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1UP SHOW - Street Fighter IV am here?

Looks alright in motion, but the graphics just aren't doing it for me. And I don't like how the super arts appear much too flashy, this is SF not MVC.
 
djtiesto said:
Looks alright in motion, but the graphics just aren't doing it for me. And I don't like how the super arts appear much too flashy, this is SF not MVC.

Yeah, that bugged me too. Kept thinking Tekken hit flashes. Character models looks to stocky/stumpy as well. Oh well, gonna buy it when it drops regardless, barring some game-breaking shenanigans.
 
So is it so we are to assume that the camera changes when someone does a super? I vehemently oppose that in any fighting game.
 
· I think in general looks awesome, being at only 2% of being completed.

· Forget the hate posts, this is not SFEX. Speed, combinations of moves, left and right limits of the background, gravity in jumps... all looks 2D, DON'T LOOK LIKE SFEX. Gameplay looks like really 2D. So it's awesome.

· SFIV never changes the plane, nor rotate it, so unlike EX, we won't fail a fireball because the plane has beeing just rotate. So the fireballs will be more important (and remember they won't be parried), but we wouldn't abuse of them (remember, in this case it fills the rival's revenge gauge). Great.

· I think the dash cancel, ultra, ex moves and so on will add a lot of risk/reward good point to the game, and the revenge gauge will enable tons of epic comebacks when you're without life. And that would be ok since the game will be more offensive, without defensive alpha counter/parries. I like it.

· I think removing alpha counter/parries will be possitive in order to go oldschool, mastering when to use each normal/super/ex/ultra moves, focus on searching the best combos/cancels etc, and will balance hardcore vs casual matches (needed in a game with an on-line component). This is ok to me.

· Colors -looks like the SF 2d games-, the background, animations, and 3D models looks great at this point (obviously they will be improved, now it's too early).

· I love to have a lot of excited people chering in the background. Now they have too simple 3D models/textures and are static or acting unlike having 2 guys fighting near of them. This is next-gen, please improve it.

· Also I love breakable things in the background (without affecting the gameplay), and to go to a second placement of the stage, like the Elena stage, the police cars/sewers stage of the versus games or the DOA games. Please, add it.

· Facial expressions and the 3D model of the faces looks great when playing (far of the camera), but looks HORRIBLE when are near of the camera (performing Ultras and after/before a round). I hope better models will be added later for ultras/end of round anims.
 
I think it's pretty funny how the majority of a forum's population are almost always "disappointed" with every game they see. Apart from that you can always find a few folks desperately trying to defend something they know equally little about.

ANYWAY.

I think the game looks pretty impressive for a game that doesn't even have a release date yet, the very closest being a year from now.
 
Russian Steve said:
I think it's pretty funny how the majority of a forum's population are almost always "disappointed" with every game they see.
I dunno man, Mass Effect, FFXIII, Super Mario Galaxy, GTA4, MGS4 ... non-disappointments generally get the love they so deeply deserve.
 
~Devil Trigger~ said:

Oh man, this show was just brutal.

Ryu had an awesome Kung Pow moment though.

*net hits him* Ryu: ARRRRGGHHH!

Guile to Sakura: Look kid, I know you want to help but just can't take you on the mission.
Sakura: *Shoulder throws Guile*

Balrog operating a computer terminal with his boxing gloves on.

Bison: What is it with you women? I killed my father too but you don't hear me whining about it!

Guile: BISON!

I smell a .gif trend. Dibs on the net defeating Ryu .gif.
 
Brobzoid said:
there is a very visceral response to the cancel, so maybe there is a system where you give up a bar to cancel out of a super/special?

1UP said:
Example: Player One uses up one slice of the Revenge gauge by launching into a Saving strike but then halfway through the attack animation interrupts the move by dashing forward slightly, to cancel. Using another portion of Revenge gauge Player One further confuses his opponent by letting loose with an EX fireball, with a quarter-circle forward plus a medium and strong attack. Cancel that attack as well, as your opponent weeps loudly and attempts to dodge what he views as a fireball wind-up by backflipping in the air. Whip out the classic 'Z' formation with your joystick and the two strongest punch buttons to wreck his world with an EX Dragon Punch. Cost: One Revenge gauge bar. With one section of Revenge left, feel free to interrupt your foe's landing with an EX fireball, which will almost surely K.O. him at this point. This was also designed to ensure that no player, even one with a sizeable advantage in health, should ever feel safe, so long as their opponent has a full Revenge gauge at his disposal.

http://www.1up.com/do/previewPage?pager.offset=1&cId=3165157
 
Baryn said:
I dunno man, Mass Effect, FFXIII, Super Mario Galaxy, GTA4, MGS4 ... non-disappointments generally get the love they so deeply deserve.

