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5th Cell's new game of HOW IS THIS POSSIBLE revealed - Scribblenauts (DS)

avcables said:
scribblejesuit2.jpg


I won't settle for less.

i will fucking LOL so hard.

I imagine depictions of any religious leader are probably banned though, on the premise of 5th Cell not wanting to be suicide bombed over a family game.
 
Amir0x said:
i will fucking LOL so hard.

I imagine depictions of any religious leader are probably banned though, on the premise of 5th Cell not wanting to be suicide bombed over a family game.

If He's included, I'll buy two copies.
 
Jackson said:
And a lot of questions people have will eventually be answered, but we're not going to show our full hand almost a year before the game is out :)

I just want a word count!

The game sounds interesting... a series of puzzles based on, literally, "guessing the word". Granted, the game will necessarily have to suffer from the bane of text adventures (people thinking outside of the minds of the developers), but that won't hurt the main gameplay experience.
 
DavidDayton said:
Granted, the game will necessarily have to suffer from the bane of text adventures (people thinking outside of the minds of the developers)

Er... why would it? If every object has its own unique properties and physics, everything should be solvable in multiple distinct ways (and Jackson even mentions the idea that you can solve every level 3+ times with different objects.)

If it works out it should be something like the Incredible Machine, where many of the puzzles can be solved in numerous different ways.
 
You guys should include a challenge mode where the word usage does not reset. In 'Challenge Mode' once a word is used in a puzzle it will be impossible to use it again.

That way people could have epic competitions to see how many times a particular puzzle can be solved, slowly but surly grinding their way through all the possibilities.

I'd be interesting to see how creative people get when ideas start running thin.
 
EatChildren said:
You guys should include a challenge mode where the word usage does not reset. In 'Challenge Mode' once a word is used in a puzzle it will be impossible to use it again.

That way people could have epic competitions to see how many times a particular puzzle can be solved, slowly but surly grinding their way through all the possibilities.

I'd be interesting to see how creative people get when ideas start running thin.
That's the way it is currently, according to the interview. Once you play a level once with a certain item, you can't use it again for the rest of the times you play that level...unless you play it in free play mode, which is currently unlocked after beating a level 3 times. Therefore, I bet it keeps a counter of the times beaten in normal mode, making what you suggested possible.
 
EmCeeGramr said:
crossposting something i drew for the amazing thread of wonder:

5kprur.jpg

And now I'm quoting it again.

I was going to crosspost, but I figured you would get to it.
 
Lyude77 said:
That's the way it is currently, according to the interview. Once you play a level once with a certain item, you can't use it again for the rest of the times you play that level...unless you play it in free play mode, which is currently unlocked after beating a level 3 times. Therefore, I bet it keeps a counter of the times beaten in normal mode, making what you suggested possible.

Oh, awesome. I stupidly got the idea that after three completions the word limit would automatically turn off.
 
Lyude77 said:
That's the way it is currently, according to the interview. Once you play a level once with a certain item, you can't use it again for the rest of the times you play that level...unless you play it in free play mode, which is currently unlocked after beating a level 3 times. Therefore, I bet it keeps a counter of the times beaten in normal mode, making what you suggested possible.

This is what I'm looking forward to the most. I always try to play puzzle games slowly because I know once I beat it, it won't be fresh anymore and I'll know what to do. This was the most genius thing I've seen in a long time.
 
I seriously doubt they can collaborate with Nintendo to input their stuffs, but if they did, that will be excellent. I'll create NDS and a Wii, and then a Mario, and see which machine he'll goes to play
 
EatChildren said:
You guys should include a challenge mode where the word usage does not reset. In 'Challenge Mode' once a word is used in a puzzle it will be impossible to use it again.

That way people could have epic competitions to see how many times a particular puzzle can be solved, slowly but surly grinding their way through all the possibilities.

I'd be interesting to see how creative people get when ideas start running thin.
This would be awesome if it covered the entire game. Trying to go through without ever using a word twice the entire way through would be insane....then you could unlock Ission Mimpossible Mode, trying to do it without using any of the words you used for your entire first run.

XD headaches will be delivered.
 
Segata Sanshiro said:
I'm sure even within the rules they've put in place, they'll still miss a few words (languages are pretty big things, after all), but I fail to see how Bob Q. Forumer can make guarantees against the repeated word of the game's designer.

because its Molynuex Syndrome


they arent going to be able to model in every damn object in the world...

this thing screams out text based adventure to me...

"Open Door"
UNKNOWN COMMAND


either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..
 
PseudoKirby said:
because its Molynuex Syndrome


they arent going to be able to model in every damn object in the world...

Why not? Why is it so hard to believe? They can use dictionaries. It's not an impossibility, the only limation is time, and they have a year, plus how much time they've been working on it. and as has been said many times, many things can use the same model or the same model with a palate swap. This is ambitious and very interesting, but by no means an impossible task.

PseudoKirby said:
this thing screams out text based adventure to me...

"Open Door"
UNKNOWN COMMAND


either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..

Sure if you make enough changes, any game can be on any system.
 
