Hopefully they get rid of crap like gathering quests with a more streamlined farm/mine.
I mean i do expect a better farm but I dont think they will get rid of gathering quests.
Hopefully they get rid of crap like gathering quests with a more streamlined farm/mine.
I'm pretty sure the amount of chasing is for demonstration purposes. We are watching a tutorial here, those have always made you travel around the whole map in MH games.
Why is Dark Souls' a success?When I started with MH I got my ass handed to me by the Great Jaggi about 20 times before I figured out how the Great Sword worked. I have an extraordinary amount of patience. Most western gamers don't.
The act of even learning a weapon in Monster Hunter is a time consuming exercise. Nevermind mastering how to use it situationally against a monster. After that comes the tedium of the initial "pick shit" and "kill tiny monsters" that force you to learn the systems. I may have been way behind the curve with the Great Jaggi, but I wager most people will encounter that massive difficulty spike with the first boss and get completely overwhelmed. I fnd most seasoned Monster Hunter players are the ones who bear down and work though the adversity. Most people though will drop the game like a hot powderstone.
I think that whole line of thinking is way overrated. Sure, there are going to be a number of people who were always interested but not enough to pick up a handheld or a Nintendo console if they didn't already have one, but the biggest barrier to entry for the series is and has always been the steep learning curve and the punishing item system.
Western gamers are not gonna want to sift through and combo specific items for specific missions, or read a wiki to see what bullet does what damage to what monster for their gun. They are gonna want a few options to choose from handed to them so they can go. There are so many tenets of MH that are offputting to western play styles, graphics fidelity is low on the totem pole.
You're talking about a game that has talking cats, comically oversize weapons and cooking meat with a silly tune and you are bothered by running animations that look silly?I guess I'll see future videos. It's kind of cool how you can also lead them to other monsters to finish them off so the fight is always different. I guess what really bugs me in the end is how the running animation looks kind of silly? It's my main gripe
Why is Dark Souls' a success?
I guess I'll see future videos. It's kind of cool how you can also lead them to other monsters to finish them off so the fight is always different. I guess what really bugs me in the end is how the running animation looks kind of silly? It's my main gripe
You're talking about a game that has talking cats, comically oversize weapons and cooking meat with a silly tune and you are bothered by running animations that look silly?
Why is Dark Souls' a success?
If that's true, it's the worst decision ever.By looking inventory screen from the stream, I think charms are gone.
Personally I am so happy they took charms out.
By looking inventory screen from the stream, I think charms are gone.
Personally I am so happy they took charms out.
Potentially charms could be replaced by mantels. There could be an attack boost one, of maybe a defence one etc.By looking inventory screen from the stream, I think charms are gone.
Personally I am so happy they took charms out.
Wow, what is this game? Some dark souls ripoff?
Have you been living under the rock since the ps2 days?Wow, what is this game? Some dark souls ripoff?
For some reason, this image made me realize we've come a longs way.So cuuuuuuute
Yeah, you'd never think Felynes used to be the ones who would constantly chase you around to suicide bomb you while you were fighting a wyvern.For some reason, this image made me realize we've come a longs way.
Hey be fair, the closest thing Monster Hunter got to coverage here in the ps2 days from most sources was "monsters move away while I'm comboing them 6/10".Have you been living under the rock since the ps2 days?
So cuuuuuuute
Western gamers are not gonna want to sift through and combo specific items for specific missions, or read a wiki to see what bullet does what damage to what monster for their gun. They are gonna want a few options to choose from handed to them so they can go. There are so many tenets of MH that are offputting to western play styles, graphics fidelity is low on the totem pole.
The is also much more responsibility required in MH. Forget your whetstones? Unless you're in a rare level in which you can gather them (or you remembered to bring a pickaxe - learning curve alert) you're fucked. The game punishes you heavily for not being prepared or preparing poorly. Dark Souls has none of these issues.
When I started with MH I got my ass handed to me by the Great Jaggi about 20 times before I figured out how the Great Sword worked. I have an extraordinary amount of patience. Most western gamers don't.
