ThatsMytrunks
Member
Where did this art come from?
NEVERMIND IT'S ON THE FIRST POST I'M DUMB.
NEVERMIND IT'S ON THE FIRST POST I'M DUMB.
Seems pretty industrial. Hoping there's plenty of beautiful vistas and natural settings.
That the actual game art was filled with shitty browns and mottled greens and greys, sucking the life and vibrance out of a significant amount of the game's levels. It continued in the line of CoD and other modern warfare games' "realistic" and "gritty" locales. EDIT: It wasn't just the greens and greys, it was also the general washed-out colors compared to CE's remake and the levels in H1, 2, & 3.
Here's a comparison of the de-colorification between the same map on 3 and 4.
The gameplay designs also sucked too but whatever this is about art.
Because it looks exactly like the covers of the Halo novels by Greg Bear?
Looks cool. If we get to explore the city, I really hope it's open, not linear. But what will we shoot at?
Not to me. The Halo games to me are always filled with jaw-dropping moments in which you just stand around and gaze at the environment. Halo 4 had a total of one of those moments, when you fly the Pelican to those sky pillars. Everything else was ruined by low draw distances with low poly geometry in the distance and low resolution bitmaps.What does that even mean? Halo 4 looked amazing.
I can see something like Guardian or Standoff jumping off the screen, but then you have things like Foundry, The Pit, and Sandtrap which were bland and quite ugly. Halo 4 was similar, but they seemed to love their rocks.The pit was really boring and bland in Halo 3 despite the vibrant colors, I thought the aesthetics were more interesting in Halo 4, albeit the map didn't play as well.
ODST vibe, which is a good thing.
Not to me. The Halo games to me are always filled with jaw-dropping moments in which you just stand around and gaze at the environment. Halo 4 had a total of one of those moments, when you fly the Pelican to those sky pillars. Everything else was ruined by low draw distances with low poly geometry in the distance and low resolution bitmaps.
I heard Joe Staten is back to Microsoft. God, next Halo will be huge...!!!!!
I heard Joe Staten is back to Microsoft. God, next Halo will be huge...!!!!!
He won't be working on Halo, they've said as much.
I'm need sure whether i like seeing concept art like this or not. I mean sure it's great when you see cool looking art but the games are almost always underwhelming by comparison.
Graphics better be better than any game on XO so far including Ryse, Quantum Break
Since when does a higher framerate mean that the game has better graphics?It will by default, since its 60fps
Graphics better be better than any game on XO so far including Ryse, Quantum Break
Graphics better be better than any game on XO so far including Ryse, Quantum Break
Finally some Halo 5 info, as small as it may be, it looks like a mix between Reach and ODST. While I really liked ODST, I'm really hoping that we'll return to a more colorful art style from Halo CE(A)/3.
Since when does a higher framerate mean that the game has better graphics?
Since always. At higher framerates you actually see the details of objects.
In stills, sure 30 fps looks better.
Tell me how you see the difference between 30fps and 60fps in a still shot!?
I think people tend to be overly hard on 343i considering that Halo 4 was not only their first Halo game but their first game period as a team. I think what they put out was pretty damned good for their debut effort.
Still bummed about no Arbiter tease in Halo 4. Also, you know, the entire game.
Art looks interesting though, and Halo 4 at least looked damn good, so we'll see.
* sets alarm for mid october 2014 *Wake me when they stop drip feeding information.
* sets alarm for mid october 2014 *
Oh really? Care to enlighten us on how you know that?Halo 5 will be out before Oct 2014.
Halo 5 will be out before Oct 2014.
Man, the comic art seems way too cheap.
Oh really? Care to enlighten us on how you know that?
What to go up against Destiny? Sure buddy.
Just going by Halo 3, ODST and Reach. Yeah, Halo 4 released in Nov, but it got brutalized by COD.
God fucking damn it.
THIS is how I find out that Joe has left Bungie? Fuck. I'm never going to get to hear him on any goddamn shitting podcast ever again, am I? That thing was the best thing ever made by Bungie goddamn it all to hell. Shit.
Halo 4 had awesome concept art too, and then we barely spent any time exploring all those nice vistas...
Finally some Halo 5 info, as small as it may be, it looks like a mix between Reach and ODST. While I really liked ODST, I'm really hoping that we'll return to a more colorful art style from Halo CE(A)/3.
Since when does a higher framerate mean that the game has better graphics?
I want to berieveI am literally excited about what we have in store, while being simultaneously humbled and aware of what the audience wants and deserves.