These souped-up boxes work with an entirely new game controller that Valve designed and built from scratch in workshops the company cobbled together in Bellevue, partly with tools scavenged from co-founder Gabe Newell’s garage.
Apparently, Valve is a believer in the old saying, if you want something done right, you’ve got to do it yourself. Early on, it worked with design and prototyping vendors, but decided that it could learn more doing it all in-house.
Valve also is redefining the PC industry term “original equipment manufacturer,” or OEM.
Its offices in a downtown Bellevue high-rise now have 3-D printers whirring away printing PC components, right next to a room full of programmers intently peering into their big monitors.
There are also laser-cutting machines and other tools for designing, building and testing prototypes. The landlord said no to a full-blown factory, so the game controllers that Valve is providing to 300 testers this fall are being produced by employees at a shop in Overlake.
If the platform takes off, Valve eventually will contract for large-scale manufacturing of controllers.