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EDGE: Dark Souls II Preview

Clawww

Member
My guess is that there will be a way to avoid invasions...most possible scenario is by wearing a specific ring, this way if you want to avoid invasions you can but you will get "punished" with losing a ring slot. :p

even better if the ring is temporary--either time based or, like, if you died X times with the ring on you lose it.
 

Baraka in the White House

2-Terms of Kombat
It's pretty humorous what the Souls games have done to some players. I love the tenor of the ideas being tossed around.

"Hey do you think they could include a pause feature somehow?"

"What if they included a pause but every time you use it a FROM employee arrives at your doorstep and kicks you in the balls. Yeah!"
 

Gazoinks

Member
It's pretty humorous what the Souls games have done to some players. I love the tenor of the ideas being tossed around.

"Hey do you think they could include a pause feature somehow?"

"What if they included a pause but every time you use it a FROM employee arrives at your doorstep and kicks you in the balls. Yeah!"

Every time you pause it randomly wipes a piece of data on your console/PC.
 

Vazra

irresponsible vagina leak
I didn't play the first Dark Souls, or even Demon's Souls for that matter. Should I play them before playing DSII?

If you have to play just 1 go for Dark Souls for the sense of making connections to events with Dark Souls 2 (That is if you get into the game lore). But I would recommend you to play both. Both are great games and both have differences despite sharing many of the same things. Both are relatively cheap now I think 20 each copy. Also get Dark Souls DLC as the best boss fights are there.

Also if find things to be a bit hard or feel lost don't be afraid to ask for help on Dark Souls OT or PM me.
 
even better if the ring is temporary--either time based or, like, if you died X times with the ring on you lose it.

This, so much. Like a Ring of Sacrifice that breaks after you die, or better yet, something like the Ring of Favor and Protection that breaks once you remove it (and you only get one). That would let you wear it for as long as it takes to get comfortable and force you to swim into the deep water if you wanted to free up a ring slot.
 

Zaventem

Member
Ability to respec in a Souls game? That's disappointing to me if true.. :/

I honestly don't see how this is disappointing when all signs show that the community likes testing new builds. I mean if the game is locked down properly and their are no soul glitches like in Dark Souls it'll be pretty hard to test builds.
 
Ability to respec in a Souls game? That's disappointing to me if true.. :/

Just curious, why does it bother you? Or anyone else who would be disappointed for that matter. What does it really matter if you could change playstyles without having to create a new character? I just really don't see the negative personally.
 

SargerusBR

I love Pokken!
Just curious, why does it bother you? Or anyone else who would be disappointed for that matter. What does it really matter if you could change playstyles without having to create a new character? I just really don't see the negative personally.

I can see why people are worried about this possible feature. When you assign points to a stat you are making a commitment to a specific playstyle.
For example, imagine that you are a melee player and the next boss you face is tough as hell for melee but very easy for ranged/magic builds. If you can easily respec to kill this boss and then respec again to your previous build it takes away the challenge.
Also, with respec there is less incentive for creating a new character to try a new build since you can easily respec, thus diminishing the replay value of the game.
 

Clawww

Member
It's pretty humorous what the Souls games have done to some players. I love the tenor of the ideas being tossed around.

"Hey do you think they could include a pause feature somehow?"

"What if they included a pause but every time you use it a FROM employee arrives at your doorstep and kicks you in the balls. Yeah!"

great ideas!
 

Morrigan Stark

Arrogant Smirk
I can see why people are worried about this possible feature. When you assign points to a stat you are making a commitment to a specific playstyle.
For example, imagine that you are a melee player and the next boss you face is tough as hell for melee but very easy for ranged/magic builds. If you can easily respec to kill this boss and then respec again to your previous build it takes away the challenge.
Also, with respec there is less incentive for creating a new character to try a new build since you can easily respec, thus diminishing the replay value of the game.
Good points.
 
Making a new character is part of the fun!

Hmm.. I dunno, I've only ever made one character, and I just did a little bit of New Game Plus with that same character. lol If I ever replay Dark Souls, I'd probably make a new character just to try something different, I guess. :p

I can see why people are worried about this possible feature. When you assign points to a stat you are making a commitment to a specific playstyle.
For example, imagine that you are a melee player and the next boss you face is tough as hell for melee but very easy for ranged/magic builds. If you can easily respec to kill this boss and then respec again to your previous build it takes away the challenge.
Also, with respec there is less incentive for creating a new character to try a new build since you can easily respec, thus diminishing the replay value of the game.

I suppose I can understand where you are coming from - in particular the thing about taking away some of the challenge for certain bosses. As far as lowering replay value... I dunno, yes and no. I mean, even with a respec, you can't fight bosses again that you've already killed, so if you truly wanted to play the game again to fight the bosses, you'd have to start over.
 
Oh awesome, now you can't escape the people invading you with perfectly put together PvP builds and high level gear. This isn't fun, this is DARK SOULS! Praise the sun!
 

Dresden

Member
Character permanence matters, though, which is why people are going to be leery of respec options. Whatever they do with the soul vessel, it better have some hefty requirements/cost.
 

Lost Fragment

Obsessed with 4chan
Yeah I seriously doubt that respecing will come without consequences of some kind. I don't think it will be easy to just respec into a mage for a certain area and then change back.

Maybe they could make it so that respecing the first time costs the same amount of souls it would cost to get to that level in the first place. The the second time it costs twice that. Then the third costs twice of that, etc. That way you could respec, bit there's still a certain sense of commitment to things.

