instead of a battery now. RIP DayZ
 

Hylian7

Member
So was the mod.

The thing that made DayZ "DayZ" was the personal journey that every player embarked on with nothing but a gun and some beans against a hoard of AI characters with or against other players.

The alpha for the mod was janky as hell, but it had a limited amount of equipment for players to scavenge, with anything that made you survivable being pretty rare, a NECESSARY foil in the infected/Zs whatever you want to call them, vehicles to try to repair. The mod got progressively worse as time went by and Rocket kept fiddling with it, and the culmination is what you see with Standalone.

The reasons the mod got worse over time were:

1. Everyone figured out all the best places for loot, and realized there were so few of them. You could run the entire map with a Coke and a can of beans. If you die? So what, just hightail it to Stary or NWAF and get geared up again.

2. Hacking. It killed most people's interest when they would all just get Thunderdomed in about 5 minutes even if they found their nice AS50 and got it legitimately.

3. This sort of ties into point 1, but Chernarus itself. All of the other DayZ maps got so popular because the maps were so much better for it. Most of the people in our group moved to Lingor after being frustrated with the artifacts from the dead soldier bodies in Chernarus. At Lingor we realized how desolate Chernarus was. The thing about Lingor was that there was always something interesting to go to on the horizon. It could be a town, a military base, or even a race track! Most of the buildings in Lingor were enterable too, as very few of them were not. Chernarus came down to pretty much: Hit a down? Does it have a supermarket, military base, or school? Then it's not worth visiting. This is really addressed in the mod with the content added to the map, and obvious signs of more to come (the roads up north and Guba for example). Most buildings are enterable, and most of the towns whose names I didn't even bother to learn in the mod are actually interesting now. And this is even without vehicles.

4. Ghosting. This was still that never completely found a fix. Plenty of times we would build a base, have it protected with guards posted at every entrance, and then some guy just logs in right behind us and kills half of us. They started to address combat logging with the logout timeout, as well as the combat indicator, which was definitely great. I really hope they bring this back soon in DayZ, but given the bugginess of it in the mod, I can understand why it's disabled right now. This caused non-hive servers to become popular, which had their advantages, but their biggest disadvantages in my next point.

5. Many of the hive servers shut down and most of them were non-hive with stupid "features". How about 1000 helicopters? You want that? Why do we even need the zombies if everyone just flies over them in helicopters? At that point you might as well go play Wasteland (which is quite fun). Now, there were some cool mods for DayZ that actually handled this well, such as DayZ Overwatch, which basically was filled with military gear so it was more of a war scenario in the apocalypse. They embraced the "helicopters grow on trees" stuff and it worked for them. For other servers it doesn't. Part of why I love standalone as it is now is that not everyone is walking around with their AS50's everywhere. I guarantee, the weapon I died to the most was an AS50 in the mod more than anything. Now I know AS50s were removed, but you get the idea, just change that for some high-end military gun. I like stuff like the Mosins in the standalone and hope they have more guns like that. Maybe make the M4 the highest end of guns, and even then it doesn't do everything: The Mosin has longer range.

6. Zombies became less of a threat and more of a janky inconvenience. All you had to do was run through a pine tree and boom, you lost any aggro. Or if you've got a helicopter and need to get the zombies out of the way, just stand under the bladespan and shoot them. They won't go under the helicopter blades for some reason. On the flip side, it is often frustrating to deal with them as they were unfair sometimes. They would fidget around and dodge your bullets, when do zombies ever do that?! On top of that once one was on you, it would just follow you across the map, while it initially aggroed on you from 100 meters away and you were tiptoeing around. I think more people died to zombie jank than actual legitimate zombie kills. I know if I died to zombies, it was usually because they came through a wall or something, either that or I broke my legs opening a door and then was killed by them. Right now there aren't enough zombies in the standalone, something they plan to fix, but the zombies are definitely an improvement on what was in the mod. They just need to fix them going through walls and floors, which is total bullshit, and more important than making servers handle more of them.

The standalone is a major improvement on the mod, and I'm definitely enjoying it much more than I ever enjoyed the mod or any of it's derivatives.
 

Gaz_RB

Member
The reasons the mod got worse over time were:

1. Everyone figured out all the best places for loot, and realized there were so few of them. You could run the entire map with a Coke and a can of beans. If you die? So what, just hightail it to Stary or NWAF and get geared up again.

2. Hacking. It killed most people's interest when they would all just get Thunderdomed in about 5 minutes even if they found their nice AS50 and got it legitimately.

