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All PS First Party Sales Figured LEAKED! Days Gone and Bloodborne 7.5 Million. DriveClub 5 million.

DeepEnigma

Gold Member
There is one cunt in Bend that needs sacking. It's the fucker that vetoed pitching a Days Gone sequel to Sony. Fuck him.
Bet is was the same group that put out tweets on how "inclusive and diverse™" their studio culture is, to defend the stories that came out not too long ago when the ex leads spilled the beans.

It's not hard to see how it all went down. The DEI types saw the cultural NPC smooth-brained attacks on their product, and shied away in fear of a sequel of a game that is literally getting a movie adaptation and has shown to be a financial success, especially for a new IP.
 
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Men_in_Boxes

Snake Oil Salesman
Thats my point. sales numbers is not everthing, as long as devs and publishers are willing it can happen.

In Bloodborne's case FROM just moved on from that game and they more interested working on different projects.....one day they might combat back to it if Sony is willing but who knows.

The counter to this argument would be that Bloodborne 2 would be significantly more expensive than the 2 anime games you mentioned and all 14 Armored Core games. The more a company spends on a project, the less likely a passion project is likely to be made

You can't look at the sales performance of Bloodborne or the Demons Souls Remake and think 3rd time is going to be the charm.

Now if Bloodborne 2 was open world...?
 

nial

Gold Member
Crazy how only a few million units separated Bloodborne from Sony's top end blockbuster budget AAA titles. And people will still claim that Japan Studios was a justified closure. They co-developed one of PS4's most successful titles and on a much smaller budget than their western counterparts. It was a travesty what Sony did to them.
You mean the External Development Department that is still around producing games...?
 

nial

Gold Member
This is published by Sony. Meanwhile a huge chunk of BB development staff was SCEJ. This is not at all similar.
Are you from the future when we can finally see the entire development staff of Rise of the Ronin in the game credits?
It's produced by PS Studios Japan EDD, similar to... JAPAN Studio EDD working on Bloodborne. A "huge chunk" of that SCEI staff being programmers, external producers, coordination, planning and QA people, etc., which is literally the case with every single other externally-developed Japanese SIE game, and Ronin will not be different.
Also, my post was about that same department that produced Bloodborne and other ""second-party"" (a term I don't like to use, but whatever) games, still existing.
 
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yazenov

Member
So it’s confirmed that The Last of Us Part 2 underperformed.

No, it didn't. It's selling at a faster pace than the Last of Us Part 1.

Part 1 reached 20 million after the release of the Remaster on both PS3 and PS4 ( 6 years after the initial release of the game)

At this pace, part 2 will surpass Part 1 with the release of Part 2 Remaster. It reached 10 million as of 6/9/2022 in just 2 years from the release date.
 
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farmerboy

Member
Driveclub selling 5 mil makes me happy. It may have been a debacle at launch, but at least they probably made money.

So so sad it never kept going. Literally just booted it up last night.
 

FunkMiller

Gold Member
That’s a lot more for Bloodborne than I thought.

Why hasn’t there been a remake/sequel?

Spongebob Squarepants Ngapa GIF by The SpongeBob Movie: Sponge On The Run
 
No, it didn't. It's selling at a faster pace than the Last of Us Part 1.

Part 1 reached 20 million after the release of the Remaster on both PS3 and PS4 ( 6 years after the initial release of the game)

At this pace, part 2 will surpass Part 1 with the release of Part 2 Remaster. It reached 10 million as of 6/9/2022 in just 2 years from the release date.
Why are you talking about 20M for the TLoU when TLoU2 hasn't reached that number yet? In fact, why are you comparing sales of a new IP when it was an unknown quantity on the PS3 with sales of its sequel on the PS4 (where games sold a lot more)? The success and reception of TLoU made TLoU2 one of the one anticipated games on PlayStation in recent years. Maybe we should compare the sales to GoW even though the latter had a smaller install base. Heck it even sold at a slower rate than Horizon Zero Dawn.
 
The counter to this argument would be that Bloodborne 2 would be significantly more expensive than the 2 anime games you mentioned and all 14 Armored Core games. The more a company spends on a project, the less likely a passion project is likely to be made

You can't look at the sales performance of Bloodborne or the Demons Souls Remake and think 3rd time is going to be the charm.

Now if Bloodborne 2 was open world...?

You totally didn't call the Nier series "anime games" in a dismissive way and then ask for Bloodborne to become open world slop.
 

Woopah

Member
Why are you talking about 20M for the TLoU when TLoU2 hasn't reached that number yet? In fact, why are you comparing sales of a new IP when it was an unknown quantity on the PS3 with sales of its sequel on the PS4 (where games sold a lot more)? The success and reception of TLoU made TLoU2 one of the one anticipated games on PlayStation in recent years. Maybe we should compare the sales to GoW even though the latter had a smaller install base. Heck it even sold at a slower rate than Horizon Zero Dawn.
The original game sold 17 million in its first 5 years, across PS3 and PS4.