Is there a spellcheck feature in the game? I don't want bunch of 8 year old kids spreading negative words about this game just because they can't get the things they want due to them misspelling the word.

"this game suckz! teh other day i wrote 'dogz' n 'hamsterz' but nothing came out!!1!"
 
xfactor said:
Is there a spellcheck feature in the game? I don't want bunch of 8 year old kids spreading negative words about this game just because they can't get the things they want due to them misspelling the word.

"this game suckz! teh other day i wrote 'dogz' n 'hamsterz' but nothing came out!!1!"

you must be THIS smart to play this game. If someone can't spell a word they don't DESERVE to do well at this game.
 
PseudoKirby said:
either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..
....who cares?
 
freddy said:
....who cares?
Don't you see? Any game that can't ONLY be done on the DS should really be released on a REAL platform. Like the PC or Xbox, not a dumb little kiddie Nintendo system. PSP version would more graphix!
 
The way I see it is that unless you're highly specific for what you want, you can find at least a dozen or so ways that will work to solve the puzzle.
 
PseudoKirby said:
either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..
:lol GAF is so pathetic sometimes.
 
Looks like I have to revise my list.

2009 Must-have DS games:
Fire Emblem
Scribblenauts

Oh, and ignore PseudoKirby. His tastes are bad and he should feel bad.
 
I'm not sure what interests me more; trying to find obscure objects they haven't put in the game, or seeing what words like "galaxy" and "nuke" conjure up.

I assume they are going for the lowest rating possible, so I also want to see how some of the more 'violent' objects are portrayed, if they are included at all. I know the game wont spawn "dildo", but what about "flamethrower" and "nailgun"?

What if I use these on "president"?
 
PseudoKirby said:
either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..
You're right, man! What does this game do new, after all?
 
xfactor said:
"this game suckz! teh other day i wrote 'dogz' n 'hamsterz' but nothing came out!!1!"
Thank goodness copyrighted stuff can't be in the game, or else copies of Ubisoft's crappy titles would start pouring onto the screen...
 
PseudoKirby does have a point though. Hell, it could even be done in a browser flash game, basicly you have a gigantic inventory with items that you show in the world by typing (or writing) it's name. Making the game so that you can do all kinds of different things in a level to get the same endresult is more impressive to me (from programming point of view).

But yeah, because it is possible on other platforms as well (duh), doesn't mean it itsn't awesome and very innovative. And maybe touchscreen writing is more fun then typing. :) If I was 5th Cell, I would think about doing a Wii(Ware) version as well. I mean, at the end of the development cycle you have gigantic amounts of data and models and the game engine, for a WiiWare you can literally re-use all data from every model that you already made (and perhaps make the models in 3D). Return of investment should be pretty high, not to mention that a WiiWare version would rock as well, it would also use the Wii remote instead of stylus.


Btw, when I saw this screenshot, I was wondering if you can use nature elements as well? The obvious example here would be to call the Sun to shine heavily (but could also make ice melt or whatever). Or rain to put out fire, put weight in a barrel or whatever by filling it with water. Or an earthquake to make cracks in the ground (and make the tree like in the movie fall down). Or the wind, etc. That would be pretty awesome if something like that would be in the game. Sorry if it's already asked.
 
If the character can play a kazoo after spawning it, this will be my favourite game ever. And game of the forever if you can then hum in the microphone as if you're playing it and the game will make the kazoo sounds.
 
Anyone got any thoughts on who'd be the ideal publisher to help push a project like this? Might seem obvious, but after seeing how well Nintendo promoted Prof Layton here in Europe, it'd be great to see Scribblenauts get the same sort of coverage, since it's like to appeal to the 'training' casual audience as well as mainstream gamers.
 
If it delivers even the tiniest fraction of what it promises then this is GOTY 09.

Its not just the writing anything that interests me, its the multiple approaches to the same puzzle. Sounds brilliant.
 
Neomoto said:
Btw, when I saw this screenshot, I was wondering if you can use nature elements as well? The obvious example here would be to call the Sun to shine heavily (but could also make ice melt or whatever). Or rain to put out fire, put weight in a barrel or whatever by filling it with water. Or an earthquake to make cracks in the ground (and make the tree like in the movie fall down). Or the wind, etc. That would be pretty awesome if something like that would be in the game. Sorry if it's already asked.
That Jesus in the screenshot is shopped... Here's the original one.

scribblenauts-tba-20081205021323900_640w.jpg
 
PseudoKirby said:
because its Molynuex Syndrome


they arent going to be able to model in every damn object in the world...

this thing screams out text based adventure to me...

"Open Door"
UNKNOWN COMMAND


either way this isnt really anything that can only be done on the DS..

you can do the same damn thing with the PC (keyboard), the 360 (Voice command, chatpad, keyboard) or PS3..
I don't really see how it's Molyneux syndrome at all. They have a clearly defined specific goal here. And Molyneux syndrome is repeatedly promising shit that you never deliver. I think 5th Cell has earned a bit of trust, based on their track record. They don't have to model every object in the world, but hey - you obviously didn't read the interview, or possibly you didn't understand it, so I doubt I'm going to get through to you here.

