More_Badass
Member
World generation can keep up with flight. In the tech video, he goes faster than any possible speed in debug mode to outrun the generationIf the world generation can't keep up with normal walking speed then probably yes.
World generation can keep up with flight. In the tech video, he goes faster than any possible speed in debug mode to outrun the generationIf the world generation can't keep up with normal walking speed then probably yes.
If the world generation can't keep up with normal walking speed then probably yes.
So you will ONLY trust stuff shown in video footage?
Were you asking the same thing about GTA V before that came out? I mean, Rockstar intentionally don't show any gameplay longer than 4 second segments in trailers, so all the info we had to get was from written previews and interviews.
Were you rolling around in GTA V threads saying 'why don't they show all these mechanics in a video'? 'This is all so vague'? (And don't pull the 'Hello Games are an untested developer' card.)
Critics have played this game and given their professional testimony of what they did. You can read words in English and many other languages describing what you do in the game; and it is hardly an 'information desert'.
This is just ridiculous, I'm out.
Actually the way it works is that the whole planet is generated at low detail, so say at the top of a peak, you could still see the curvature of the planet and other features in the distance. As you get closer, the game generates more details down to the rocks on the ground and suchThis isn't an issue. See More_Badass above
There is no Planet in the whole real Universe that has a -164° Celsius Enviroment with Life on it. Thrust me..
Knowing this makes it for me unimmersive. But its fine if you dont are bothered by this.
As someone with a lot of experience with Kickstarters, you never just go by words alone. The number one rule is to never back anything that is just words and promises.It's probably easier to trust GTA when there have been GTA games in the past that give us a good idea of what the mechanics are similar to.
"Reading what the devs say you can do" isn't believing. Seeing is believing.
If you think a dev's word is all we should need in order to trust what's going to m be in a game and how fleshed out/fun that mechanic is, then boy oh boy, you'll have a lot of fun on Kickstarter. Lofty promises around every corner.
There is no Planet in the whole real Universe that has a -164° Celsius Enviroment with Life on it. Thrust me..
Knowing this makes it for me unimmersive. But its fine if you dont are bothered by this.
There is no Planet in the whole real Universe that has a -164° Celsius Enviroment with Life on it. Thrust me..
Knowing this makes it for me unimmersive. But its fine if you dont are bothered by this.
It's probably easier to trust GTA when there have been GTA games in the past that give us a good idea of what the mechanics are similar to.
"Reading what the devs say you can do" isn't believing. Seeing is believing.
If you think a dev's word is all we should need in order to trust what's going to be in a game and how fleshed out/fun that mechanic is, then boy oh boy, you'll have a lot of fun on Kickstarter. Lofty promises around every corner.
World generation can keep up with flight. In the tech video, he goes faster than any possible speed in debug mode to outrun the generation
1. Arguably there have been other successful space sim games like this one - e.g. Elite, X3, etc. Which have been compelling to play. They just haven't had this scale or this specific 'lite' gameplay approach. They also haven't had destructible planets and procedural wildlife, etc.
2. The "dev's word" is not all we have to go on for this game. A large collection of journalists have now played it and given their direct feedback/experiences. We know what it's like, straight from the horses mouth.
Hate going off topic, but you will not find one scientist worth their salt back up your statement. You have absolutely have ZERO idea about what alien biology can be like. No offense, but that is a very ignorant statement.
You cannot calibrate you're expectations of life based on the Earth-model. The universe is fucking huge and we are nothing but an insignificant spec in a single galaxy.
I assume this is coming from your extensive knowledge on the subject. That and the fact that you visited all the known and unknown solar systems visible from Earth.
Otherwise it's just a dumb statement.
I believe a tardigrade can survive -273 degrees celsius.
That is on Earth.
that you visited all the known and unknown solar systems visible from Earth
I believe a tardigrade can survive -273 degrees celsius.
That is on Earth.
Every game has story, doesn't make every game an RPG.
totality of character, skills, purpose, choice and consequence
This obsession people have with trying to shoe horn everything under the mantle of 'it's a RPG' as if somehow that adds some substantive legitimacy to it, is as woeful a pursuit as that of pronouncing every offbeat game as 'Art'.
NMS isn't going to be TW3, BGII, or even DS (though given it's action nature I don't view DSA as an RPG either tbh). If there's a plot there
It's going to be spread so thin across the size of the universe it might as well be non existent given how little of it most players are ever likely to see.
1) Comparing this game and Spore because they both use procedural generation is like comparing Braid and Life Is Strange because they both feature time rewinding. Two completely different genres, two completely different goals and gameplay, and NMS's generation tech is far more complex and advanced than anything in SporeActually there have been games with procedural wildlife, and maybe that's why people are skeptical, because all they have to compare it to is Spore.
Or for another example, if we want to know what it's like to explore a massive generated planet, just walk around and see the sights and harvest some natural resources, we can fire up Minecraft and get our fill of exploration, and see if we can expect to be entertained by that aspect. And I'd wager a lot of people aren't, after the first hour of walking. That's why stuff like the crafting and dogfighting and NPC interaction is so critical.