I'm glad that respecing is in, but it definitely should come with consequences.
Oh awesome, now you can't escape the people invading you with perfectly put together PvP builds and high level gear. This isn't fun, this is DARK SOULS! Praise the sun!

There are stat requirements for equipment now.
 

Burli

Pringo
I can see why people are worried about this possible feature. When you assign points to a stat you are making a commitment to a specific playstyle.
For example, imagine that you are a melee player and the next boss you face is tough as hell for melee but very easy for ranged/magic builds. If you can easily respec to kill this boss and then respec again to your previous build it takes away the challenge.
Also, with respec there is less incentive for creating a new character to try a new build since you can easily respec, thus diminishing the replay value of the game.

I feel safe in the knowledge that nothing is easy in souls games and a full spec rehaul system would be massively out of character for the series.
 

Gazoinks

Member
Oh awesome, now you can't escape the people invading you with perfectly put together PvP builds and high level gear. This isn't fun, this is DARK SOULS! Praise the sun!

Equipment has stat requirements now.

Curious if that'll tie into the upgrade system at all, though. Still opportunity for twinkage there.
 

Vlade

Member
Character permanence matters, though, which is why people are going to be leery of respec options. Whatever they do with the soul vessel, it better have some hefty requirements/cost.
I would be against any respec option being in the game. But if it is there, it really better be deleveling or harsher. I don't want to play against invaders who got their stuff and then specced for invasion. I want people to go through the game, with their character, no shortcuts. If you want a certain build, play for it.
 

Clevinger

Member
I can see why people are worried about this possible feature. When you assign points to a stat you are making a commitment to a specific playstyle.
For example, imagine that you are a melee player and the next boss you face is tough as hell for melee but very easy for ranged/magic builds. If you can easily respec to kill this boss and then respec again to your previous build it takes away the challenge.
Also, with respec there is less incentive for creating a new character to try a new build since you can easily respec, thus diminishing the replay value of the game.

I doubt it will be that easy. My guess is each stat change costs the same as your next level, and every time you use it the cost of your next real level goes up as if you just leveled. They could even put a cap on how many times you can change a stat per real levels you have. So maybe you can only change stats 3 times for every 10 levels.
 

Vazra

irresponsible vagina leak
Does not compute.

I compute. They are cutting the fat of the game so while the game world might be the same size it should be more polished. The team its bigger and its making sure the game performs better and hopefully doesn't have probably the mediocrity level and enemy designs that was all over on Lost Izalith and let us pray no Bed of Chaos or at least make it tolerable this time around.

Character permanence matters, though, which is why people are going to be leery of respec options. Whatever they do with the soul vessel, it better have some hefty requirements/cost.

I have a feeling that feature item will have limited usage per run or be pretty hard to obtain. If they do it right I have no issues.
 

Bedlam

Member
Ability to respec in a Souls game? That's disappointing to me if true.. :/
Agreed, that sucks if true.

I loved the fact that decisions in the Souls games had consequences. The game made me think hard about distributing each point, just like in many classic rpgs back in the day. That feeling is gone once respeccing becomes an option (even if it costs souls or whatever). :-/
 

Shengar

Member
What if the respec requires you to use major demon's souls or firekeeper souls? A certainly heavy decision, at least for a first playthrough that one.
 

Dresden

Member
What if the respec requires you to use major demon's souls or firekeeper souls? A certainly heavy decision, at least for a first playthrough that one.

Eh, it just means you won't upgrade a certain item and it's rendered trivial thanks to ng+, anyways. Wiping SL and all your gathered souls (and even the ones in your inventory) would be the simplest way to do this. And break all your gear so you'll have to pay to fix them again. And charge 5.99 per activation, because namco.
 

Vazra

irresponsible vagina leak
Looking at it more I dont think its respec as you guys think... I think you will go back to starting stats and have to get souls and level up from scratch. Now that would be beautiful if you are near end game and you do it without knowing the consequences.
KuGsj.gif
 

Shengar

Member
Eh, it just means you won't upgrade a certain item and it's rendered trivial thanks to ng+, anyways. Wiping SL and all your gathered souls (and even the ones in your inventory) would be the simplest way to do this. And break all your gear so you'll have to pay to fix them again. And charge 5.99 per activation, because namco.
That's why I said for first playthrough, and it become trivial because of NG+. But by your last line, I could imagine Scamco really charge a character respec for $5 lol.
Looking at it more I dont think its respec as you guys think... I think you will go back to starting stats and have to get souls and level up from scratch. Now that would be beautiful if you are near end game and you do it without knowing the consequences.
KuGsj.gif
And as far as Souls game does, the game autosave right away after you save. Imagine the glorious reaction when happened.
 

Vazra

irresponsible vagina leak
That's why I said for first playthrough, and it become trivial because of NG+. But by your last line, I could imagine Scamco really charge a character respec for $5 lol.

And as far as Souls game does, the game autosave right away after you save. Imagine the glorious reaction when happened.

OMG now it sounds beautiful. Hope its that and then see tons of people lose their shit online.
 
The souls vessel seems like a place where you can reset your character to zero and abandon all souls. I don't think it will let you de-level by a specific amount of levels.
 

Bedlam

Member
Looking at it more I dont think its respec as you guys think... I think you will go back to starting stats and have to get souls and level up from scratch. Now that would be beautiful if you are near end game and you do it without knowing the consequences.
KuGsj.gif
Sort of like the prestige system in COD games? I would approve of that.
 
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