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Alan Wake PC recoups costs in 2 days

Awesome news, it's a great port of a great game. This wouldn't have happened if they decided to charge full price for it, smart move by Remedy.
 
So on today's issue of "Wow, even really late, budget priced PC ports make sense.", we learn that Alan Wake made back all its expenses and marketing within 48 hours.

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Source: http://forum.alanwake.com/showthread.php?p=141586#post141586
 
Next time it would be awesome if you actually followed through on your promise of the game being a PC-centric title. Who knows what this game would have been like if it was developed around the PC environment and not the 360.
 
Next time it would be awesome if you actually followed through on your promise of the game being a PC-centric title. Who knows what this game would have been like if it was developed around the PC environment and not the 360.
Publishers poison developers
 
Next time it would be awesome if you actually followed through on your promise of the game being a PC-centric title. Who knows what this game would have been like if it was developed around the PC environment and not the 360.

So people are still bitching about this huh? Apparently you missed the part where the port is very good.
 
Am I the only one who disliked the game? Mediocre gameplay, terrible storytelling, clichéd characters, bloated... And certainly not scary or tense. It's the gaming equivalent of a bad Stephen King novel. Couldn't care less about the future of the franchise, to be honest.


No you weren't, but there were quite a few of us who did enjoy it. It was a very different experience than what most console games were going for. It had it's short comings, but overall it was one of my favorite games that came out that year, top 5 for sure.
 
Considering the foundation of the game was built upon the pc platform and then put on hold/scrapped in lieu of the 360 version - if anything this is the definitive version. "A port" in this day and age conveys something of low quality. This is not it.

This is a pure port of the 360 version, not what Alan Wake was originally supposed to be, that is an open world game.

I finished it on the 360 last year, and I don't have any intention of replaying it. While it was good, it was also totally linear, and more importantly very repetitive in it's gameplay. It seemed like it had been compromised from the original idea of what it was supposed to be.

Am I the only one who disliked the game? Mediocre gameplay, terrible storytelling, clichéd characters, bloated... And certainly not scary or tense. It's the gaming equivalent of a bad Stephen King novel. Couldn't care less about the future of the franchise, to be honest.

It just wasn't a very good game. If I had paid more than 15 for it I would have felt ripped off. A bad Stephen King novel is exactly what it is.
 
Expecting the next Steam holiday sale to fund Remedy's next game. Pretty sure Alan Wake will sell like hotcakes when it'll be 50-75% off.
 
I'll buy it once it's $5.

FYI in case anyone doesn't have it yet, Just Cause 2 is $5 today.

On topic: yeah this game is great, I'm trying to play it slowly. I agree that there is a little too much exposition from Alan, explaining every little thing. Looks phenomenal on my plasma at 1080p60.
 
Remedy, no excuse for low res textures now that PC gamers have shown they have forgiven your BETRAYAL.

You know Dennis, it wouldn't surprise me if Remedy releases an HD texture pack in a few months. This game will sell well specially around the Summer and Holiday sales. It's going to have a really long tail.
 
It's not like the consoles prevented them from making it open-world. There's tons of massive open-world games on consoles.

It was probably more due to Remedy being a fairly small developer. Have anyone watched the credits on games like GTA and Saints Row? It's like a 1000 names.
 
With this type of success the game should come to PC day and date with consoles. Especially if MSFT doesn't publish it. I hope they Mass Effect this IP.
 
If anything, I get the impression that Remedy felt pretty shitty about having to make it an Xbox exclusive, but Microsoft paid for the game, so they had no choice, really. If they hadn't been so adamant about wanting it on the PC, I doubt we'd have it now.
I agree that it was Microsoft who blocked the PC version up until this point. Remedy were perfectly able bringing the Max Payne series to multiple platforms and part of my frustration was that they signed away the game to an exclusive console rather than go with a publisher who would have allowed the title on multiple platforms.

Hopefully American Nightmare is a different situation and we will see it on PC sooner rather than much, much later again.
 
Oh God NO! If you mean dumbing it down for mass market audience.

