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Halo 5 Concept Art

Seems pretty industrial. Hoping there's plenty of beautiful vistas and natural settings.

I'm hoping for some environments that are dangerous, perhaps a world that has really high temperatures. Closest thing we have ever gotten to environmental hazards in Halo is the gas giant in Halo 2.


That the actual game art was filled with shitty browns and mottled greens and greys, sucking the life and vibrance out of a significant amount of the game's levels. It continued in the line of CoD and other modern warfare games' "realistic" and "gritty" locales. EDIT: It wasn't just the greens and greys, it was also the general washed-out colors compared to CE's remake and the levels in H1, 2, & 3.

Here's a comparison of the de-colorification between the same map on 3 and 4.

halo_3_the_pit_vs__halo_4_pitfall_by_turbofurby-d6d0ily.jpg


The gameplay designs also sucked too but whatever this is about art.

The pit was really boring and bland in Halo 3 despite the vibrant colors, I thought the aesthetics were more interesting in Halo 4, albeit the map didn't play as well.
 
So, the new comics have humans working alongside Ex-Covenant including the Arbiter. How cool would it be to explore the city with a plethora of species about, most friendly, while tracking down the dangerous faction?


Halo 5 could deliver the experiences I was hoping Halo 4 would.
 
K

kittens

Unconfirmed Member
Looks cool. If we get to explore the city, I really hope it's open, not linear. But what will we shoot at?
 

Korten

Banned
Looks cool. If we get to explore the city, I really hope it's open, not linear. But what will we shoot at?

I really hope it's linear... Dear god we don't need even more open world games (assuming that's what you mean't by open). Now I am not saying to not have multiple paths and big areas. Although if you mean something like ODST, that isn't bad. ODST was fun.
 

TUROK

Member
What does that even mean? Halo 4 looked amazing.
Not to me. The Halo games to me are always filled with jaw-dropping moments in which you just stand around and gaze at the environment. Halo 4 had a total of one of those moments, when you fly the Pelican to those sky pillars. Everything else was ruined by low draw distances with low poly geometry in the distance and low resolution bitmaps.
 

ElRenoRaven

Member
Concept art looks great but it always has. I'll wait to see what everything looks like in game. I really hope for more color. Really like how they've gone out of their way to mute them in Halo 4. Even kind of disliked how Bungie did that with Reach also.
 
God fucking damn it.

THIS is how I find out that Joe has left Bungie? Fuck. I'm never going to get to hear him on any goddamn shitting podcast ever again, am I? That thing was the best thing ever made by Bungie goddamn it all to hell. Shit.
 

Striker

Member
The pit was really boring and bland in Halo 3 despite the vibrant colors, I thought the aesthetics were more interesting in Halo 4, albeit the map didn't play as well.
I can see something like Guardian or Standoff jumping off the screen, but then you have things like Foundry, The Pit, and Sandtrap which were bland and quite ugly. Halo 4 was similar, but they seemed to love their rocks.
 

DocSeuss

Member
Not to me. The Halo games to me are always filled with jaw-dropping moments in which you just stand around and gaze at the environment. Halo 4 had a total of one of those moments, when you fly the Pelican to those sky pillars. Everything else was ruined by low draw distances with low poly geometry in the distance and low resolution bitmaps.

I wish more people realized this about Halo. The obscene draw distances (what, 14 miles in Halo 3, 28 in Reach?) in those games help convey the scope that "this game is big." With simple 2D skyboxes, it just doesn't sell the experience nearly as well, because of this jarring change between foreground and background.

But let's be honest, Halo 4 had way worse things going on for it, like really poor map design and oddly-balanced difficulty (I think they designed Reach Heroic for me as a person; maybe I sleep-tested it or something). Halo 4, when it came down to it, didn't feel good to move around in (levels), and had enemies who absorbed too many bullets while dealing just a bit too much damage (switching down to normal meant things got too easy).

I heard Joe Staten is back to Microsoft. God, next Halo will be huge...!!!!!

I actually don't like his writing. He does relationships weirdly, but he seems to want to do them. That said, uh... he's delivered way better scripts than what we got with Halo 4, so maybe he can do some good?

But oh man if they brought him back especially for Halo ODST 2 I would get so excited
especially if it was on PC, because I'm in no position to purchase an Xbox One
.
 

monome

Member
He won't be working on Halo, they've said as much.

MS is known for sticking to its plans ;-)

2014 will see :
2 big ass Sci-fi FPS
the return of Star Wars

MS better hurry with their execs shuffling IF they intend for Halo to be a competitive global entertainment thing.

