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Activision spending $500 million on developing and marketing Destiny

Trying to create a blockbuster from scratch seems a bad idea nowadays. Ahead of time, it's hard to tell whether a game will go viral.

Why not have several studios create different, smaller IPs that function as 'feelers' to see what people want. And then spend the big bucks on the sequels of the most successful ones? Seems, economically, the smarter approach.

Indeed.
 
No it wasn't. E3 reveal was a strike mission than transitioned into a public event.

The moon trailer was footage from a strike mission as far as I know. At least I've not seen that mentioned to be campaign footage anywhere.

The Devil's Lair trailer was also a strike mission



Around 500 people I think. So roughly half of how many worked on GTA5 during it's peak. So ask yourself if Destiny 1 costing twice as much makes any sense.

I am pretty sure the E3 demo last year was single player, transitioning to a public event. The moon and the recent Devil's Lair footage were strike missions.
 
I've devoured every morsel of Destiny news and I could't be more excited about the game.

The cost is only a reflection of the unprecedented ambition that both Bungie and Activision have for the title.

Screw the cynicism and get psyched - it's going to amazing!
 
Yeah it has to be over the life,

I think the Bungie Destiny contract details some of the amounts, I think off the top of my head development cost above $140million costs some penalties to Bungies royalties.
so you can guess Dev wouldnt risk going there, so say $100-120m dev costs, sling in $80-100m of marketing, i think Destiny one + DLC will be around $200m, which sounds in the ball park. then you have $300m for the other 3 games, at $100m a pop because of lower dev costs.

the only way they would spend $500m on the first game is if they're literally insane, and i can't think they are, evil, customer sucking leeches, sure, but i dont think even activision would throw that much at the first game of a new IP.

The contract also has clauses for low sales(if i remember, its been a while since i read it), so you figure a big portion of that $500m will be nullified if the first one underperforms.
 
I wonder how much Sony had to pay them to convince them to spend that kind of marketing budget almost exclusively on the PlayStation version(s) of the game. Suddenly Titanfall seems like it might not have been such a bad sell.
 
I think they have quite a large advantage by going in for launch at the start of September. There isn't a lot of big games on any of the consoles between Watch Dogs and and then. There are releases here and there, but nothing huge.

There is still lots I want to play in that period, but for some, it could be seen as a drought.

You obviously have large 360 and PS3 user bases. Their purchasing is slowing down, but they are still a huge user base. They will be waiting for the new 'Game Season' to start.

Then you have the user base of PS4 and Xbone creeping up and a few more sales will be made off the back of e3 in anticipation. You will have people waiting for game X to release this Fall / Winter and they are holding off going next gen until that launches, but any game that looks half decent could encourage them to jump in early.

I am not saying this guarantees the figures they have mentioned, but it could see them off to a very good start.
 
people buy COD to play online all year long..if some other game takes that role,what has COD left?a 5 h cinematic story?

I honestly think it's a fairly small percentage of the people that buy CoD, that play it exclusively for the entire year, each year. And even then, yes, people play the 5 hour campaigns. There even was a topic here on gaf some time ago where I learned that apparently, a lot of people buy CoD and Battlefield because they like the campaigns, and don't even play the multiplayer. Blew my mind.

I am pretty sure the E3 demo last year was single player, transitioning to a public event. The moon and the recent Devil's Lair footage were strike missions.

Are you sure? I didn't think you'd be able to encounter public events and such during campaign missions. Then again, Deej did say that the demo was made specifically for E3.
 
There seems to be the indication in the article that the $500 million figure is indeed just talking about the first game. Now they're setting up the framework for the future games to be cheaper but yea all signs point to this being around the first one. This is fucking batshit insane.
 
adverts incoming then?

I expect Destiny to sell A LOT.

Everyone of my friends I speak to simply cannot wait to see it, play it, live it.

I will be double dipping so I can play with both sets of friends.

I cannot contain even after the lukewarm trailer how excited I am for this game.

Mainly because Bungie are great at what they do, and I want to be in that world day 1.
 
so..they are spending so much to go agianst themselves?
isn't destiny an FPS?
if it's successfull,doesn't that mean that would take users from the annual COD?

CoD is an established franchise. People know what they're getting.

Destiny is a...looty exploreyFPS type thing. Totally different.
 
Are you sure? I didn't think you'd be able to encounter public events and such during campaign missions. Then again, Deej did say that the demo was made specifically for E3.

Yeah. I'm at work so I cant go hunting now but im 99% sure that was campaign. I wouldn't be surprised if what we see in retail release differs from what was shown but yeah.
 
Are you sure? I didn't think you'd be able to encounter public events and such during campaign missions. Then again, Deej did say that the demo was made specifically for E3.

You totally can!

Essentially all outdoor areas are public spaces, while the interiors remain private.

Guardians you meet in public spaces can be going about anything; campaign, raids/strikes or just free-roaming.

I admit that so far Bungie hasn't done a great job communicating the game. I think that's partially because it's not easily pigeon-holed, but they definately could be showing more to get the message across.

