Honestly, this.But honestly, its the first DQ I wouldnt care if it makes it over or not.
I want DQXI to be made now, for 3DS, following the footsteps of IX.
Honestly, this.But honestly, its the first DQ I wouldnt care if it makes it over or not.
Between this and Monster Hunter I really just do not understand the Japanese gaming market.
Me neither. I'm not used to good games charting. I'm used to my (american) market where its mostly crap and yearly sports revisions that places I wish we would have something half as good as DQ7 or the latest MH up there.
Yeah, the best selling games of 2012 were also much more diverse than the charts in the west (even though it's handheld centric).
The top 10 retail video games in Japan in 2012 (retail):
1. Pokemon Black/White 2 (DS)
2. Animal Crossing: New Leaf (3DS)
3. New Super Mario Bros. 2 (3DS)
4. Dragon Quest Monsters: Terry's Wonderland 3D (3DS)
5. Resident Evil 6 (PS3)
6. One Piece: Pirate Warriors (PS3)
7. Mario Kart 7 (3DS)
8. Super Mario 3D Land (3DS)
9. Mario Party 9 (Wii)
10. Dragon Quest X (Wii)
vs.
The top 10 retail games in America in 2012 (retail):
1. Call of Duty: Black Ops II (X360, PS3, Wii U, PC) - Activision Blizzard
2. Madden NFL 13 (X360, PS3, Wii, PS Vita, Wii U) - Electronic Arts
3. Halo 4 (X360) - Microsoft
4. Assassin's Creed III - (X360, PS3, PC, Wii U) - Ubisoft
5. Just Dance 4 (Wii, X360, Wii U, PS3) - Ubisoft
6. NBA 2K13 (X360, PS3, Wii, PSP, Wii U, PC) - Take-Two
7. Borderlands 2 (X360, PS3, PC) - Take-Two
8. Call of Duty: Modern Warfare 3 (X360, PS3, Wii, PC) - Activision
9. Lego Batman 2: DC Super Heroes (Wii, X360, DS, 3DS, PS3, PS Vita, PC) - Warner Bros. Interactive Entertainment
10. FIFA Soccer 13 (X360, PS3, Wii, PS Vita, 3DS, Wii U, PSP) - Electronic Arts
They're definitely quite different, that's for sure.
The battle system had remained largely unchanged though. No random battles and multiplayer, even realtime planned for 9 and implemented in 10 do set the newer games apart from the older ones.It's always been taking little steps or having little quirks between each titles really: 2 threw on a party system, 3 allowed you to make your own party, 4 put back in premade characters but you followed what each of your party members does before they join you, 5 has, 6 hassomething akin to a generation system, 7 has youthe dream world and real world, and how they intersect being a big deal, and 8... is actually the most basic really, but it jumps far ahead in immersion with the perspective change and the essentially to scale world map, basically becoming what you'd imagine the older games would've been like if they were less abstract (and you were expecting Toriyama art rather than the art shown for western release.)going through time to restore the world
They didn't first arrive with DQ though. Most things DQ did Ultima and Wizardry had done before, Megami Tensei had done before and Phantasy Star had done before. Most of these games also were on the same platforms as DQ, Wizardry maybe only afterwards. DQ only popularized what hardcore/PC gamer already were playing.These quirks were huge when they first had them...These features were rather revolutionary for the Japanese market when they first arrived. They are not just quirks. DQ allowed people who were bad at single player platformers the chance to actually beat games via hard work and not skill. The party wasn't just a party system. It was considered another revolutionary feature for the Japanese market. 3's party member making was also considered to be pretty unique for the NES and certainly a few steps ahead of many console RPGs then. These were not little steps.
They didn't first arrive with DQ though. Most things DQ did Ultima and Wizardry had done before, Megami Tensei had done before and Phantasy Star had done before. Most of these games also were on the same platforms as DQ, Wizardry maybe only afterwards. DQ only popularized what hardcore/PC gamer already were playing.
