a Master Ninja
Member
Ninja Gaiden Black is the "definitive" experience, but a year and a half earlier its precursor was already close to perfection.
Anticipation
The Ninja Gaiden franchise had been dormant since the SNES collection in 1995. Ryu Hayabusa's only public appearances were making cameos in the Dead or Alive fighting games. Little did we know that Team Ninja started the "Next-Generation Ninja Gaiden Project" in 1999. Behind the scenes it went from a planned Dreamcast game to a PS2 launch game until finally it was publicly announced at E3 2002 as an Xbox exclusive title.
I remember being oblivious of the game until I played Dead or Alive Xtreme Beach Volleyball. One of the characters gifted me the TGS trailer and from the moment I watched it I was on board. I then fawned over any bullshots I could find of the game in EGM. Months later I bought the OXM with the Ninja Gaiden demo disc and marveled at the unparalleled console graphics and the fact that the boss in the demo kicked my ass.
March 2nd, 2004
For me, it was the best action game I had ever played and the best singleplayer experience on the original Xbox. The game was long, packed with content, a technical marvel at 480p widescreen and 60fps, and polished as hell. I remember having Ryu stand near a cave wall and rather than his foot clipping through the rock, he put his foot up on it. The attention to detail was staggering. There was even more to disocver in the New Game+ mode. I couldn't stop playing. I even started writing a strategy guide.
Ninjavania
My favorite aspect of the game was that the game was set in an interconnected world with secrets that could only be unlocked by gaining new weapons and abilities. I never forget getting to the Windmill Shuriken for the first time.
Unprecedented Post Launch Support
After the game released, Team Ninja then developed content that became two large expansions that were free for Xbox Live subscribers. Hurricane Pack 1 was a remixed version of the story mode which added the new Lunar weapon, tons of new enemies, new costumes, and a game changing ability called the Intercept that made any attack counter-able with the proper timing. Hurricane Pack 2 was a brutal gauntlet that allowed players to test their skills against brutal new bosses. This content would later be integrated into the "Black" release of the game.
Content Absent from Ninja Gaiden Black
For whatever reason, the Ninja of the Future costume is only unlockable in vanilla Ninja Gaiden. It may be because it looks really dumb. Also, this release features the SNES Ninja Gaiden Trilogy while Black got stuck with the inferior arcade beat-em-up. Also the Intercept move was deemed "too powerful" and never left the Hurricane Packs.
Share your NINJA GAIDEN memories!
Anticipation
The Ninja Gaiden franchise had been dormant since the SNES collection in 1995. Ryu Hayabusa's only public appearances were making cameos in the Dead or Alive fighting games. Little did we know that Team Ninja started the "Next-Generation Ninja Gaiden Project" in 1999. Behind the scenes it went from a planned Dreamcast game to a PS2 launch game until finally it was publicly announced at E3 2002 as an Xbox exclusive title.
I remember being oblivious of the game until I played Dead or Alive Xtreme Beach Volleyball. One of the characters gifted me the TGS trailer and from the moment I watched it I was on board. I then fawned over any bullshots I could find of the game in EGM. Months later I bought the OXM with the Ninja Gaiden demo disc and marveled at the unparalleled console graphics and the fact that the boss in the demo kicked my ass.
March 2nd, 2004
For me, it was the best action game I had ever played and the best singleplayer experience on the original Xbox. The game was long, packed with content, a technical marvel at 480p widescreen and 60fps, and polished as hell. I remember having Ryu stand near a cave wall and rather than his foot clipping through the rock, he put his foot up on it. The attention to detail was staggering. There was even more to disocver in the New Game+ mode. I couldn't stop playing. I even started writing a strategy guide.
Ninjavania
My favorite aspect of the game was that the game was set in an interconnected world with secrets that could only be unlocked by gaining new weapons and abilities. I never forget getting to the Windmill Shuriken for the first time.
Unprecedented Post Launch Support
After the game released, Team Ninja then developed content that became two large expansions that were free for Xbox Live subscribers. Hurricane Pack 1 was a remixed version of the story mode which added the new Lunar weapon, tons of new enemies, new costumes, and a game changing ability called the Intercept that made any attack counter-able with the proper timing. Hurricane Pack 2 was a brutal gauntlet that allowed players to test their skills against brutal new bosses. This content would later be integrated into the "Black" release of the game.
Content Absent from Ninja Gaiden Black
For whatever reason, the Ninja of the Future costume is only unlockable in vanilla Ninja Gaiden. It may be because it looks really dumb. Also, this release features the SNES Ninja Gaiden Trilogy while Black got stuck with the inferior arcade beat-em-up. Also the Intercept move was deemed "too powerful" and never left the Hurricane Packs.
Share your NINJA GAIDEN memories!