Oh and how quickly the Mass Effect love was about to turn into abuse just from some not so great screenshots.

Graphic w*****

Gameplay isn't mainly criticised, it's graphics, graphics, graphics. GAFics.
 
FoxSpirit said:
Oh and how quickly the Mass Effect love was about to turn into abuse just from some not so great screenshots.

Graphic w*****

Gameplay isn't mainly criticised, it's graphics, graphics, graphics. GAFics.

My main concern is animation--needs to be more fluid. But it's early so... *fingers crossed*
 
Brobzoid said:
So is it so we are to assume that the camera changes when someone does a super? I vehemently oppose that in any fighting game.

Not moving here, and it looks exactly like a super does in the Alpha games or SF 3

729qpi0.gif


Also, do people even know what a game being in Alpha stage even MEANS? When a game goes Alpha, it means that pretty much the whole game is in playable form and all the art is DONE, with pretty much only bugs and emergencies to handle. Street Fighter IV is a long long way from Alpha (Im not buying that the game is only 2 percent done though, thats just silly)

Oh yeah and the fact that this game is called SF IV but takes place before III. Does it matter? You may remember a little series called METAL GEAR SOLID that did the same thing.
 
6qdeas3.gif

Awesome :lol

Love the look of SFIV in motion. I like that it'll stand out from other fighters, especially in the facial expressions department. Can't wait to see some more characters.
 
Raging Spaniard said:
Not moving here, and it looks exactly like a super does in the Alpha games or SF 3

729qpi0.gif


Also, do people even know what a game being in Alpha stage even MEANS? When a game goes Alpha, it means that pretty much the whole game is in playable form and all the art is DONE, with pretty much only bugs and emergencies to handle. Street Fighter IV is a long long way from Alpha (Im not buying that the game is only 2 percent done though, thats just silly)

Oh yeah and the fact that this game is called SF IV but takes place before III. Does it matter? You may remember a little series called METAL GEAR SOLID that did the same thing.

SWELL! Nothing but good things from me then. Except maybe the somersault in the diagonal jumps, but I can get over that. I am very impressed with the animation and over-all looks of a game in such a early stage of development. (even if the "2%" tag seems a little silly. )
 
Raging Spaniard said:
Not moving here, and it looks exactly like a super does in the Alpha games or SF 3

729qpi0.gif


Also, do people even know what a game being in Alpha stage even MEANS? When a game goes Alpha, it means that pretty much the whole game is in playable form and all the art is DONE, with pretty much only bugs and emergencies to handle. Street Fighter IV is a long long way from Alpha (Im not buying that the game is only 2 percent done though, thats just silly)

Oh yeah and the fact that this game is called SF IV but takes place before III. Does it matter? You may remember a little series called METAL GEAR SOLID that did the same thing.

Alpha USUALLY means that. More often than not there are no longer Alpha phases anymore. It's still on the planning sheet, but games are usually largely unfinished until late Beta.

And in this case it seems they have 3 characters more or less done, so yeah they're not done. Altho at the same time they got the biggest piece done, making new characters or animations isn't that hard.
 
I'm still sticking on the stance the game looks absolutely vile and atrocious. Even the way the jump looks nonsensical. Ryus mix up jump kick FAILED because of the horrendousness of the engine, the entire camera view, large in your face models. Its terrible.

Looking at the actual combos and fighting system barring Kens mid-air "combo" it reminds me of freaking Art of Fighting 2.
 
NeonBlade said:
I'm still sticking on the stance the game looks absolutely vile and atrocious. Even the way the jump looks nonsensical. Ryus mix up jump kick FAILED because of the horrendousness of the engine, the entire camera view, large in your face models. Its terrible.

Looking at the actual combos and fighting system barring Kens mid-air "combo" it reminds me of freaking Art of Fighting 2.

or maybe he missed because he actually missed? you know just like you can miss in sf2/3? horrendous engine? u havent even played the game. STFU.
 
NeonBlade said:
Ryus mix up jump kick FAILED because of the horrendousness of the engine,

I find it funny that almost 15 pages in to the thread nobody else picked up on this...
The crossups are like most basic/fun thing to do with shoto's, esp. Ken (ToD)
Do people on GAF actually play SF??
 
One thing I'm not too fond of is that it seems there is no real-time lighting.
 
i honestly cant understand how removing parries is going to attract casual players...98% of the people who played sf3 didnt even know they existed, let alone red parries. its just like a poster said earlier, overpopulation of the franchise is what made sf fall, not parries and new characters(that had traits and moves of some of the old characters)

that being said, this game looks fuckin hot....cant wait
 
While I'm not a true believer at this stage, some of you guys need to fucking realise that this is way, way early footage. From the way you're nitpicking how a j.HK failed to crossup in a certain jump, you remind me of the Chinese journalists who kept bugging Blizzard about how the damage done by the units in the very first Starcraft 2 gameplay video seemed unbalanced.
 