I don't know if people forgot, but Ultima and Dragon Quest are not really equivalent games, either. I think everybody knows that DQ borrowed from Ultima and Wizardry. Horii says as much whenever he gets the chance. But the result is also very much its own unique thing.Everyone has long since forgotten how much Final Fantasy and DQ owe to Ultima.
Which, in turn, owes its own existence to Dungeons and Dragons.
Everyone has long since forgotten how much Final Fantasy and DQ owe to Ultima.
Which, in turn, owes its own existence to Dungeons and Dragons.
I don't know if people forgot, but Ultima and Dragon Quest are not really equivalent games, either. I think everybody knows that DQ borrowed from Ultima and Wizardry. Horii says as much whenever he gets the chance. But the result is also very much its own unique thing.
DQ allowed people who were bad at single player platformers the chance to actually beat games via hard work and not skill. The party wasn't just a party system. It was considered another revolutionary feature for the Japanese market.
The top 10 retail video games in Japan in 2012 (retail):
1. Pokemon Black/White 2 (DS)
2. Animal Crossing: New Leaf (3DS)
3. New Super Mario Bros. 2 (3DS)
4. Dragon Quest Monsters: Terry's Wonderland 3D (3DS)
5. Resident Evil 6 (PS3)
6. One Piece: Pirate Warriors (PS3)
7. Mario Kart 7 (3DS)
8. Super Mario 3D Land (3DS)
9. Mario Party 9 (Wii)
10. Dragon Quest X (Wii)
vs.
The top 10 retail games in America in 2012 (retail):
1. Call of Duty: Black Ops II (X360, PS3, Wii U, PC) - Activision Blizzard
2. Madden NFL 13 (X360, PS3, Wii, PS Vita, Wii U) - Electronic Arts
3. Halo 4 (X360) - Microsoft
4. Assassin's Creed III - (X360, PS3, PC, Wii U) - Ubisoft
5. Just Dance 4 (Wii, X360, Wii U, PS3) - Ubisoft
6. NBA 2K13 (X360, PS3, Wii, PSP, Wii U, PC) - Take-Two
7. Borderlands 2 (X360, PS3, PC) - Take-Two
8. Call of Duty: Modern Warfare 3 (X360, PS3, Wii, PC) - Activision
9. Lego Batman 2: DC Super Heroes (Wii, X360, DS, 3DS, PS3, PS Vita, PC) - Warner Bros. Interactive Entertainment
10. FIFA Soccer 13 (X360, PS3, Wii, PS Vita, 3DS, Wii U, PSP) - Electronic Arts
They're definitely quite different, that's for sure.
I don't know if people forgot, but Ultima and Dragon Quest are not really equivalent games, either. I think everybody knows that DQ borrowed from Ultima and Wizardry. Horii says as much whenever he gets the chance. But the result is also very much its own unique thing.
I'm pretty sure you know better than to keep throwing this one out by now.Dragon Quest X.
Maybe not the smartest move to put this out so soon after dqx?
Why would she know better?I'm pretty sure you know better than to keep throwing this one out by now.
Go back to Bravely Default.
DQ, and by extension FF, owe so much of their early beginnings to Ultima.
FF took very few cues from DQ actually. It had the D&D leveled spells that all cost the same to cast, but with restrictions separated by levels. It showed battles from the side which neither DQ nor the Western CRPGs that inspired JRPGs did. It had jobs before DQ had them. It had four character parties from the beginning and DQII only did the party system thing shortly before FF.
Really, top down perspective and the command menu were like the only distinctive features it shared with DQ. All the other RPG elements seemed to be more inspired from other sources or intent to do things differently.
I think you're getting too hung up on aesthetics in terms of influences, honestly, going by this post and your other one. The battle perspective in FF is different, but the mechanics are not dramatically so.
http://en.wikipedia.org/wiki/Dragon_Warrior_IIIDifferent magic system and selectable jobs. It brought depth to the table that didn't come from DQ but from D&D. Those are mechanics not aesthetics..
