They should remove the clause itself but bring some incentives to devs to develop first for X1.
Something like -20% license fees if a game releases before PS4.
So developers can basically release when they want.
They should remove the clause itself but bring some incentives to devs to develop first for X1.
Something like -20% license fees if a game releases before PS4.
So developers can basically release when they want.
Still feel the clause will be removed, only a matter of time. Only question on my mind is how will they remove it, quietly (what clause?), or loudly (for the gamers!).
Still feel the clause will be removed, only a matter of time. Only question on my mind is how will they remove it, quietly (what clause?), or loudly (for the gamers!).
Anyway, I hope Ccharla just goes to Spencer and continues to push him on this ID@XBox clause crap. Or else Microsoft needs to have a better explanation on the record for why they continual to intentionally hurt XBO gamers and indie developers, none of this 'first class citizen' pandering nonsense that hasn't even the most tenuous of connections to what the result actually is.
All this is doing is hurting Xbox fans.
Unfortunately they aren't curating content with the clause at all. No clue where that idea comes from.I understand the premise of preventing a low-quality app/game dumping ground (the sort of conditions we see too often in the mobile or Steam Greenlight/Early Access marketplaces), but I think having seen the results and frustration from smaller devs, they need to correct the focus for the release requirement for the sake of gaming.
I think the frequency we're now seeing of exceptions isn't the same as "pushing" the policy, but it's not enough when the biggest frustration is from dev houses who don't know if they'll be able to be an exception for what's supposedly a standard policy. It's no question why so many haven't bothered, in light of it.
Not to mention the small-scale devs.
(Reply copied from here.)It will be dropped as surely as the price when they look at the holiday 'momentum' they just bought themselves.
(Reply copied from here.)
They haven't given up on the parity clauses for the same reason they haven't given up on trying to buy market share; they're still in it to win it.
Yes, the clauses are currently hurting MS, but once MS reach "significant" market share, then they'll start to hurt Sony instead, which is the entire point of forced parity. To give up on forced parity is a tacit admission they'll never achieve "significant" market share. If they truly believe they can someday become too big to be ignored, then they must equally believe that the parity clauses will start paying dividends on that day. Forced parity is an integral part of their overall business plan, so they won't give up on it until they give up on the whole project.
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."doesn't this kind of fall apart with the PS4 being known as the indiestation and the huge install base already there?
IMO they lost the "indie war" already and the best thing they can do now for xbox owners is get rid of it.
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."
At some point, MS will be able to say, "We've shipped 15M." Maybe now that sways 12 devs instead of 5. If they can get to 25M shipments somehow, maybe half of the devs agree to hold back the PlayStation for them. After all, 25M is a lot of users to simply turn your back on, right? Best of all, a lot of these guys literally can't afford to produce two versions simultaneously, so if they agree to hold back on PlayStation, they're implicitly agreeing to give XBone a de facto, timed exclusive in the process.
So again, to give up on forced parity is effectively the same thing as giving up on the brand itself. The more they sell, they more effective forced parity becomes, so giving up on it is the same as admitting they'll never be too big to ignore, because if/when they finally are, forced parity will be awesome for them. (It'll still be completely shitty for everyone else involved, of course, but that's not Microsoft's problem; it's their advantage.)
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."
At some point, MS will be able to say, "We've shipped 15M." Maybe now that sways 12 devs instead of 5. If they can get to 25M shipments somehow, maybe half of the devs agree to hold back the PlayStation for them. After all, 25M is a lot of users to simply turn your back on, right? Best of all, a lot of these guys literally can't afford to produce two versions simultaneously, so if they agree to hold back on PlayStation, they're implicitly agreeing to give XBone a de facto, timed exclusive in the process.
So again, to give up on forced parity is effectively the same thing as giving up on the brand itself. The more they sell, they more effective forced parity becomes, so giving up on it is the same as admitting they'll never be too big to ignore, because if/when they finally are, forced parity will be awesome for them. (It'll still be completely shitty for everyone else involved, of course, but that's not Microsoft's problem; it's their advantage.)
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."
At some point, MS will be able to say, "We've shipped 15M." Maybe now that sways 12 devs instead of 5. If they can get to 25M shipments somehow, maybe half of the devs agree to hold back the PlayStation for them. After all, 25M is a lot of users to simply turn your back on, right? Best of all, a lot of these guys literally can't afford to produce two versions simultaneously, so if they agree to hold back on PlayStation, they're implicitly agreeing to give XBone a de facto, timed exclusive in the process.
So again, to give up on forced parity is effectively the same thing as giving up on the brand itself. The more they sell, they more effective forced parity becomes, so giving up on it is the same as admitting they'll never be too big to ignore, because if/when they finally are, forced parity will be awesome for them. (It'll still be completely shitty for everyone else involved, of course, but that's not Microsoft's problem; it's their advantage.)
What you're missing is, they're not giving games to Sony. Sony have all of the games by default apart from fanboy devs, obviously and MS are trying to take some of those away. To date, they haven't had a lot of success, but they've clearly had some. Every console they sell makes the strategy that much more effective.Forced parity is a PROBLEM for MS. The more games don't come to XB1, the more people will opt for PS4.
