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Halo 5 Concept Art

NJDEN

Member
Haven't really liked where the Halo franchise is going since its changed hands, but that looks pretty cool.
 

OneUh8

Member
Hi Halo. Now just waiting for the inevitable price drop on the one so I can play me some Titanfall and Halo.
 

cluto

Member
Looks like Halo. Not much else I can say really.
Looks like Halo.
Looks like Halo. But Sparth is an amazing artist and it needs to be made clear anytime his work is posted.
Looks like Halo, I like Halo.
Smells like halo
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.


This looks like Halo to me:

V2swzQP.jpg


MQ0bOiV.jpg
 

woodland

Member
So gray ;( why do space ships have to be painted camo green and grey anyway? They're flying, couldn't they be painted to blend in with stars or oceans? Hardly think colors matter so paint it vibrant!

I just miss vibrant colors ;(
 

Chettlar

Banned
Next-gen hardware, 60 frames-per-second, Sparth in control of art... can't freaking wait!
2014 is going to be an awesome year.

Even if we get a lot of the same problems as Halo 4 had, I definitely agree. Still very exciting.

---


Too bad it doesn't look like this:


EDIT: bad examples are bad. Basically, the concept art above doesn't give me hope we'll get a game that looks like CE and CE: Anniversary. :/ I mean, Reach style is fine, definitely, but....I miss that vibrant art style.
 

enzo_gt

tagged by Blackace
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.
I could easily say that first picture is just some sort of sci-fi thing. Though from those two shots, it seems like Halo 1 is what looks like Halo for you. The art in OP is very similar to loads of art we've seen come out of the franchise post-Halo 3, not to mention it looks like the Infinity is there and there are some clearly Covenant-reminiscent structures which even date back to Halo 1 designs.
 

Blueblur1

Member
Kenneth Scott is no longer their art director. That's some excellent news. But it's probably a little too late; his hands have likely been all over Halo 5 meaning we're going to subpar character and enemy visual designs. Ugh.
 

Chettlar

Banned
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.


This looks like Halo to me:

[Images]

I agree, only over in the community Halo thread stinkles implied that they were in fact from Halo.
 

Fjordson

Member
Looks great, as does most Halo art. Hopefully the game is better than 4, though (not that 4 was bad, just a bit disappointing).
 
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.


This looks like Halo to me:

http://i.imgur.com/V2swzQP.jpg/IMG]

[IMG]http://i.imgur.com/MQ0bOiV.jpg[/MG][/QUOTE]

But those are pictures of Forerunner locales... This is a picture of a UNSC base or something.
 

-COOLIO-

The Everyman
how does that ship stay afloat? if theyve invented something with that kind of anti gravitational power, why does it still use thrusters?
 
I will say that, despite Halo 4's overabundant use of greys and earth tones, there were some breathtaking vistas in that game. I remember playing the game when it came out with a friend, and I'd stop moving just to marvel at the incredible scenery in the distance.
 

cluto

Member
But those are pictures of Forerunner locales... This is a picture of a UNSC base or something.

I think the problem is that Halo has never had a unique and cohesive human architecture design. Forerunner and Covenant have clearly defined styles, but human architecture has always been a mishmash of different aesthetics, whether it be: boxy and rudimentary, industrial, pseudo-forerunner, japanese-inspired, or "generic sci-fi", which is what I would call the concept art in the OP. The art itself is good, and Sparth is amazing, but this human setting could be from anything. A cohesive human aesthetic that is unique to Halo is something that has never existed, but I wish it did. They had a chance to do it with Halo 4, but especially now that 343 is a non-Bungie team on new console with a new art director, it seems like the perfect opportunity. Though I'm sure it's probably too late for Halo 5.
 

Oriel

Member
Looks like some inventive colonists made good use of a Covie ship and refurbished it into a living area. Purdy. Oh, and the downward air pressure exerted by that UNSC ship would likely cause structural damage in real life. Law of Independence Day and all that.
 
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.

Because it looks exactly like the covers of the Halo novels by Greg Bear?
 
What does this even mean? If the OP didn't say it was Halo and the art didn't have the 343 logo in the corner, how would you know this is Halo concept art? It just looks like art for a sci-fi thing.

Speaking only for myself, Infinity chilling up in the sky there is pretty recognizable.
 

woodland

Member
What does that even mean? Halo 4 looked amazing.

That the actual game art was filled with shitty browns and mottled greens and greys, sucking the life and vibrance out of a significant amount of the game's levels. It continued in the line of CoD and other modern warfare games' "realistic" and "gritty" locales. EDIT: It wasn't just the greens and greys, it was also the general washed-out colors compared to CE's remake and the levels in H1, 2, & 3.

Here's a comparison of the de-colorification between the same map on 3 and 4.

halo_3_the_pit_vs__halo_4_pitfall_by_turbofurby-d6d0ily.jpg


The gameplay designs also sucked too but whatever this is about art.
 

Nilaul

Member
That the actual game art was filled with shitty browns and mottled greens and greys, sucking the life and vibrance out of a significant amount of the game's levels.

Here's a comparison of the de-colorification.

halo_3_the_pit_vs__halo_4_pitfall_by_turbofurby-d6d0ily.jpg


The gameplay designs also sucked too but whatever this is about art.

Didnt Halo have ex Retro artists? These guys love colour.
 
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