The lighting on Splinter Cell 1 was pretty sick..
Soon.
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Some of the stuff Metroid Prime did on the Gamecube was pretty insane, even small things like how the ripple effects when shooting and running through water weren't textures but the actual surface model of the water moving.
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Severance (aka Blade of Darkness).
One of if not the first game with real time lighting/dynamic shadows. This was before doom 3.
What about Daggerfall? Can't remember if it was seamless or not, I remember going in/out of buildings without loading screens though, unlike the later Elder Scrolls games.
Rogue Leader: Rogue Squadron 2 on GameCube. Still impressive to this day.
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Soon.
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Is Red Faction Guerrilla really that forgotten?i dont know why but i feel bad company 1+2 pushes harder with environmental destroying than crackdown 3
Is Red Faction Guerrilla really that forgotten?
Building destruction is what they're talking about regarding Bad Company and CrackdownWasn't Guerilla more focused on building destruction than terrain destruction though?
As opposed to the first game I mean.
Outcast (dem voxels!)
oh mannnn, this game. also the first game to really nail melee in an FPS
Doing this:
...on "5+ year old laptop tech" is pretty impressive. (These are my shots on an original PS4, not Pro)
I particularly love the detail on each mech: the worn look, the tech, the articulation; all without goofy clipping or immersion breaking oddities like that.
Dark Messiah of Might and Magic says hello...
It looks impressively pretty, I'm not saying it doesn't. But what is the actual technological achievement? The Order, Infamous: Second Son, Driveclub... they all look really good. It's clear that even the base PS4 hardware can produce visually amazing games. What does Horizon do that pushes the hardware beyond what is expected of it?
Other impressive GBA games:
Payback
https://www.youtube.com/watch?v=ryNR9nVB2z8
When actual GTA on GBA looked like this:
Payback accomplished this:
[IMG]
Of course it could easily be argued that the real GTA on GBA was cleaner and more "readable" and probably much more fun. But this is about technological achievements!
This GTA clone is actually BETTER than GTA 1 & 2 in some ways, in that it uses actual 3D models for vehicles and not just sprites. As I recall, it even had some lighting effects at night, headlights and taillights.
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[quote="SatoAilDarko, post: 243846165"]Indeed.
[IMG]
[b]This was on the Gameboy Advance.[/b][/QUOTE]
[URL="https://youtu.be/3lA-ov8L66s"]How's this?[/URL] From the same devs as Asterix and Obelix (VD Dev). Shame their main guy passed away a year ago.
They always do impressive stuff, even if the games themselves aren't the greatest to play. Also made [URL="https://youtu.be/9VeamZYf0d4"]IronFall for 3DS[/URL] and [URL="https://youtu.be/zSzcagyBw34"]C.O.P. The Recruit[/URL] (which runs at [B]60fps[/B] as well!) for the original DS. They are working on a (presumably) really cool racing game.
First time I saw Virtua Fighter I was blown away. I had no idea what I was looking at, but it looked freakin' cool. Hard to believe it's been over 20 years.
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I think its main tech achievement is running at locked 30 fps 99% of the time. For an open world game, it's extremely impressive, especially if you consider how good the game looks.
Eh. I feel this isn't in the spirit of the thread. Horizon is a graphical showpiece, sure, but it's what you expect first-party, AAA-budget PS4 games to look in 2017. Not to beat a dead horse, but Crysis's jungles looked as lush and even more alive than Horizon's in 2007. Is it actually doing something technical that barely any other game, if any at all, hasn't done?
OK, sure.
Hey guys, Horizon may be one of the most consistently amazing looking games ever made, running with only the slightest of hitches in framerate in even the most populated and dense areas of the game, but it's not a technical achievement.
First time I saw Virtua Fighter I was blown away. I had no idea what I was looking at, but it looked freakin' cool. Hard to believe it's been over 20 years.
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I agree with you completely. My post was sarcastic, lol.There's a reason Kojima co-opted Guerilla's engine for Death Stranding.
Unfortunately, I don't have the actual technical answers you are looking for, but when I compare it to the linear, exclusive, AAA, Uncharted 4, it comes out ahead.
I'm amazed every time I turn it on or visit a new section of the map (which is huge with diverse environments and weather conditions).
Hey guys, Horizon may be one of the most consistently amazing looking games ever made, running with only the slightest of hitches in framerate in even the most populated and dense areas of the game, but it's not a technical achievement.
Dark Messiah of Might and Magic says hello...
Then the technical achievement is its performance despite its looks, not its looks themselves. As I said, sure. That's a totally valid point. But posting a few screenshots and saying "it looks great!" wasn't in the spirit of the thread. I still think that there are far better examples in this thread of games that went above and beyond what's expected from the hardware they run on, again, I never said that Horizon wasn't a high-end game...
Thanks for the sarcasm, by the way. Really edifying.
It's impossible for it to be a "matter of fact" kind of thing. Because real-time and prerendered are so drastically different that it is a completely different art-form.
They are going to look different. But visually KH3 is better from '98 Toy Story 1. You are completely ignorant to argue against that...
BUT we literally have a thread for this obnoxious debate.
God of War 3 intro sequence and boss fight is still the most impressive thing I ever played. I hope they can match this level of epicness with the new game.
I don't know if Guinness is really that accurate as far as video games. I remember seeing people complain about them getting several other things wrong.
They lost the original code so they went back and redid the whole thing.
Not exaaaactly, theh lost the source code so they had to build it back from the disc.
Fun fact a Comanche game was planned for SNES (with voxel graphics and all) in 1995 but eventually cancelled:
https://www.youtube.com/watch?v=Op5EkC7GbxQ&feature=youtu.be&t=8283
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I don't know if DKC was the first game to use pre-rendered graphics for its sprites and tiles, but it sure blew minds back in the day.
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All the Toy Story and KH3 posts confuse the shit out of me. It's like half of GAF is 100% convinced that's KH3 is clearly superior, and the other half is 100% convinced that Toy Story is. There's no gray area.
Which is it? It has to be a fairly black and white matter-of-fact kind of thing, no?
Toy Story quality graphics have finally been realized. !