Auto-Reply, is that just GTA V Online you're showing or? Or is it character mods that you are using, because I rarely see those 3 protagonists in your shots?
upon further inspection, its extremely hard to even tell fxaa and taa apart in this game. its equally as hard to find a single edge or surface that doesnt shimmer like hell when moving.
If Ethan Redux's TAA is a good indication of UE4's TAA quality then I can safely say that it's as crappy as FXAA if not worse. And I honestly see no reason why it wouldn't be as TAA is basically the same blur filter as post-AA with the only difference being bluring in temporal space instead of the screen space.
That's just sad... But it ain't going to stop me from getting the game if it's good when it gets released.
Ethan Redux's TAA is definitely not a good example of UE4's TAA, probably the worst. Good examples of UE4' TAA can be seen in UT2015 or in the actual UE4 game development tools.
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10806206&postcount=560
this removes all the aliasing but the blur is the strongest ive ever seen
Have you tried using Negative Lod Bias through Nvidia Inspector with that tweak? It could counter the blur. Or maybe sharpen with ReShade/SweetFX?
Yeah, I've had severe difficulties with the multiple versions of this game and the different features of each. For example:
Director's Cut:
- No FOV changes with flycam
- HUD toggle only works with DX11
- Which means -> No GeDoSato, No SGSAA
- Integrated Missing Link DLC
- Less bugs, improved textures and lighting
- Shitty AA solution for the game
I think the ingame downsampling cleans up a good amount of the image: I can manage a minimum of 60fps if I run 150% res scaling from 1080p.downsampling enough to get worthwhile visual improvements requires multiple top end gpus, something i will never do again until afr is dead and gone. msaa + trssaa provided affordable IQ Increases without investing in crappy mgpu
Deus Ex Human Revolution Director's Cut w/ Reshade
Actually, the director's cut has worse lighting than the original. It is basically a WII port which had to be optimized for that system. The most noticeable things are objects in the game with static lighting. Plants, boxes, etc, are not shaded like the rest of the environment and because of this they are way brighter and stick out. For instance, if a group of plants are hidden in the shade and it is nighttime in the city, those plants will be bright as day in the DC version. In the regular version, shading is more accurate.
I like how you made it look like the ENB version with just Reshade
Can I haz settings plz?![]()
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Just the one for now. I so love the design of the Imperial Shuttle.
I think the ingame downsampling cleans up a good amount of the image: I can manage a minimum of 60fps if I run 150% res scaling from 1080p.
But I personally prefer 1080p @ 120hz... the smoothness is just too nice.
Yike 27 to 30fps on battlefront? Is it hard as hell to drive or is it just your system?
NP, hope you have fun with it. =)Thank you thank you thank you! Love ya man. I put the game on hold because I couldn't find a CE for this game.
Finally able to play TW3 on Ultra thanks to new GPU - 970.. game now looks really fantastic.. and can I just say that Kaer Morhen are is one of the best looking locations in any RPG game ever?
P.S. sorry for the HUD