Dudes stop hating me for my Opinion. Ist also not hate from me . I stated multiple Times that iam also hyped like you, but off course theres something i dont like too much. Did you had a Game in Past wich met 100% off your Expectations?
And even if so - maybe iam just a little more critical - no big deal.
See? Thats the Thing with Laws of Physics - if you know them well you just dont Need to be everywhere. You can extrapolate the possible life Conditions..
If life finds a comfortable place to exist it may expands to more harsh Enviroments. But the more harsh it is the more simple the lifeforms gonna get. And a tardigrade is not exactly well known for its complexity.
But ist is right this Discussion is going too far Offtopic..so no further Comment from me to the Physics Stuff ..
If you discard the label that's already served for 30+ years, what's the point? NMS doesn't resemble the games we call RPGs much at all, so it isn't worth calling it one, even if a strict reading of the term "role playing game" might make it qualify.
It doesn't? The only thing that is missing is leveling up your character and one could argue you do so by changing/modifying your char's gear.
2) After an hour, you aren't even going to be off your first planet, so no, I doubt people will get tired after an hour. Also the goal isn't to just explore; perhaps you can liken the planets to "dungeons" with space being the "overworld", as you need to enter them to gather what you need to continue your journey. You scan for points of interest and resources, prep the gear to survive the surface, gather loot and knowledge on the planet, and continue onward.
Not sure if this has been posted yet - but it seems like a photographer who attended the event in London snagged a picture of the NPC dialogue screen:
This is a prime comparison to RPG-esque progression. You can grind for resources and units in multiple ways, whether it's just destroying ships, exploiting a trade route, collecting resources on planets, or you could just discover creatures/plants and get credits that way. You then allocate those resources to permanently upgrade your multitool/suit in whatever way you please. Much like many RPG "leveling up" systems where you build up resources/experience and then allocate them into a skill tree.
I mean, that's pretty much how it works. We know there are wrecked spaceships and buildings with blueprints, you can get weapon/etc. from NPCs, you gather resources to craft between equipment or to sell at stations, you need specialized gear to survive conditons (ie surviving a cold planet is going to require different gear than exploring a water world) and then you leave, enter space again,and move onto your next planetI really hope this is true (or somewhat true). I was already excited for NMS but when I think about it like this, I'm even more excited for it.
This is getting annoying honestly. The first part eas even more unnecessary. See you guys in the OtIf I wanted to wander around and do nothing, I would just go outside and get in my car.
I just don't understand the point of this game.
Arguably that would make "immersive sims" like STALKER and space sims like Elite more RPG than some RPGS. Since they're so freeform and rely on different systems and mechanics to let you play different rolesAnd honestly that part of an RPG I don't think is the most important part. I guess I'm old school but I think the most important part is how well it allows you to roleplay. Levelling up and customization is just a part by allowing you to start building your character towards the way you want to play him. It's a tool to help roleplay (in that you are building your character towards your playstyle) but not the thing that makes it a roleplaying game.
Care to explain how it doesn't at all resemble an RPG?
If I wanted to wander around and do nothing, I would just go outside and get in my car.
I just don't understand the point of this game.
This trailer breaks it down in four wordsIf I wanted to wander around and do nothing, I would just go outside and get in my car.
I just don't understand the point of this game.
No character creation or narrative, no strong narrative (which, IMO, is a huge part of what makes a game an RPG), customizing/finding gear does not make a game an RPG (as that exists in damn near every game that isn't a puzzle game), and more importantly than negative statements about what it isn't, the game is (IMO) very clearly a survival/exploration game, writ large.
It seems to have far more in common with the popular survival game genre, and space games like Elite Dangerous than any game I would call an RPG.
No character creation or narrative, no strong narrative (which, IMO, is a huge part of what makes a game an RPG), customizing/finding gear does not make a game an RPG (as that exists in damn near every game that isn't a puzzle game), and more importantly than negative statements about what it isn't, the game is (IMO) very clearly a survival/exploration game, writ large.
It seems to have far more in common with the popular survival game genre, and space games like Elite Dangerous than any game I would call an RPG.
Guys, have the developers said the amount of planets with life compared to those who havent?
First I've seen of it!
Like the look of the Korvax so far. Daft Punk aliens in space. Also looks like a serviceable dialog screen. Hope not all of the NPC alien races are human shaped.
Arguably that would make "immersive sims" like STALKER and space sims like Elite more RPG than some RPGS. Since they're so freeform and rely on different systems and mechanics to let you play different roles
Actually I had made a thread about that last month
DocSeuss said:Immersive sims do their best to put you in a living, breathing world, hence the "simulation" element of it. Basically, it's all about AI and physics and being able to use your abilities in ways that make sense in the context of the game world. For instance, I used the water arrows, holy water, a small room, water splash, and zombie cries that bait other zombies to create a massive zombie death zone that killed all the zombies in part of the Bonehoard. It was just me applying the logical rules of the entire room to create an interesting result.