As to your last comment... first of all, it's a complete non sequitar to what we were talking about, so I don't know what the fuck there, and secondly - seriously, who the fuck cares? Is this really your thought process for every game you play that isn't out on every system available to mankind?

"BOY THIS GAME IS GREAT BUT IT ISN'T REALLY ANYTHING THAT CAN ONLY BE DONE ON THE SYSTEM I'M CURRENTLY PLAYING SO FUCK IT."

Jesus, quit the hobby. Hell, quit the human race. We'd all be better for it.
 
PseudoKirby is just trolling, stop taking him seriously.
For those who missed it, my previous post was a reference to this thread he made a while ago.
 
Neomoto said:
PseudoKirby does have a point though. Hell, it could even be done in a browser flash game, basicly you have a gigantic inventory with items that you show in the world by typing (or writing) it's name. Making the game so that you can do all kinds of different things in a level to get the same endresult is more impressive to me (from programming point of view).

But yeah, because it is possible on other platforms as well (duh), doesn't mean it itsn't awesome and very innovative. And maybe touchscreen writing is more fun then typing. :) If I was 5th Cell, I would think about doing a Wii(Ware) version as well. I mean, at the end of the development cycle you have gigantic amounts of data and models and the game engine, for a WiiWare you can literally re-use all data from every model that you already made (and perhaps make the models in 3D). Return of investment should be pretty high, not to mention that a WiiWare version would rock as well, it would also use the Wii remote instead of stylus.


Btw, when I saw this screenshot, I was wondering if you can use nature elements as well? The obvious example here would be to call the Sun to shine heavily (but could also make ice melt or whatever). Or rain to put out fire, put weight in a barrel or whatever by filling it with water. Or an earthquake to make cracks in the ground (and make the tree like in the movie fall down). Or the wind, etc. That would be pretty awesome if something like that would be in the game. Sorry if it's already asked.

Thing is, there's no meaning to his point at all. So what does it mean if the game can be done on other console? Nothing. The "how is that possible" isn't just the creation of the things alone. There's also the interaction between the things that you create too.

btw, Jackson have confirmed that you can create fire with a torch, and that Tsunami can be made too. Water and stuffs should be included too.
 
I JUST now finally looked at this thread. Wow. WOW.

I officially have a Most Anticipated Game for 2009. Is it planned for an '09 release?

I mean some ideas that popped in my head when they said write anything:

Laptop
Parrot
Robot
Cheese
Vampire
Assassin

How is this game not getting more publicity? I mean REALLY.

5kprur.jpg
 
Fuu said:
That Jesus in the screenshot is shopped... Here's the original one.

scribblenauts-tba-20081205021323900_640w.jpg
Ah ok, doesn't change the outcome though since it was about the dark sky and dracula.

xfactor said:
Thing is, there's no meaning to his point at all. So what does it mean if the game can be done on other console? Nothing. The "how is that possible" isn't just the creation of the things alone. There's also the interaction between the things that you create too.

btw, Jackson have confirmed that you can create fire with a torch, and that Tsunami can be made too. Water and stuffs should be included too.
Awesome. And about the first part of your reply. Yes I know, I merely said something about how the game works. I didn't follow anything of the discussion with some posters and PseudoKirby, I just read that one post about that it could be done on other systems. Which is correct, but indeed doesn't mean anything.
 
jesusraz said:
Anyone got any thoughts on who'd be the ideal publisher to help push a project like this? Might seem obvious, but after seeing how well Nintendo promoted Prof Layton here in Europe, it'd be great to see Scribblenauts get the same sort of coverage, since it's like to appeal to the 'training' casual audience as well as mainstream gamers.
I'd like a big company to publish it so 5th Cell could use their copyrighted characters. Nintendo would be pretty awesome because we'd possibly get to summon Mario or ride on Yoshi.
 
Galactic Fork said:
and 25KB for each item? if you had 50,000 of those, that'd be 1.25 GB. Each item would need to be well less than 25 kb to have a word count into the tens of thousands.
Nonono, about 25 kilobytes for 50,000 Animal Crossing designs. If each Scribblenauts item took 5,000 times as much space, that would come to about 125 megabytes.
charlequin said:
Er... why would it? If every object has its own unique properties and physics, everything should be solvable in multiple distinct ways (and Jackson even mentions the idea that you can solve every level 3+ times with different objects.)

If it works out it should be something like the Incredible Machine, where many of the puzzles can be solved in numerous different ways.
Still, offering many things to do won't cover every conceivable thing people might want to do with a combination of items. I'm sure we'll still have plenty of options, but perhaps not everything I see on MacGyver will be possible.
xfactor said:
Is there a spellcheck feature in the game? I don't want bunch of 8 year old kids spreading negative words about this game just because they can't get the things they want due to them misspelling the word.

"this game suckz! teh other day i wrote 'dogz' n 'hamsterz' but nothing came out!!1!"
I envision high sales for the Scribblenauts strategy guide:
0877791325.jpg
 
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