3. This sort of ties into point 1, but Chernarus itself. All of the other DayZ maps got so popular because the maps were so much better for it. Most of the people in our group moved to Lingor after being frustrated with the artifacts from the dead soldier bodies in Chernarus. At Lingor we realized how desolate Chernarus was. The thing about Lingor was that there was always something interesting to go to on the horizon. It could be a town, a military base, or even a race track! Most of the buildings in Lingor were enterable too, as very few of them were not. Chernarus came down to pretty much: Hit a down? Does it have a supermarket, military base, or school? Then it's not worth visiting. This is really addressed in the mod with the content added to the map, and obvious signs of more to come (the roads up north and Guba for example). Most buildings are enterable, and most of the towns whose names I didn't even bother to learn in the mod are actually interesting now. And this is even without vehicles.

4. Ghosting. This was still that never completely found a fix. Plenty of times we would build a base, have it protected with guards posted at every entrance, and then some guy just logs in right behind us and kills half of us. They started to address combat logging with the logout timeout, as well as the combat indicator, which was definitely great. I really hope they bring this back soon in DayZ, but given the bugginess of it in the mod, I can understand why it's disabled right now. This caused non-hive servers to become popular, which had their advantages, but their biggest disadvantages in my next point.

5. Many of the hive servers shut down and most of them were non-hive with stupid "features". How about 1000 helicopters? You want that? Why do we even need the zombies if everyone just flies over them in helicopters? At that point you might as well go play Wasteland (which is quite fun). Now, there were some cool mods for DayZ that actually handled this well, such as DayZ Overwatch, which basically was filled with military gear so it was more of a war scenario in the apocalypse. They embraced the "helicopters grow on trees" stuff and it worked for them. For other servers it doesn't. Part of why I love standalone as it is now is that not everyone is walking around with their AS50's everywhere. I guarantee, the weapon I died to the most was an AS50 in the mod more than anything. Now I know AS50s were removed, but you get the idea, just change that for some high-end military gun. I like stuff like the Mosins in the standalone and hope they have more guns like that. Maybe make the M4 the highest end of guns, and even then it doesn't do everything: The Mosin has longer range.

6. Zombies became less of a threat and more of a janky inconvenience. All you had to do was run through a pine tree and boom, you lost any aggro. Or if you've got a helicopter and need to get the zombies out of the way, just stand under the bladespan and shoot them. They won't go under the helicopter blades for some reason. On the flip side, it is often frustrating to deal with them as they were unfair sometimes. They would fidget around and dodge your bullets, when do zombies ever do that?! On top of that once one was on you, it would just follow you across the map, while it initially aggroed on you from 100 meters away and you were tiptoeing around. I think more people died to zombie jank than actual legitimate zombie kills. I know if I died to zombies, it was usually because they came through a wall or something, either that or I broke my legs opening a door and then was killed by them. Right now there aren't enough zombies in the standalone, something they plan to fix, but the zombies are definitely an improvement on what was in the mod. They just need to fix them going through walls and floors, which is total bullshit, and more important than making servers handle more of them.

The standalone is a major improvement on the mod, and I'm definitely enjoying it much more than I ever enjoyed the mod or any of it's derivatives.

Really great write up. Sums up the not easy to see differences. From an outside perspective it may appear that not much has changed, but SA improves in the ways that are most important. It built a great foundation for creating the rest of the game.
 
I can't hit anything with the m4 in this game. Every time I engage someone and I'm using an m4 all of my bullets magically miss, it's like I'm fighting Fortune from MGS2. I think I've fired at 4 or 5 people now and I really don't think a single bullet has hit. I need to find a mosin and a scope...
 
So in summation the net difference is that you start with a flashlight instead of a battery now. RIP DayZ

No the net difference is there's a shit ton of equipment littered everywhere and no infected to act as a foil to the player. It's also not a RIP post, the question was how does the standalone release stack up to the mod, to which I replied that measuring along the same time frame from release the mod was a better game that got worse as it went along, which doesn't preclude Standalone from improving over time.
 

EVIL

Member
Might as well call this The Hunger Games. No matter how much I eat I always seem to starve to death. Damn.

what Roland1979 said,

Eat and drink up everything you find until you get a message that you are full, and after that, eat and drink in each town you come across. The thing is, you start off hungry and thirsty, and you need to get those levels up or else you keep hovering around the same line of thirst or hunger you start out with. Also don't sprint but jog, it consumes less energy and you will be able to hold out much longer until you need food and drink again.

Also don't eat serial boxes or dry rice when you are thirsty, it dehydrates.
 

