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Media Create Sales: Week 1, 2014 (Dec 30 - Jan 05)

Takao

Banned
That hasn't been formally announced where, or even implied yet. Besides I was even talking about this scenario. Both systems are getting a game, it's original scenario in which a game was announced for the 3DS more than a year after it's initial 3DS release with a Vita spin that made no hint of this release that, likely would have confused fans.

Especially considering the developer interviews in the periods between.

S0jNF6g.jpg

http://gematsu.com/2014/01/senran-kagura-estival-versus-playstation-multi-format

Next I'm sure you'll dismiss that as some sort of spinoff, even though Japan doesn't care as the last spinoff is the best selling game in the franchise. Of course now I'm sure you'll bring up the poorly received satellite-only anime, as well as Vita's price cut.
 
Media Create Japan Dec 02 - Dec 08 48,762
Media Create Japan Dec 09 - Dec 15 74,903
Media Create Japan Dec 16 - Dec 22 109,113
Media Create Japan Dec 23 - Dec 29 73.178
Media Create Japan Dec 30 - Jan 05 51.271
Total: 357.227

It's a disaster, not enough to even catch up with the GameCube.

It's all relative, WiiU was selling 3k per week in Japan in late October. If it can even make it's new baseline 15k it's a great turnaround compared to previous sales numbers, still a disaster just not as bad of a disaster as before. The new bundles and 3D Mario done their job as well as they could.
 

Tripon

Member
Any platform will mean the game reach more audience more or less. You are bascially using same logic to say a 3ds version GE 2 would have certainly sell more than 330k.

There is even some people buying FF XIII-2 & 3 on XBOX 360 in Japan.

I'm not sure if you're being serious or not.
 

You predicted Mario 3D World would be the worst selling 3D Mario as it's on the biggest failing Nintendo console ever released ? :O... Sales genius indeed ;-).

500k for NA sounds.......whats the word....

The World doesn't end with Japan and America, there are several EU countries where Mario 3D World would have sold decent amounts (France, Germany, Italy, UK and Spain to name a few), not mega numbers obviously but combined they could equal American sales. It's probably well passed the million mark already including digital sales and will continue to sell for the lifetime of the console aswell.
 

Ratrat

Member
What? What would be the platforms? 3DS and Vita? 3DS and PSP?
Or psp and vita. Out of the 3 combinations 3ds with a delayed vita port would might sell the most. It might also cut the others' legs though. I guess a vita port of 4 right before MH5 3DS would fix that. Definitely not a sure thing nor will it happen.
 
MH4 being on 3DS didn't really help or affect GE2, a bit of a surprise considering the lack of heavy hitters for Vita during year end, I thought GE2 would sell a tiny bit better. 600k is nothing to scoff at though.

Next I'm sure you'll dismiss that as some sort of spinoff, even though Japan doesn't care as the last spinoff is the best selling game in the franchise. Of course now I'm sure you'll bring up the poorly received satellite-only anime, as well as Vita's price cut.
I'm surprised SK2 isn't multiplatform between 3DS/Vita or straight up Vita exclusive, maybe they plan some kind of re-release for Vita later.

I'm not sure there's enough Wii Us in Europe to outsell US 3D World sales...
If we take UK as a basis for Europe then yeah, doesn't look good.
 
I highly doubt European sales of 3D World are anywhere close to the NA sales. It wouldn't surprise me if the sales were less than half.

Also I see God Eater is this week's Monster Hunter. Guess there has to be something. At least no one is calling MH4 a failure anymore. Progress....
 

Sandfox

Member
I expected GE2 to stay high up on the charts longer than it did.

MH4 being on 3DS didn't really help or affect GE2, a bit of a surprise considering the lack of heavy hitters for Vita during year end, I thought GE2 would sell a tiny bit better. 600k is nothing to scoff at though.


I'm surprised SK2 isn't multiplatform between 3DS/Vita or straight up Vita exclusive, maybe they plan some kind of re-release for Vita later.

Why would they release the sequel on the Vita when the first game is 3DS exclusive? Also, they previously stated the main series would stay where it is and I'm sure they like the 3D boobs.
 
The World doesn't end with Japan and America, there are several EU countries where Mario 3D World would have sold decent amounts (France, Germany, Italy, UK and Spain to name a few), not mega numbers obviously but combined they could equal American sales. It's probably well passed the million mark already including digital sales and will continue to sell for the lifetime of the console aswell.

