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1080p will come to Xbox One games, but at a cost

DBT85

Member
In my opinion devs should make the game run at whatever resolution and framerate they like, and let the market decide what to tolerate and not tolerate.
 

El Sabroso

Member
Lol, no, unless this is sarcasm?

Wind Waker HD 1080p
Bayonetta 2 1080p/60
Rayman Legends 1080p/60
Smash Bros 1080p/60
MH3U 1080p
Pushmo World 1080p

im sure

Not sure on what Yoshi, Splatoon, and Captain Toad will be though.

if they games arent 1080p they are ussuallly 720p/60

afaik Bayonetta 2 is 720p60 but everything else is 1080p render resolution
 
Last gen?

PS3 and 360 games were picked apart, resolutions were noted, framerate analysed. This isn't something new. Hell, I remember reading resolutions for games early last gen and then watched LoT and DF blow up in popularity.

Yes i remember last generation and how DF came to being. it certainly did not stop people buying copies of inferior versions back then.

For me it is no where near as intense as it is now. It's almost every day. I should be clear this is from my own experience and opinion.
 

fedexpeon

Banned
Every game is capable of 1080p 60fps on any console. It just depends on if the developer is willing to target its game for that. This gen I really hope devs do not because at least some of the PS4's power will go to waste.

I either need to go to sleep or I am misreading what you wrote.
Did you just post that you want devs to NOT target a game for 1080/60 so that they don't need to max out the PS4 hardware?
Or do you mean you hope devs should always try to make every game to be 1080/60 so that the PS4 power won't go to waste...
Meh, forget it. My head hurts reading the 3rd sentence.
 

Jomjom

Banned
In my opinion devs should make the game run at whatever resolution and framerate they like, and let the market decide what to tolerate and not tolerate.

In my opinion as long as devs don't develop for the lowest common denominator that's good. If it's truly console multiplat, don't program for the Wii U as the ceiling. If it's PS4/XB1, don't program for the XB1. If it's PC/PS4/XB1 don't program for the PS4 and XB1 as the ceiling.

I want to see every game push the limit of what's possible with regard to graphics fidelity and effects.

I either need to go to sleep or I am misreading what you wrote.
Did you just post that you want devs to NOT target a game for 1080/60 so that they don't need to max out the PS4 hardware?
Or do you mean you hope devs should always try to make every game to be 1080/60 so that the PS4 power won't go to waste...
Meh, forget it. My head hurts reading the 3rd sentence.

I'm hoping they don't target 1080p/60 specifically for the XB1 because in all likelihood that means leaving GPU processing power on the table for the PS4 version, if it is a straight port with little additional work. For a console game, they should max out the game for the PS4 and let the XB1 version fall where it may. For a PC & console multiplat, they should max out the PC version and let the PS4 and XB1 versions fall where they may.
 

rokkerkory

Member
Yes, lets completely gimp the graphics for all platforms so that we can squeeze 1080p60 out of a GPU not built for that kind of performance. 1080p60 is a massive task to ask of the GPU that is in the XBO and the only reason that there are games that currently do it is because those games aren't demanding on the hardware. Even Diablo 3 see's the occasional slip up in framerate running at 1080p60, and that is a game that did nothing to push GPU's when it launched two years ago.

You are going to see the effects of this next year if they hold firm to Halo 5 being a 1080p60 game. Halo should be a technical showpiece of what the XBO can do, but requiring 1080p60 out of it is going to severely limit the graphical performance of the game. At the very least the game should be dropped to 900p60 so that it can try to keep up with visuals next year. People just need to accept that the XBO is not a 1080p machine and move on. If 1080p is important to you, then build a PC or buy a PS4 because sub 1080p is going to be the standard on XBO, and 1080p on the XBO will only become less common as the generation progresses.

So basically as the generation progresses, the graphics will diminish? Wut

Every single generation, the graphics have jumped from beginning to end of the generation. Why is this any different for X1?
 

geordiemp

Member
Lol, no, unless this is sarcasm?

Wind Waker HD 1080p
Bayonetta 2 1080p/60
Rayman Legends 1080p/60
Smash Bros 1080p/60
MH3U 1080p
Pushmo World 1080p

im sure

Not sure on what Yoshi, Splatoon, and Captain Toad will be though.

if they games arent 1080p they are ussuallly 720p/60

Oh dear...WiiU is not exactly competing with Xb1 or Ps4 in graphics.

2D / fixed camera and racing games are much easier to do in 1080p60 on all consoles...Tetris runs at 1080p60 on my toaster LOL.

Give the user control of the camera in a 3rd or first person and its a different ball game.