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."
At some point, MS will be able to say, "We've shipped 15M." Maybe now that sways 12 devs instead of 5. If they can get to 25M shipments somehow, maybe half of the devs agree to hold back the PlayStation for them. After all, 25M is a lot of users to simply turn your back on, right? Best of all, a lot of these guys literally can't afford to produce two versions simultaneously, so if they agree to hold back on PlayStation, they're implicitly agreeing to give XBone a de facto, timed exclusive in the process.
So again, to give up on forced parity is effectively the same thing as giving up on the brand itself. The more they sell, they more effective forced parity becomes, so giving up on it is the same as admitting they'll never be too big to ignore, because if/when they finally are, forced parity will be awesome for them. (It'll still be completely shitty for everyone else involved, of course, but that's not Microsoft's problem; it's their advantage.)
What you're missing is, they're not giving games to Sony. Sony have all of the games by default apart from fanboy devs, obviously and MS are trying to take some of those away. To date, they haven't had a lot of success, but they've clearly had some. Every console they sell makes the strategy that much more effective.
Now, you may be right, and MS have no chance of ever gaining enough market share to make this strategy truly effective, but again, Microsoft haven't given up on the brand just yet. If XBox has a viable future in this marketplace, then so does forced parity, by definition.
What you're missing is, they're not giving games to Sony. Sony have all of the games by default apart from fanboy devs, obviously and MS are trying to take some of those away. To date, they haven't had a lot of success, but they've clearly had some. Every console they sell makes the strategy that much more effective..
Even the indie devs that agree to it aren't locked in forever. Hello Games is on record for being very frustrated on how the timed exclusivity for Joe Danger 2 went, and that likely pushed their next game to debuting on the PS4 first.This is terrible business. All that will happen is the longer the parity clause is in place and scaring away 90% of indie devs the more marginalised MS's efforts with indie games become, and the more the PS4 + PC become the de facto platforms. The longer this clause exists the harder they will have to try to entice indie games on to their platform.
And people keep claiming and claiming the PS4 ha no games.
Microsoft does have a few exclusives indies in their line up (Ori, Below, ... ).
The question being why are those games exclusives ? Is it simply due to Microsoft actually financing the development or paying for the exclusivity, or is an effect of this clause ?
Because as a matter of fact, at this point in time, it does make sense to build your game for Xbox One first. It's a classic, PS4 gets all the indie, so when you end up publishing your own, it may end up flooded by all the other titles on the platform. If you release it on Xbox One, you ends up in the spotlight, by lack of competition if nothing else.
So if the Xbox exclusive indies aren't being payed for by Microsoft, their very existence may be a "positive" effect of that clause. Although Sony does rip some reward by getting all the other indies as de facto exclusives...
Is Below and exclusive now? A few months back Capy were saying that it's launching on Xbox but other formats would follow.
EDIT:
Actually, it was a bit longer ago, it was August they said it wasn't exclusive. Maybe it has changed now.
Microsoft does have a few exclusives indies in their line up (Ori, Below, ... ).
The question being why are those games exclusives ? Is it simply due to Microsoft actually financing the development or paying for the exclusivity, or is an effect of this clause ?
Because as a matter of fact, at this point in time, it does make sense to build your game for Xbox One first. It's a classic, PS4 gets all the indie, so when you end up publishing your own, it may end up flooded by all the other titles on the platform. If you release it on Xbox One, you ends up in the spotlight, by lack of competition if nothing else.
So if the Xbox exclusive indies aren't being payed for by Microsoft, their very existence may be a "positive" effect of that clause. Although Sony does rip some reward by getting all the other indies as de facto exclusives...
...
Sometimes, by choosing the other side of the camp, even if the install base is smaller, they are going to give the game more marketing than the greener fields, because there's so many quality there already.
As per quality being higher due to lesser amount of games ... ehm. Let's say it's all in the eye of the beholder. Point in case, the policy is bad for both gamers -and- devs, but also hurts MS in the long term by creating a bad vibe among devs and a bad image among indie fans. Mind blowing situation after the XBLA golden days of yore...
Is Below and exclusive now? A few months back Capy were saying that it's launching on Xbox but other formats would follow.
EDIT:
Actually, it was a bit longer ago, it was August they said it wasn't exclusive. Maybe it has changed now.
As Capy themselves said in August...PC was confirmed, right?
No suggestion there of it not appearing on other consoles but I'm wondering if they've said otherwise since then?Like many games on stage at E3, Below will be available on the Xbox One first. Then, after a period of time, Capy can bring it elsewhere. It's always been this way,
Is Below and exclusive now? A few months back Capy were saying that it's launching on Xbox but other formats would follow.
EDIT:
Actually, it was a bit longer ago, it was August they said it wasn't exclusive. Maybe it has changed now.
You need to think long term. Right now, they can go to 100 indy devs and say, "We've shipped 10M units. Do you really want to be locked away from those 10M users forever?" Maybe 5 of those devs agree to delay the PS version of their game, and the other 95 say, "Umm, Sony have shipped way more, and they're actually selling them." So we look at that and say, "So Sony gets 95 games and you get 5?? How is that a win?" MS say, "It's a lot better than 100 games for Sony and 0 for us."