Yeah, my mistake. Anyway, it's a case of that very attack not having all hit stun parameters tweaked at this stage. A very silly thing to complain about.
 
I know it's too early to condemn it for this yet but the visuals really don't do anything for me, it just looks really scruffy looking, I think it would be better with a lot of the detail eliminated. I can't put my finger on it probably because I'm not too savvy with graphic engine methods nowadays, but there's something off with it.


Visuals aside though the actual fighting looked great as far as I was concerned, and I'm really glad the moves are easier to pull off, maybe if I was good at Street Fighter games I'd feel differently but I'm looking forward to this.
 
brendanrfoley said:
I'm limited in what I can post, so I will keep it short. That said, I'm stunned at the hate in this thread.

When I first saw the gameplay clip, I wasn't floored. I'll admit it, I was a bit disappointed (and I've actually liked the screenshots). I thought the whole thing looked a little awkward. But the more I watched, the more I liked. There are tons of little details in there.

As the animated GIF illustrates beautifully, facial expressions are over the top. Personally, I like that. To those who don't, please remember SF2 had guys throwing up when they were hit in the gut. So the series precedent is set. Clothes animate, the fire effects look pretty nice, and there are a lot of things going on in the foreground and background. It 'felt' like Street Fighter, though a bit different.

The gameplay also clearly has a 2D vibe going for it, and it looked like pure Street Fighter to me. To me, gameplay (with the taunting, etc.) kinda looked like a 3D Alpha. That's a good thing, IMO. But to all those saying it's EX all over again, STOP. The 1Up guys who played it say (in the video) it feels NOTHING like EX. They even say hate at the game is misdirected, and people screaming "EX!" are inaccurate. So take your trolling elsewhere, please.

That said, my concerns seem to be the same as the 1Up panel. I hope this game does not turn into a simple 3D remake of SF2. I want some type of advancement, not just in gameplay (which we are getting), but in story as well. I don't want to buy SSF2 HD Remix and SF2 3D Remix in the same year, if you catch my drift. New characters are coming, which is nice. But I'm still (slightly) concerned.

But in the end, I'm optimistic overall. As I've said earlier in SF4 threads, next-gen (now-gen?) games always improve visually between early videos/screens and final release. There is a LOT of time to optimize the game, add effects, increase artistic effects, etc. I'm confident when the game releases, it will look pretty darn slick. And right now, the gameplay looks pretty darn good. And fun!

I understand the love this series has, and deservedly so. And, I understand many are unhappy with the direction Ono is going. But I'm tired of every SF thread turning into "3D suxors -- 2D pls" rants. SF4 is what it is, it's 3D.

There are many of use here who want to talk the games strong points, weak points, etc in a non Game-FAQs like manner.


The thing that annoys me the most of that a lot of these babies don't realize EX was the only SF game with 3D characters........until this one......so why the fuck shouldn't some things be similar or remind you of EX? Yes, it's in 3d, but the fantastic art style shows us it's still the SF we love.

I'm very VERY satisfied with what I've seen and read so far, this game is headed in the right direction, at full speed. It looks amazing, the facial expressions are a great step in the right direction for 3d fighters. SF2 was the first to feature that exaggerated style of expression, and it's only fitting that SF4 takes it to the 3D level. If it wasn't exaggerated, it wouldn't be SF, and people won't notice.
The sounds were amazing, Ryu and Ken's voices were perfect, spot on.

How can anyone watch that gameplay and say it isn't SF?! This is SF to the core, and once again I'm very pleased with Capcom. They've accomplished their goal. I can really see another SF craze when this game is released. Notice how people who haven't been SF fans are posting and saying they can't wait for it?


Again, I haven't seen ONE legitimate complaint. All I see are a bunch of whiners who don't want to leave SF3 behind, and who don't want to get over sprites, which are dead and done.
 
All I know is that my excitement for this game has gone up alot from seeing the first Ryu screenshot. Plus im glad that the cancel system and other new battle additions will be easy to perform, but still take some skill to truly master it.

Also dunno why people are complaining about Ryu and Ken looking too musclar/wide. I mean... in Street Fighter III series they were pretty wide, albeit with smooth animation. I mean if you look at the storyline in order, the characters got abit muscular/older after each canon addition (Street Fighter Alpha series, Street Fighter II series, add IV in this spot, and then Street Fighter III series).

Though the faces are questionable. Still...a main series SF game hasnt failed me yet so i'm sticking with this one.
 
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