Try picking common game as a benchmark - say COD ghosts runs 1080p60 on Ps4,or AC4 or something.... what does it run on WiiU ?
 

big_z

Member
Give it another year or two and well be seeing sub HD games on both consoles and 60fps will be rare. It's just the way the industry works, devs want better graphics and resolution/framerate take the hit.

As for anything under 1080:60 being unacceptable because pc can do it well you have to realise a vast majority of pc gamers don't even play at that standard. Most people play with gimpy settings on old hardware.
 

AmyS

Member
Resolution Gate - Most Xbox One games not reaching native 1080p

This is all because somewhere during the development of Xbox One's APU, Microsoft specified to AMD, they would only fit 16 Raster Operation Units. This was MS's decision, AMD only built what their customer (MS) wanted.

The Xbox 360's Xenos, the PS3's RSX and Wii U's Latte GPUs all had 8 Raster Operation Units each. So Xbox One GPU having only twice as many ROPs as those much less powerful consoles, is clearly not good enough.

PS4 GPU with its 32 ROPs has 4 times as many as Xbox 360, PS3 and Wii U did, and twice as many as Xbox One.

Why are ROPs important? # of ROPs x GPU clockspeed = Fill Rate.

Fill rate is spent on resolution, framerate and other things, and while it is more complex than just that, memory bandwidth is huge factor also. But put simply, the more fillrate you have, the more pixels can be spent on a combination of higher resolution and/or framerate, provided the memory bandwidth is there to support it.


Fillrate comparison

PS4: 25,600 Mpixels/sec (32 ROPs * 800 MHz)
Xbox One: 13,600 Mpixels/sec (16 ROPs * 853 MHz)
Wii U: 4400 Mpixels/sec (8 ROPs * 550 MHz)
PS3: 4400 Mpixels/sec (8 ROPs * 550 MHz)
Xbox 360: 4000 Mpixels/sec (8 ROPs * 500 MHz)

This does not even take into account the number of texture units.

PS4 GPU has 72 texture units - Xbox One GPU has 48 texture units.

Anyway, if developers choose to run Xbox One games at native 1080p, and they most certainly can, it is a choice, then other things get sacrificed. Namely, framerate. Unless devs scale back the graphic assets, which they are unlikely to do, as screenshots wouldn't look as good with less detail.
 

majik13

Member
Wait, smash and Bayonetta are confirmed 1080p? I thought any Wii U running at 60fps was 720p, except for Rayman.

Smash is 1080p I believe.
Bayonetta is 720p though.

I just went off this, and thought I had heard it before too

https://www.google.com/search?q=bay...s=org.mozilla:en-US:official&client=firefox-a

all the results said 1080p, but I can see it maybe getting dropped to 720p, unless thats already confirmed?

and yes Smash is confirmed 1080p, and there are 60 fps video of the game all over.
 

OsirisBlack

Banned
Metro Redux is 1080p60fps on both Xbox and Playstation.


No, he's saying that he wants his $400 console to perform like a gaming PC, and if it doesn't it's because of lazy/incompetent developers.

No its 1080p on one and 912p on another I will leave you to figure out which.

The second point is quite laughable saying a dev is incompetent or lazy because they cannot get inferior hardware to perform exactly like vastly superior tech is baffling. What does he expect PC depending on set up is > PS4 which in turn is > XB1 it's not rocket science. The thing that does concern me about this whole resolution/power fiasco is what happens later on down the line?

Certain games that are going to be PC/PS4/XB1 only are really going to push graphical fidelity forward. What happens when a game has to be 900p or 720p on PS4 how will the XB1 stack up performance wise? Right now the debate is pretty silly to me yes there is an obvious difference between 1080p/900p/720p or whatever weird number a certain company tags a game with. Later on in the gen this shit is going to get ugly.
 
Options to turn down the graphics so you can reach 1080p/60fps would be ideal. People talking about just go play on pc that costs more than consoles are missing the point of what TTUVAPOR is saying
 

Momentary

Banned
preach brother, getting tired of it too it's so constant and never fucking ending, gamers don't game anymore.

I'm sick of people whining and complaining about this crap. Just play the damn games!

People have always complained about this stuff... even in the 80s and 90s, they just used to call it slowdown. I myself can't stand NOT playing at 60fps, which is the standard I grew up with from the 80's until now. Controls feel so goddamn unresponsive and sluggish at the "whatever man just enjoy the game" framerate.
 

icespide

Banned
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EBE

Member
i dont need 1080p/60fps to be mandated for my games.
i mean i dont really care. i turn down resolution before effects when i game on pc
 

AmyS

Member
No its 1080p on one and 912p on another I will leave you to figure out which.

