Someone with full membership need to create a thread about this video, it's hilarious:
http://www.youtube.com/watch?v=WnoiCP4MReU
It's another (new) video from Athene on whole Xbox is sub-1080p.
I agree. I saw it as a Sony exec twisting the knife a bit. (which I'm ok with in this particular instance)
1080p doesn't really matter on a 8 year old engine...
does it ?
Got locked super quick because ppl posted fake tweets
It got closed because people were posting fake tweets, and it got out of control.
Poor mans killzone: shadowfall, fuck COD
Isn't this more of an indictment of IW's developing skill than Microsoft's hardware issues?
Lock if old:
Or, Microsoft aren't ready and they have been trying to hit a moving target in the development environment.
Saying that looking at the specs of the One's GPU it simply is not a 1080p GPU.
...Saying that looking at the specs of the One's GPU it simply is not a 1080p GPU.
Or, Microsoft aren't ready and they have been trying to hit a moving target in the development environment.
Saying that looking at the specs of the One's GPU it simply is not a 1080p GPU.
Yes because they never think to update the engine why would they as things get more efficient and improve, it makes complete sense that they would stick with completely shitty old code.
COD being 1080p is news in 2013
Console gaming : lowered expectations
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
It'll look much shittier in a non-native resolution though.CoD still look like shit even at native 1080p.
You have to put into perspective that sports games are not as demanding as fancy action games and Forza uses basically a pimped Forza 4 engine with baked lighting, and reflections. The question is, why games like Ryse, KI, or nearly all 3rd parties run at lower resolution. Its a mix of immature tools, weak hardware and bottleneck(s). Cant really blame developers for this.But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
Cross-posting this from the other thread; quotes are from Timothy Lottes:But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
Only DDR3 for system/GPU memory pared with 32MB of "ESRAM" sounds troubling. 32MB of ESRAM is only really enough to do forward shading with MSAA using only 32-bits/pixel color with 2xMSAA at 1080p or 4xMSAA at 720p. Anything else to ESRAM would require tiling and resolves like on the Xbox360 (which would likely be a DMA copy on 720) or attempting to use the slow DDR3 as a render target. I'd bet most titles attempting deferred shading will be stuck at 720p with only poor post process AA (like FXAA).
My personal project is targeting 1080p@60fps with great AA on a 560ti which is a little slower than the rumored Orbis specs. There is no way my engine would hit that target on the rumored 720 specs. Ultimately on Orbis I guess devs target 1080p/30fps (with some motion blur) and leverage the lower latency OS stack and scan out at 60fps (double scan frames) to provide a really great lower-latency experience. Maybe the same title on 720 would render at 720p/30fps, and maybe Microsoft is dedicating a few CPU hardware threads to the GPU driver stack to remove the latency problem (assuming this is a "Windows" OS under the covers).
But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
Honestly I think BF4 is a poor mans KZ (graphically of course, not gameplay)
And COD is an even poorer man's BF4 (again graphically)
Yet I have no doubt that COD will beat BF4 1.5:1 in sales and BF4 will beat KZ 5:1.
Yet I have no doubt that COD will beat BF4 1.5:1 in sales and BF4 will beat KZ 5:1.
Microsoft employee reading the morning news:
So Albert saying he has no way of knowing the resolution of third party games until launch was bullshit? He's higher up at Microsoft than Boyes is at Sony.
1080p doesn't really matter on a 8 year old engine...
does it ?
But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
Someone with full membership need to create a thread about this video, it's hilarious:
http://www.youtube.com/watch?v=WnoiCP4MReU
It's another (new) video from Athene on whole Xbox is sub-1080p.
Could have to do with Albert being corporate guy, and Boyes being a nerd like us.
Laugh all you want, that is exactly the ratio at which MW3 outsold Battlefield 3 and Battlefield 3 outsold Killzone 3. And KZ3 released early 2011 with no competition. On a platform with 60 million installed consoles. If anything it's gonna be much worse this time (releasing against the most popular FPS ever and only on one platform with supply problems til January 2014.
But thats complete bollocks...
Forza is 5 1080p, native @ 60fps. NBA is 1080p native @60fps.
The system is capable of outputting NATIVE 1080p.
IF it does turn out to be true and COD Ghosts is 720p on the XOne, I would say its more an indication of Infinity Ward skill set.
CoD still look like shit even at native 1080p.
It's you that is confused.I've looked at the videos and it looks fine to me, anyone who expects a huge jump this generation is pretty confused, but the pressure for there to be one is just going to leave us with yet more 30fps.
Of course I have no idea whether this is the case in particular for Ghosts (maybe someone like Durante or gofreak could chime in as to whether this may be part of the case?).
famousmortimer said:Activision is going balls out working on optimizing the game on the xbox one, maybe in time for launch, maybe afterwards, maybe they can't... but they are trying. But as of right now the version people are playing are 1080p on the ps4 and 720p on the xbox one. #truthfact #notflimsy #poundsign
They have indeed. ZoE2 and Super Stardust on PS3 both did.why? has any developer done this before on consoles, trying to patch resolution of a game after its gone gold? asaik its being upscaled on X1 anyways, so why use the time/money/resources for this?
60 million PS3s in 2011? But I think you're placing a safe bet. BF4 will be on 5 platforms and KZ:SF on only one. If KZ:SF sells 3 million copies, I think GG and Sony will be very pleased. That would make BF4 sell 15 million which is less than DICE/EA expect, I think. I also think BF is a much more expensive game to make.Laugh all you want, that is exactly the ratio at which MW3 outsold Battlefield 3 and Battlefield 3 outsold Killzone 3. And KZ3 released early 2011 with no competition. On a platform with 60 million installed consoles. If anything it's gonna be much worse this time (releasing against the most popular FPS ever and only on one platform with supply problems til January 2014.
COD being 1080p is news in 2013
Console gaming : lowered expectations