Cuban Legend
Member
COT DAMN MGS3 looks nice. whats the rig, and whats the performance? PCSX2 build #?
iNvidious01 said:was kind of disappointed with it at first but its getting much better
great likeness. if his head was a bit thinner or longer it'd be perfect.Bisnic said:Commander Obama to the rescue of the galaxy!
Made my day! Really funny!Bisnic said:Commander Obama to the rescue of the galaxy!
TheVampire said:
Corky said:Mate, care to share your inspector settings for the AA?
Bradach said:great likeness. if his head was a bit thinner or longer it'd be perfect.
MW2 did feature an incredibly similar housing complex.Qwomo said:FEAR 3 looks like a Call of Duty game.
Solo said:I haven't had anything to contribute to this thread in a solid 2 months
Hurry up, DXHR!
iNvidious01 said:this thread will explode in a few months
Solo said:I dunno. I mean, we survived The Witcher 2, which I had pegged as the main attraction this thread would see this year.
LOLOLOLOLBisnic said:Commander Obama to the rescue of the galaxy!
It feels like in a lot of the shots, everyone has this weird neutral pose with their hands at their side, kind of standing stiffly. Compare that to something like Metro:
Even just standing around, I feel like they look much more natural in their poses.
Blizzard said:Wow, that minivan in one of the GTA 4 shots almost looks photoshopped in.
Pardon me for quoting two pictures, but here is something that seems pretty striking about Dragon Age (2/whichever it is):
It feels like in a lot of the shots, everyone has this weird neutral pose with their hands at their side, kind of standing stiffly. Compare that to something like Metro:
Even just standing around, I feel like they look much more natural in their poses.
Blizzard said:It feels like in a lot of the shots, everyone has this weird neutral pose with their hands at their side, kind of standing stiffly.
iNvidious01 said:its downsampled from 1600p corky so it looks better automatically
i think the settings are mainly default with a few tweaks
0x00001201 (Darksiders) - aa compatability
0x42400005 - sli compatability
aa mode - override
4x multisampling
2x supersampling
af - user defined
af - 16x
clamp/high quality - tex filtering
v-sync ON
Corky said:Thanks alot mate , were you on sli 460s? Do you have 60fps at that resolution + AA settings?
Try 0x004010C1 w/ 4x AA, 4x SGSSAA, and a -1.0 lod bias and if that looks soft, walk it up to -1.5. (Sorry about the slow response).Kyaw said:Does anyone here have good/working Nvidia Inspector Profiles for SGSSAA on Mirror's Edge?
In-game 16xQ AA still leaves some jaggies behind.
Stallion Free said:Try 0x004010C1 w/ 4x AA, 4x SGSSAA, and a -1.0 lod bias and if that looks soft, walk it up to -1.5. (Sorry about the slow response).
That's the only SGSSAA compatiblity I was able to find on the internet for the game so if that doesn't work you are prolly SOL. The game uses a fuckton of white so that's why you still see aliasing with regualar MSAA.Kyaw said:Thanks but it doesn't seem to work.
Van Buren said:For a game that is half a decade old, the graphics have held up quite well.
An outdoor shot using the typical 3rd person camera -
http://i.picpar.com/f6e0844e2338faf2009f2394f7298a6ab37fc8ec.jpg[img]
This game features the prettiest spell effects I've seen in a 3D WRPG, thanks to some gorgeous dynamic lighting and shadowing as this indoor shot using the isometric camera shows -
[img]http://i.picpar.com/ca25298ca3e64469a542816129260ce9e7d0076e.jpg[img][/QUOTE]
More please :)
Stallion Free said:That's the only SGSSAA compatiblity I was able to find on the internet for the game so if that doesn't work you are prolly SOL. The game uses a fuckton of white so that's why you still see aliasing with regualar MSAA.