• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

5th Cell's new game of HOW IS THIS POSSIBLE revealed - Scribblenauts (DS)

Amir0x said:
You can write anything, and it'd come to life?

This shit sounds too good to be true, I can't even imagine just what is going on here mechanically. Even after reading the interview I don't get it :lol

If I'm reading this right, it seems to me that they've built up a database of key words with specific behaviors attached. Then assign all valid, included objects (nouns) a range of these key words/behaviors. I would imagine that there are TONS of redunancies across the board. Back to the starite-in-a-tree example, you could probably come up with hundreds if not thousands of objects that could be thrown at the tree to knock the starite loose. Why? Because all of those objects would have the same key words/behaviors in common (as far as interacting with a starite in a tree).

Basically, you'll see a lot, lot, lot, lot less key words and possible behaviors than you will items. Where things get juicy would be the combinations of key words/behaviors. Specifically, those key words/behaviors that specific objects do NOT have in common. I imagine/hope that puzzle solutions will revolve around such discrepancies.

I'm more intrigued by how everything is being rendered. They clearly state that sprites (for obvious reasons), are out of the question. Simple 3D models are basically required, in order to save on limited cart space, if nothing else. That must be a task in a half... Still, I'm sure we'll see lots of redundancies as well. Perhaps lots of different fish that look basically identical. Lots of synonyms that look outright identical, etc.

I'm seriously can't wait to see more. I love the promise of different categories of level depending on users' individual persuasions (casual vs. hardcore, etc.)
 
1zmgvfp.jpg


Well I'm impressed.
 
Wow, this is like one of the few times I've actually been truly impressed by a game concept.

Kudos to you guys, loved your last two games.
 
I'm genuinely impressed, although I hope all this ambition doesn't go the way of Fable.
 
I really, really, really hope this game delivers.

Oh, and 5th Cell keeps coming up with great ideas. I think the execution will keep getting better and better as they release more games.
 
Ghost on a jet-ski confirmed.

I think these guys should make the official Green Lantern game.

Let us create hard-light constructs of whatever objects we can imagine, and then sustain them with willpower (which is achieved through a series of button taps) and manipulate them as we see fit to foil the plans of a series of yellow-colored foes that we can't harm directly.

I could seriously play that forever.
 
Okay, multiplayer, and level creation will make this absolutely stunning. can you imagine creating levels where absolutely anything can be an obstacle/enemy? A ghost on a jet ski, a bear on a trampoline, a person on fire on a pogo stick....Unbelievable!
 
Sho_Nuff82 said:
Let us create hard-light constructs of whatever objects we can imagine, and then sustain them with willpower (which is achieved through a series of button taps) and manipulate them as we see fit to foil the plans of a series of yellow-colored foes that we can't harm directly.

That'd be pretty great (even more difficult than this, but pretty great). Unfortunately, I'm pretty sure the only people who know who Green Lantern is are comics fans, and then you run into people bitching about the fact that the yellow weakness got retconned in recent years (yellow apparently represents fear, so if you're a really awesome Green Lantern you can overcome it).
 
Sho_Nuff82 said:
Ghost on a jet-ski confirmed.

I think these guys should make the official Green Lantern game.

Let us create hard-light constructs of whatever objects we can imagine, and then sustain them with willpower (which is achieved through a series of button taps) and manipulate them as we see fit to foil the plans of a series of yellow-colored foes that we can't harm directly.

I could seriously play that forever.

:o

That would be awesome.
 
:O O_o

Game of the Year 2009 if this actually pans out remarkably. Which will be the first time a handheld game wins Game of the Year(???) :O

Jackson, you guys are looking to be really great developers for the history books.

The DS has brought us so much good fortunes!!! I feel happy to be a gamer and a future developer after I saw this concept. *tear falls from left eye*
 
DeadFalling said:
Jackson. Answer these two questions please.

What about toboggans? To some people that is a sled and to others it is a type of hat.

You claim that Every mundane object imaginable will be spawnable? I.E. Towelette, Doorknob, Bark, Headset, Floppy, Picture Frame, Rubberband, Toenail, etc.?


Last time I'm going to try. Pretty please Jackson?
 
Ok now i'm impressed by 5th Cell. They got us 3 good and original games in a row. I'm just about an hour or two into Lock's Quest and it's already awesome. This new game here? Fits my bill triple the time Lock's Quest does.

Holyshit.
 
Hey, Jackson. I wanna work at 5th cell when I graduate. I wanna know what goes on in your minds to come up with these concepts.:lol

:Bow
 
since it's all made of would.


