Nuclear Muffin said:
Not necessarily. It at least recognises the Circle Pad as a D-pad. You can still open up the menu so it's not quite like the Wii's GCN BC. It's more like the PS3's PS1 and PS2 playback.
Yeah. After having low-level BC bite them in the ass twice (the Wii was first hacked by running GameCube code, and the DSi can be fooled into playing pirated DS games by a flash cart pretending to be a DS game), seems Nintendo finally learned and is doing high-level BC instead. Scaling, opening a menu over the game and using the slide pad would not be possible if the 3DS "reverted" into a true low-level DS mode.
Nuclear Muffin said:
Oh, speaking of debug screens I managed to crash a console and get into the debug screen (the very first one I got my hands on lol)
You couldn't really do much, you had the choice of loading from the card slot or the SD card. Strangely enough, the debug menu only mentioned the system as having 64MB of RAM, which is odd since the production models have 96MB (the one that was stolen is an EU version).
The ones at the event (in the first area) all said that they were prototype models on the back (that's the one that crashed for me) and were unable to load up the 3DS menu. The other ones in the 2nd area seemed to be final models as they were running the retail OS.
If I had to hazard a guess, the final system has 64MB of RAM available to games, with 32MB reserved for the OS.
That pretty much confirms the 64MB+32MB setup. Since the crash happened after the game was booted, it's likely that games can only access/view the 64MBs and are unaware of the 32MB reserved for the OS. That leaked production unit had no firmware whatsoever, so the debug menu could "see" the entire memory. If so, this is another sign of good security: game code runs with lower permissions than the OS code.
Mrbob said:
I wonder if the 3DSLite will have an improved viewing angle for 3D. But how do you make this device "Lite"? 3DS already looks like a DSLite..
They can definitely improve the 3D screen in future revisions, just like they improved backlight in the various GBA revisions. But since the 3DS is already Lite-sized, I believe the first revision will be a "XL", not a "Lite".
Mrbob said:
Also, regarding DS games look blurry on 3DS...is it possible the 3D slider was turned slightly up? Maybe this lead to some of the blurriness? Otherwise that sucks if DS games look blurry. I don't have a huge DS collection (around 12 games) but I wouldn't mind being able to retire the DS Lite I have.
Did you read the posts about it? It has nothing to do with 3D: stretching an 256x192 image to 320x240 will make it slightly blurry, since the pixels won't line up and need some interpolation. This is no different than running PSOne games on the PSP with stretching enabled (1.13x increase).