At some point, MS will be able to say, "We've shipped 15M." Maybe now that sways 12 devs instead of 5. If they can get to 25M shipments somehow, maybe half of the devs agree to hold back the PlayStation for them. After all, 25M is a lot of users to simply turn your back on, right? Best of all, a lot of these guys literally can't afford to produce two versions simultaneously, so if they agree to hold back on PlayStation, they're implicitly agreeing to give XBone a de facto, timed exclusive in the process.
So again, to give up on forced parity is effectively the same thing as giving up on the brand itself. The more they sell, they more effective forced parity becomes, so giving up on it is the same as admitting they'll never be too big to ignore, because if/when they finally are, forced parity will be awesome for them. (It'll still be completely shitty for everyone else involved, of course, but that's not Microsoft's problem; it's their advantage.)
It's "first to console", like most of these third party indie 'exclusives'. Same deal as No Man's Sky.
And sometimes, the other side really -isn't - greener.
As per quality being higher due to lesser amount of games ... ehm. Let's say it's all in the eye of the beholder. Point in case, the policy is bad for both gamers -and- devs, but also hurts MS in the long term by creating a bad vibe among devs and a bad image among indie fans. Mind blowing situation after the XBLA golden days of yore...
To be clear, I'm not arguing that it's good business. I think forced parity is a cancer on the entire industry, and that anyone who feels otherwise should be shunned. I'm just trying to explain why Microsoft think it's good business, and why they're so reluctant to give them up.This is terrible business.
Carrots represent ongoing costs. Sticks are cheap and reusable.Eg. Imagine if MS told 'Indie X' that MS will give that game the same amount of marketing push Sony is giving No Man's Sky. That's the kind of marketing that's not easily bought, even with money.
To be clear, I'm not arguing that it's good business. I think forced parity is a cancer on the entire industry, and that anyone who feels otherwise should be shunned. I'm just trying to explain why Microsoft think it's good business, and why they're so reluctant to give them up.
Edit:
Carrots represent ongoing costs. Sticks are cheap and reusable.
Still feel the clause will be removed, only a matter of time. Only question on my mind is how will they remove it, quietly (what clause?), or loudly (for the gamers!).
And sometimes, the other side really -isn't - greener.
Ask Swery/ D4.
His game was probably financed to some level by MS (with a nice push at E3 2014 to boot), but ended up with little to no marketing and a hushed release, with some of Swery's more DH fans finally creating a thread on Gaf to literally "beg" people to buy the game, even if they do not own a XB1.
Not kidding.
As per quality being higher due to lesser amount of games ... ehm. Let's say it's all in the eye of the beholder. Point in case, the policy is bad for both gamers -and- devs, but also hurts MS in the long term by creating a bad vibe among devs and a bad image among indie fans. Mind blowing situation after the XBLA golden days of yore...
Fixed, and agreed. But as I explained, if you're too big to be ignored, then it can be a very effective tool for cutting your opponents off at the knees.It would still be terriblebusinessto think that way.
So devs shouldn't make money? Gotcha.This may sound a little selfish, but I actually like the parity clause! Because it actually makes most indies focus on one certain console and its resources and capabilities.
That means I don't have to wait until all those cool and awesome games are released on another platform which I don't own. I am okay with that.
But of course I do feel sorry for the developers because they cannot access a huge amount of their potential customer base.
No. It forces indie devs to invest in only one platform or lose opportunity to make money. If there was no clause, indie devs could will release on one platform first, and worry about other platforms later.This may sound a little selfish, but I actually like the parity clause! Because it actually makes most indies focus on one certain console and its resources and capabilities.
That means I don't have to wait until all those cool and awesome games are released on another platform which I don't own. I am okay with that.
But of course I do feel sorry for the developers because they cannot access a huge amount of their potential customer base.
This may sound a little selfish, but I actually like the parity clause! Because it actually makes most indies focus on one certain console and its resources and capabilities.
That means I don't have to wait until all those cool and awesome games are released on another platform which I don't own. I am okay with that.
But of course I do feel sorry for the developers because they cannot access a huge amount of their potential customer base.
The thing is though is that you are missing out on great fucking games because of this shitty clause. This is not something to celebrate. Also it is a narrow view to think that just because of the parity clause that the developers will just focus on the XBO version.
I think he's saying he owns a PS4.
This may sound a little selfish, but I actually like the parity clause! Because it actually makes most indies focus on one certain console and its resources and capabilities.
That means I don't have to wait until all those cool and awesome games are released on another platform which I don't own. I am okay with that.
But of course I do feel sorry for the developers because they cannot access a huge amount of their potential customer base.
I think he's saying he owns a PS4.
Got a link for that? I'm interested to read about it.Even the indie devs that agree to it aren't locked in forever. Hello Games is on record for being very frustrated on how the timed exclusivity for Joe Danger 2 went, and that likely pushed their next game to debuting on the PS4 first.