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Good god, Metal Gear Solid: Peace Walker is utter shite (please help me)

RedAssedApe

Banned
It's important, yeah, but MGSV is very plot light anyway. If you don't care about the story in peace walker and it's something you'd have to force yourself through I'd say it wasn't worth it.



How so? The game structure is 100% Peace Walker; it's just not limited by the PSP any longer. Building up a base and army to research upgrades and unlockables, mission based structure for loads of content, lack of focus on unique bosses or heavily scripted story sequences, it's all there. The only difference is that core gameplay is refined massively in MGSV compared to peace walker.

which is why the game is infinitely more enjoyable to some people like me who disliked peacewalker. maybe i'm not that far into it but i haven't necessarily felt like the game has been story light (yes it has less cutscenes). its just that there is so much more gameplay stuffed in between. the sneaking feels more akin to mgs3 to me with some larger environments.

also...i don't feel hampered by the motherbase stuff impeding my ability to finish mission like in peacewalker. granted i'm only around mission 25 so far. maybe my impressions will change later.
 
Guys, I still want to beat the game. I just need help.

I don't think that is a good excuse considering MGS1, MGS2 and MGS3 are so so far ahead of it.

They mean in terms of being designed to play in shorter bursts or to grind things out the way you would with something mobile that you just want to get your daily fix from, and for the multiplayer aspect actually being a feasible thing to enjoy for the PSP at the time, at least in Japan... not in terms of scope and production value.
 

Tiktaalik

Member
I was able to tolerate how small and basic the levels are, how basic series features like crawling have been removed, how the missions are broken up into these tiny chunks and that stupid "to be continued" pops up (I hate this, I hate it so much), how the game turned into Borderlands with bullet sponge guards and bullet sponge bosses that require coop, the complete and total lack of ambition, very primitive gameplay (enemies can't see me right in front of them, no foot prints), the stupid sideways weapons/item menu that doesn't pause the damn game and a million other things that just piss me off.

I'm curious are you playing this on PSP/Vita or on PS3? Basically all these design decisions are because it was a mobile game designed to be played with friends. Makes for a very different experience than your regular MGS game.

I'm actually replaying it on PS3 right now and digging it, I played it on PSP when it first came out so at that time I was really appreciating the ultra short missions and other mobile oriented design decisions.
 

Epcott

Member
Loved PeeWee, just couldn't finish it after the first Zeke battle.

I like MGSV, but it's just PW with a seamless overworld and less need to grind and longer missions (and better controls). It's easy to get sidetracked on side-ops and burn yourself out in one location, just as it's easy to burn yourself out on PW boss fights.
 

JPS Kai

Member
Man, I feel like the outlier for feeing like Peace Walker was Kojima's fundamentally strongest entry before V. I do have a jaded outlook from playing it at release with a core group of friends to do the boss battles and multiplayer content.
 
It shouldn't be surprising that people might like MGSV but hate Peace Walker. PW's shittiness has been detailed pretty well in this thread (trivial stealth, terrible combat, legit horrific boss design, awful story, etc), and what structural cues MGSV takes from Peace Walker, MGSV simply executes much, much better.

For example, in Peace Walker, you can do as much Mother Base stuff as you like, but you won't unlock anything interesting until you've finished the main story. Peace Walker treats the story missions as something to get out of the way so you can start the real game of endlessly grinding the same old levels and bosses over and over. You still find E-rank dudes right up until the final levels; the only way to get higher ranks is to grind certain side ops that you have to follow a ridiculous order of other side ops to even unlock, or capture all the dudes that pour out of those clown car APC and tank fights (which, as we've previously discussed, are some of the worst gameplay scenarios you could ever hope to find yourself in).

MGSV steadily increases the ranks of soldiers out in the world, to keep you constantly interested in Fultoning and developing. It makes really awesome stuff available to develop all throughout the game, so you're always getting some cool new toy or some really useful new upgrade. Mother Base itself isn't as interesting a place to be as I'd hoped, but the fact that it's a physical place you can build and customise and visit made me far more engaged in building my army than Peace Walker's overhead screenshot.

Peace Walker made you play the same tiny levels over and over and over, because that was all the content it had. With enemies that spawned in the same places every single time, you ended up just moving through levels at a jog, taking the occasional potshot at the dude you knew was going to be around that corner. MGSV has stuff for days, and even when you do revisit the same areas they're generally open enough, with clever enough AI that you can complete the same objective any number of different ways.

tl;dr, MGSV takes everything that was good about Peace Walker and improves upon it, and omits everything that was bad. #PeaceWalkerSucks

So, OP, just Fulton more dudes, assign them to your Intel team, grind that fucking Pupa fight until you have enough bullshit to make Zeke or whatever, find The Door Knob six times and then enjoy your shitty bossfight that you'll wish you'd just watched on Youtube.
 

quesalupa

Member
I actually really liked the game except for the ridiculously tedious boss battles which will most likely prevent me from playing it again. Maybe if it ever comes to PC somebody can mod them out.
 