Across PS4 and PS5, TLOU2 is likely to hit that milstone before 5 years.
 
The original game sold 17 million in its first 5 years, across PS3 and PS4.

Across PS4 and PS5, TLOU2 is likely to hit that milstone before 5 years.
So again we are comparing a new IP with a sequel. We should be comparing it to GoW 2018. And any reason why you think it sold at such a slower rate compared to HZD? Speaking of the latter, it clear that its sequel underperformed as well.
 
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Woopah

Member
So again we are comparing a new IP with a sequel. We should be comparing it to GoW 2018. And any reason why you think it sold at such a slower rate compared to HZD? Speaking of the latter, it clear that its sequel underperformed as well.
We're comparing games in the same franchise. If a Returnal 2 comes out for example, the best comparison would be to the original game, rather than to some other IP. It's the same for most sequels.

Why would you compare it to GOW?

For TLoU, Part 2 on PS4 has already outsold Part 1 on PS3, as of Summer 2022. So it will be noticeably higher than it by now.

How the Remastered versions compare will depend on whether Sony is willing to do the same low pricing and bundling for Part 2 Remastered as Part 1 Remastered. We don't know that yet.

Why are you saying it sold at such a slower rate than HZD? Both Part 2 and HZD did 10 million in under 2 years.
 

DForce

NaughtyDog Defense Force
So again we are comparing a new IP with a sequel. We should be comparing it to GoW 2018. And any reason why you think it sold at such a slower rate compared to HZD? Speaking of the latter, it clear that its sequel underperformed as well.
Why are you talking about 20M for the TLoU when TLoU2 hasn't reached that number yet? In fact, why are you comparing sales of a new IP when it was an unknown quantity on the PS3 with sales of its sequel on the PS4 (where games sold a lot more)? The success and reception of TLoU made TLoU2 one of the one anticipated games on PlayStation in recent years. Maybe we should compare the sales to GoW even though the latter had a smaller install base. Heck it even sold at a slower rate than Horizon Zero Dawn.

I mentioned bundles before no one many people said I was making excuses, but now we have data to support this.

This is data ending in November 2019

Horizon Zero Dawn Europe Total up to end of November 2019, no bundle/disc separation

Sell in
RegionDisc RetailBundledDigitalTotal
SIEA2,744,6192,577,5731,641,1836,963,375
SIEENo DataNo Data1,507,7346,742,463
SIEJA862,107350,570761,6001,974,277
TotalNANA3,910,51715,680,115
Sell through
RegionDisc RetailBundledDigitalTotal
SIEA2,695,6042,531,0501,641,1836,867,837
SIEENo DataNo Data1,507,7346,193,930
SIEJA862,107350,570761,6001,974,277
TotalNANA3,910,51715,036,044


God of War 2018 Europe Total up to end of November 2019, no bundle/disc separation
Sell in
RegionDisc RetailBundledDigitalTotal
SIEA3,883,4812,111,8932,197,2358,192,609
SIEENo DataNo Data1,372,9055,431,271
SIEJA855,983283,537571,1621,710,682
TotalNANA4,141,30215,334,562
Sell through
RegionDisc RetailBundledDigitalTotal
SIEA3,775,8652,062,2022,197,2358,035,302
SIEENo dataNo Data1,372,9055,077,596
SIEJA855,983283,537571,1621,710,682
TotalNANA4,141,30214,823,580



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God of War sold 10 million copies as of May 2019
These numbers end November 2019

God of War 2018
April 20, 2018 - November 30, 2019 = 1 year, 7 months, 10 days

The Last of Us Part II
June 19, 2020 - February 27, 2022 = 1 year, 8 months, 8 days

It's evident that bundles increased sales for both Horizon and God of War and it's not a 1-to-1 comparison. The game is likely either faster or on a similar pace without it And we're not just talking about LE bundles. Horizon Zero Dawn is not being sold at a faster rate.
 
So again we are comparing a new IP with a sequel. We should be comparing it to GoW 2018. And any reason why you think it sold at such a slower rate compared to HZD? Speaking of the latter, it clear that its sequel underperformed as well.

Well it actually didn't sell at such a lower rate. Bundles cannot be ignored and Part 2 wasn't bundled at over 20% like the others. This boosts units massively but not net sales.

This is why Net Sales was already neck and neck in Feb 2022 despite "millions" of units less.

That's why there is such a price per unit discrepancy.

So yes Part 2 will always remain at millions less units than GOW 4 and Horizon but it will also never be bundled at over 20%.

It has easily overtaken Horizon in Net Sales already and there's a good chance it's neck and neck or ahead of GOW 4 for net sales by now as well.
 
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Men_in_Boxes

Snake Oil Salesman
Such a flop that Sony bought them and the studio is expanding.

If Ratchet and Clank Rift Apart had trouble earning profit, you can be almost certain Returnal failed to make its money back.

Sony likely bought them because they were cheap and saw some basic fundamentals they liked. They didn't buy them for Returnal.
 
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