Says players who play TPP will be at a clear advantage for TPP than those who dont.
and people will still buy this demo for $40. We deserve the industry we have.
I sure hope that was only a mistake on GI's part because that's short as hell for a campaign.
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
GI says they tried some extra missions but not all, did not mention how many there are but said they all take place in the same base. Koji Pro says they used Dead Rising case zero as the inspiration, says with DLC and all this extra paid stuff they decided to try it with the first part of the game.
Gameplay sounds like a blast but you pretty much know all the info from watching the gameplay demonstrations. You have to find all hidden XOF patches to access the console exclusive mission. A little more on GZ, it uses an pad app where you can use a pad to be your classic radar. In the game you can access it through a menu but it is real time on the pad.
They spoiled the entire story, what little there is.
Now MGSV, it takes place 9 years after GZ while Boss was in a coma. It starts with the trailer we saw at the hospital when its attacked by Those who dont exist which includes a fire version of Volgin, Psycho Mantis and more. Ocelot saves him and the game takes off from there. Boss ditches the name Snake and finally likes to be called Big Boss. Kojima altered his look to signify Boss new attitude so he has a robotic arm and the shrapnel which becomes a horn sticking out of head.
For those wondering how Les Enfants Terribles fits in with the timeline he says it will all make sense at the end of the game. The game area is 200 times larger than the GZ base. Gigantic open areas to explore which with many small bases, houses, farms, etc to check out. Some spots are guarded some are not. You can choose to get into fights or avoid them. It wont be one giant open world but many different large maps because you travel around the world.
Kojima says the games will play alike but in TPP its not constant danger like in GZ, you can choose to escape a base if you are seen in TPP for instance. The base building from PW is back, now there is a new base (probably Outer Heaven) and you rescue people with the fulton recovery just like in PW.
The bases will be more interactive, everyone will have their own and you will be able to hop online and visit a friends base if you want. If you rescue more hostages in GZ they will be transferred to TPP. Says players who play TPP will be at a clear advantage for TPP than those who dont.
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
GI says they tried some extra missions but not all, did not mention how many there are but said they all take place in the same base. Koji Pro says they used Dead Rising case zero as the inspiration, says with DLC and all this extra paid stuff they decided to try it with the first part of the game.
Then they could have priced it like normal DLC, and used that excuse. This is price gouging. There's no justification for this crap.People do realize that they're releasing this to help fund the development of the main game, right? It's pretty obvious.
Basically, fuck Ground Zeroes, Phantom Pain will be the shit.
Phantom Pain seriously sounds like a true sequel to MGS3.
and people will still buy this demo for $40. We deserve the industry we have.
You can, easily. Just don't do it. Do they have your family hostage? Is it the terrorist's law?
People do realize that they're releasing this to help fund the development of the main game, right? It's pretty obvious.
I'm not implying that we are. I'm just stating this as a fact.I'm not a charity.
Maybe I'm part of the problem, but I have no qualms about spending 40 bucks for a couple of hours of fresh MGS.
I am more bummed that its been nearly 6 years since MGS4 and this is what they have to show......
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
GI says they tried some extra missions but not all, did not mention how many there are but said they all take place in the same base. Koji Pro says they used Dead Rising case zero as the inspiration, says with DLC and all this extra paid stuff they decided to try it with the first part of the game.
Gameplay sounds like a blast but you pretty much know all the info from watching the gameplay demonstrations. You have to find all hidden XOF patches to access the console exclusive mission. A little more on GZ, it uses an pad app where you can use a pad to be your classic radar. In the game you can access it through a menu but it is real time on the pad.
They spoiled the entire story, what little there is.
Now MGSV, it takes place 9 years after GZ while Boss was in a coma. It starts with the trailer we saw at the hospital when its attacked by Those who dont exist which includes a fire version of Volgin, Psycho Mantis and more. Ocelot saves him and the game takes off from there. Boss ditches the name Snake and finally likes to be called Big Boss. Kojima altered his look to signify Boss new attitude so he has a robotic arm and the shrapnel which becomes a horn sticking out of head.
For those wondering how Les Enfants Terribles fits in with the timeline he says it will all make sense at the end of the game. The game area is 200 times larger than the GZ base. Gigantic open areas to explore which with many small bases, houses, farms, etc to check out. Some spots are guarded some are not. You can choose to get into fights or avoid them. It wont be one giant open world but many different large maps because you travel around the world.
Kojima says the games will play alike but in TPP its not constant danger like in GZ, you can choose to escape a base if you are seen in TPP for instance. The base building from PW is back, now there is a new base (probably Outer Heaven) and you rescue people with the fulton recovery just like in PW.
The bases will be more interactive, everyone will have their own and you will be able to hop online and visit a friends base if you want. If you rescue more hostages in GZ they will be transferred to TPP. Says players who play TPP will be at a clear advantage for TPP than those who dont.
My sentiments exactly. Pathetic.
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
GI says they tried some extra missions but not all, did not mention how many there are but said they all take place in the same base. Koji Pro says they used Dead Rising case zero as the inspiration, says with DLC and all this extra paid stuff they decided to try it with the first part of the game.
