Casual and APPs are coming this year which makes casual game and app VR this year a lock.The problem with a PS4 VR headset is that its ultimately doomed by the tried-and-trued "can't split the user base" dilemma faced by third parties. The list of developers who will support a peripheral is a short one, especially in today's gaming industry. I'm sure there will games that take advantage, but it won't reach its full potential.
I think VR is awesome tech and has a big future in the home console world, but I think platform holders need to build the entire box around the concept to make it really successful.
The problem with a PS4 VR headset is that its ultimately doomed by the tried-and-trued "can't split the user base" dilemma faced by third parties. The list of developers who will support a peripheral is a short one, especially in today's gaming industry. I'm sure there will games that take advantage, but it won't reach its full potential.
I think VR is awesome tech and has a big future in the home console world, but I think platform holders need to build the entire box around the concept to make it really successful.
Honestly, how hard can it be to bring VR support to a game? (games that would benefit from it, like shooters.) It's not like with motion control games, where you NEED motion controllers to play them. VR is optional, no? It's basically mapping the camera controls to the device. You should be able to play any game that has VR support, without the VR. I don't think splitting the user base would be that big of an issue here.
In any case, within the first week of people receiving their Oculus Rift kits, they were booting a ton of games with it. In the hands of capable developers, they'd easily be able to bring VR support to their games.
I'd like to think I know what I'm talking about here. I want this to happen.
As someone who was blown away after experiencing the HMZ T-1 VR headset on the PS4, I can't wait for a much more affordable version from Sony!
Honestly, how hard can it be to bring VR support to a game? (games that would benefit from it, like shooters.) It's not like with motion control games, where you NEED motion controllers to play them. VR is optional, no? It's basically mapping the camera controls to the device. You should be able to play any game that has VR support, without the VR. I don't think splitting the user base would be that big of an issue here.
Just to be clear, the pictures and text are implying transparent OLED with a LCD outer layer. Transparent OLED is what one version of Google Glasses uses. You have the option of blocking external light in the area you want text or images similar to the TV black boxes when displaying closed caption. The pictures and text also mention a head mounted camera with "Move tracking" allowing an accurate overlay but blocking the light from the move (lit) bulb with the LCD screen and displaying a flame over the blacked out first LCD screen.
There are lots of technical issues that had to be solved if the Transparent OLED screen is close to the eye.
This overlay of small objects reduces the video & GPU overhead that non-transparent Head mounted glasses have when doing VR. It likely can also allow full screen video by blacking out the whole LCD screen. The other patent for avoiding hitting external objects would apply in that case.
http://www.tomshardware.com/news/microsoft-research-3d-oled-kinect,14914.html
The ONLY reason I think we might get some info is because Kaz is doing the keynote. Don't get too excited for game info, just maybe some solid info on the device itself.
Thought Kaz would be doing DLNA technology and the Connected home in his Keynote speech but this article on Tech Trends at CES CES 2014 brings up smart glasses:Kaz has done a zillion keynotes and presentations since becoming CEO that have had nothing to do with gaming.
As for Rex Crowle being at CES, he's probably going to be there to help demo/present Tearaway at the Sony booth. Sony often demos games already released at these things.
So even if I'm correct I think Smart glasses and VR will be mentioned in the Keynote and shown even if behind closed doors like Microsoft is doing. Even if they have prototype hardware, the software won't be bug free and they don't want that exposed to the consumer on the CES floor.http://mashable.com/2014/01/02/ces-2014-tech-trends/ said:Let's not forget about smart glasses. Google Glass has jolted the until-now sleepy category of head-mounted displays, and several competitors will be looking to grab hold of the nascent market before Google finally launches the consumer version of its signature wearable sometime in 2014. Expect glasses-mounted cameras, specialized models like the Recon Jet, and full-on connected specs all over CES.
... which has what to do with VR software support exactly Jeff?Casual and APPs are coming this year which makes casual game and app VR this year a lock.
The PS4 software stack includes Mono, Cairo, Glib, Webkit and the software stack to support it. There is the potential for Gnome Apps and Mono - PS Mobile (name change Playstation Suite) games and APPs on the PS4....The PS4 controller has Vita like controls including touchpad which can mimic the Vita touchscreen.