The act of even learning a weapon in Monster Hunter is a time consuming exercise. Nevermind mastering how to use it situationally against a monster. After that comes the tedium of the initial "pick shit" and "kill tiny monsters" that force you to learn the systems. I may have been way behind the curve with the Great Jaggi, but I wager most people will encounter that massive difficulty spike with the first boss and get completely overwhelmed. I fnd most seasoned Monster Hunter players are the ones who bear down and work though the adversity. Most people though will drop the game like a hot powderstone.
I think that whole line of thinking is way overrated. Sure, there are going to be a number of people who were always interested but not enough to pick up a handheld or a Nintendo console if they didn't already have one, but the biggest barrier to entry for the series is and has always been the steep learning curve and the punishing item system.
Western gamers are not gonna want to sift through and combo specific items for specific missions, or read a wiki to see what bullet does what damage to what monster for their gun. They are gonna want a few options to choose from handed to them so they can go. There are so many tenets of MH that are offputting to western play styles, graphics fidelity is low on the totem pole.
Dark Souls is far more binary than Monster Hunter is. Dark Souls is a punishingly hard game, but the rules of Dark Souls are pretty straightforward for the most part. Bosses are hard, but follow comparatively simple patterns. The most difficult thing to figure out is the weapon upgrade system.
Monster Hunter is more complex, especially to start. In order to be a proficient MH player you have to learn your weapon, learn the Monster, learn how to use items and remember to take certain items on certain missions, and farm those items continuously. Fetch quests are also a huge part of the game.
The is also much more responsibility required in MH. Forget your whetstones? Unless you're in a rare level in which you can gather them (or you remembered to bring a pickaxe - learning curve alert) you're fucked. The game punishes you heavily for not being prepared or preparing poorly. Dark Souls has none of these issues.
Hey be fair, the closest thing Monster Hunter got to coverage here in the ps2 days from most sources was "monsters move away while I'm comboing them 6/10".
If you need 20 tries to beat a freakin Great Jaggi than MH is not your game.
If you need 20 tries to beat a freakin Great Jaggi than MH is not your game.
All the things you mention are really and I mean REALLY simple things to learn. It's not like weapons have 20 combos. Hell even the monsters have limited combos/moves. Quest preperation is a given, there are 5 items or so that are a must to take with, learn it once and that's it.
I'm sorry but if these are the reasons you don't like MH then it's simply not your game. This has nothing to do with mainstream or not. Even casuals can learn patterns and basics otherwise every game would be the same (aka Ubisoft open world games).
But it took me a while to get used to fighting the Great Jaggi. That was my first MH game at the time so I can relate.
Dude,If you need 20 tries to beat a freakin Great Jaggi than MH is not your game.
Wow.. I don't know what to say to be honest. This sounds insane to me. It took me only 1-2 tries to kill my very first Ian and Los in MH1. I never had much trouble in any MH but I have to say I have the patience of a rock and learn patterns very quickly.
Dude,
Wow.. I don't know what to say to be honest. This sounds insane to me. It took me only 1-2 tries to kill my very first Ian and Los in MH1. I never had much trouble in any MH but I have to say I have the patience of a rock and learn patterns very quickly.
Wow.. I don't know what to say to be honest. This sounds insane to me. It took me only 1-2 tries to kill my very first Ian and Los in MH1. I never had much trouble in any MH but I have to say I have the patience of a rock and learn patterns very quickly.
Is English not your native language? You seem to have some reading comprehension issues. He doesn't NOT like Monster Hunter, he's pointing out the reasons why he believe the game does not have mainstream appeal. And he's mostly right. The problem with most <insert game here> veterans are that they sometimes forget to look outside their own perspective and see why certain things can be offputting to other people.
Great post.Dark Souls is far more binary than Monster Hunter is. Dark Souls is a punishingly hard game, but the rules of Dark Souls are pretty straightforward for the most part. Bosses are hard, but follow comparatively simple patterns. The most difficult thing to figure out is the weapon upgrade system.
