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After 400 hours of attempts, streamer finally uploads his Mario Maker level.

Machina

Banned
Jun 11, 2015
6,610
4
0
Solving world hunger? Too hard

Curing cancer? Too hard

Creating Mario levels like THAT?..... ?
 

Massicot

Member
Dec 5, 2016
1,518
1
220
Is this the same guy waypoint did that feature about a few months ago?

Edit: not quite. But still super impressive. I can't imagine spending several hundred hours on one level.
 
Apr 1, 2013
27,139
6
580
Kent, England
Well done for him on memorising all that and completing it, but that's not a well designed level. It relies far too much on knowing what's ahead before you encounter it.
 

Drain You

Member
May 2, 2011
2,437
3
0
Connecticut
That was awesome.

Since I don't know, can you not upload a level unless you beat it or something I'm guessing? Can't wait to see other people have a go at it.
 

VeeP

Member
Jan 14, 2013
3,691
0
430
Lmao, the ending is great.

We need Mario Maker on the Switch. With highlight weekly level designs, top 100 popular levels, etc. I don't know if those options are available on the Wii U.
 

1upsuper

Member
Apr 19, 2015
2,988
2
0
Well done for him on memorising all that and completing it, but that's not a well designed level. It relies far too much on knowing what's ahead before you encounter it.
Yeah, that's the point. Kaizo Mario stages are about rote memorization, building muscle-memory, and near-perfect execution -- it's a brand of levels that aren't for everybody. Of course nobody is going to clear it on their initial encounter. There are a billion other levels where that's the design philosophy.

At any rate, that's awesome that he finally did it. I can't imagine the relief.
 

T-0800

Member
Feb 2, 2010
2,614
9
680
Terrible level but got to give him credit for his skills and dedication to finish it. Insane what he had to do.
 

Belgian Dude

Member
Jul 21, 2014
1,854
0
0
Holy shit, props! Haven't followed this level recently but a while back I was checking the periodic videos updated with his progress and it was pretty amazing seeing how every video he got a little farther, and always disheartening when it was apparently super close, but no cigar. Seriously insane dedication.
 
Oct 18, 2008
10,822
0
0
NJ
I'm not too familiar with the Mario Maker scene, so maybe it's standard practice, but using the Fire Flowers as deadly obstacles is genius.
 

chrono01

Member
Oct 9, 2006
21,821
0
0
Yeah, the video is insane. I'd love to be able to do half of the stuff present here, and I like to consider myself decently-skilled at Mario.
 

Belgian Dude

Member
Jul 21, 2014
1,854
0
0
I'm not too familiar with the Mario Maker scene, so maybe it's standard practice, but using the Fire Flowers as deadly obstacles is genius.
I've seen a fair bit before, but NEVER to this extent. At 1:45 - Activating a block with a flying fire flower, then twirling it right to throw it in the noteblock and activate a vine, and still avoid it on the way down? Downright madness, haha.
 

Cannon Goose

Member
Nov 28, 2011
4,093
0
490
Australia
That might be one of the craziest videogame-related things I've ever seen. There is just an unbelievable amount of bullshit crammed into that level, congratulations to the creator for finally conquering it.
 

BY2K

Membero Americo
Sep 12, 2010
37,301
0
0
30
Canada
He did half the fucking level without even actually focusing and just casually talking to the chat.

The fuck.