Bitanator
Member
DK64 aged alright, I think.
when did the game ever look like that? Those textures are not eye bleeding ugly like in the actual game I've played
DK64 aged alright, I think.
would love a YT upload!I capped a video of VF2's intro to use as a sample for the Saturn's RGB output. Might as well link it here.
The horizontal resolution isn't exactly correct due to a quirk with my capture card. And since the game runs in 480i, I used a deinterlace filter when capturing, which might be cheating a little bit, but it's difficult to convey how 480i would look as intended on a CRT anyway.
I capped a video of VF2's intro to use as a sample for the Saturn's RGB output. Might as well link it here.
The horizontal resolution isn't exactly correct due to a quirk with my capture card. And since the game runs in 480i, I used a deinterlace filter when capturing, which might be cheating a little bit, but it's difficult to convey how 480i would look as intended on a CRT anyway.
would love a YT upload!
Youtube won't give you 60fps.would love a YT upload!
Youtube won't give you 60fps.
Unless things have changed lately.
No, you are thinking of WipEout 1 and 2097 (XL in the US), WipEout 3 never was released on the Saturn.this got a terrific saturn port, too. It runs at 25 FPS instead of 30, though.
No, you are thinking of WipEout 1 and 2097 (XL in the US), WipEout 3 never was released on the Saturn.
Oh yes you are right, I am indeed thinking of Wipeout 2097.
Still that was a great game as well. I'd say all the wipeout games really hold up well, on all systems, even the N64 one. The somewhat abstract design really helps. And, of course, the gameplay is great.
A lot of N64 games give me nausea now because the framerates are so godawful.I find that a lot of 32-64bit era games actually have a charm to their design because they're not weighed down by tons of auxiliary mechanics and objectives to make sure you know your making progress and 'having fun'. In most of these games, the core gameplay is the fun, and that's all the game's about.
Mario 64, Ocarina and Majora's Mask are definitely the games that hold up best from that era. Brilliant designs, still, and still perfectly playable, if blocky.
And LOL at some people assuming that how well a game holds up is determined by its framerate. Neogaf: "Framerate uber alles"
Castlevania: Symphony of the Night
Super Mario 64 is the main one that comes to mind, as well as the Resident Evil games.
I haven't played them for years, but I think there's a fair chance isometric games like Overboard and Future Cop LAPD would still hold up nicely.
One game I definitely know stands up (since I've been playing it recently) is R-Type Delta
Maybe if you had posted the Arcade version... the Saturn port of Sega Rally runs like complete ass.
It ran at a solid 30FPS and looked very nice on the console, and the Japanese version actually had some visual improvements over the US version. Daytona USA on the Saturn ran like ass however, the game was sub 25FPS most of the time.
Came here looking for badly formatted hi-res emulator screenshots from 32/64 bit generation games, GAF did not disappoint
when did the game ever look like that? Those textures are not eye bleeding ugly like in the actual game I've played
Disagree.Maybe if you had posted the Arcade version... the Saturn port of Sega Rally runs like complete ass.
Performance is important yes but a sound core mechanics and camera system is vital for a game that holds up IMO.The framerates are kind of implied. That's most what needs to hold up.
All the saturn shots aren't running in higher resolution at least. SSF doesn't allow for virtually any image enhancements.
EDIT: I wonder if people expected to see so much saturn stuff, though.
I just finished OoT for the first time last year. It was great and the graphics didn't bother me (aside from the nightmare fuel fairy).
It is not nostalgia goggles.
As for the topic:
Einhander.
DK64 aged alright, I think.
TDLink said:
Has anyone mentioned Diddy Kong Racing? Because Diddy Kong Racing.
That must be some kind of redesign because I don't remember DK64 looking that good.
That must be some kind of redesign because I don't remember DK64 looking that good.
Huh. What the heck. there weren't such big rupees in MM.
After playing split-screen not long ago, with the framerate dropping down into what felt like low teens, I gotta disagree.Has anyone mentioned Diddy Kong Racing? Because Diddy Kong Racing.