Monster Hunter is more complex, especially to start. In order to be a proficient MH player you have to learn your weapon, learn the Monster, learn how to use items and remember to take certain items on certain missions, and farm those items continuously. Fetch quests are also a huge part of the game.
The is also much more responsibility required in MH. Forget your whetstones? Unless you're in a rare level in which you can gather them (or you remembered to bring a pickaxe - learning curve alert) you're fucked. The game punishes you heavily for not being prepared or preparing poorly. Dark Souls has none of these issues.
No need to get mad. When I said the game is not for you, I meant the public that doesn't like the stuff he mentioned, not that poster specifically.
If the things that poster mentioned steer you away from MH then the game is not for you. The vets don't forget other people no, the vets know what makes MH great.
Good job being a Monster Hunter prodigy, I guess? Do understand that most people are probably not as amazing as you are, you gaming genius.
What makes MH great is being obtuse for beginners, shitty tutorials and a lack of guidance?
No, I don't think so.
I think this is his point.MHW will not sell as much as Capcom want because it's never gonna to even as mainstream as Souls.Well that's the thing. I was also a beginner when starting MH1. But I didn't need tutorial or guidance (well stuff like cooking meat and whetstones etc. was good to know) to enjoy the game. I learned by hunting and playing with others, that to me makes MH great.
I bet I will get more "you so best" shitposts on me but MHW is already adding a lot of QoL improvements while still staying true to MH. I mean what more do people want? Like I said the game simply might not be for you if you want to completely overhaul the game to go mainstream.
Great post.
I started with Tri, but I sure as hell didn't finish it. Barroth was my wall like a lot of people, but I eventually got past it (I can't remember how far I made it). I do remember struggling against the Great Jaggi, too. Not only because it was hitting like a truck, but because I was struggling with my weapon, too (Switch Axe). I enjoyed the challenge the game gave me, and I put around 50 hours or so, but I didn't get far because I didn't know how to be efficient, and the farming for shit got to me (didn't help that I didn't switch weapons, even though I wasn't finding the SA to be the most fun due to my ignorance).
It feels like such a long time ago now, but I'm glad my appreciation for the game followed me to 3U, where I really found my stride and became a huge fan of the series. Imagine what could have been if I weren't willing to give things a second chance? No MH in my life till World, probably! Scary to think about.
The moment things "click" in MH... it's great. But, yeah, I'm not surprised many people give up on the games for the reasons we mentioned. Patience really is (was?) a virtue (I do most of MH solo).
Finally Was able to watch the video.
Don't know what it is exactly, but it's not grabbing me like any of the past games.
I'm not averse to changing up thing to make them better, but it just feels off to me. :-/
There's still plenty of time to put everything together so I'm hoping that in a couple of months it'll look better.
The whole video being basically a scripted tutorial certainly didn't help either.
Hopefully that's just very early on, and it gets dropped quickly as the game opens up.
It just looked really hokey.
I think this is his point.MHW will not sell as much as Capcom want because it's never gonna to even as mainstream as Souls.
It's the comparison since both series are known to be "hard" games or hard to learn games.Well if that is his point then it's a fair point. I don't see a reason to compare it with Souls though, completely different beast.
Souls has a story driven campaign, normal enemies, mini bosses, big bosses and leveling up system. MH is more like an arena fighter with no real story, you go straight for the boss (depending on the quest of course).
Well that's the thing. I was also a beginner when starting MH1. But I didn't need tutorial or guidance (well stuff like cooking meat and whetstones etc. was good to know) to enjoy the game. I learned by hunting and playing with others, that to me makes MH great.
I bet I will get more "you so best" shitposts on me but MHW is already adding a lot of QoL improvements while still staying true to MH. I mean what more do people want? Like I said the game simply might not be for you if you want to completely overhaul the game to go mainstream.
I think this is his point.MHW will not sell as much as Capcom want because it's never gonna to even as mainstream as Souls.