I don't quite see what there would be to dumb down in Alan Wake, it's not an especially deep game and the vast majority of the pop culture references are already forced down the player's throat, the FBI agent going through authors names to call Alan every time he speaks being particularly bad.
In saying that I'm really enjoying the game so far and it looks amazing maxed out. I'm happy that Remedy is making the money it deserves off of it and I hope this means pc gets more Wake in the future

// also comfy couch jokes are really not funny at all
 
It's not like the consoles prevented them from making it open-world. There's tons of massive open-world games on consoles.

I'm not sure what they were thinking, since it was originally supposed to be a game that was going to compete with Crysis in graphical ability. They made a big deal of taking advantage of multicore systems. When it finally released on the 360, no one really cared by that point because it just became another linear survival horror title.
 
I agree that it was Microsoft who blocked the PC version up until this point. Remedy were perfectly able bringing the Max Payne series to multiple platforms and part of my frustration was that they signed away the game to an exclusive console rather than go with a publisher who would have allowed the title on multiple platforms.

Hopefully American Nightmare is a different situation and we will see it on PC sooner rather than much, much later again.

Honestly, I hope MS stays the fuck away because they might force GFWL into it or something. The reception Alan Wake's received may catch their attention and make them approve American Nightmare, and especially an Alan Wake 2 earlier on PC, but I can't help but think the only reason they allowed Remedy to self-publish on Steam was because they didn't think there was money to be made.
 
Honestly, I hope MS stays the fuck away because they might force GFWL into it or something. The reception Alan Wake's received may catch their attention and make them approve American Nightmare, and especially an Alan Wake 2 earlier on PC, but I can't help but think the only reason they allowed Remedy to self-publish on Steam was because they didn't think there was money to be made.

The bolded was very surprising, I at the very least expected GFWL but it seems like Remedy talked them around from that approach. Quite rightly considering the response from PC gamers, any sales from now is just tasty, tasty gravy.

Hopefully they can take that very impressive statistic of 'profitable in 48 hours' and point at how American Nightmare could be the same kind of money earner if Microsoft push to get the port done sooner rather than later. I'm not 100% on the situation regarding funding for AN and whether or not Remedy can take it to PC again on their terms.

More ammunition for a fully fledged sequel to release at the same time on PC too.
 
Love the game, very beautiful

After playing it for a while I have to wonder: how did the 360 manage this game? I can't imagine it ran terribly well.
 
Love the game, very beautiful

After playing it for a while I have to wonder: how did the 360 manage this game? I can't imagine it ran terribly well.

It's the equivalent of the PC version on mostly low with a couple medium settings, running at 540p at an unstable 30fps with massive screen tearing.
 
Great to hear. Enjoyed this a lot on 360 back in 2010. I wonder what sort of future they're planning on for AW after American Nightmare.
 
It's not like the consoles prevented them from making it open-world. There's tons of massive open-world games on consoles.

But none that are graphical showcases like what Microsoft wanted Alan Wake to be. Not to mention the single player shooter market on consoles is heavily skewed towards tight linear designs.
 
Good.

It'll still take a couple years before Steam's success story will filter upwards to the execs at the big publishers, they're still stuck in the past thinking that the PC market is on the decline. It'll take a while before they'll notice.

a lot of developers have realized this. I htink bethesda being the latest one with skyrim. I bet they didnt htink it would sell over 2 million copies. Deus ex, alan wake, valve games, bf3, witcher 2 have all done agreat job. Borderlands 2 an dhitman absolution have been confirmed to have their own PC ui and assets and the fact that we have more exclusives than xbox this year and it is in fact pcs best year since the doom and half life years, i have no doubt pc gaming is thriving once again. Lets not forget about steam either.
 
Nitro Games "assisted" with the port, doing what Remedy referred to as the "heavy lifting". The latter likely had some sort of auxiliary team supervising/assisting Nitro with the job.

Given Nitro Games employs "around 20 people", assuming that means closer to 30 than 20, I'd say that the port was a 35~40-man job all up.
 
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