Let's face it, if gaf don't even get it, average-joe has no chance.
 
This does mean 500 million over the 10 year deal right? RIGHT???

I honestly don't see how anyone could think it's anything else. The 500 million figure doesn't make any sense if you stop and think about it. GTA5 was half of that, and had a dev time that was just as long as Destiny's, however they had twice the amount of people working on it.
 
Tetris

Wii Sports

Minecraft

Nintendogs

Pokemon

Wii Fit

Brain Age

Sonic the Hedgehog

Interesting list. Considering even the most legendary FPS don't appear shows how fucked Destiny is. This is Tomb Raider's "4 million copies in first month is a failure" syndrome all over again.
 
All that money and yet the game looks like Halo with very light sprinklings of Borderlands thrown in. Neither the world, loot nor skill systems seem to be anywhere near as expansive as those found in the Borderland games. The one thing Destiny will have over BL is that it'll actually be fun to shoot things.
 
I honestly don't see how anyone could think it's anything else. The 500 million figure doesn't make any sense if you stop and think about it. GTA5 was half of that, and had a dev time that was just as long as Destiny's, however they had twice the amount of people working on it.

It depends. MP3 cost $100 million to get out the door and that was a linear POS. SWTOR cost over $200 million and that doesn't look to be as 'intricate'(or expensive) as Destiny, not to mention inflation. I could easily see them burning up most of this number.

I'm also not sure whether that GTA V number of 265 million included GTA Online which Rockstar considered it's own separate thing. If GTA Online was separate then yea...
 
Also you really have to wonder how awful it was for Bungie working with MS if they left because MS were too controlling, and have now signed a 10 year deal with Activision that gives Activision "significant control" over the franchise.

Or is this a case where the only thing we learn from history is that nobody ever learns from history?
 
It depends. MP3 cost $100 million to get out the door and that was a linear POS. SWTOR cost over $200 million and that doesn't look to be as 'intricate'(or expensive) as Destiny, not to mention inflation. I could easily see them burning up most of this number.

How many people worked on MP3 and SWTOR, and for how long? Because that's what it comes down to.
 
This does mean 500 million over the 10 year deal right? RIGHT???

More or less. They are investing in the future of the franchise, there will still be production costs further down the line but to reduce them as much as they can now Activision is laying some foundations.

I can see Activision handling Destiny as one would do a company. I which case you budget your expenses for a loss in the first three years before it turns into a profit. Furthermore looking at the bigger picture Activision is investing in almost all their current IP's with CoD going on a three year cycle and F2P in China. And looking at the trends you can bet that EA is going to show a "shared world shooter"/"persistant online shooter" or whatever buzzword the marketing department is going to cook up at this years E3. Ubisoft already has the Division so it makes sense for Activision to go big with Destiny or to put it in the words of Jeremy Irons character in Margin Call; "there are three ways to make a living in this business be first be smarter or cheat".

In this case Activision wants to let the general public think they are the first, and that costs money.
 
I am pretty sure the E3 demo last year was single player, transitioning to a public event. The moon and the recent Devil's Lair footage were strike missions.

Are you sure? I didn't think you'd be able to encounter public events and such during campaign missions. Then again, Deej did say that the demo was made specifically for E3.

Yeah. I'm at work so I cant go hunting now but im 99% sure that was campaign. I wouldn't be surprised if what we see in retail release differs from what was shown but yeah.

I don't know if it was a campaign mission or not but there were definitely two people playing together before the public event happened.
 
I seriously doubt this is for 10 years guys.That wouldn't be nearly enough. From the old documents we know the production budget alone for Destiny was at one point 140 million dollars. They might have even exceeded that at this point. Doubling that amount for marketing is also not unrealistic when you compare it to big movies. They apparently also have guys working on daily content once the game is out so this figure does not seem so out there. They really want this to succeed.
 
The problem with AAA gaming in a nutshell.

Destiny's going to have to sell a mint worth to recover the money poured into it.

Here's hoping it sells more than Titanfall.
 
It all doesn't seem that insane to me if it's over the course of even just 2-3 years, putting it as ~$165 million a year. Granted that still is a fair amount of money, but as probably in the ballpark of advertising budgets of other AAA FPS. If that amount is over 10 years then it's nothing.

And who knows, we've never seen how successful a new IP can be with a 500 million adver budget ... maybe 400 million is the threshold to sell 50 million copies (this idea I'm a bit less convinced of..)
 
I wonder how much Sony had to pay them to convince them to spend that kind of marketing budget almost exclusively on the PlayStation version(s) of the game. Suddenly Titanfall seems like it might not have been such a bad sell.

? that makes no sense AT ALL.... you think sony PAYED Activision to spend 500 Million on Destiny? what are you talking about XD.

jesus...but the last sentence tells me what you were trying here...:) better luck next time.
 
This does mean 500 million over the 10 year deal right? RIGHT???

No, that would be ridiculously cheap when you include everything they mentioned. and makes less sense then $500 million on the first title. Plus the analysts response of selling 16 million copies basically confirms they are talking about the first installment only.