This year the FCC is mandating that all Cable Box DVRs have to support Media Gateway DLNA-RVU features. The FCC further mandates that Open Source software must be used to do this. Cable box operators (Comcast) have settled on what is essentially Gnome Mobile; Cairo, Gstreamer and support libraries for webkit using QT UI vector drawing library while Gnome is GTKwebkit with the PS3, Vita and PS4 using GTKwebkit2 APIs.
Plans by Cable operators are to support Samba Network access in their DVRs for user content and Sony just released a firmware update to Nasne (DLNA-RVU media gateway) that supports Nasne file access Apps on Android and Vita.
A set of open source software API standards has been chosen by the Consumer electronics industry (including cable operators) to support applications and interaction between apps and hardware accessories with Sony also using these APIs. Playready DRM was chosen by the CE industry as the only closed source DRM standard. Add Java to this software stack for Blu-ray players and we have a software stack that can support the US XTV and EU hbbTV which DLNA-RVU CVP-2 supports.
Casual and APPs are coming this year which makes casual game and app VR this year a lock.
The PS4 software stack includes Mono, Cairo, Glib, Webkit and the software stack to support it. There is the potential for Gnome Apps and Mono - PS Mobile (name change Playstation Suite) games and APPs on the PS4....The PS4 controller has Vita like controls including touchpad which can mimic the Vita touchscreen.
This year the FCC is mandating that all Cable Box DVRs have to support Media Gateway DLNA-RVU features. The FCC further mandates that Open Source software must be used to do this. Cable box operators (Comcast) have settled on what is essentially Gnome Mobile; Cairo, Gstreamer and support libraries for webkit using QT UI vector drawing library while Gnome is GTKwebkit with the PS3, Vita and PS4 using GTKwebkit2 APIs.
Plans by Cable operators are to support Samba Network access in their DVRs for user content and Sony just released a firmware update to Nasne (DLNA-RVU media gateway) that supports Nasne file access Apps on Android and Vita.
A set of open source software API standards has been chosen by the Consumer electronics industry (including cable operators) to support applications and interaction between apps and hardware accessories with Sony also using these APIs. Playready DRM was chosen by the CE industry as the only closed source DRM standard. Add Java to this software stack for Blu-ray players and we have a software stack that can support the US XTV and EU hbbTV which DLNA-RVU CVP-2 supports.
http://www.polygon.com/2014/1/2/526...s-ps4-and-oculus-rift-projects-in-development
I stumbled on this today, it's probably nothing but I figured it was weird that a small studio that has only worked on small digital projects like PS home stuff, facebook games and an occulus rift game is developing two sepparate games aiming for 2014.
Maybe it's the same game?
Oh I know. I was just saying that's the only reason that I wouldn't say there's a zero percent chance of it happening. At the most I'd expect just a brief mention to get mainstream press hooked on the idea.Kaz has done a zillion keynotes and presentations since becoming CEO that have had nothing to do with gaming.
As for Rex Crowle being at CES, he's probably going to be there to help demo/present Tearaway at the Sony booth. Sony often demos games already released at these things.
The work done on open source software (Gstreamer for instance) the last two years has been stressing latency and stream support for sensors to allow VR. The majority of Games and Apps that can use VR glasses will likely be casual and 2014 is the start of Casual games and apps.... which has what to do with VR software support exactly Jeff?
XB1's HDMI pass-through is useful with a X1 DLNA cable box that has HDMI output but useless with an X5 which has no HDMI out and relies on DLNA-IPTV. The future, predicted for 5 years, is all IP cable modems with 1Gb/sec+ bandwidth. About the same time HDMI ports will be used less and might eventually be eliminated in favor of a 10Gb/sec LAN port.This is why the HDMI thing with Xbox One never made sense to me. Post this, it just seems pointless.
Deep down, there's a part of me that keeps saying I'm being to optimistic. It's something I really have to see announced to believe.http://www.dualshockers.com/2014/01...-and-kaz-hirais-keynote-will-be-livestreamed/
There will be a live streamed Press conference and Kaz's Keynote.
What do you guys think, will they show it or not?
Do they normally stream their CES presentations?
