PLEASE be in 3D!
Depends IMO, there is room for both, that's why I guess Helldivers and this can happily coexist. Judging from the presented style in the trailer, it looks like unlimited ammo and no friendly fire (unless you turn rogue). So more over the top action without too much to worry besides getting swarmed or letting a stronger enemy come too close, compatible with online matchmaking.Hope you get infinite ammo, it makes dual stick shooters infinitely more fun IMO.
This game looks like a frantic and fast paced version of DN and I for one am all for this. Just rewatched the trailer in hd and it looks like a blast to play. Just look at those gifs... dayum.
Looks great! Hope you get infinite ammo, it makes dual stick shooters infinitely more fun IMO.
Typical Housemarque effects orgy.
Not yet, as it seems.My god this looks so good. Have we received 1080/60 confirmation?
I hope so. It definitely looks eerily similar. I want both games to succeed.Beyond the space marines vs aliens theme, I'm not really seeing huge overlap here. Alienation looks more like it's focused on twitch/arcade action with a small helping of strategy on the side while Helldivers looks far more focused on strategy. I think they're going to be abundantly different in execution.
This looks amazing. 4 player co-op. Sadly i can't find a release date.
Gamepur: Is 1080p and 60FPS is again the target of Housemarque for Alienation?
Tommaso De Benetti: That is something we will look into during the optimization phase. What I can say is that the pace of the game is very different from the one in Resogun, and navigating the environment is a slower process than boosting around a cylinder, so we'll take that into account when we'll have to decide how to use the resources at our disposal.
Gamepur: Does the Resolution/FPS figure matters to developers or its their initial target to offer "amazing gameplay experience" and then decisions on Resolution/FPS figure are taken?
Tommaso De Benetti: We try to get the best of both worlds when possible, but sometime we face dilemmas such as: "If we want to make this level destructible, it can't run at 60fps", or "if we want this amount of particles, we can make it run at 60, but if we want twice the amount, we need to run it at 30". So at the end of the day one needs to consider what's best for gameplay. Does it benefit more from a higher framerate or from that specific feature? If we remove the feature, is the gameplay still intact? Is it still fun?