This game is just outstanding. Is there anything better than this in terms of visuals?
This game is just outstanding. Is there anything better than this in terms of visuals?
CyberPunked and Nick Pal.
Quite a lot of JPG compression artefacts in your pics. Please, read the OP again.
This game is just outstanding. Is there anything better than this in terms of visuals?
Any specific examples to point to? I just checked two shots out and not seeing much of a problem on either of their behalfs.
Depends.This game is just outstanding. Is there anything better than this in terms of visuals?
Dying light.
!
Compression artifacts are clearly visible. FastStone reports original quality 92%.
http://www.neogaf.com/forum/showpost.php?p=149955491&postcount=1491
Artifacts not so visible but still there and original quality 94%. Images are links to external site.
http://www.neogaf.com/forum/showpost.php?p=149921795&postcount=1484
Space Engine: White Hole Mod
2015 PC screenshot Thread |OT2| Fifty Shades of Reshade
Why can't games look out -of-the-box how Reshade makes them look?
I always recommend 97%. Even with side by side comparisons with heavy zoom level you probably won't notice a difference to 100% but you do in file size. Everything below 97% gets visible. And here it depends on accustoming of people and the image and its scenery. 97% is pretty safe.Any specific examples to point to? I just checked two shots out and not seeing much of a problem on either of their behalfs.
I would say no although the lighting of AC Unity is THE best lighting I have ever seen in a video game. But at least you can safely say that there's no better looking ancient Rome out thereThis game is just outstanding. Is there anything better than this in terms of visuals?
Dying light does not photograph well but its weird cause it looks great in motion IMO.
It will. Eventually.
Timestop and Hud toggle done so far
Depends.
Asscreed screens
Think it depends on the area. Although I think they use cube maps instead of real time reflections in windows. Wouldn't POM be part of the tessellation patch? Plus considering how the floor looks already I wouldn't necessarily say that it needs POM.No SSR and obmb or POM makes baby jesus cry.
I just created a HUD toggle script for that game. Let's you turn it on and off.
I'll try working on a few other things too (like free camera, FOV, etc)
I use a modified DLL that removes almost every HUD element. The only thing's left is "saving checkpoint", menus like buying weapons, and the interface when you use you camera. Everything else is hidden but so is also the weapon wheel and button prompts at quick time events. So you really have to know what you're doing. If you wanna give it try: https://app.box.com/s/wwlfmgx2y7c8mh4mhjv4 replace your old, backed up, file in ...\Far Cry 3\binHey how did you get the hudless shots? I'm using ziggys mod and Reshade.
I use a modified DLL that removes almost every HUD element. The only thing's left is "saving checkpoint", menus like buying weapons, and the interface when you use you camera. Everything else is hidden but so is also the weapon wheel and button prompts at quick time events. So you really have to know what you're doing. If you wanna give it try: https://app.box.com/s/wwlfmgx2y7c8mh4mhjv4 replace your old, backed up, file in ...\Far Cry 3\bin
Far Cry 3
Think it depends on the area. Although I think they use cube maps instead of real time reflections in windows. Wouldn't POM be part of the tessellation patch? Plus considering how the floor looks already I wouldn't necessarily say that it needs POM.
This game is just outstanding. Is there anything better than this in terms of visuals?
unity if you have an nvidia card powerful enough to enable txaa(or brute force 4k), and driveclub
I may have timestop, fov hotkeys, free camera, and a hud toggle.... but I will not be interested in taking screenshots of this game until I can get rid of this fucking CA
Gross.
i dont have the game but you can try
http://www.reddit.com/r/dyinglight/comments/2turvm/pc_how_to_tweak_and_mod_dying_light/
Chromatic Aberration Begone disables the forced chromatic aberration effect used during cutscenes, zombie bites, and elsewhere.
However, the distant color separation effect that is used seemingly as part of the Depth of Field, when objects on the screen are out of focus, is not affected by this mod. There is no known method for disabling that effect.
From the mod page:
It doesn't actually remove the CA from normal gameplay. Nobody seems to have done that yet.
Couple days ago during a live stream they said a fifth patch was coming.i dont even think the tessellation patch is still coming at this point. what would be the point for ubisoft to continue pumping money and time into it. maybe in victory