VR doesn't need head tracking and shit like that anyway, at least not yet. I would prefer a simple solution, because in the end we will still be using the controllers so I would rather control the camera with them. Just get me that 3D display VR headset, that can be used for movies also.
Honestly, how hard can it be to bring VR support to a game? (games that would benefit from it, like shooters.) It's not like with motion control games, where you NEED motion controllers to play them. VR is optional, no? It's basically mapping the camera controls to the device. You should be able to play any game that has VR support, without the VR. I don't think splitting the user base would be that big of an issue here.
In any case, within the first week of people receiving their Oculus Rift kits, they were booting a ton of games with it. In the hands of capable developers, they'd easily be able to bring VR support to their games.
I'd like to think I know what I'm talking about here. I want this to happen.
Oculus support or bust. We don't need no 30 different techs here.
As someone with an hmz-t1, I can tell you head tracking is essential to VR and without it, its just a face vice.
I don't see virtual reality taking off on consoles. Just like 3d in the past generation the consoles are far too weak for vr.
Sure they might be able to render a game on the rift but at what cost I can already imagine how poor the iq would be and the insanely low res it would have to render at.
I disagree.Just like 3d in the past generation the consoles are far too weak for vr.
You realize all it's doing is rendering a 3D image, right? You also realize the production Rift will be 1080p/2, not 1080p*2, right?Sure they might be able to render a game on the rift but at what cost I can already imagine how poor the iq would be and the insanely low res it would have to render at.
Child please.I don't see virtual reality taking off on consoles. Just like 3d in the past generation the consoles are far too weak for vr.
Sure they might be able to render a game on the rift but at what cost I can already imagine how poor the iq would be and the insanely low res it would have to render at.
Why are people so gung-ho to cede an entire emergent market to one company? At least let Sony and others show what they have effort tiu decide occolus rift is the be all to end all.
Casual and APPs are coming this year which makes casual game and app VR this year a lock.
The PS4 software stack includes Mono, Cairo, Glib, Webkit and the software stack to support it. There is the potential for Gnome Apps and Mono - PS Mobile (name change Playstation Suite) games and APPs on the PS4....The PS4 controller has Vita like controls including touchpad which can mimic the Vita touchscreen.
This year the FCC is mandating that all Cable Box DVRs have to support Media Gateway DLNA-RVU features. The FCC further mandates that Open Source software must be used to do this. Cable box operators (Comcast) have settled on what is essentially Gnome Mobile; Cairo, Gstreamer and support libraries for webkit using QT UI vector drawing library while Gnome is GTKwebkit with the PS3, Vita and PS4 using GTKwebkit2 APIs.
Plans by Cable operators are to support Samba Network access in their DVRs for user content and Sony just released a firmware update to Nasne (DLNA-RVU media gateway) that supports Nasne file access Apps on Android and Vita.
A set of open source software API standards has been chosen by the Consumer electronics industry (including cable operators) to support applications and interaction between apps and hardware accessories with Sony also using these APIs. Playready DRM was chosen by the CE industry as the only closed source DRM standard. Add Java to this software stack for Blu-ray players and we have a software stack that can support the US XTV and EU hbbTV which DLNA-RVU CVP-2 supports.
I wonder the same.I wonder how many of these people are the same ones that spout off that competition is good for consoles.
Why are people so gung-ho to cede an entire emergent market to one company? At least let Sony and others show what they have in store before you decide occolus rift is the be all to end all.
I wonder how many of these people are the same ones that spout off that competition is good for consoles.
I seriously doubt the PS4 has the grunt available to render something like Killzone in 2 x 720p x 30 fps, which would still make for a very janky VR experience. Any games for their VR device would out of necessity be a lot more basic. I'm curious to see how they get past this bottleneck. I wonder if their solution involves running 2 PS4s (one for each eye) that are somehow coordinating over a USB connection.
Dude.. Killzone Muliplayer is already 1080 at 60FPS. what the fuck are you talking about ?
Dude.. Killzone Muliplayer is already 1080 at 60FPS. what the fuck are you talking about ?
But isn't each 'screen' in the occulus 960x1080p?You need to output 2 screens. Not the same thing. And given the screens are just a few inches from your retina the resolution and framerates need to be much higher than your TV that's 12 feet away.