Walpurgis

Banned
They mean in terms of being designed to play in shorter bursts or to grind things out the way you would with something mobile that you just want to get your daily fix from, and for the multiplayer aspect actually being a feasible thing to enjoy for the PSP at the time, at least in Japan... not in terms of scope and production value.

I'm curious are you playing this on PSP/Vita or on PS3? Basically all these design decisions are because it was a mobile game designed to be played with friends. Makes for a very different experience than your regular MGS game.

I'm actually replaying it on PS3 right now and digging it, I played it on PSP when it first came out so at that time I was really appreciating the ultra short missions and other mobile oriented design decisions.

I am playing it on PS3 and was marathoning the Metal Gear Solid games in preparation for V. I played 2, 3 and 4 back to back, no problems but Peace Walker brought that all to a grinding halt. It's been two weeks since I started. I get the idea of shorter missions for mobile but I really hate it. I like to play games at my own pace (looong hours in a sitting or short bursts). I feel like this forces me into short bursts. I think the ideal method is suspend/resume on the Vita.
 

cj_iwakura

Member
I had a lot of fun with PW, and enjoyed the tapes. Especially Cecile's and Kaz's. You'd never appreciate Kaz in GZ and PP if not for PW.
Paz's are good too.
 

autoduelist

Member
So confused... I thought PW was really well received, but this thread has -so much- hate for it. Welp, bought it last week for $6 so it's not like I broke the bank. Will give it a shot when I get to it (in order).
 
I missed it on PSP, and started it when I got the MGS Collection on PS3. It wasn't for me, though. I didn't like the micromanaging, couldn't get into much about it and just stopped after a few hours. It felt like a chore to play.

I'm completely lost as far as the Metal Gear Solid story goes anyways, and am now playing MGS V after only playing a bit of 4. I'd been planning to play through it (it's in my backlog) for all these years, but haven't gotten around to it.
 
Well.... TPP is PW 2.0...

(personally I didn't enjoy PW, and I'm hating TPP :( )

I just started TPP this morning, and am about 2.5-3 hours into it.

I'll be honest, and admit that I considered stopping during the opening because of how weird it was, but I knew that wouldn't be right because it was so early on. When it opened up, I started to like it more, but I'm still not in love with it or 100% sure it's something I want to devote thirty hours to.

I hope I'll like it more and more as I progress. I miss the days of MGS, MGS 2 and MGS 3, though.
 

entremet

Member
So confused... I thought PW was really well received, but this thread has -so much- hate for it. Welp, bought it last week for $6 so it's not like I broke the bank. Will give it a shot when I get to it (in order).

It was a great PSP game. It ages poorly, though and was designed more for MP.

The bullet sponge bosses show this.
 
I don't understand how Kojima could go from MGS4 to this. This isn't even a game, it's a job. I've only been playing this a few hours every few days for the past two weeks so I can get to MGSV.
i avoided replaying peace walker this year precisely for that reason... i didn't want to get burnt out on 'army management' before V

i still think it's a good little game that i have a sweet spot for precisely because i like 'boring management' stuff... but i'm surprised by how many people wanted to do full MGS marathons or even play PW right before V... as if getting burnt out on similar gameplay was a good thing ;p

i made sure to play a shit tonne of GTA V instead haha to for the exact opposite reason, to try get speeding and rampages out of my system and go into V fresh ;p i can't imagine trying to get the perfect PW ending right before V it'd kill a good chunk of my mood for Mother Base
 

cj_iwakura

Member
Where do I listen to the tapes? Or are you talking about the codec conversations between main ops?

No, there's cassette tapes with tons(TONS) of backstory. Kaz's past, Paz's history, debates on Che Guevara, the CIA, Costa Rica... it is rich.

They should be accessible from the mission screens prior to departure. Different assortment with each mission.
 
Just stop now. The MGS saga begins with Metal Gear and ends with Portable Ops. Peace Walker, Ground Zeroes and The Phantom Pain don't exist.
 

bomma_man

Member
They are very dark games, gotta admit. There's no levity in them like in Peace Walker.

I mean like the gameplay's fun.

I couldn't care less about the story. If I wanted terribly written pseudo philosophical geo political intrigue I'd head to my nearest airport bookshop.
 

Alebrije

Member
He tried to do a Costa Rican research and failed , there are no Mayan ruins the way he showed innthe game.

Got the HD collection for Peace Walker and is a weak MGS game but it came for PSP and understand the system limitations , I think Kojima managed it as a side story game since he called it Piece Walker instead of MGS ..5

The best part of the game is the Outer Heaven manage and get personal with good skills to improve your arsenal....Mr Kojima !!!!!
 

GReeeeN

Member
uhhh... i found the game very cool

each to their own i guess...

i guess you were expecting a full flushed out MGS4 styled game?, remember this game was released on the PSP.... yes... the original PSP...
 

ref

Member
Opinions!

I really liked Peace Walker, more so than MGS2/MGS4 easily.

It had a silly story, but in a good way I found, compared to MGS4's fan-service silly.
 

RedAssedApe

Banned
Opinions!

I really liked Peace Walker, more so than MGS2/MGS4 easily.

