• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

3DS Weak Audio Output Fix for Under $30

Everytime i use mine i always get that loud signal noise going on :\

Maybe i just like my volume too high or something lol
 
I need to try this.

I often plug my 3DS directly to the sound bar when I'm alone chillin' in the living room, but I always have to almost crank the sound to the maximum when I want to have a decent level of sound.
 
Cool. Wish I had something like this when I had a 3DS, even with earbuds it was really low sounding. Don't really need it for my Wii U gamepad, since I use wireless Sony headphones for console games. They are great.
 
I must be the only person who's never had audio problems on either system (3DS or Wii U). Maybe I just have good ears...

It's not a huge problem if you're using low end headphones or earphones, nothing to do with having "good ears". You can forget about getting decent volume out of the 3DS if you plug in any half decent full sized headphones that aren't super easy to drive.
 
I actually bought one of those a little over a year back to boost a pair of mid level Sennhsisers I had just purchased. It's also works great with the Wii U game pad which can go either way with sound output depending on the source.
 
Tested my mdr v6 and m50s on a vita 1000 and at max volume the m50s were uncomfortably loud for me. The v6 I preferred to have 4 notches below max. I definitely wouldn't want to play a handheld with an amp dangling off of it.
 
Strange.

I have a 3DS XL and it is able to drive my 250ohm Beyerdynamic DT990 headphones. It's not loud, but it isn't quiet either.

If it could power them, it sure as hell should be powering <64ohm headphones fine.

EDIT: Tried my 16ohm Sony earbuds in it, they are about the same volume as the DT990's. Very strange indeed. I cannot find any information on the audio hardware inside the 3DS.
 
Eh? I don't have that issue. I have to keep the volume just barely above the minimum to not hurt my ears.

It has to do with three factors mainly - your own ear sensitivity, how loud you like to listen in general and how easy the headphones you're using are to drive.
 
Strange.

I have a 3DS XL and it is able to drive my 250ohm Beyerdynamic DT990 headphones. It's not loud, but it isn't quiet either.

It's all about quality really, more than just how loud. Do you ever had your Beyers connected to a quality source/amplification? Difference you'll hear will blow you away. There's no way 3ds can drive adequately a 250ohm headphone. Even with 60ohm Koss there's a world of difference amped/unamped. You really are using your headphone at 5% of their potential.
 
It's all about quality really, more than just how loud. Do you ever had your Beyers connected to a quality source/amplification? Difference you'll hear will blow you away. There's no way 3ds can drive adequately a 250ohm headphone. Even with 60ohm Koss there's a world of difference amped/unamped. You really are using your headphone at 5% of their potential.

To be fair if you're plugging higher end headphones into a portable console you're not really expecting quality. The issue really is how little volume you get, even when the sliders are at max.
 
I use the O2 amp instead, though that is quite a bit less mobile. At home it is enough to power my senheiser headphones and when out and about I tend to keep the volume down and use a pair of headphones that works well with less power(momentum, they are senheiser too).
 
To be fair if you're plugging higher end headphones into a portable console you're not really expecting quality. The issue really is how little volume you get, even when the sliders are at max.

You're right only to an extent imho. In fact, with the little aid of an amplifier like the fiio, you can get surprisingly satisfying sound, mostly depending on the game but in any case a valuable sound experience opposed to the compressed, confused mess you achieve otherwise. It's all about enjoying your game sound instead of finding it annoying and you can do it this way. It's just a little exploit and you shouldn't expect an absolute high end experience but it does a world of difference if you care, trust me, and better your headphones better you hear, that's not even questionable (e.g. ath m50 like reported in this thread are plenty loud even if directly plugged into the 3ds, quality is the game changer: bigger and deeper soundstage, more dynamic and punchy sound effects, greater separation between sound layers, instruments and voices and so on)
 
I'll ask this here, since it seems somewhat related. I'm buying a nice set of headphones soon, mainly for 3DS gaming and listening to music. I'll be mainly using them at home. I'm trying to decide between the Audio-Technica ATH-M50x or the Sennheiser HD 598. Any recommendations?

I owned both for a couple years, in terms of low, mid range and highs they have different sound signatures. 598 are warm with cleaner mid range where bass is much more promienent on the m50, honestly they pretty neutral overall. Comfort however, pretty much no contest hd595/8 feels ridiculously good even compare some of the higher end headphone. Theyre both great, I personally prefer the hd959/8 due to ear fatigue and discomfort from using the m50 in extended uses.
 
You're right only to an extent imho. In fact, with the little aid of an amplifier like the fiio, you can get surprisingly satisfying sound, mostly depending on the game but in any case a valuable sound experience opposed to the compressed, confused mess you achieve otherwise. It's all about enjoying your game sound instead of finding it annoying and you can do it this way. It's just a little exploit and you shouldn't expect an absolute high end experience but it does a world of difference if you care, trust me, and better your headphones better you hear, that's not even questionable (e.g. ath m50 like reported in this thread are plenty loud even if directly plugged into the 3ds, quality is the game changer: bigger and deeper soundstage, more dynamic and punchy sound effects, greater separation between sound layers, instruments and voices and so on)

I actually have a cable running from the second output of my Woo Audio 2/T1 setup which I occasionally plug into my 3DS/Vita. I find that most portable games (even by poor videogame standards) have poor mixing and really compressed audio so it's not really worth it. Plugging a portable amp into a 3DS/Vita is even more cumbersome really. You're better off getting a pair of high quality IEMs or super easy to drive full size headphones if you really want good sound out of a portable.
 