The second point is quite laughable saying a dev is incompetent or lazy because they cannot get inferior hardware to perform exactly like vastly superior tech is baffling. What does he expect PC depending on set up is > PS4 which in turn is > XB1 it's not rocket science. The thing that does concern me about this whole resolution/power fiasco is what happens later on down the line?

Certain games that are going to be PC/PS4/XB1 only are really going to push graphical fidelity forward. What happens when a game has to be 900p or 720p on PS4 how will the XB1 stack up performance wise? Right now the debate is pretty silly to me yes there is an obvious difference between 1080p/900p/720p or whatever weird number a certain company tags a game with. Later on in the gen this shit is going to get ugly.

That's why the next generation consoles could be on shelves by Fall 2018 or 2019, five or six years after PS4/X1 launched.
 

Yoday

Member
So basically as the generation progresses, the graphics will diminish? Wut

Every single generation, the graphics have jumped from beginning to end of the generation. Why is this any different for X1?
Exactly, the graphics get better as the generation moves on. Graphics =/= resolution. The XBO is not going to be able to handle the more graphically demanding games at 1080p, and the more graphically demanding that games get the fewer games will bet at 1080p on the XBO. Something has to give, and it will be up to developers to decide if that something is resolution, or if it is graphical effects. When the gap between the GPU's of the two consoles is as big as it is, the easiest thing to cut on the XBO is the resolution. I am expecting ~900p to be the standard on XBO for the entire generation.
 
How about focusing on frame rate first. The xbox is weaker, there is no way around it but I think most gamers would prefer a smooth experience with locked frame rates, than a nicer picture but less consistent frames per second.

That would make my console experience better for me anyway. I have a decent gaming pc for when I want a little eye candy with the frames per second, but what can I say, I love the social aspect of playing with pals on the console. meow.
 

p3tran

Banned
so ms told them its unacceptable, and since they couldnt fix on their own they sent them a code update?
am I reading this right?
 
This makes no sense whatsoever. Do you have a Gaming PC? I mean honestly, of course PC gamers have the ability to tune their game to their liking! The PC platform has way more variables than consoles to adjust for.
On consoles everyone has the same GPU, on a PC that changes widely, some have 3 GPUs or whatnot it only makes sense to give people the option to make the game work best for their PC.
PC users often HAVE to tune their PCs AND fiddle with the software to even get their games to play at all.

You can easily allow choice on consoles without destroying console gaming 'ease of use' though, since the hardware remains stable. I'm most interested in the effect that this would have on reviews, or at least on reviews not affected by sexual nepotism.
 

heyf00L

Member
PC users often HAVE to tune their PCs AND fiddle with the software to even get their games to play at all.

Huh? This is true for extremely old DOS games perhaps.

I've never tried a PC game made in the last 10 years that didn't "play at all".

But certainly there are times that you have to go into a config to turn off mouse acceleration or some such.
 
Give it another year or two and well be seeing sub HD games on both consoles and 60fps will be rare. It's just the way the industry works, devs want better graphics and resolution/framerate take the hit.

As for anything under 1080:60 being unacceptable because pc can do it well you have to realise a vast majority of pc gamers don't even play at that standard. Most people play with gimpy settings on old hardware.

Sub HD as in lower than 720p? I seriously doubt that. In fact I believe both consoles will improve with further optimization.
 

fedexpeon

Banned
You can easily allow choice on consoles without destroying console gaming 'ease of use' though, since the hardware remains stable. I'm most interested in the effect that this would have on reviews, or at least on reviews not affected by sexual nepotism.

The reviews would be damaging to the X1 games because reviewers will talk about how they would need to turn down the graphic/effect for a game to be able to play the bare minimum of 1080/60 like the PS4 version since the X1 hardware is difference.
Adding settings for graphic on multiplatforms games would be a deathtrap to the weaker console maker.
Heck, it would destroy sales for the devs too since no one would buy an inferior product knowing that they need to fine tune the game to get to 1080/60.
And vice versa as well if there is parity between the two systems because now, the devs are under-performing on purpose and offering an inferior product to everyone.
 

shandy706

Member
PC users often HAVE to tune their PCs AND fiddle with the software to even get their games to play at all.

I'd say that's a bit untrue...make that very untrue, lol.

I usually only change settings on my PC because the default settings are too freak'n low. The game is "running" too well...lol.

Gotta slow it down from 230 fps at medium settings..:p

I see no issue with 900p as the standard. As long as the framerate is up and the AA is good it doesn't matter. The vast majority won't tell the difference.