Gameplay sounds like a blast but you pretty much know all the info from watching the gameplay demonstrations. You have to find all hidden XOF patches to access the console exclusive mission. A little more on GZ, it uses an pad app where you can use a pad to be your classic radar. In the game you can access it through a menu but it is real time on the pad.
They spoiled the entire story, what little there is.
Now MGSV, it takes place 9 years after GZ while Boss was in a coma. It starts with the trailer we saw at the hospital when its attacked by Those who dont exist which includes a fire version of Volgin, Psycho Mantis and more. Ocelot saves him and the game takes off from there. Boss ditches the name Snake and finally likes to be called Big Boss. Kojima altered his look to signify Boss new attitude so he has a robotic arm and the shrapnel which becomes a horn sticking out of head.
For those wondering how Les Enfants Terribles fits in with the timeline he says it will all make sense at the end of the game. The game area is 200 times larger than the GZ base. Gigantic open areas to explore which with many small bases, houses, farms, etc to check out. Some spots are guarded some are not. You can choose to get into fights or avoid them. It wont be one giant open world but many different large maps because you travel around the world.
Kojima says the games will play alike but in TPP its not constant danger like in GZ, you can choose to escape a base if you are seen in TPP for instance. The base building from PW is back, now there is a new base (probably Outer Heaven) and you rescue people with the fulton recovery just like in PW.
The bases will be more interactive, everyone will have their own and you will be able to hop online and visit a friends base if you want. If you rescue more hostages in GZ they will be transferred to TPP. Says players who play TPP will be at a clear advantage for TPP than those who dont.
I don't see why people are getting so confused about this. Ground Zeroes is a prologue to the main game. The prologue shouldn't be of equal length to the main game otherwise it may as well be MGS5 and Phantom Pain be MGS6. I think anything around four hours is perfectly acceptable for a prologue. You have to factor in the 'extra modes' that Game Informer played, too, in total you're probably looking close to 8-9 hours for 100% completion.
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
GI says they tried some extra missions but not all, did not mention how many there are but said they all take place in the same base. Koji Pro says they used Dead Rising case zero as the inspiration, says with DLC and all this extra paid stuff they decided to try it with the first part of the game.
Gameplay sounds like a blast but you pretty much know all the info from watching the gameplay demonstrations. You have to find all hidden XOF patches to access the console exclusive mission. A little more on GZ, it uses an pad app where you can use a pad to be your classic radar. In the game you can access it through a menu but it is real time on the pad.
They spoiled the entire story, what little there is.
Now MGSV, it takes place 9 years after GZ while Boss was in a coma. It starts with the trailer we saw at the hospital when its attacked by Those who dont exist which includes a fire version of Volgin, Psycho Mantis and more. Ocelot saves him and the game takes off from there. Boss ditches the name Snake and finally likes to be called Big Boss. Kojima altered his look to signify Boss new attitude so he has a robotic arm and the shrapnel which becomes a horn sticking out of head.
For those wondering how Les Enfants Terribles fits in with the timeline he says it will all make sense at the end of the game. The game area is 200 times larger than the GZ base. Gigantic open areas to explore which with many small bases, houses, farms, etc to check out. Some spots are guarded some are not. You can choose to get into fights or avoid them. It wont be one giant open world but many different large maps because you travel around the world.
Kojima says the games will play alike but in TPP its not constant danger like in GZ, you can choose to escape a base if you are seen in TPP for instance. The base building from PW is back, now there is a new base (probably Outer Heaven) and you rescue people with the fulton recovery just like in PW.
The bases will be more interactive, everyone will have their own and you will be able to hop online and visit a friends base if you want. If you rescue more hostages in GZ they will be transferred to TPP. Says players who play TPP will be at a clear advantage for TPP than those who dont.
MGS prologue: free on the demo disc that came with my PS1
MGS2 Tanker chapter: free on the demo disc that came with ZOE
MGS3 Virtuous Mission: free on an OPM demo disc
Peace Walker intro: free on PSN
This is hilarious.
Exactly.
I want to explore GAF's Outer Heaven's.
Yup. Such a stupid move.Well, that's a terrible value. Also, couldn't this damage the brand, especially since it has MGSV in the title? I can picture someone who maybe doesn't follow video games very closely picking this up, getting angry, and not bothering with the real MGSV game.
People do realize that they're releasing this to help fund the development of the main game, right? It's pretty obvious.
Probably not the way I play though. I experiment extensively with the mechanics and listen to every codec convo that I can find. And I always replay MGS games multiple times. I can easily see myself getting 40 bucks of enjoyment out of this.For MGS veterans I imagine the main mission in Ground Zeroes could be beaten in 20-30 minutes, first playthrough.
Geez guys, just wait for a price drop. I can understand not wanting to pay $40 for this, but don't call the people that do pathetic.
Read through it
The main campaign is 2 hours long, it could be speed run in 5 minutes.
How much would you guys pay for those 2 hours? Would 10 bucks be ok?
I'm not implying that we are. I'm just stating this as a fact.
People do realize that they're releasing this to help fund the development of the main game, right? It's pretty obvious.
Sorry I was incorrect the quote about Dead Rising and why Konami decided for this strategy came from some industry analyst not anyone from Kojima Productions.