In truth, this is a $500 million dollar title. And is a huge risk.
 
I honestly don't see how anyone could think it's anything else. The 500 million figure doesn't make any sense if you stop and think about it. GTA5 was half of that, and had a dev time that was just as long as Destiny's, however they had twice the amount of people working on it.

-$500m for 10 years is too low...
-A large studio consisting of a lot of senior staff with high salaries over like what 5-6 years now working on this game. Who knows how much outsourcing they had to do too.
-Brand new engine for 4 platforms, probably had to do a lot of R&D there with new platforms
-They want to sell 10-15m or something, better have the infrastructure to host this always online game, if nobody can play it at launch it's dead...
-Paul McCartney isn't cheap
-We had cliffyb hearing last year, some new IP needs to sell 10m to break even...


it's easy to arrive at that conclusion, the "experts" in the article are thinking it means the same too fwiw, it adds up with marketing and everything else included. The game as they claim is huge in size and it's a whole new thing to make.
 
No doubt Activision is placing bets on the clout the Bungie name brings to the table. I just don't see the franchise exploding out of the gate based off of what they've shown. Game looks fun but not necessarily "ground-breaking" and without the pull of the "next Halo". Dangerous gamble IMO.
 
I seriously doubt this is for 10 years guys.That wouldn't be nearly enough. From the old documents we know the production budget alone for Destiny was at one point 140 million dollars. They might have even exceeded that at this point. Doubling that amount for marketing is also not unrealistic when you compare it to big movies. They apparently also have guys working on daily content once the game is out so this figure does not seem so out there. They really want this to succeed.

Looking at some articles, it was supposedly $140 million before the release of the beta. Now that the game has been delayed for pretty much over half a year, I can see that being closer or over $200 million easily. Then the usual 2x for marketing and you're already at $400 million.
 
I admit that so far Bungie hasn't done a great job communicating the game. I think that's partially because it's not easily pigeon-holed, but they definately could be showing more to get the message across.

Let's face it, if gaf don't even get it, average-joe has no chance.

It just looks so damn boring and lifeless. It is vaguely reminiscent of Halo meets Borderlands, except nothing is happening.

I don't doubt that sheer marketing dollars will move copies, but I just can't get myself worked up enough to preorder this game.

The other side of the coin, of course, is that Bungie's last two games (ODST and Reach) simply were not that great. So, I'm pessimistic, but hopeful that they simply haven't shown the meat of the game yet.
 
Looking at some articles, it was supposedly $140 million before the release of the beta. Now that the game has been delayed for pretty much over half a year, I can see that being closer or over $200 million easily. Then the usual 2x for marketing and you're already at $400 million.

Exactly. Add to that the infrastructure they probably had to build as well and this number does not seem unrealistic at all.

This probably is where AAA gaming is going. Huge games with services attached to them to keep you around for along time. That's why we will get less of these and more smaller titles.
 
It's also who worked on what. SWTOR didn't have Paul McCartney working on the OST or Peter Dinklage, hot off of GoT, coming in for VA work.

And just think of all the money rockstar had to spend on music licenses for GTA.

Look. There's a reason why GTA5 is the most expensive game ever. And I sure don't think the bulk of the budget went to song licensing. They had a lot of people working on the game, people who earn good salaries.

So again. Looking at this logically. It just doesn't make sense that Destiny 1 alone costs twice that of GTA5. GTA5 had two times as many people working on it. So either Bungie pays their employee an absolutely obscene amount of money compared to other developers. Or, and more likely, Destiny 1 doesn't have a budget of 500 million. But 500 million will be invested into the Destiny franchise as a whole, as part of the 10 year plan that activision and bungie have agreed and signed a contract on.
 
And just think of all the money rockstar had to spend on music licenses for GTA.

Look. There's a reason why GTA5 is the most expensive game ever. And I sure don't think the bulk of the budget went to song licensing. They had a lot of people working on the game, people who earn good salaries.

So again. Looking at this logically. It just doesn't make sense that Destiny 1 alone costs twice that of GTA5. GTA5 had two times as many people working on it. So either Bungie pays their employee an absolutely obscene amount of money compared to other developers. Or, and more likely, Destiny 1 doesn't have a budget of 500 million. But 500 million will be invested into the Destiny franchise as a whole, as part of the 10 year plan that activision and bungie have agreed and signed a contract on.

Bungie probably does pay obscene amounts for their higher tier staff. I mean O'Donnell was almost certainly expensive as fuck before he left. As for the studio size stuff, a lot of this stuff does fluctuate depending on where they are in production. Not all of Rocksteady had been working on one title for the gap between GTA IV and V. I remember Ubisoft has insane amounts of staff working on their titles. Bungie has done nothing but work on Destiny since ODST. We know that the development and early marketing (which there hasn't been much) has already gone through $140 million, it's not a stretch that after the delay they've hit close to $200 million since they're in full production mode now.

500 million is way too low for 10 years. COD probably has gone through that in 5.
 
I'm probably going to be seeing Destiny on every channel, every 5 minutes with that much money behind it.
 
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