A lot of RPGs tend to rely more on stats, non-real-time play, more gamified abstractions, and stuff like that.
If I wanted to wander around and do nothing, I would just go outside and get in my car.
I just don't understand the point of this game.
Awesome, I was worried that the game could become an endless visit to the zoo.Something like 10% will have complex life? Or something. Maybe sentient life. The 10% stat was bandied about recently.
Yeah, the thought process is that if lush worlds filled with creatures are common, then the special nature of those discovery is lostAwesome, I was worried that the game could become an endless visit to the zoo.
Awesome, I was worried that the game could become an endless visit to the zoo.
Awesome, I was worried that the game could become an endless visit to the zoo.
It's actually going to be like 1%. 10% of planets might have SOME kind of life on them, but only around 1% will be the kinds of planets we keep seeing in the trailers.
You have a source for this? In the Giant Bomb interview, Sean specifically states that 9 out of 10 planets will be "reasonably barren" compared to that 1 "utopian" planet teeming with life. That could mean, reasonably, that we might find some sort of life on the other planets, but those will still be mostly barren or inhospitable rocks. The giant worm desert planet from the original reveal could very well be one of those 9 out of 10.
1% would mean you'd have to visit on average 99 "boring" planets to find one interesting one with lots of life on it. And while that would be closer to reality, that would make for a pretty boring game overall.
What makes a game an RPG to you? If a game gives you the freedom to play whatever role you want, through systems and mechanics, isn't it essentially more of a role-playing game than the titles that are usually labelled as such? Or at least truer to be fundamental idea of an RPG?
No character creation or narrative, no strong narrative (which, IMO, is a huge part of what makes a game an RPG), customizing/finding gear does not make a game an RPG (as that exists in damn near every game that isn't a puzzle game), and more importantly than negative statements about what it isn't, the game is (IMO) very clearly a survival/exploration game, writ large.
It seems to have far more in common with the popular survival game genre, and space games like Elite Dangerous than any game I would call an RPG.
I believe a tardigrade can survive -273 degrees celsius.
That is on Earth.
I agree with your skepticism, but for me what I've seen/know/think I know is enough to gamble on the pre-order.I really wish I could play the press demo for NMS. In concept the game seems AMAZING and I'm super down with the idea of being a space wildlife scientist or whatever, but I'm slightly concerned with me not personally finding the game fun when it's in my hands. Because all these cool open-ended concepts won't be super fun if my ship controls like ass and my character moves terribly or something.
I like the concept enough to really want to throw down on the Explorer's Edition, but there's a voice in my head speaking at a reasonable volume reminding me that I could come potentially out of this bummed out.
No character creation or narrative, no strong narrative (which, IMO, is a huge part of what makes a game an RPG),
You're conflating freedom of action with 'role'. A role is a definitive part within a narrative.It's not merely the action of driving an avatar in an experience. A chess player is not role playing when they move a pawn and I'm not role playing when I knife fools in counter-strike.
^ on point
You have a source for this? In the Giant Bomb interview, Sean specifically states that 9 out of 10 planets will be "reasonably barren" compared to that 1 "utopian" planet teeming with life. That could mean, reasonably, that we might find some sort of life on the other planets, but those will still be mostly barren or inhospitable rocks. The giant worm desert planet from the original reveal could very well be one of those 9 out of 10.
1% would mean you'd have to visit on average 99 "boring" planets to find one interesting one with lots of life on it. And while that would be closer to reality, that would make for a pretty boring game overall.
The developers have set themselves a 9010 rule. 90 percent of all the planets will not be habitable and wont have any life on them. Of the 10 percent that do, 90 percent of that life will be primitive and boring. The tiny fraction of garden worlds with more evolved life forms on them will thus be almost as rare in the game universe as they ought to be in the real one. This scarcity is part of the delicate balance that Hello Games is trying to strike between its idealistic commitment to the science of sci-fi and the inherent need to keep players entertained.
Has there been any pictures or videos of planets where its dark or raining?, at the moment all the pictures and videos i have seen look all very cutesy, with bold bright colours...its like your high on LSD all the time. I would like to see more atmospheric planets something like the planet LV-426 from Alien, where its dark, windy and raining!
But neither of those would be considering role-playing, in the sense that games like Elite or STALKER actually challenge you and give the freedom and means to actually play a certain role. Being a pirate/smuggler in Elite or being a successful scavenger in STALKER isn't the same as selecting a move for a pawn in chess or aiming a gun in COD or knifing players in CS. You're not just directing the action; you have to act like that role.You're conflating freedom of action with 'role'. A role is a definitive part within a narrative.It's not merely the action of driving an avatar in an experience. A chess player is not role playing when they move a pawn and I'm not role playing when I knife fools in counter-strike.
^ on point