I hope people at 343i understand this. Halo is not dead. but there is zero chance of making it the top FPS anymore, nor making it a franchise as big and diverse as SW.

Halo is meant to sell Xboxes. I bought a X1. and will watch the series on it and play the games too. Eventually start reading the books/comics again when they are published exclusively on MS products.

MS should embrace the complete exclusivity of the Halo brand, and bring uniqueness from it.

By making COD inspired choices, by aligning with Tor/Dark Horse, they dabble in a bigger playground that the series is able to sustain.

I was there. I bought the games/DLCs/toys/books/comics/artbooks/apps etc...and it left a sour taste because I expected greatness even when it became apparent most stuff would be mediocre.
 
I'm need sure whether i like seeing concept art like this or not. I mean sure it's great when you see cool looking art but the games are almost always underwhelming by comparison.
 

Caayn

Member
Finally some Halo 5 info, as small as it may be, it looks like a mix between Reach and ODST. While I really liked ODST, I'm really hoping that we'll return to a more colorful art style from Halo CE(A)/3.
It will by default, since its 60fps
Since when does a higher framerate mean that the game has better graphics?
 

monome

Member
Finally some Halo 5 info, as small as it may be, it looks like a mix between Reach and ODST. While I really liked ODST, I'm really hoping that we'll return to a more colorful art style from Halo CE(A)/3.

from Sparth tumblr you can tell he likes colors too.

but the Halo Universe 343i has conceptualized is purposedly darker.
at first it was meant to convey the concepts behind the series :

mystery
alien
dangerous
etc...

Hopefully Sparth comes up with an art direction that allows for great world building and helps with the gameplay. so far, every Halo piece of art by him has had a darkish tone.
 

abadguy

Banned
I think people tend to be overly hard on 343i considering that Halo 4 was not only their first Halo game but their first game period as a team. I think what they put out was pretty damned good for their debut effort.
 
I think people tend to be overly hard on 343i considering that Halo 4 was not only their first Halo game but their first game period as a team. I think what they put out was pretty damned good for their debut effort.

They should be, Halo was always held in high standards and fans are used to that. Also 343 knew what people wanted but they put in some things on purpose.
 

Jawmuncher

Member
Still bummed about no Arbiter tease in Halo 4. Also, you know, the entire game.

Art looks interesting though, and Halo 4 at least looked damn good, so we'll see.

Yeah what happened to the Arbiter anyway?
I loved his inclusion in 4. I personally find Halo 2 has the strongest campaign still because of him. Was great seeing the conflict from another set of eyes. Then he was thrown as a coop skin in Halo 3 which was damn sad. I think Bungie mistook the feedback about him. Doesn't seem that people hated the character but rather all his missions involved the flood which was always the weakest part in any halo game.
 
Just going by Halo 3, ODST and Reach. Yeah, Halo 4 released in Nov, but it got brutalized by COD.

The Development of Halo 4 was already rushed, cutting even more time would be a bad idea. Hell they shouldn't even be releasing Halo 5 this year, they should release it next year.
 

Stinkles

Clothed, sober, cooperative
God fucking damn it.

THIS is how I find out that Joe has left Bungie? Fuck. I'm never going to get to hear him on any goddamn shitting podcast ever again, am I? That thing was the best thing ever made by Bungie goddamn it all to hell. Shit.

I WILL GET JOE ON A PODCAST, by hook or by crook. He works in a different building but we hang out a lot.

He will only be able to talk about old school Halo stuff and whatever he's working on now tho.
 

Trey

Member
Halo 4 had awesome concept art too, and then we barely spent any time exploring all those nice vistas...

Halo 4 was constrained. I was playing Assault on the Control Room a couple days ago and it was like the first breath after holding it.
 

Stinkles

Clothed, sober, cooperative
Finally some Halo 5 info, as small as it may be, it looks like a mix between Reach and ODST. While I really liked ODST, I'm really hoping that we'll return to a more colorful art style from Halo CE(A)/3.
Since when does a higher framerate mean that the game has better graphics?

It will have smoover graphics tho.


Anyway, deciding what our color palette is based on a single piece of concept art is definitely wrong-headed. Halo is a universe with a ton of visual variety, locations and atmosphere. That is something that will continue and grow.

Halo 4 was neither gritty nor "brown" to borrow the gaf shorthand for that stuff.

Ourt future games aren't going to be gritty or brown. Unless the environment calls for it. Like sand. Sand is gritty and brown.

I am literally excited about what we have in store, while being simultaneously humbled and aware of what the audience wants and deserves.
 
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