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All Super Gameboy Borders

MooMilk2929

Junior Member
ReyVGM uploaded screenshots of every Super Gameboy border. Check it out:

http://www.vgmuseum.com/features/sgb/

dbzgoku.png

aladdin.png

smurfs-1.png

taitovar.png


Feel free to post your favorites.
 
Check out the ones for The Smurfs and Taito Variety Pack.

That's why Nintendo put a much stricter "colorization" standards for Game Boy Color games, compared to Super Game Boy ones.
 

MooMilk2929

Junior Member
Check out the ones for The Smurfs and Taito Variety Pack.

That's why Nintendo put a much stricter "colorization" standards for Game Boy Color games, compared to Super Game Boy ones.

If you wanna talk about poor GBC colorization, you should look at Pokemon Yellow.
 

Drain You

Member
Never saw these before, some of them are really nice too. On mobile so I dont feel like going through the trouble but once I'm home I'm gonna look through a bunch and pick some.
 

NOLA_Gaffer

Banned
Oh man, seeing those Vegas Stakes Casino names makes me want to go home and play that now.

tokyo.png


Love it. I'm half-tempted to print up some of these and make them actual photo frames.
 

woopWOOP

Member
Yeah, this is cool. Nice work!

Used to love the Super Gameboy's own movie theatre one. Totally forgot that some of those were animated
supergameboy-17.png


The stretched Squirtle and flat, cranky Bulbasaur's also giving me some mad nostalgia
pokeblue.png


Hell yeah
puzzle-1.png
 
I don't think the Gameboy Player for Gamecube had access to these either. I might be remembering it wrong.

Nope. Nintendo never released anything other than the Super Gameboy and Super Gameboy 2 that has support for SGB colors or backgrounds for who knows what ungodly dumb reason.

The only semi-legit reason I can think of is a very select few SGB games take advantage of SNES hardware for added features, and they didn't want to have to emulate an SNES and GB... but there are only like 5 games that did, and you don't need to emulate the SNES to have access to the color palettes and borders (as seen by every emulator on PC)
 

NOLA_Gaffer

Banned
Nope. Nintendo never released anything other than the Super Gameboy and Super Gameboy 2 that has support for SGB colors or backgrounds for who knows what ungodly dumb reason.

The only semi-legit reason I can think of is a very select few SGB games take advantage of SNES hardware for added features, and they didn't want to have to emulate an SNES and GB... but there are only like 5 games that did, and you don't need to emulate the SNES to have access to the color palettes and borders (as seen by every emulator on PC)

That's definitely the reason why there's no Super Game Boy borders on the 3DS Virtual Console. You're asking the system to emulate the SNES and then the Game Boy on top of that. That's probably too much to ask of the N3DS, and we already know how well [read: poorly] the original 3DS hardware handles SNES emulation.
 

BGBW

Maturity, bitches.
Saw these posted already in the GameBoy Color warning screens thread, but since a complete list of SGB borders is something I've searched the web for for a long time I'm giving this thread some love too.

It's kind of funny how lazy some of the borders for Western developed games are. Especially the EA ones (and company logos too, urgh!)
 
That's definitely the reason why there's no Super Game Boy borders on the 3DS Virtual Console. You're asking the system to emulate the SNES and then the Game Boy on top of that. That's probably too much to ask of the N3DS, and we already know how well [read: poorly] the original 3DS hardware handles SNES emulation.

You don't have to emulate the SNES to do borders. There are basic GB emulators out there that display the borders. Palettes, too. I use Lameboy on my OG Nintendo DS, for example.
 

Peltz

Member
Am I the only one who turned off borders? I mean they're cool for start up and everything, but I don't actually like playing with them.
 
Am I the only one who turned off borders? I mean they're cool for start up and everything, but I don't actually like playing with them.
Did it stretch the video to take up the whole screen without borders? If not, whats the point in turning them off?
 
All those arcade ones are pretty dope.

arcadeclas4-3.png


Flip phones lol
(Keitai Denjuu Telefang: Power Version)
keispe.png


See-thru Gameboy!
(Mario Picross)
mariopicross-7.png


Presaging the GB Advance SP and Nintendo DS?
(Phantom Zona)
phantom-2.png


Another cool one from the same game
phantom-3.png
 

Regiruler

Member
Why does wario have a Game & Watch border (as simply one of them, it has a ton of them overall). I suppose the game & watch ties are quite old.

Fake edit: was it for Flagman?
 

Bamboo

Member
Looked through them when I saw that other thread about incompatibility-screens of color games on colorless systems.

I love scrolling through them, some of them are very creative. Besides many which were already covered, i highly enjoy the bomberman ones. Or Wario Blast. Seeing the screen as a ring totally fits with the perspective of the games and suits the rectangular screen.

bCKVzpg.png


The standart ones make me most nostalgic. I remember being really surprised seeing them animated, after pausing a game for lunch (which I almost never did as a kid). Think it was the checkered desk with the little men walking across the table.
 

PaulBizkit

Member
So many cool borders, they make me want to play their games lol

The kirby, harvest moon, pokemon tcg and several others are definitely the best ones

I really like this one
gamewarsturbo.png

I just love maps and how cool they look in walls, screen wallpapers and now gb borders!

THANK YOU, REY. Amazing job!

btw... The worst ones are definitely
the madden ones, with that ugly electric blue.
 

SOLDIER

Member
I've always wondered: are there any emulators that let you set up custom borders for 4:3 games, like SNES or PSX?

I tend to see some LPs that use borders and was wondering if that ale from a specific emulator or something the player set up through video editing.
 
The coolest implementation of SGB has to be Space Invaders.

That's because Space Invaders had an entire SNES variant of the game on its GameBoy cartridge.

It was actually possible to put SNES data on GameBoy cartridges that could be read by the Super GameBoy and processed by the SNES.
Only Space Invaders used this feature. When put in a Super GameBoy you can choose to play on the complete screen and what actually happens is that the game switches to an SNES mode.

There were also some games that used the SPC700 soundchip to their advantage, like Donkey Kong (for the credits theme) and the butt-ugly and horrible Disney's Hercules (which had a complete SPC soundtrack on its cartridge).

The Super GameBoy was a super nice add-on. Loved it. Sadly it never really lived up to its true potential.

EDIT:
I forgot how beautiful Harvest Moon GB's SGB border was:
harvest.png
 
That's definitely the reason why there's no Super Game Boy borders on the 3DS Virtual Console. You're asking the system to emulate the SNES and then the Game Boy on top of that. That's probably too much to ask of the N3DS, and we already know how well [read: poorly] the original 3DS hardware handles SNES emulation.

Incorrect... You do not need to emulate ANY part of the SNES to use the sgb palettes our backgrounds... If you read the post you quoted, only a very Very VERY select few SGB games used snes features... But as every game boy emulator in the last 15+ years has shown, the palettes and backgrounds don't.
 
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