Some of the rest stuff in that blurb seem like pretty deep elements for the era too..Nintendo Entertainment System
JP February 10, 1988
While the combat system remains close to the previous Dragon Quest games, keeping battles turn-based and in first-person, Dragon Warrior III expanded on the open world and nonlinear gameplay of its predecessors, and introduced innovations such as a persistent world with its own day-night cycle, and an innovative class-changing system, which is later seen in Dragon Quest VI, VII, and IX. This class system allows the player to customize his or her party by changing character classes during the game, and keep a character's stats and skills learned from previous classes. Dragon Quest III's class-changing system shaped the gameplay of future RPGs, especially the Final Fantasy series, while a similar class-changing system later also appeared in Wizardry VI and VII.
http://en.wikipedia.org/wiki/Dragon_Warrior_III
Some of the rest stuff in that blurb seem like pretty deep elements for the era too..
Bring this to Australia (PAL) and that's it, I'll buy my first ever handheld that doesn't begin with 'i'.
Wouldn't right about now be a good time for a budget re-release of Terry's Wonderland 3D?
So I wonder if this will be taken as a sign that Dragon Quest X took the series in the wrong direction. I mean I don't think its sales came close to this pace.
So I wonder if this will be taken as a sign that Dragon Quest X took the series in the wrong direction. I mean I don't think its sales came close to this pace.
Does it actually say the shipment was in the first two days?
Didnt even know Dragon Quest already came out in Japan.
Is there a list somewhere of games that Japan has but the US doesnt (for the 3DS)?
Maybe not the smartest move to put this out so soon after dqx?
I think it's because of X that this makes sense. DQX is a great game, but there are a lot of DQ fans out there who didn't bite because it was an online game. VII is a complete remake of a numbered single player entry, so I imagine those folks who passed on a DQ game last year will probably bite this time.
The Zenithia trilogy came out here, so I believe chances of VII doing it too are relatively high.
I think what a lot of people forget is to add "begrudgingly" to that first half. Square Enix had pretty much cancelled VI, Nintendo came to the rescue when it took up DQIX too and ended up getting burned on both VI and J2.
I don't think DQVII is a sure thing for the west, this is an incredibly massive game that would be a huge localization responsibility to undertake.
However, I will say this would be an interesting and potentially HUGE opportunity to really open up Dragon Quest here. Seriously, Ni No Kuni did well and brought JRPGs back, so to speak, and as Ni No Kuni was a quality game with recognizable character designs (Miyazaki), Dragon Quest VII is the same (Toriyama's designs are just as recognizable as Miyazaki's in the west), but portable. However I doubt either Square Enix or Nintendo will realize that.
I think Ninendo is realizing that for the 3DS in the west they need to take what they can get and games like Dragon Quest are the types of games that makes sense.
Why are you saying this?
The game is selling pretty much in line with the DS remakes.
I hope Fire Emblem helps them realize that. But the fact they undershipped (and still are if that thread is an indication) that tells me they might not have had such faith.
I think what a lot of people forget is to add "begrudgingly" to that first half. Square Enix had pretty much cancelled VI, Nintendo came to the rescue when it took up DQIX too and ended up getting burned on both VI and J2.
I don't think DQVII is a sure thing for the west, this is an incredibly massive game that would be a huge localization responsibility to undertake.
However, I will say this would be an interesting and potentially HUGE opportunity to really open up Dragon Quest here. Seriously, Ni No Kuni did well and brought JRPGs back, so to speak, and as Ni No Kuni was a quality game with recognizable character designs (Miyazaki), Dragon Quest VII is the same (Toriyama's designs are just as recognizable as Miyazaki's in the west), but portable. However I doubt either Square Enix or Nintendo will realize that.
DQIX sold 3 million copies in one day right? (in Japan I mean)
DQIX sold 3 million copies in one day right? (in Japan I mean)