I'm finding the gameplay to be quite fun actually. Nothing groundbreaking, but does every game have to be? It's just fun.
I really like the physics and animation of Lara herself, the way she controls.
It's a very dumb game that doesn't challenge the player with a very bad story and characters. Considering its pedigree it's a very sad state of affairs. No more searching ancient ruins and exotic locales for your path an skillfully platforming through challenging levels. Just follow the obvious paths marked with glowing white paint and let Lara magnetically climb her way around. Don't have to think about where to go and you have to try to fail to get there. Almost no puzzles; and the few that are there hardly take up any of your time as they are pitifully small and easy. All in favor of focusing on repetitive combat against the same AI dudes over and over and over and running down exploding hallways. You have multiple weapons but they don't matter. They're mostly just keys for the doors that you don't encounter until after you find the weapons that open them so they can say the game has "gear gating" and make people think it's a metroidvania and open. None of the collectibles are well hidden or challenging to obtain and the rpg elements add nothing of real value apart from a skill that lets you slog through the combat faster that you can only unlock by buying all of the other useless skills.
Not every game has to make you think for more than a second or be very challenging, but this is supposed to be Tomb Raider. And as far as dumbing down goes this one is insultingly so. It's like they made these well-made mechanics and stuff and forgot to make a game with them. It's like a proof of concept for what they could make with 12 hours of very basic shooting as filler.