A universe of endless possibilities, where everything is made of would. This is much better than current games, which I find are mostly made of can't.
 
dark steve said:
That'd be pretty great (even more difficult than this, but pretty great). Unfortunately, I'm pretty sure the only people who know who Green Lantern is are comics fans, and then you run into people bitching about the fact that the yellow weakness got retconned in recent years (yellow apparently represents fear, so if you're a really awesome Green Lantern you can overcome it).
Yeah, but the first Green Lantern was also weak against would.
 
platypotamus said:
And when it can't read my handwriting, or the word isn't something it knows:


"I have no idea what you're talking about, so here's a bunny with a pancake on its head"

:lol That would be brilliant. That would be like my go to weapon (my handwriting is atrocious).
 
actually, this game is being designed to prove how uncreative gamers can be~

Although, the guy who said "bunny with a pancake on its head" is brilliant :lol
 
Fucking A++ for making this concepts real and use it in the game. Props to 5TH Cell.

Most innovative game of 2009 - Scribblenauts.

When can I pre-order it?

trh said:
1zmgvfp.jpg


Well I'm impressed.

Just add game name, make it big, add lots of other object in it and that would be perfect advertisement for this game.
 
Sciz said:
I haven't felt like this since I saw the first trailer for Portal.

Buying.

That's what this trailer reminded me of- the trailer from Portal all those years ago.

Also I hope "easter egg" objects get into the game ("NeoGAF" = GAFLogo.gif hint hint).
 
trh said:
1zmgvfp.jpg


Well I'm impressed.


I need a trash can, a blender and an ostrich. Trust me bro, I've made bongs with less.


Seriously though. I can't wait to see the sorts of puzzles they come up with in this game.
 
Andrex said:
That's what this trailer reminded me of- the trailer from Portal all those years ago.

Also I hope "easter egg" objects get into the game ("NeoGAF" = GAFLogo.gif hint hint).

yea! Jackson, since so many GAFers here support 5th Cell, how about creating the GAF logo when "gaf" is typed~ ^o^

the logo can be used as an egg which gives birth to Bishoptl or a Dreamcast
 
Though you've got the 2D platforming and touch screen stuff going at the one time, please don't have too many "dot the screen to take out black blobs" kinds of things like DTL. The main thing I didn't like about that game. I'm having trouble with Lock's Quest's Touchscreen input too.
 
Jackson, just please use the basic database of this game, expand it with more qualities, attributes, and details, and make an advanced Wii version of this game with a level editor with the ability to set up level properties such as gravity and jumping speed, goals and triggers, and you would have your own LittleBigPlanet competition. Add in the ability to draw items and set them up with a word with custom attributes, and you would have a system seller, too.
 
LMAO, i still cant believe this shit. :lol
This is a fucking joke, it has to be...

splattergnome said:
Jackson, just please use the basic database of this game, expand it with more qualities, attributes, and details, and make an advanced Wii version of this game with a level editor with the ability to set up level properties such as gravity and jumping speed, goals and triggers, and you would have your own LittleBigPlanet competition. Add in the ability to draw items and set them up with a word with custom attributes, and you would have a system seller, too.
See that up there Jackson, that right up there...^^^^^^^^ that.

Listen to it.
 
splattergnome said:
Jackson, just please use the basic database of this game, expand it with more qualities, attributes, and details, and make an advanced Wii version of this game with a level editor with the ability to set up level properties such as gravity and jumping speed, goals and triggers, and you would have your own LittleBigPlanet competition. Add in the ability to draw items and set them up with a word with custom attributes, and you would have a system seller, too.

a Wii version would be off the hook.. great suggestions, btw ^^
 
Day one.

My only concern is that, outside of the object creation, the rest of the game needs to be solid and fun. I haven't played it (yet), but from what I've read Drawn to Life is a pretty bare-bones, ho-hum platformer outside of the character creation system. I would hate to see that happen here.
 
Night_Trekker said:
Day one.

My only concern is that, outside of the object creation, the rest of the game needs to be solid and fun. I haven't played it (yet), but from what I've read Drawn to Life is a pretty bare-bones, ho-hum platformer outside of the character creation system. I would hate to see that happen here.
Lock's Quest on the other hand is definitely not "bare-bones" or "ho-hum" by any means. Proves 5th Cell can make really good games with solid gameplay.
 
This game looks awesome. I'm sure that there are really only a few different functions (such as throwing items, cutting items, climbing items etc) but even though a lot of items will basically be clones of each other, the real fun will come from challenging your imagination.

Things I want in this game:

Geishas
Space stations
Nintendo Wii
Tacos
Deodorant

Man my imagination sucks.

Also, they should make an action game based on this idea. Killing enemies with sharks and mummies would make it GotY.
 
Top Bottom