Hell, SIGGRAPH couldn't.

SIGGRAPH awards aren't based on resolution.

Embarrassing post.
 

Shpeshal Nick

aka Collingwood
I see no issue with 900p as the standard. As long as the framerate is up and the AA is good it doesn't matter. The vast majority won't tell the difference.

Hell, SIGGRAPH couldn't.
 

AmyS

Member
Are we going to do this all over again next gen with 4K Ultra HD games, being or not being native 2160p, at 30 | 60 FPS ?
 

OsirisBlack

Banned
That's why the next generation consoles could be on shelves by Fall 2018 or 2019, five or six years after PS4/X1 launched.

A friend of mine said this when Forza first released and had to make that many sacrifices to achieve 1080/60 I thought the notion was silly at that time but now I am not so sure. I just cannot see MS allowing Sony's system to enjoy a long generation with an obvious power discrepancy.

I think the newest Batman,Mass effect, GTAV and Metal Gear Phantom Pain will be our first glimpse into what happens when both of these machines are pushed pretty hard and I also expect exclusives to truly showcase the power differences in these systems.
 
But then they'd have to create better assets or just leave ps4's power for nothing. I'd rather that they just decrease the resolution so the games look good on ps4 and pc. Xbone owners should already know that they are buying a console that is 33% less powerful than ps4 so the absence of 1080p/60fps is expected.
 

Yoday

Member
Are we going to do this all over again next gen with 4K Ultra HD games, being or not being native 2160p, at 30 | 60 FPS ?
Yeah, probably. This will always be a debate, as developers will always make concessions in areas that people may not like. This was true last gen as well, it's just a bigger issue this generation because of the much larger hardware gap between the two systems.
 

AmyS

Member
Yeah, probably. This will always be a debate, as developers will always make concessions in areas that people may not like. This was true last gen as well, it's just a bigger issue this generation because of the much larger hardware gap between the two systems.

I know, I know, it was sort of a rhetorical question.
 
http://www.polygon.com/2014/8/19/6045141/diablo-microsoft-resolution

In my opinion, the Xbox One should be running ALL games at 1080p and 60fps. It should be a requirement. If your game doesn't run at 1080p and 60fps...go back to the drawing table.

I'm so sick and tired of the console getting mediocre graphics settings while the PC gets the luxury of tuning the game to fit the gamer's needs. Consoles should get the same treatment.

...But that's impossible. If you want PC gaming quality, you get a PC. That's of course if you want to play all your games on ultra settings @ 1080p. Most people play at console settings or less.
 

majik13

Member
Oh dear...WiiU is not exactly competing with Xb1 or Ps4 in graphics.

2D / fixed camera and racing games are much easier to do in 1080p60 on all consoles...Tetris runs at 1080p60 on my toaster LOL.

Give the user control of the camera in a 3rd or first person and its a different ball game.

Try picking common game as a benchmark - say COD ghosts runs 1080p60 on Ps4,or AC4 or something.... what does it run on WiiU ?

what does that have to do with what I was responding to?

Regardless I would say a lot of these games looks really great, WW has full camera control, and I am guessing Bayonetta as well, though that is 720p/60 it seems. Lets not move goal posts though. Of course anything can be 1080p/60 if the graphics are low enough. I was just correcting inaccurate info, that implied WiiU cant do 1080p.
 

Swarna

Member
Putting in some easy-ass configurable settings to toggle between different resolutions/frame rates like what TLOU did with shadow quality would please a lot of people and hurt no one. Lock the options away in a hidden menu and keep your "artistic vision" as the defaults to quell any cries of PC-fication.
 
Which is quite the chore when you have to restart your computer every five minutes to update your drivers.
Or whenever your disc drive break and you have to cross your fingers that there's a no cd patch available.

It's even worse when you can't find the latest patch to your game and thus can't get online to play because your version doesn't match everyone else's version.

Don't even get me started on when someone at your house picks up the phone.
 

TTUVAPOR

Banned
...But that's impossible. If you want PC gaming quality, you get a PC. That's of course if you want to play all your games on ultra settings @ 1080p. Most people play at console settings or less.

I'm willing to play at less graphically in order to achieve 60fps, but I can't do that on consoles...the point is, we should get that option on consoles.

Halo 3 for example had HDR lighting...not necessary in my opinion, so why not give an option to disable it in order to achieve higher fps?
 

belmonkey

Member
If you care about resolution / FPS, it might be a good idea to get a PC, which can have hardware upgrades, compared to the closed X1, with its entry-level gaming GPU and predetermined settings.
 
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