Id remove italy uk and spain from your eu list
 

Busaiku

Member
Senran Kagura 2 not being on Vita while other games are is a good move.
Vita owners will definitely eat up whatever titles come up for it, but with Senran Kagura 2, they could get 3DS owners to buy in too. Were it multiplatform, the 3DS version would suffer. With this, they can maximize their audience.
 
Why would they release the sequel on the Vita when the first game is 3DS exclusive? Also, they previously stated the main series would stay where it is and I'm sure they like the 3D boobs.
Oh you're right, I was thinking the sequel came out for Vita later, didn't the spin off sell as much as the 3DS game did or very close to it? Thats why I'm surprised the sequel isn't on it.

I expected GE2 to stay high up on the charts longer than it did.
This. Its not so much the total sales, its the legs considering Vita's hardware sales that is a little disappointing.
 

Steel

Banned
Oh you're right, I was thinking the sequel came out for Vita later, didn't the spin off sell as much as the 3DS game did or very close to it? Thats why I'm surprised the sequel isn't on it.

The spin-off sold better than the 3ds game from what I understand.
 
Oh you're right, I was thinking the sequel came out for Vita later, didn't the spin off sell as much as the 3DS game did or very close to it? Thats why I'm surprised the sequel isn't on it.


This. Its not so much the total sales, its the legs considering Vita's hardware sales that is a little disappointing.

It might be attributable to digital sales, but it always surprises me how few Vita games actually end up in the top 30 or even top 50 even when it's selling well. But god eater did sell 15k in Dengeki this week so it's probably just outside the top 30 in other trackers.

On another note, now that the holidays are done, I will say MH4's holiday bump was a lot smaller than I expected. It'll be interesting to watch it's legs going forward and when they announce the G version.
 

Tripon

Member

Because the 360 versions of FFXIII-2 and LR sold horribly in Japan?

Media Create Sales: Week 50, 2011 (Dec 12 - Dec 18)

48./00. [360] Final Fantasy XIII-2 <RPG> (Square Enix) {2011.12.15} (¥7.980) - 10.000 / NEW

Media Create Sales: Week 47, 2013 (Nov 18 - Nov 24)

30./00. [360] Lightning Returns: Final Fantasy XIII <RPG> (Square Enix) {2013.11.21} (¥7.770) - 4.000 / NEW

To list those ports as a reason why any company should just do a multiplatform game just for the sake of increasing sales is truly odd.

If we take UK as a basis for Europe then yeah, doesn't look good.

You shouldn't though because the UK market is distinct from the European market.
 

Principate

Saint Titanfall

Principate

Saint Titanfall
The person you quote said this:



They did announce that the game following Senran Kagura 2 would be for PlayStation hardware.

But they kept it vague as possible that's my point, a ps4 release is very different from a ps3 release which is very different from a psp release. Somebody that owns a Vita and the original spin off may not own that platform. I'm talking about indicating which platform the next game will be not which hardware manufacturer.

Just because somebody ones one system from a hardware manufacture doesn't mean they'll own all.

It's obviously a matter of vita/ps3 or vita/ps4. No point in arguing.

Obviously but they didn't announce this for a reason, which was simply my point. They would at least have one confirmed platform in mind. They choose not to say, because they wanted to keep it vague. It's far more odd to announce a game for PlayStation systems than it' is to announce the platforms.
 

Sandfox

Member
But they kept it vague as possible that's my point, a ps4 release is very different from a ps3 release which is very different from a psp release. Somebody that owns a Vita and the original spin off may not own that platform. I'm talking about indicating which platform the next game will be not which hardware manufacturer.

Just because somebody ones one system from a hardware manufacture doesn't mean they own all.

The Vita is obviously going to be one of the platforms and I'm kinda annoyed that its not going to be an exclusive.
 

Shengar

Member
man, if they made a Anna fig, I'd give em all my money.

as long it isn't made by SE since play arts is shoddy as heck

Sorry, popular character only.
It is shame that Tharja got all the fame. I mean, they could choose Cordelia which have more detail in her design. With Tharja, they don't do any justice to Max Factory detail quality at all.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
350 in Poland? Any Polish-guy with a Wii U should feel special :D.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
When you release a spin off on a competiting platform and don't mention any projects the initial platform, your userbase is given a message. It's like Monster Hunter releasing on the 3DS unless Capcom announces a MH Vita, Vita owners won't be expecting a announcement. That means I large amount truly interested ina MH would have gotten a 3DS.

The last two years showed something else though.



