Metalmurphy
Member
SMAA?
Not sure about that one. It's fairly new to me, but I believe it's the slowest of the bunch. Don't quote me on that though.
SMAA?
There was this and the 001 version which is the same, but that's it. All the classic F1 cars were removed for the EU release, probably due to licensing, not sure but I remember that being brought up way back.
MLAA has a bigger input delay so that will never happen. Specially in a game like GT.
They would've got a good performance boost if they stuck with MLAA over MSAA like many first party studios.
Not sure about that one. It's fairly new to me, but I believe it's the slowest of the bunch ...
MSAA has been around since 1984. More details are over at
- http://books.google.ca/books?id=V1k1V9Ra1FoC&pg=PA129#v=onepage&q&f=false
- http://hinjang.com/articles/01.html
MLAA or any post-process do not add input delay.
BTW GT 5 has already one post-AA technique used - TAA, it can be turned on in options.
Right, they add perceptive delay, and all intents and purposes is the same thing to the user.
No, they dont. You are mistaking post-process used in TVs to post-process implemented in engine.
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An image that takes longer to render and display is an image that has a bigger delay in showing a response to input...
Why do you think AA was removed to reduce input lag on PS3 BF3?
For the same reason why BF 3 has lod on consoles based on Low settings PC, because they couldnt keep up frame update below 33ms.
As long as You keep Your rendering time below required time You can throw whatever You want into rendering engine. In GT 5 case, we are talking about only about visual feedback, because input feedback is much faster than 60hz.
If You throw away 4x MSAA You will get GPU time to use postAA [or CELL in case of PS3], decrease memory usage per frame and still will get some gpu time left for rendering something additional, thats why most current console games moved to postAA, because its cheaper, so they can spend that gpu time on something different.
Got that documented somewhere? All I heard/read is that there's a bigger render time using MLAA than 4x MSAA on PS3.
God of War 3 switched from MSAA to MLAA during development (E3 demo was with MSAA) and huge number of recent games whose prequels used MSAA switched to MLAA or similar kinds of AA. The main reason is that you offload work from RSX to Cell, leading to, in most cases, to a more balanced performance utilization. You can probably look for DF's articles on GoW3, MLAA was thoroughly explained IIRC.
I don't see how that touches on render time or input lag. My personal experience for example (but on PC only ofc) is that either FXAA or MLAA causes noticeable mouse lag when MSAA doesn't.
RED BULL • IT GETS INTERESTING™
Red Bull has published this article on their main site on May 10th, I can't believe nobody picked it up yet:
Gran Turismo: Red Bull's Greatest Gaming Hits
Last sentence:
Speculate! Pikes Peak? Red Bull Ring? F1 circuits incoming? Peugeot 208 T16 Pikes Peak? Re Bull F1 cars? Red Bull Formula 3 licensed cars? Karts?
Also, UK NeoGaffers older then 18, apply here for a chance to win your trip to Silverstone at Wednesday (Twitter contest ending today):
http://www.redbull.com/uk/en/storie...chance-for-an-amazing-gran-turismo-experience
I like this. 2 more days!
One of the people in the know already said that it's premium only this time.
Expected. Disappointing.
PRAISE THE LORD!One of the people in the know already said that it's premium only this time.
Expected. Disappointing.
I dont get why would anyone be happy about less cars?PRAISE THE LORD!
I dont get why would anyone be happy about less cars?
Expected. Disappointing.
I dont get why would anyone be happy about less cars?
I really doubt they converted all those cars.what if they've converted all of the standards to premium... that would certainly not be "disappointing"
I dont get why would anyone be happy about less cars?
what if they've converted all of the standards to premium... that would certainly not be "disappointing"
Ask yourself "Do we need every single econobox k-car Toyota/Nissan/Daihatsu/Mazda et all graced the wangan-sen with in our racing games?"
No. No we don't.
As long as they converted ones that actually matter.
All the outdated road cars could be diched and nobody would miss them. But we need the classic and iconic cars to stay.
I really doubt they converted all those cars.
Thats is what make GT great I think.I love some of the outdated road cars. I don't want just iconic cars, I want everyday cars as well. That is part of the fun for me. Racing cars I see out on the streets.
I love some of the outdated road cars. I don't want just iconic cars, I want everyday cars as well. That is part of the fun for me. Racing cars I see out on the streets.
Because I don't want my game to be plagued with low quality half-assed assets.I dont get why would anyone be happy about less cars?
Thanks for explainingThere is no *conversion* process from Standard to Premium, only painstaking modelling of every vehicle from a scratch.
Standard models are Standard models, PD does not use anything from them when building Premium vehicles.
*Conversion* is some crazy idea from someone over the GTP forums that became a trope while there is no real substance to it.
Nothing gets *converted*, everything has to be build from the very foundation. Every duplicate Standard/Premium model from GT5 are two different cars, made in different standards and with vast difference in various *possibilities* within game.
I don't want to spend 90% of GT6 racing in 90's and early 00's cars again. GT NEEDS more modern cars.
A mixture of unique cars is fantastic, irrespective of time period. But only as long as they up to standard.I do not agree nor will ever agree.
Variety is what counts. I would always welcome older vehicles then new ones.
New cars are boring as hell and every damn game have them.
There is no *conversion* process from Standard to Premium, only painstaking modelling of every vehicle from a scratch.
Because I don't want my game to be plagued with low quality half-assed assets.
Perfection > A shit load of quantity.
Furthermore, the car list is the same old car list we've had for the past decade. It's getting quite tiresome.
GT6 needs a hell of a lot more unique cars instead of variations of the same thing.
Modern cars are fun but you cannot beat racing old as fuck cars that were not designed to be thrown around a corner
I put 100s of hours into GT5 I still want all premium cars, too many repeated cars in the standards. Also some tracks need remaking, like Trial Mountain and Laguna Seca.I'm curious, of all that don't want standards, how many of you have over 20 hours of GT5?