Mafro

Member
Reading through this thread I am curious how many people played the Dayz mod for a significant amount of time and are now playing the standalone? And how you find it in comparison?
I played around 70 hours of the mod and the standalone is severely lacking in content in comparison. Having said that, it's way ahead of the mod at the same stage of its life, the early days of that were really bare bones.

The main things I'm missing, other than the obvious low zombie numbers, are stuff like the variety of weapons, lack of animals/hunting mechanics and the lack of vehicles (I miss the bicycles.)
 

KKRT00

Member

Basically Your whole post describes more carefully administrated server back-end, not enough randomization in loot distribution and awful zombies.
All of them are a given in standalone game, non of them actually matters in Alpha, except for hacking, because they are under-implemented.
 

Faith

Member
Fighting against zombies sucks so much right now. When I hit them with an axe or something else I hear a shooting sound. And they won't die.
 

r0xmat

Neo Member
No the net difference is there's a shit ton of equipment littered everywhere and no infected to act as a foil to the player. It's also not a RIP post, the question was how does the standalone release stack up to the mod, to which I replied that measuring along the same time frame from release the mod was a better game that got worse as it went along, which doesn't preclude Standalone from improving over time.


Thanks for your response MickeyKnox. I have to say I agree that the mod was a far more enjoyable experience than the standalone is currently.

I have to say I dont agree with Hylian7's well written post about why the mod got worse over time.
(using your numbering system to reply with a precis of what you said)
1. Everyone figured out where loot was which diminished the pleasure - I think the opposite experience. For me games which you play for a substantial period of time need to allow you to get better at the game by learning its patterns or structures. Dayz mod had loot which spawned of certain types at certain locations. It was enjoyable to learn where these locations were and memorise routes to get to places allowing learning of the map. The standalone is no different in this regard except currently dramatically less loot combined with an influx of new players who dont know how the loot system works. This in essence gives long term players an advantage to dominate new players for a period of time. This however will be brief and unless something changes it will simply be a slowly dropping version of the current system.

5. Hive servers (and the hive system) is good, non hive is bad - I think the hive system is the flaw with dayz ( as it was with warz which had the same system). When you have loot that saves globally, but each individual server has loot of its own the game is pushing players towards server hopping to get loot. Stated differently , go to a barracks loot it, change server loot again, repeat until fully kitted out.
Non-hive servers defeat this problem. The standalone can time limit server hopping, but it is very difficult to shut down if you want to allow a hive system.

5a. Online servers had stupid gameplay settings that ruined the fun. Again I found the opposite to be true. When server administrators can alter the gameplay settings it means there are so many different servers where you can find a gameplay that suits you. For me I loved playing on a hardcore server, with 1st person only. When the Dayz mod came out and rocket asked for people to stop modding dayz to make a dayz single player he demonstrated a desire for total control over the gameplay experience of dayz. Truth be told I find many of his mechanics dull and tedious. The new sickness mechanics look like a lot of idle busywork, when I would rather be exploring and fighting. Allowing server admins to set there own settings allow a variance in the experience to match all preferences.

6. Zombies are better in the standalone - I dont think this can be seen yet as there are almost no zombies anywhere. Its like a zombie apocalypse where the zombies haven't yet been invited.
 

EVIL

Member
Finally killed my first 3 players. Gunned them down with my M4. Would have killed more but only had 30 rounds.

I kill on sight now, I've literally been betrayed so many times and killed countless times by people even when I am clearly a noob and have nothing worth taking. I'm sorry if I killed you but the playerbase brought it upon themselves.

It's a survival game and I learned that other players weren't helping my survival so instead of trying the same thing over and over again I figured it's time to kill.

If you ever kill me I will hunt you down >:)
 

Wanny

Member
So no one answered me before so I'll try again. How do you force ARMA engine to be in Surround sound (5.1) ? These games are obviously not detecting my setup at all (Asus Xonar DX) and I just can't find anything interesting in the inis. They are the only games I ever had trouble with this anyway.

edit: Also, the game seems to be improving without the aid of patches. Is it because they can tweak servers on the go ?
 

Xater

Member
So I just tuned into a stream and the most amazing thing happened. A fully decked out dude held up the streamer and told him to take off his pants. Then the guy took off his pants, dropped his fire axe and said they were going to do a fist fight. The streamer picked up the axe killed the guy and took all his shit.

Edit: Oh forgot to mention that the guy who held him up also emptied like half a clip of his assault riffle into the air to show that this shit is happening. lol
 
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