Wrong thread ? Maybe start a new one.
 

You predicted Mario 3D World would be the worst selling 3D Mario as it's on the biggest failing Nintendo console ever released ? :O... Sales genius indeed ;-).



The World doesn't end with Japan and America, there are several EU countries where Mario 3D World would have sold decent amounts (France, Germany, Italy, UK and Spain to name a few), not mega numbers obviously but combined they could equal American sales. It's probably well passed the million mark already including digital sales and will continue to sell for the lifetime of the console aswell.

And now you know how silly you sound.
 

cafemomo

Member

Apart from France & Germany (and even then) it seems like Nintendo never really got a foothold in the EU market.
I do know prior to Sonydomination it was SEGAland but I wonder why Nintendo doesn't try to increase their presence there.

Sorry, popular character only.
It is shame that Tharja got all the fame. I mean, they could choose Cordelia which have more detail in her design. With Tharja, they don't do any justice to Max Factory detail quality at all.

Anna is very popular
in my heart

On a serious note, I do wonder where the next FE title will wind up on. As much as I would love another 3DS title, I think it should be on the Wii U to coincide with Nintendo's version of TLG. Then Nintendo pony up to Atlus for a Nocturne HD.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
And now you know how silly you sound.

Except all these sales numbers are from before the holiday season and the 3D World launch - that the WiiU installed base before was a joke isnt excactly news. How much it sold since November is the question.
 
Except all these sales numbers are from before the holiday season and the 3D World launch - that the WiiU installed base before was a joke isnt excactly news. How much it sold since November is the question.

Oh yes WiiU did amazing in the holidays in EU didn't it? lol

There is 0 chance EU numbers for Mario 3D would equal NA's as he said:

obviously but combined they could equal American sales.
 

donny2112

Member
Idea:
Wii U 2 (or whatever) launched 4 years after Wii U
* B/C with Wii U/Wii (basicaly Wii U hardware in it as a secondary source of processing like GBA hardware was/is still in DS/3DS)
* No GamePad with system but B/C with Wii U's GamePad and GamePad sold separately
* Re-release tentpole Wii U games that were great quality but didn't exactly hold up the tent as "Wii U Classics" line, slightly modified to prevent access to GamePad necessary levels unless GamePad is in use
* Revert back to Wii controls as default with Pro controller included in box

The third bullet up there may be the only way to prevent what should be classic Nintendo games on the Wii U from having sales way under what they should. Doubt Nintendo would be seriously thinking in that direction, but it's a thought. Eh.
 
Idea:
Wii U 2 (or whatever) launched 4 years after Wii U
* B/C with Wii U/Wii (basicaly Wii U hardware in it as a secondary source of processing like GBA hardware was/is still in DS/3DS)
* No GamePad with system but B/C with Wii U's GamePad and GamePad sold separately
* Re-release tentpole Wii U games that were great quality but didn't exactly hold up the tent as "Wii U Classics" line, slightly modified to prevent access to GamePad necessary levels unless GamePad is in use
* Revert back to Wii controls as default with Pro controller included in box

The third bullet up there may be the only way to prevent what should be classic Nintendo games on the Wii U from having sales way under what they should. Doubt Nintendo would be seriously thinking in that direction, but it's a thought. Eh.

Whatever releases four years after the Wii U will pretend the Wii U never existed. It'll be a clean slate.

Why would they spend extra money and restrict their next console to build compatibility with Wii U products and try to bring over that audience when the same strategy didn't work for the much larger Wii audience?
 

Nirolak

Mrgrgr
Whatever releases four years after the Wii U will pretend the Wii U never existed. It'll be a clean slate.

Why would they spend extra money and restrict their next console to build compatibility with Wii U products and try to bring over that audience when the same strategy didn't work for the much larger Wii audience?

Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.
 
Yeah I feel the performances we just saw for PS4 and Xbox One versus the Wii U suggest backwards compatibility isn't a big sticking point, and building a forward thinking, cost efficient hardware design is vastly, vastly more important.

Personally, I love being able to use the Wii remote on Wii U games, and I appreciate the gesture of BC. But I just can't see a scenario where Nintendo expends any resources making the next piece of hardware compatible with Wii U. Plus, the brand itself is toxic.
 
Weird how the MC/Famitsu Vita numbers for the past two weeks are mirror images of each other. The MC numbers look more like what I'd expect though, as Vita sales last week should be skewed because of a major release, which would soften the gains seen (If any) from New Years weekend sales.
 
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