D
I really enjoy this screenshot, well done markao. You specified DX9, is there a DX10 or 11 for this game?New lodx model for cars and classic driver model in latest build (pre-alpha 144). DX9, 1680/1050, in game max, besides reflection/shadows at high (track & driver suit WIP)
http://www.abload.de/img/pcars_2a2dke.png
God, spare me the fucking jaggy brown Skyrim shots, that game is only a few months old and it is UGLY.
WTF was DICE thinking with all that shit on the screen?
BAHAHAHA! That's awesome.
Darkdeus, the shot composition is great but something is off with those screenshots? It's like, there's a lack of AA in some places, others are blurred out, some edges are randomly rough when they really shouldn't be, even without AA, and the glaring shadow issues. Then there's so many low-res decals and spots all over, looks like spotted heavy JPEG compression. Even the reflection just seems completely bonkers.
My brain was struggling to make sense of the graphical effectsPerhaps that's just me.
Well, it's pre-alpha.![]()
But aren't they using an already established engine? Everything I've seen from the game looks great, those shots in particular just made my brain do a somersault because of some crazy inconsistencies.
But aren't they using an already established engine? Everything I've seen from the game looks great, those shots in particular just made my brain do a somersault because of some crazy inconsistencies.
Darkdeus, the shot composition is great but something is off with those screenshots? It's like, there's a lack of AA in some places, others are blurred out, some edges are randomly rough when they really shouldn't be, even without AA, and the glaring shadow issues. Then there's so many low-res decals and spots all over, looks like spotted heavy JPEG compression. Even the reflection just seems completely bonkers.
My brain was struggling to make sense of the graphical effectsPerhaps that's just me.
Those screens are pre-renders from the cut scenes.
The cutscenes in RE4: Wii Edition/GameCube were all real-time aside from the opening video.
Watching this new page really rams home how great MW3 looks.
The looks of that game are really underrated. One of the best of 2011.
My MW3 is full of jaggies at 1080p. When I turn on AA it doesn't seem to do anything. Any tips for making it look better? It looks great in your shots. I have an AMD 6950.
My MW3 is full of jaggies at 1080p. When I turn on AA it doesn't seem to do anything. Any tips for making it look better? It looks great in your shots. I have an AMD 6950.
A) Where can I get Resident evil 4 for pc via DD?
B) Where the fuck can I get Resi... err I mean does it work well on pc? 360 pad support?
It's not on DD, I actually made the mistake of buying the boxed version when it first came out and never played it because v1.0 only supported KB or controller input. That's right, the first version of the PC port used PS2 textures and didn't have mouse-look. I didn't end up playing it until I bought a Wii.
With the 1.10 patch it has native 360 controller support (though using a Dualshock layout by default, where X is confirm and A is back), mouse-look and better textures (apparently; I installed the pack anyway).
Something tells me it's going to be easier to get a copy for the wii and then use dolphin than finding a copy of RE4 pc in some random game store.
Yeah I'd be inclined to agree. On the plus side, the Wii version actually already includes better textures without a pack and uses realtime cut-scenes. I think there might be an additional Ada campaign in the PC version, but otherwise the Wii version definitely is the pick of the lot.
On the other hand: http://www.amazon.com/dp/B000EPP6UA/?tag=neogaf0e-20
The cutscenes in RE4: Wii Edition/GameCube were all real-time aside from the opening video.
Yep, i'll follow with more.I'll post more today!