It had a silly story, but in a good way I found, compared to MGS4's fan-service silly.

the fan service seems even more silly now that kojima ended up making more mg games heh
 

JackelZXA

Member
It's not that hard to tranquilize everyone and capture the vehicle, either. That's the thing with the game. It's not hard. It's just tedious. Some of the bosses are impossible if you don't have the right gear or a supply marker, but they're push-overs when you do. It felt binary to me.

yeah but if you use rockets the boss is only like 21 seconds long. it's not hard and tranqs are tedious. ;p
 

Walpurgis

Banned
No, there's cassette tapes with tons(TONS) of backstory. Kaz's past, Paz's history, debates on Che Guevara, the CIA, Costa Rica... it is rich.

They should be accessible from the mission screens prior to departure. Different assortment with each mission.

Holy crap. I wish I knew about this earlier.
 

JackelZXA

Member
Holy crap. I wish I knew about this earlier.

that stuff's the BEST. I kinda wish you could listen during missions. there's two pages and some only show up on certain missions, but i think the important stuff just unlocks as you do the story. also, set select button to codec instead of auto aim, and then just mash it every so often to get extra dialog. I think there's a bit where huey expresses a fear of water, which is kind of a mean reference considering otacon's backstory in mgs2.
 
I really loved Peace Walker, but I admit I didn't go through all the grindy insanity to unlock the secret ending. Reading through the tedious mess of what previous posters have described, I'm glad I didn't.

But that shouldn't stop people from trying out Peace Walker altogether. I finished the game without ever playing any of the missions twice or feeling like I had done any grinding.

I thought some of the later sneaking missions were among some of the most tense moments of the MGS series and I enjoyed the boss fights quite a bit. MGS3 had some long drawn out fights itself before you really figure out the trick or the rhythm. I also thought the story was great, very straightforward and self-contained, unlike the mess of MGS4, although I also liked that for different reasons.

In short, if anyone is reading this thread and deciding they're not going to give PW a shot, give it a try yourself before you give up on it.
 

Walpurgis

Banned
that stuff's the BEST. I kinda wish you could listen during missions. there's two pages and some only show up on certain missions, but i think the important stuff just unlocks as you do the story. also, set select button to codec instead of auto aim, and then just mash it every so often to get extra dialog. I think there's a bit where huey expresses a fear of water, which is kind of a mean reference considering otacon's backstory in mgs2.
Seriously?! I hate this game even more now. I clicked on all of the tutorials and this never came up! How hard is it to explain basic stuff like this? There were no tapes in previous MGS games so I tried the codecs, and they are very bare bones. I guess I'll have to watch them on YouTube.
 

Error

Jealous of the Glory that is Johnny Depp
Peace Walker is amazing, one of the best handheld games of all time. Easily.
 
Seriously?! I hate this game even more now. I clicked on all of the tutorials and this never came up! How hard is it to explain basic stuff like this? There were no tapes in previous MGS games so I tried the codecs, and they are very bare bones. I guess I'll have to watch them on YouTube.

There's a big fat button for them on the mission preparation screen. This one is entirely on you.
 

Mike Golf

Member
Peace Walker is amazing, one of the best handheld games of all time. Easily.

Agreed; I honestly think most of the negative criticism comes from people who didn't play it around when it came out, didn't play the god awful Portable Ops before it for comparison on an actual bad portable MGS, or aren't playing it on the PSP/Vita to appreciate or understand the pacing better.

I can relate to the spongey bosses complaint, and some concepts like chasing Door Knob 6(?) times is ridiculous but complaining about dumb enemy AI eye sight? That's a staple, especially in normal difficulty, of just about every MGS game. If you didn't like the base building side of the game then I can see how you wouldn't fully enjoy this game, but it is such a large part of it that if you don't like it it may well kill the whole experience for you.

I enjoyed the hell out of PW on launch even with the clunky controls and was ecstatic to see a proper MGS with a fresh take on the overall gameplay after coming off of the poor experience of Portable Ops. Want a crap story, PO has that in spades. PW can get downright silly with its "Rocket Peace!", dating side ops and the like but at its core it has a massive amount of story content thanks to the tapes and fantastic gameplay for the PSP made only better in the HD version thanks to 60 fps and right analogue stick aiming.
 

DocSeuss

Member
I don't understand how Kojima could go from MGS4 to this.

I don't know how he could go from something as truly fucking awful as MGS4 to one of the best games ever, which is Peace Walker. You know it was originally called Metal Gear Solid 5, right? It's that much of a main-line game, and quite honestly, it deserves more love than anything that came before it.
 

Qblivion

Member
Other than the boss fights I loved PW. I played the HD version though, I'd imagine the controls on psp would kinda suck.
 

Walpurgis

Banned
I don't know how he could go from something as truly fucking awful as MGS4 to one of the best games ever, which is Peace Walker. You know it was originally called Metal Gear Solid 5, right? It's that much of a main-line game, and quite honestly, it deserves more love than anything that came before it.

I am assuming that you hated the story of MGS4 but do you like Peace Walker's gameplay more than MGS4?
 
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