I actually have a cable running from the second output of my Woo Audio 2/T1 setup which I occasionally plug into my 3DS/Vita. I find that most portable games (even by poor videogame standards) have poor mixing and really compressed audio so it's not really worth it. Plugging a portable amp into a 3DS/Vita is even more cumbersome really. You're better off getting a pair of high quality IEMs or super easy to drive full size headphones if you really want good sound out of a portable.

I don't get your reasoning here. It's not worth hearing better because it's not high end audio? Even on home consoles audio is stored with lossy compression, that's not meaning you can't have a good sound experience investing in a bit of gear. (btw, Nintendo first party games sound good, give a try to Mario 3d Land)

Your reccomendation is odd: why would anyone want to buy an unspecified headphone only because it's particularly easy to drive, when you can use a good one of your choice investing a mere 30$ making them sound at their best? (which is the point OP made, with whom I agree)

PS: Have you ever seen the volume slider on 3ds? It's so painful to use and get it at the desired level, that I consider fiio e6 worth its price if only for volume control.
 
I don't get your reasoning here. It's not worth hearing better because it's not high end audio? Even on home consoles audio is stored with lossy compression, that's not meaning you can't have a good sound experience investing in a bit of gear. (btw, Nintendo first party games sound good, give a try to Mario 3d Land)

Your reccomendation is odd: why would anyone want to buy an unspecified headphone only because it's particularly easy to drive, when you can use a good one of your choice investing a mere 30$ making them sound at their best? (which is the point OP made, with whom I agree)

PS: Have you ever seen the volume slider on 3ds? It's so painful to use and get it at the desired level, that I consider fiio e6 worth its price if only for volume control.

I'm saying using a portable amp with a portable console is counterintuitive in the first place. Using headphones that a easier to drive in the first place is a better solution whether it's from one you already own or not. Most earphones and IEMs should be pretty damn loud even with the feeble headphone output of the 3DS. For example using the Shure SE535s on my 3DS yield no volume issues. It's only the full sized headphones where the volume is a real Adding an amp to the 3DS/Vita will boost your volume but it's most likely degrading the audio quality again anyway. Buying a 30$ amp is hardly going to make those headphones sound "at their best" in the first place.

There are tons of 3DS/Vita games that have ridiculous amounts of compression and sound like garbage compared to PS3/PS4/Xbox/Wii games.
 
The sound quality is just terrible in Smash 3DS. They're is no bass channel. Can this thing do something about it or is it just a volume output thingy ?
 
I've been using this with my phone and MP3 player for a few years. Love it. The battery lasts a while and charges fast via mini USB. Great way to enhance your audio.
 
It's not a huge problem if you're using low end headphones or earphones, nothing to do with having "good ears".

It's got nothing to do with whether the headphones are low-end, it has to do with the impedance. There are high quality, low impedance headphones that work great with the 3DS as it is, usually in the IEM format. If you want to drive some high impedance full-sized cans though you're gonna need some more power, even if they're low-end headphones.
 
It's got nothing to do with whether the headphones are low-end, it has to do with the impedance. There are high quality, low impedance headphones that work great with the 3DS as it is, usually in the IEM format. If you want to drive some high impedance full-sized cans though you're gonna need some more power, even if they're low-end headphones.

I suggested IEMs already about 2 posts ago as they're low impedance in general. Impedance is independent of price but in general you're not going to find too many cheap/low end headphones that are high impedance as it's a contradictory design philosophy. Most high end headphones require amping while most cheap ones do not. There are exceptions but it's a good general rule. The amount of amping required varies greatly though.
 
Are people here all deaf, or something?

Yes, we all need hearing aids.

If you have played anything on 3ds outside of the first party library you'll know the levels are complete garbage. Soul hackers doesnt even have volume below the middle of the slider. Low starts at middle and is barely audible. Max volume vibrates the system and is still low. That's an extreme case, but other games are just really bad. EOIV is the other side of the spectrum and crackles the audio because it's too loud.
 
3DS is loud enough. I don't understand why some people want to make their audio on any so loud u can hear it without having the headphones on.
 
FiiO makes some pretty nice stuff that is very cost effective.

I have an FiiO E10 Amp/DAC on my game PC that powers some ATH-AD900s as well as a FiiO E11k for portable audio. It works well on the Vita and 3DS XL.

The E11k is a little more than the one you posted but the battery last for a good 16-17 hours on a charge.
 
Did some more testing and got a solid 9.5 hours from the amp with both the amp and 3DS at 75% volume. Super impressed. Bought a second unit as well!
 
Came in expecting a fix for the quality and came in disappointed. :(

I've never had any issue with the volume using my two pairs of headphones (Sennheiser Momentum's and HD 558's), the latter of which has higher impedance than the ATH-50s. Then again, I've never been one for having things really loud so I guess that's why. I'd definitely imagine anything with a higher impedance would require an amp even for me though.
 
3DS is loud enough. I don't understand why some people want to make their audio on any so loud u can hear it without having the headphones on.
High quality headphones need more power to hit decent volume and operate at their full potential, which is why headphone amps are a thing.

Earphones tend to do fine with whatever's running out the jack.
 
One of these came with the ATHM50s I ordered awhile back. I never really even considered using it.

Have to find it now, thanks for reminding me.
 
Having 600&#937; headphones is why I never plug mine into my 3DS.

You said the Vita 1000 has the same problem (it does but it's slightly less bad), does that mean the 2000 has better audio drivers?
 
Did some more testing and got a solid 9.5 hours from the amp with both the amp and 3DS at 75% volume. Super impressed. Bought a second unit as well!

Better keep source at 100% anyway IMHO. You earn a cleaner output from amplifier doin so. (And you have the convenience of never having to touch 3ds control slider)
 
Top Bottom